Fancy cursor spring

Attaches a funny spring to your cursor on every website

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name          Fancy cursor spring
// @description   Attaches a funny spring to your cursor on every website
// @author        Konf
// @version       1.0.0
// @namespace     https://greasyfork.org/users/424058
// @icon          https://i.imgur.com/Gqf0kMZ.png
// @resource      dotImg https://i.imgur.com/Gqf0kMZ.png
// @include       *
// @compatible    Chrome
// @compatible    Opera
// @compatible    Firefox
// @run-at        document-idle
// @grant         GM_addStyle
// @grant         GM_getResourceURL
// @noframes
// ==/UserScript==

/**
 * Hi! Don't change (or even resave) anything here because
 * by doing this in Tampermonkey you will turn off updates
 * of the script (idk about other script managers). 
 * This could be restored in settings but it might be hard to find,
 * so better to reinstall the script if you're not sure
 */

/**
 * Forked from Elastic Trail script by Philip Winston @ [email protected]
 * Original script featured on dynamicdrive.com/dynamicindex13/trailer2.htm
 */

/* jshint esversion: 6 */

(function() {
  'use strict';

  const DELTAT = .01;
  const SEGLEN = 10;
  const SPRINGK = 10;
  const MASS = 1;
  const XGRAVITY = 0;
  const YGRAVITY = 50;
  const RESISTANCE = 10;
  const STOPVEL = 0.1;
  const STOPACC = 0.1;
  const DOTSIZE = 18;
  const BOUNCE = 0.75;

  const tail = {
    dots: [],
    dotUrl: null,
    dotsAmount: 5,
    container: null,
  };

  let mX, mY, scrX, scrY;

  mX = mY = scrX = scrY = 0;

  // init
  document.addEventListener('mousemove', (ev) => {
    if (tail.dotsAmount) {
      updateMouseXY(ev);

      tail.dotUrl = GM_getResourceURL('dotImg');
      tail.container = document.createElement('dots');

      document.body.appendChild(tail.container);

      // bugfix
      tail.dotsAmount += 1;

      for (let i = 0; i < tail.dotsAmount; i++) {
        tail.dots[i] = new TailDot(tail.container);
      }

      GM_addStyle(`
        dot.cursor-spring-dot {
          width: ${DOTSIZE}px;
          height: ${DOTSIZE}px;
          z-index: 2147483647;
          position: absolute;
          user-select: none;
          background-size: contain;
          background-image: url(${tail.dotUrl});
        }
      `);

      // bugfix
      tail.dots[0].dom.display = 'none';

      requestAnimationFrame(animate);

      document.addEventListener('scroll', updateMouseXY);
      document.addEventListener('mousemove', updateMouseXY);
    }
  }, { once: true });

  function Vec(X, Y) {
    this.X = X;
    this.Y = Y;
  }

  function TailDot(container) {
    const dotEl = document.createElement('dot');

    this.X = mX;
    this.Y = mY;
    this.dx = 0;
    this.dy = 0;
    this.dom = dotEl.style;
    dotEl.className = 'cursor-spring-dot';

    container.appendChild(dotEl);
  }

  // just save mouse position for animate() to use
  function updateMouseXY(ev) {
    if (ev.type === 'scroll') {
      mX += scrollX - scrX;
      mY += scrollY - scrY;
      scrX = scrollX;
      scrY = scrollY;
    } else {
      mX = ev.pageX;
      mY = ev.pageY;
    }
  }

  // adds force in X and Y to spring for dot[i] on dot[j]
  function springForce(i, j, spring) {
    const dx = (tail.dots[i].X - tail.dots[j].X);
    const dy = (tail.dots[i].Y - tail.dots[j].Y);
    const len = Math.sqrt(dx * dx + dy * dy);

    if (len > SEGLEN) {
      const springF = SPRINGK * (len - SEGLEN);

      spring.X += (dx / len) * springF;
      spring.Y += (dy / len) * springF;
    }
  }

  function animate() {
    requestAnimationFrame(animate);

    tail.dots[0].X = mX;
    tail.dots[0].Y = mY;

    for (let i = 1; i < tail.dotsAmount; i++) {
      const spring = new Vec(0, 0);

      if (i > 0) {
        springForce(i - 1, i, spring);
      }

      if (i < (tail.dotsAmount - 1)) {
        springForce(i + 1, i, spring);
      }

      // air resistance/friction
      const resist = new Vec(-tail.dots[i].dx * RESISTANCE, -tail.dots[i].dy * RESISTANCE);

      // compute new accel, including gravity
      const accel = new Vec((spring.X + resist.X) / MASS + XGRAVITY, (spring.Y + resist.Y) / MASS + YGRAVITY);

      // compute new velocity
      tail.dots[i].dx += (DELTAT * accel.X);
      tail.dots[i].dy += (DELTAT * accel.Y);

      // stop dead so it doesn't jitter when nearly still
      if (Math.abs(tail.dots[i].dx) < STOPVEL &&
        Math.abs(tail.dots[i].dy) < STOPVEL &&
        Math.abs(accel.X) < STOPACC &&
        Math.abs(accel.Y) < STOPACC) {
        tail.dots[i].dx = 0;
        tail.dots[i].dy = 0;
      }

      // move to new position
      tail.dots[i].X += tail.dots[i].dx;
      tail.dots[i].Y += tail.dots[i].dy;

      const height = document.body.clientHeight + document.body.scrollTop;
      const width = document.body.clientWidth + document.body.scrollLeft;

      // bounce off 3 walls (leave ceiling open)
      if (tail.dots[i].Y >= height - DOTSIZE - 1) {
        if (tail.dots[i].dy > 0) {
          tail.dots[i].dy = BOUNCE * -tail.dots[i].dy;
        }

        tail.dots[i].Y = height - DOTSIZE - 1;
      }

      if (tail.dots[i].X >= width - DOTSIZE) {
        if (tail.dots[i].dx > 0) {
          tail.dots[i].dx = BOUNCE * -tail.dots[i].dx;
        }

        tail.dots[i].X = width - DOTSIZE - 1;
      }

      if (tail.dots[i].X < 0) {
        if (tail.dots[i].dx < 0) {
          tail.dots[i].dx = BOUNCE * -tail.dots[i].dx;
        }

        tail.dots[i].X = 0;
      }

      // move img to new position
      const newTop = Math.round(tail.dots[i].Y);
      const newLeft = Math.round(tail.dots[i].X);

      tail.dots[i].dom.top = newTop + 'px';
      tail.dots[i].dom.left = newLeft + 'px';
    }
  }
})();