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Krunker Cheat v2

Aimbot, ESP, Recoil Comp, ESP Lines, and Hardcore Mode. Original script by wi1lliott8411; also marked under "downloadURL"

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name        Krunker Cheat v2
// @name:en     Krunker Cheat v2
// @description:en  A lot of features for Krunker.io - Aimbot, ESP, Wallhack and more!
// @namespace    http://tampermonkey.net/
// @version      2.0
// @author       xenona
// @match        *://krunker.io/*
// @match        *://browserfps.com/*
// @exclude      *://krunker.io/social*
// @exclude      *://krunker.io/editor*
// @icon         https://krunkergame.com/wp-content/uploads/thumbs/custom/K/krunker.webp
// @run-at       document-start
// @require      https://unpkg.com/[email protected]/build/three.min.js
// @grant        unsafeWindow
// @grant        GM_info
// @description Aimbot, ESP, Recoil Comp, ESP Lines, and Hardcore Mode. Original script by wi1lliott8411; also marked under "downloadURL"
// ==/UserScript==


const latestVersion = '2.0';
if (typeof GM_info !== 'undefined' && GM_info.script && GM_info.script.version !== latestVersion) {
    alert('⚠️ Your script is outdated!\n\nPlease update to the latest version from https://greasyfork.org/en/scripts/551530-krunker-cheat-v2');
}

const THREE = window.THREE;
delete window.THREE;

const CheatSettings = {
	aimbotEnabled: false,
	espEnabled: false,
	wireframe: false
};

const keyToSetting = {
	KeyV: 'aimbotEnabled',
	KeyN: 'espEnabled',
	KeyL: 'wireframe'
};

let scene;

const x = {
	window: window,
	document: document,
	querySelector: document.querySelector,
	consoleLog: console.log,
	ReflectApply: Reflect.apply,
	ArrayPrototype: Array.prototype,
	ArrayPush: Array.prototype.push,
	ObjectPrototype: Object.prototype,
	clearInterval: window.clearInterval,
	setTimeout: window.setTimeout,
	reToString: RegExp.prototype.toString,
	indexOf: String.prototype.indexOf,
	requestAnimationFrame: window.requestAnimationFrame
};

x.consoleLog( 'Waiting for access...' );

const proxied = function ( object ) {

	try {

		if ( typeof object === 'object' &&
			typeof object.parent === 'object' &&
			object.parent.type === 'Scene' &&
			object.parent.name === 'Main' ) {

			x.consoleLog( 'Found Scene!' )
			scene = object.parent;
			x.ArrayPrototype.push = x.ArrayPush;

		}

	} catch ( error ) {}

	return x.ArrayPush.apply( this, arguments );

}

const gui = createGUI();

const tempVector = new THREE.Vector3();

const tempObject = new THREE.Object3D();
tempObject.rotation.order = 'YXZ';

const geometry = new THREE.EdgesGeometry( new THREE.BoxGeometry( 5, 15, 5 ).translate( 0, 7.5, 0 ) );

const material = new THREE.RawShaderMaterial( {
	vertexShader: `

	attribute vec3 position;

	uniform mat4 projectionMatrix;
	uniform mat4 modelViewMatrix;

	void main() {

		gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
		gl_Position.z = 1.0;

	}

	`,
	fragmentShader: `

	void main() {

		gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );

	}

	`
} );

const line = new THREE.LineSegments( new THREE.BufferGeometry(), material );

line.frustumCulled = false;

const linePositions = new THREE.BufferAttribute( new Float32Array( 100 * 2 * 3 ), 3 );
line.geometry.setAttribute( 'position', linePositions );

let injectTimer = null;

function animate() {

	x.requestAnimationFrame.call( x.window, animate );

	if ( ! scene && ! injectTimer ) {

		const el = x.querySelector.call( x.document, '#loadingBg' );

		if ( el && el.style.display === 'none' ) {

			x.consoleLog( 'Inject timer started!' );

			injectTimer = x.setTimeout.call( x.window, () => {

				x.consoleLog( 'Injected!' );
				x.ArrayPrototype.push = proxied;

			}, 2e3 );

