Autofarm V2

Farmgod and send attack automatically at Loot Assistant at random intervals

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Autofarm V2
// @version      3
// @include      https://*/game.php*screen=am_farm*
// @namespace https://greasyfork.org/users/1388863
// @description Farmgod and send attack automatically at Loot Assistant at random intervals
// ==/UserScript==

(function () {
    'use strict';

    // Get the domain name to uniquely identify the state
    const domain = window.location.hostname.split('.')[0]; // e.g., "en145" from "en145.tribalwars.net"

    // Retrieve the state from localStorage, defaulting to false (not running)
    let isRunning = JSON.parse(localStorage.getItem(domain + '_isRunning')) || false;
    let intervalId;
    let countdownInterval;

    function randomDelay(min, max) {
        return Math.floor(Math.random() * (max - min + 1)) + min;
    }

    function pressEnterRandomly() {
        const delay = randomDelay(200, 250);
        document.dispatchEvent(new KeyboardEvent('keydown', {
            key: 'Enter',
            code: 'Enter',
            which: 13,
            keyCode: 13,
            bubbles: true
        }));
        intervalId = setTimeout(pressEnterRandomly, delay);
    }

    function loadFarmGodScript() {
        $.getScript('https://higamy.github.io/TW/Scripts/Approved/FarmGodCopy.js')
            .done(function (script, textStatus) {
                console.log('Script loaded successfully:', textStatus);
            })
            .fail(function (jqxhr, settings, exception) {
                console.error('Error loading script:', exception);
            });
    }

    function clickOptionButton(retries = 3) {
        let button = document.querySelector('input.btn.optionButton[value="Plan farms"]');
        if (button) {
            button.click();
            console.log("Button 'Plan farms' clicked");
        } else {
            console.log("Button 'Plan farms' not found");
            if (retries > 0) {
                console.log("Retrying...");
                setTimeout(function () {
                    clickOptionButton(retries - 1);
                }, randomDelay(2000, 4000));
            }
        }
    }

    function startProcess() {
        console.log('Starting process...');
        setTimeout(() => {
            loadFarmGodScript();
            setTimeout(() => {
                clickOptionButton();
                setTimeout(() => {
                    pressEnterRandomly();
                    startCountdown();
                }, randomDelay(3000, 5000));
            }, randomDelay(3000, 5000));
        }, randomDelay(4000, 7000));
    }

    function stopProcess() {
        clearTimeout(intervalId);
        clearInterval(countdownInterval);
        isRunning = false;
        localStorage.setItem(domain + '_isRunning', false);  // Save the state with domain as key
        updateButtonState();
        console.log("Process stopped.");
    }

    function toggleProcess() {
        if (isRunning) {
            stopProcess();
        } else {
            startProcess();
            isRunning = true;
            localStorage.setItem(domain + '_isRunning', true);  // Save the state with domain as key
            updateButtonState();
        }
    }

    function startCountdown() {
        let countdownElement = document.getElementById('countdown-timer');
        let timeLeft = randomDelay(600, 900);
        countdownElement.style.display = "block";

        countdownInterval = setInterval(() => {
            if (timeLeft <= 0) {
                clearInterval(countdownInterval);
                countdownElement.style.display = "none";
                location.reload();
            } else {
                countdownElement.innerText = `Next loop in: ${Math.floor(timeLeft / 60)}m ${timeLeft % 60}s`;
                timeLeft--;
            }
        }, 1000);
    }

    function initializeUI() {
        const container = document.createElement('div');
        container.style.position = 'fixed';
        container.style.bottom = '20px';
        container.style.left = '20px';
        container.style.backgroundColor = '#333';
        container.style.color = '#fff';
        container.style.padding = '10px';
        container.style.borderRadius = '5px';
        container.style.zIndex = 10000;

        const countdownElement = document.createElement('div');
        countdownElement.id = 'countdown-timer';
        countdownElement.style.marginBottom = '10px';
        container.appendChild(countdownElement);

        const controlButton = document.createElement('button');
        controlButton.textContent = isRunning ? 'Stop Looting' : 'Start Looting';
        controlButton.style.padding = '5px 10px';
        controlButton.style.marginRight = '5px';
        controlButton.style.border = 'none';
        controlButton.style.borderRadius = '3px';
        controlButton.style.cursor = 'pointer';
        controlButton.style.backgroundColor = isRunning ? 'red' : 'green';
        controlButton.style.color = '#fff';

        controlButton.addEventListener('click', () => {
            toggleProcess();
            controlButton.textContent = isRunning ? 'Stop Looting' : 'Start Looting';
            controlButton.style.backgroundColor = isRunning ? 'red' : 'green';
        });

        container.appendChild(controlButton);
        document.body.appendChild(container);
    }

    // Initialize UI
    initializeUI();

    // Set button state according to the last saved state
    function updateButtonState() {
        const controlButton = document.querySelector('button');
        controlButton.textContent = isRunning ? 'Stop Looting' : 'Start Looting';
        controlButton.style.backgroundColor = isRunning ? 'red' : 'green';
        console.log(`Button state updated: ${isRunning ? 'Stop Looting' : 'Start Looting'}`);
    }

    // Check if the process is running and handle starting/stopping correctly
    if (isRunning) {
        console.log("Process is running...");
        startProcess();
    } else {
        console.log("Process is not running.");
    }

    updateButtonState();
})();