Goon UI

Glow por rareza, glow RGB en bordes, buffs visibles, hover iconos, skillbar, inventory y character

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Goon UI
// @namespace    https://hordes.io/
// @version      2.2.8
// @description  Glow por rareza, glow RGB en bordes, buffs visibles, hover iconos, skillbar, inventory y character
// @match        https://hordes.io/*
// @grant        none
// @license      MIT
// @author      ujuju
// ==/UserScript==

(function() {
    'use strict';

    /* =======================
       COLORES POR RAREZA
    ======================= */
    const rarityColors = {
        grey:  "rgba(160,160,160,.8)",
        white: "rgba(255,255,255,.8)",
        blue:  "rgba(90,160,255,.9)",
        purp:  "rgba(190,120,255,.95)",
        green: "rgba(60,255,60,.9)"
    };

    /* =======================
       CSS
    ======================= */
    const css = `
.slot {
    position: relative !important;
    overflow: visible !important;
}

.tm-glow {
    position: absolute;
    top: -6px;
    left: -6px;
    right: -6px;
    bottom: -6px;
    border-radius: 10px;
    filter: blur(8px);
    opacity: 0.6;
    z-index: 0 !important;
    pointer-events: none;
    animation: tmGlowPulse 3s ease-in-out infinite;
}

@keyframes tmGlowPulse {
    0%,100% { opacity: .35 }
    50% { opacity: .7 }
}

.slot img.icon {
    position: relative !important;
    z-index: 2 !important;
    transition: transform 0.2s ease;
}

.slot:hover img.icon {
    transform: scale(1.2);
}

.slot .slottext,
.slot .stacks {
    position: absolute !important;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%);
    z-index: 5 !important;
    font-weight: 800;
    text-shadow: 0 0 4px #000;
}

/* Buffs */
.buffarray .slot .stacks {
    bottom: 4px !important;
    right: 4px !important;
}
.buffarray .slot .time {
    top: 4px !important;
    left: 4px !important;
}

.character .slot .stacks,
.equipment .slot .stacks {
    position: relative !important;
    z-index: 20 !important;
    top: auto !important;
    left: auto !important;
    transform: none !important;
}

.character .slot .overlay,
.equipment .slot .overlay {
    z-index: 10 !important;
}

.progressBar.bghealth {
    height: 20px !important;
    border-radius: 10px;
    background: linear-gradient(90deg,#3cff8f,#16a34a);
    box-shadow: inset 0 0 6px rgba(0,0,0,.6),0 0 10px rgba(60,255,143,.4);
}

.progressBar.bgenemy {
    height: 20px !important;
    border-radius: 10px;
    background: linear-gradient(90deg,#ff9b3a,#ff6a00);
    box-shadow: inset 0 0 6px rgba(0,0,0,.6),0 0 12px rgba(255,120,40,.5);
}

.progressBar.bgmana {
    height: 12px !important;
    border-radius: 8px;
    background: linear-gradient(90deg,#5db8ff,#2563eb);
}

.progressBar span.left {
    max-width: none !important;
    overflow: visible !important;
    text-overflow: unset !important;
    white-space: nowrap !important;
}

.buff,
.progressBar .buff,
.buffarray .slot {
    z-index: 10 !important;
    position: relative !important;
}

/* GLOW RGB en bordes de ventanas */
.window.panel-black {
    position: relative;
}

.window.panel-black::before {
    content: '';
    position: absolute;
    top: -4px; left: -4px; right: -4px; bottom: -4px;
    border-radius: 6px;
    z-index: -1;
    pointer-events: none;
    background: linear-gradient(45deg, red, orange, yellow, green, cyan, blue, violet);
    background-size: 400% 400%;
    animation: rgbGlow 8s linear infinite;
    filter: blur(8px);
}

@keyframes rgbGlow {
    0%{background-position:0% 50%}
    50%{background-position:100% 50%}
    100%{background-position:0% 50%}


}

/* =======================
   LOW HP WARNING (≤45%)
======================= */

@keyframes lowHpBlink {
    0%   { box-shadow: 0 0 6px rgba(255,0,0,.4); }
    50%  { box-shadow: 0 0 18px rgba(255,0,0,.95); }
    100% { box-shadow: 0 0 6px rgba(255,0,0,.4); }
}

.progressBar.lowhp {
    animation: lowHpBlink 0.8s infinite;
}

/* =======================
   LOW HP BLINK REAL
======================= */

@keyframes lowHpBlink {
    0%   { box-shadow: inset 0 0 0 rgba(0,0,0,0), 0 0 6px rgba(255,0,0,.4); }
    50%  { box-shadow: inset 0 0 0 rgba(0,0,0,0), 0 0 18px rgba(255,0,0,.95); }
    100% { box-shadow: inset 0 0 0 rgba(0,0,0,0), 0 0 6px rgba(255,0,0,.4); }
}

/* contenedor de la vida */
.bar.lowhp {
    animation: lowHpBlink 0.8s infinite;
    border-radius: 12px;
}
`;



    const style = document.createElement('style');
    style.textContent = css;
    document.head.appendChild(style);


    /* =======================
       FUNCION PARA GLOW POR RAREZA
    ======================= */
    function applyItemGlow(slot) {
        if (!slot) return;

        const icon = slot.querySelector('img.icon');
        if (!icon) return;

        // Ignorar slots vacíos (grey o sin src)
        if (slot.classList.contains('grey') || !icon.src || icon.src.includes('slotbg/bg')) return;

        if (slot.querySelector('.tm-glow')) return;

        // Obtener rareza segura
        let rarity = 'white'; // valor por defecto
        for (const r of Object.keys(rarityColors)) {
            if (slot.classList.contains(r)) {
                rarity = r;
                break;
            }
        }

        const glow = document.createElement('div');
        glow.className = 'tm-glow';
        glow.style.background = rarityColors[rarity];
        slot.prepend(glow);
    }

    /* =======================
       ESCANEAR SLOTS
    ======================= */
    function scanSlots() {
        const slots = document.querySelectorAll(
            '#skillbar .slot, .bag .slot, #equipslots .slot, .character .slot, .slotcontainer .slot'
        );
        slots.forEach(applyItemGlow);
    }

    /* =======================
       OBSERVADOR DE CAMBIOS
    ======================= */
    const observer = new MutationObserver(scanSlots);
    observer.observe(document.body, { childList: true, subtree: true });

    setInterval(scanSlots, 1000);
/* =======================
   DETECTAR LOW HP (45%)
======================= */

function checkLowHp() {
    document.querySelectorAll(
        '.progressBar.bghealth:not(.hpdelta), .progressBar.bgenemy:not(.hpdelta)'
    ).forEach(bar => {

        const width = parseFloat(bar.style.width);
        if (isNaN(width)) return;

        const container = bar.closest('.bar');
        if (!container) return;

        if (width <= 45) {
            container.classList.add('lowhp');
        } else {
            container.classList.remove('lowhp');
        }
    });
}

setInterval(checkLowHp, 120);
})();