		}

	}


	const players = [];

	let myPlayer;

    if (!scene) return;

	for ( let i = 0; i < scene.children.length; i ++ ) {

		const child = scene.children[ i ];

		if ( child.type === 'Object3D' ) {

			try {

				if ( child.children[ 0 ].children[ 0 ].type === 'PerspectiveCamera' ) {

					myPlayer = child;

				} else {

					players.push( child );

				}

			} catch ( err ) {}

		} else if ( child.material ) {

			child.material.wireframe = CheatSettings.wireframe;

		}

	}

	if ( ! myPlayer ) {

		x.consoleLog( 'Player not found, finding new scene.' );
		x.ArrayPrototype.push = proxied;
		return;

	}

	let counter = 0;

	let targetPlayer;
	let minDistance = Infinity;

	tempObject.matrix.copy( myPlayer.matrix ).invert();

	for ( let i = 0; i < players.length; i ++ ) {

		const player = players[ i ];

		if ( ! player.box ) {

			const box = new THREE.LineSegments( geometry, material );
			box.frustumCulled = false;

			player.add( box );

			player.box = box;

		}

		if ( player.position.x === myPlayer.position.x && player.position.z === myPlayer.position.z ) {

			player.box.visible = false;

			continue;

		}

		player.visible = CheatSettings.espEnabled || player.visible;
		player.box.visible = CheatSettings.espEnabled;

		const distance = player.position.distanceTo( myPlayer.position );

		if ( distance < minDistance ) {

			targetPlayer = player;
			minDistance = distance;

		}

	}

	if ( CheatSettings.aimbotEnabled === false || targetPlayer === undefined ) {

		return;


	}

	tempVector.setScalar( 0 );

	if (targetPlayer?.children?.[0]?.children?.[0]) {
    targetPlayer.children[0].children[0].localToWorld(tempVector);
} else {
    return;
}


	if (!myPlayer || !myPlayer.position) return;
    tempObject.position.copy(myPlayer.position);

	tempObject.lookAt( tempVector );

	if (myPlayer.children?.[0]?.rotation) {
    myPlayer.children[0].rotation.x = -tempObject.rotation.x;
    myPlayer.rotation.y = tempObject.rotation.y + Math.PI;
}

}

const el = document.createElement( 'div' );

el.innerHTML = `<style>
:root {
    --neon-color: #00ffff;
    --on-color: #00ffff;
    --off-color: #ff4757;
    --bg-dark: rgba(18, 18, 18, 0.9);
    --bg-item: rgba(0, 0, 0, 0.4);
}

.msg {
    position: absolute;
    left: 10px;
    bottom: 10px;
    color: #fff;
    background: rgba(0, 0, 0, 0.85);
    font-weight: 500;
    padding: 12px 20px;
    border-radius: 6px;
    box-shadow: 0 4px 15px rgba(0, 0, 0, 0.7);
    animation: msg-in 0.3s forwards cubic-bezier(0.25, 0.8, 0.25, 1),
               msg-out 0.3s forwards 3s cubic-bezier(0.25, 0.8, 0.25, 1);
    z-index: 999999;
    pointer-events: none;
    font-family: system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Open Sans", "Helvetica Neue", sans-serif;
}

@keyframes msg-in {
    from { transform: translateX(-120%); opacity: 0; }
    to { transform: translateX(0); opacity: 1; }
}

@keyframes msg-out {
    from { transform: translateX(0); opacity: 1; }
    to { transform: translateX(-120%); opacity: 0; }
}

.zui {
    position: fixed;
    right: 10px;
    top: 10px;
    z-index: 9999;
    display: flex;
    flex-direction: column;
    font-family: system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Open Sans", "Helvetica Neue", sans-serif;
    font-size: 14px;
    color: #fff;
    width: 280px;
    user-select: none;
    border-radius: 12px;
    overflow: hidden;
    background: var(--bg-dark);
    backdrop-filter: blur(8px);
    -webkit-backdrop-filter: blur(8px);
    box-shadow: 0 8px 32px 0 rgba(0, 0, 0, 0.4);
    border: 1px solid rgba(255, 255, 255, 0.18);
}

.zui-header {
    background: rgba(30, 30, 30, 0.95);
    padding: 12px;
    font-weight: 700;
    font-size: 17px;
    text-align: center;
    position: relative;
    color: #ffffff;
    border-bottom: 2px solid var(--neon-color);
}

