Shop Shortcut

Fast & Convenient

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Shop Shortcut
// @namespace    http://tampermonkey.net/
// @version      2.2
// @description  Fast & Convenient
// @author       vn_Havy
// @match        http://zombs.io/*
// @grant        none
// ==/UserScript==

document.getElementsByClassName("hud-top-center")[0].innerHTML = `
<a id="shopshortcut1"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pickaxe-t7.svg"></a>
<a id="shopshortcut2"><img src="http://zombs.io/asset/image/ui/inventory/inventory-spear-t7.svg"></a>
<a id="shopshortcut3"><img src="http://zombs.io/asset/image/ui/inventory/inventory-bow-t7.svg"></a>
<a id="shopshortcut4"><img src="http://zombs.io/asset/image/ui/inventory/inventory-bomb-t7.svg"></a>
<a id="shopshortcut5"><img src="http://zombs.io/asset/image/ui/inventory/inventory-health-potion.svg"></a>
<a id="shopshortcut6"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-health-potion.svg"></a>
<a id="shopshortcut7"><img src="http://zombs.io/asset/image/ui/inventory/inventory-shield-t10.svg"></a>
<a id="shopshortcut8"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-ghost-t1.svg"></a>
<a id="shopshortcut9"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-miner-t8.svg"></a>
<a id="shopshortcut10"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-carl-t8.svg"></a>
`;

document.getElementById('shopshortcut1').addEventListener('click', buyPickaxe);
document.getElementById('shopshortcut2').addEventListener('click', buySpear);
document.getElementById('shopshortcut3').addEventListener('click', buyBow);
document.getElementById('shopshortcut4').addEventListener('click', buyBomb);
document.getElementById('shopshortcut5').addEventListener('click', () => {shopShortcut("HealthPotion", 1)});
document.getElementById('shopshortcut6').addEventListener('click', () => {shopShortcut("PetHealthPotion", 1)});
document.getElementById('shopshortcut7').addEventListener('click', buyZombieShield);
document.getElementById('shopshortcut8').addEventListener('click', () => {Game.currentGame.network.sendRpc({name: "DeleteBuilding", uid: game.ui.getPlayerPetUid()})});
document.getElementById('shopshortcut9').addEventListener('click', () => {buyPet("PetMiner", getPetTier(6))});
document.getElementById('shopshortcut10').addEventListener('click', () => {buyPet("PetCARL", getPetTier(5))});

function buyPet(item, tier) {
    if (game.ui.getPlayerPetName() == item) {
        shopShortcut("PetRevive", 1)
    } else {
        let i = 0
        let j = setInterval(function() {
            console.log(i)
            shopShortcut(item, tier)
            i++
            if (i >= 25 || game.ui.getPlayerPetName() == item) {
                i = 0
                clearInterval(j)
            }
        },250);
    }
}

function getPetTier(num) {
    if (document.querySelectorAll(".hud-shop-item-tier")[5].childNodes[0].textContent.match(/\d+/) != null) {
        let petLevel = document.querySelectorAll(".hud-shop-item-tier")[num].childNodes[0].textContent.match(/\d+/)[0]
        if (petLevel <= 8) return 1
        if (petLevel <= 16) return 2
        if (petLevel <= 24) return 3
        if (petLevel <= 32) return 4
        if (petLevel <= 48) return 5
        if (petLevel <= 64) return 6
        if (petLevel <= 96) return 7
        if (petLevel > 96) return 8
    } else return 8
}

function equipItem(item, tier) {
    game.network.sendRpc({
        name: "EquipItem",
        itemName: item,
        tier: tier
    })
};

function buyItem(item, tier) {
    game.network.sendRpc({
        name: "BuyItem",
        itemName: item,
        tier: tier
    })
}

function shopShortcut(item, tier) {
    buyItem(item, tier)
    if (game.ui.playerWeaponName !== item) {
        equipItem(item, tier)
    }
}



function buyPickaxe() {
    let gold = game.ui.playerTick.gold
    let pickaxe = game.ui.inventory.Pickaxe
    if (pickaxe.tier == 1 && gold >= 1000) {
        shopShortcut("Pickaxe", 2)
        return
    }
    if (pickaxe.tier == 2 && gold >= 3000) {
        shopShortcut("Pickaxe", 3);
        return
    }
    if (pickaxe.tier == 3 && gold >= 5000) {
        shopShortcut("Pickaxe", 4);
        return
    }
    if (pickaxe.tier == 4 && gold >= 8000) {
        shopShortcut("Pickaxe", 5);
        return
    }
    if (pickaxe.tier == 5 && gold >= 24000) {
        shopShortcut("Pickaxe", 6);
        return
    }
    if (pickaxe.tier == 6 && gold >= 90000) {
        shopShortcut("Pickaxe", 7);
        return
    } else if (game.ui.playerWeaponName !== "Pickaxe") {
        equipItem("Pickaxe", game.ui.inventory.Pickaxe.tier)
    }
}

