🌟JS_Mod🌟

Insta And MacroHat || OP MOD ! || Insta = R || MacroHat = TankGear: Z - BoosterHat: B!

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         🌟JS_Mod🌟
// @namespace    -
// @version      0.1
// @description  Insta And MacroHat || OP MOD ! || Insta = R || MacroHat = TankGear: Z - BoosterHat: B!
// @author       2k09__
// @license      MIT
// @match        *://moomoo.io/*
// @match        *://sandbox.moomoo.io/*
// @match        *://dev.moomoo.io/*
// @grant        none
// ==/UserScript==

setTimeout(() => {
    document.getElementById("gameName").innerHTML = '🌟JS🌟';
}, 1000);

setTimeout(() => {
    document.getElementById("gameName").innerHTML = '🌟MOD🌟';
}, 1000);
setTimeout(() => {
    document.getElementById("gameName").innerHTML = '🌟JS🌟';
}, 1000);

setTimeout(() => {
    document.getElementById("gameName").innerHTML = '🌟MOD🌟';
}, 1000);
setTimeout(() => {
    document.getElementById("gameName").innerHTML = '🌟JS🌟';
}, 1000);

setTimeout(() => {
    document.getElementById("gameName").innerHTML = '🌟MOD🌟';
}, 1000);
setTimeout(() => {
    document.getElementById("gameName").innerHTML = '🌟JS🌟';
}, 1000);

setTimeout(() => {
    document.getElementById("gameName").innerHTML = '🌟MOD🌟';
}, 1000);
setTimeout(() => {
    document.getElementById("gameName").innerHTML = '🌟JS🌟';
}, 1000);

setTimeout(() => {
    document.getElementById("gameName").innerHTML = '🌟MOD🌟';
}, 1000);
setTimeout(() => {
    document.getElementById("gameName").innerHTML = '🌟JS🌟';
}, 1000);

setTimeout(() => {
    document.getElementById("gameName").innerHTML = '🌟MOD🌟';
}, 1000);

setTimeout(() => {
document.getElementById('loadingText').innerHTML = 'Reload.';
}, 1000);
    setTimeout(() => {
document.getElementById('loadingText').innerHTML = 'Reload..';
    }, 1000);
        setTimeout(() => {
document.getElementById('loadingText').innerHTML = 'Reload...';
        }, 1000);
setTimeout(() => {
document.getElementById('loadingText').innerHTML = 'Reload.';
}, 1000);
    setTimeout(() => {
document.getElementById('loadingText').innerHTML = 'Reload..';
    }, 1000);
        setTimeout(() => {
document.getElementById('loadingText').innerHTML = 'Reload...';
        }, 1000);
            
document.getElementById("moomooio_728x90_home").Style.display = "none"; // Remove Sidney's Ads
            
document.getElementById("Leaderboard").append = "🌟By 2k09__🌟";
            
setTimeout(() => {
document.getElementById('DeathText').innerHTML = "Why Die : (";
}, 1000);
setTimeout(() => {
    document.getElementById('DeathText').innerHTML = "🌟Revenge Now : )";
}, 1000);
setTimeout(() => {
document.getElementById('DeathText').innerHTML = "Why Die : (";
}, 1000);
var ID_TankGear = 6;
var ID_BoosterHat = 72;

document.addEventListener('keydown', function (e) {
    switch(e.keycode) {
            case 6: StoreEquip(0); break; // "Shift" To Unequip
        case 32: StoreEquip(ID_TankGear); break; // "Z" To Wear TankGear
        case 86: StoreEquip(ID_BoosterHat); break; // "B" To Wear BoosterHat
    };
})
                          //key code for the diesired key(in this example, the 'r' key)
let targetkey = 82;
let e;
let delay1;
let delay2;
let delay3;
let delay4;
let delay5;
let delay6;
let StoreEquip;
let code;
                          
function Primary() {
    ID_Primary = e.keypress;
    let ID_Primary = 13;
};
function Secundary() {
    ID_Secondary = e.keypress;
    let ID_Secondary = 27;
};

let ID_SamuraiArmor = 6;
let ID_TurretGear = 19;
let ID_BullsHelmet = 52;

//function to perform Actions with delay's
function performActions() {
    
    //ACTION1
        setTimeout(function() {
        StoreEquip(ID_BullsHelmet);
            setTimeout(() => {
        code.Atack(ID_Primary);
            }, 1000);
            
        // Delay after Action1 (In milliseconds)
        var delay1 = 150; // 2 Sceonds
    //ACTION2
        setTimeout(function() {
        StoreEquip(ID_TurretGear);
            setTimeout(() => {
        code.Atack(ID_Secondary);
            }, 500);
                       
        // Delay after Action2 (In milliseconds)
        var delay2 = 150; // 1 Sceonds
    //ACTION3
        setTimeout(function() {
        StoreEquip(ID_SamuraiArmor);
            setTimeout(() => {
        code(ID_Primary);
            }, 500);
            
        // Delay after Action3 (In milliseconds)
        var delay3 = 160; // 1.5 Sceonds
    //ACTION4
        setTimeout(function() {
        StoreEquip(ID_TurretGear);
            setTimeout(() => {
        code(ID_Secondary);
            }, 500);
            
        // Delay after Action4 (In milliseconds)
        var delay4 = 150; // 0.5 Sceonds
    //ACTION5
        setTimeout(function() {
        StoreEquip(ID_TurretGear);
            setTimeout(() => {
        code(ID_Secondary);
            }, 500);
            
        // Delay after Action5 (In milliseconds)
        var delay5 = 150; // 0.8 Sceonds
    //ACTION6
        setTimeout(function() {
        StoreEquip(ID_SamuraiArmor);
            setTimeout(() => {
        code(ID_Primary);
            }, 1500);
            
        // Delay after Action1 (In milliseconds)
        var delay6 = 160; // 3 Sceonds
            
             }, delay6);
            }, delay5);
           }, delay4);
          }, delay3);
         }, delay2);
        }, delay1);
}
//Event listener for key press
document.addEventListener('keydown' , function(event) {
    if (event.keycode === targetkey) {
        performActions
    };
   });