.zui-header span {
    color: #ffffff;
}

.zui-item {
    padding: 12px 15px;
    display: flex;
    justify-content: space-between;
    align-items: center;
    background: var(--bg-item);
    border-bottom: 1px solid rgba(255, 255, 255, 0.1);
    transition: background 0.2s, color 0.2s;
    cursor: pointer;
    color: #fff;
}

.zui-item:last-child {
    border-bottom: none;
}

.zui-item:hover {
    background: rgba(0, 255, 255, 0.15);
    color: var(--neon-color);
}

.zui-item.text {
    justify-content: center;
    cursor: unset;
    text-align: center;
    background: none;
    border-bottom: none;
    padding: 8px 15px;
    font-size: 12px;
    color: rgba(255, 255, 255, 0.5);
}

.zui-item-value {
    font-weight: bold;
    transition: color 0.2s;
}

.zui-content {
    color: #fff;
    display: block;
}
</style>`

const msgEl = el.querySelector( '.msg' );
const dialogEl = el.querySelector( '.dialog' );

window.addEventListener( 'DOMContentLoaded', function () {

	while ( el.children.length > 0 ) {

		document.body.appendChild( el.children[ 0 ] );

	}

	document.body.appendChild( gui );

} );


window.addEventListener( 'keyup', function ( event ) {

	if ( x.document.activeElement && x.document.activeElement.value !== undefined ) return;

	if ( keyToSetting[ event.code ] ) {

		toggleSetting( keyToSetting[ event.code ] );

	}

	switch ( event.code ) {

		case 'Slash' :
			toggleElementVisibility( gui );
			break;

		case 'KeyH' :
			toggleElementVisibility( dialogEl );
			break;

	}

} );

function toggleElementVisibility( el ) {

	el.style.display = el.style.display === '' ? 'none' : '';

}

function showMsg( name, bool ) {

	msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' );

	msgEl.style.display = 'none';
	void msgEl.offsetWidth;
	msgEl.style.display = '';

}

animate();

function createGUI() {

	const guiEl = fromHtml( `<div class="zui">
		<div class="zui-header">
			<span>Krunker Cheat v2</span>
		</div>
		<div class="zui-content"></div>
	</div>` );

	const contentEl = guiEl.querySelector( '.zui-content' );

	const settingToKey = {};
	for ( const key in keyToSetting ) {

		settingToKey[ keyToSetting[ key ] ] = key;

	}

	for ( const prop in CheatSettings ) {

		let name = fromCamel( prop );
		let shortKey = settingToKey[ prop ];

		if ( shortKey ) {

			if ( shortKey.startsWith( 'Key' ) ) shortKey = shortKey.slice( 3 );
			name = `[${shortKey}] ${name}`;

		}

		const itemEl = fromHtml( `<div class="zui-item">
			<span>${name}</span>
			<span class="zui-item-value"></span>
		</div>` );
		const valueEl = itemEl.querySelector( '.zui-item-value' );

		function updateValueEl() {

			const value = CheatSettings[ prop ];
			valueEl.innerText = value ? 'ON' : 'OFF';
			valueEl.style.color = value ? 'var(--on-color)' : 'var(--off-color)';

		}
		itemEl.onclick = function() {

			CheatSettings[ prop ] = ! CheatSettings[ prop ];

		}
		updateValueEl();

		contentEl.appendChild( itemEl );

		const p = `__${prop}`;
		CheatSettings[ p ] = CheatSettings[ prop ];
		Object.defineProperty( CheatSettings, prop, {
			get() {

				return this[ p ];

			},
			set( value ) {

				this[ p ] = value;
				updateValueEl();

			}
		} );

	}

	contentEl.appendChild( fromHtml( `<div class="zui-item text">
		<span>Created by xenona</span>
	</div>` ) );

	return guiEl;

}

function fromCamel( text ) {

	const result = text.replace( /([A-Z])/g, ' $1' );
	return result.charAt( 0 ).toUpperCase() + result.slice( 1 );

}

function fromHtml( html ) {

	const div = document.createElement( 'div' );
	div.innerHTML = html;
	return div.children[ 0 ];

}

function toggleSetting( key ) {

	CheatSettings[ key ] = ! CheatSettings[ key ];
	showMsg( fromCamel( key ), CheatSettings[ key ] );

}