function buySpear() {
    let gold = game.ui.playerTick.gold
    let spear = game.ui.inventory.Spear
    if (!spear && gold >= 1400) {
        shopShortcut("Spear", 1)
        return
    }
    if (spear.tier == 1 && gold >= 2800) {
        shopShortcut("Spear", 2)
        return
    }
    if (spear.tier == 2 && gold >= 5600) {
        shopShortcut("Spear", 3)
        return
    }
    if (spear.tier == 3 && gold >= 11200) {
        shopShortcut("Spear", 4)
        return
    }
    if (spear.tier == 4 && gold >= 22500) {
        shopShortcut("Spear", 5)
        return
    }
    if (spear.tier == 5 && gold >= 45000) {
        shopShortcut("Spear", 6)
        return
    }
    if (spear.tier == 6 && gold >= 90000) {
        shopShortcut("Spear", 7)
        return
    } else if (game.ui.playerWeaponName !== "Spear"){
        equipItem("Spear", game.ui.inventory.Spear.tier)
    }
}

function buyBow() {
    let gold = game.ui.playerTick.gold
    let bow = game.ui.inventory.Bow
    if (!bow && gold >= 100) {
        shopShortcut("Bow", 1)
        return
    }
    if (bow.tier == 1 && gold >= 400) {
        shopShortcut("Bow", 2)
        return
    }
    if (bow.tier == 2 && gold >= 2000) {
        shopShortcut("Bow", 3)
        return
    }
    if (bow.tier == 3 && gold >= 7000) {
        shopShortcut("Bow", 4)
        return
    }
    if (bow.tier == 4 && gold >= 24000) {
        shopShortcut("Bow", 5)
        return
    }
    if (bow.tier == 5 && gold >= 30000) {
        shopShortcut("Bow", 6)
        return
    }
    if (bow.tier == 6 && gold >= 90000) {
        shopShortcut("Bow", 7)
        return
    } else if (game.ui.playerWeaponName !== "Bow"){
        equipItem("Bow", game.ui.inventory.Bow.tier)
    }
}

function buyBomb() {
    let gold = game.ui.playerTick.gold
    let bomb = game.ui.inventory.Bomb
    if (!bomb && gold >= 100) {
        shopShortcut("Bomb", 1)
        return
    }
    if (bomb.tier == 1 && gold >= 400) {
        shopShortcut("Bomb", 2)
        return
    }
    if (bomb.tier == 2 && gold >= 3000) {
        shopShortcut("Bomb", 3)
        return
    }
    if (bomb.tier == 3 && gold >= 5000) {
        shopShortcut("Bomb", 4)
        return
    }
    if (bomb.tier == 4 && gold >= 24000) {
        shopShortcut("Bomb", 5)
        return
    }
    if (bomb.tier == 5 && gold >= 50000) {
        shopShortcut("Bomb", 6)
        return
    }
    if (bomb.tier == 6 && gold >= 90000) {
        shopShortcut("Bomb", 7)
        return
    } else if (game.ui.playerWeaponName !== "Bomb"){
        equipItem("Bomb", game.ui.inventory.Bomb.tier)
    }
}

function buyZombieShield() {
    let gold = game.ui.playerTick.gold
    let shield = game.ui.inventory.ZombieShield
    if (!shield && gold >= 1000) {
        buyItem("ZombieShield", 1)
        return
    }
    if (shield.tier == 1 && gold >= 3000) {
        buyItem("ZombieShield", 2)
        return
    }
    if (shield.tier == 2 && gold >= 7000) {
        buyItem("ZombieShield", 3)
        return
    }
    if (shield.tier == 3 && gold >= 14000) {
        buyItem("ZombieShield", 4)
        return
    }
    if (shield.tier == 4 && gold >= 18000) {
        buyItem("ZombieShield", 5)
        return
    }
    if (shield.tier == 5 && gold >= 22000) {
        buyItem("ZombieShield", 6)
        return
    }
    if (shield.tier == 6 && gold >= 24000) {
        buyItem("ZombieShield", 7)
        return
    }
    if (shield.tier == 7 && gold >= 30000) {
        buyItem("ZombieShield", 8)
        return
    }
    if (shield.tier == 8 && gold >= 45000) {
        buyItem("ZombieShield", 9)
        return
    }
    if (shield.tier == 9 && gold >= 70000) {
        buyItem("ZombieShield", 10)
        return
    }
}