Oib: aimbot

Just a script :)

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Oib: aimbot
// @name:ru      Oib: aimbot
// @namespace    http://tampermonkey.net/
// @version      0.3.1
// @description  Just a script :)
// @description:ru  Just a script :)
// @author       0days
// @match        http://*oib.io/*
// @grant        none
// ==/UserScript==
( function ()
 {
    var ScrptKeys =
    {
        aim: 69,
        aimmode: 113,
        runaway: 88,
        runawayradiusplus: 187,
        runawayradiusminus: 189
    };
    var MousePos =
    {
        x: 0,
        y: 0
    };
    var LastCommandSent = new Date()
    .getTime();
    var Internet_Stress = 15;
    var AimMode = 0;
    var RunAway = 0;
    var Radius = 425;
    var GlobalContinue = false;
    var AimTarget = new Object();
    var lapas = [];
    function CaptureKeyPress ( a )
    {
        if ( a.keyCode == ScrptKeys.aim )
        {
            if ( a.type == "keydown" && GlobalContinue == false )
            {
                GlobalContinue = true;
                AimTarget = undefined;
                Aim();
            }
            if ( a.type == "keyup" && GlobalContinue == true )
            {
                GlobalContinue = false;
            }
        }
        if ( a.keyCode == ScrptKeys.aimmode && a.type == "keydown" )
        {
            AimMode += 1;
            if ( AimMode >= 2 )
            {
                AimMode = 0;
            }
            if ( AimMode == 0 )
            {
                player.army.v = "Aimbot mode: Attack queens";
            }
            if ( AimMode == 1 )
            {
                player.army.v = "Aimbot mode: Attack oibs";
            }
        }
        if ( a.keyCode == ScrptKeys.runaway && a.type == "keydown" )
        {
            RunAway += 1;
            if ( RunAway >= 2 )
            {
                RunAway = 0;
            }
        }
        if ( a.keyCode == ScrptKeys.runawayradiusplus && a.type == "keydown" )
        {
            Radius++;
            player.army.v = "avoid raidus " + Radius + "";
        }
        if ( a.keyCode == ScrptKeys.runawayradiusminus && a.type == "keydown" )
        {
            Radius--;
            player.army.v = "avoid raidus " + Radius + "";
        }
    }
    window.addEventListener( "keydown" , CaptureKeyPress );
    window.addEventListener( "keyup" , CaptureKeyPress );
    function Aim ()
    {
        lapa10233mauve.lapa10182mauve.send( new Uint8Array( [ 0 ] ) );
        var j = 0;
        var k = 0;
        var MinDistance = Infinity;
        var Enemy_Queens = new Array();
        var Enemy_oibs = new Array();
        var My_Oibs = new Array();
        var My_Queen = new Object();
        var GameOibs = lapa10315mauve.lapa10277mauve;
        var players = lapa10279mauve;
        var CmdSnt = new Date()
        .getTime();

        for ( k = 0; k < GameOibs.length; k++ )
        {
            if ( GameOibs[ k ] != undefined )
            {
                if ( GameOibs[ k ].id == player.id )
                {
                    if ( GameOibs[ k ].queen == true )
                    {
                        My_Queen = GameOibs[ k ];
                    }

                    else
                    {
                        My_Oibs.push ( GameOibs[ k ] );
                    }
                }

                else
                {
                    if ( GameOibs[ k ].queen == true )
                    {
                        Enemy_Queens.push ( GameOibs[ k ] );
                    }

                    else
                    {
                        Enemy_oibs.push ( GameOibs[ k ] );
                    }
                }
            }
        }

        if ( AimMode == 0 )
        {
            var Mpos = Enemy_Queens[ j ];
        }
        if ( AimMode == 1 )
        {
            Mpos = Enemy_oibs[ j ]
        }

        if ( AimTarget == undefined )
        {
            if ( AimMode == 0 )
            {
                for ( j = 0; j < Enemy_Queens.length; j++ )
                {
                    if ( MinDistance > GetDistance ( ( Enemy_Queens[ j ].x ), ( Enemy_Queens[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) ) )
                    {
                        MinDistance = GetDistance ( ( Enemy_Queens[ j ].x ), ( Enemy_Queens[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) );
                        AimTarget = Enemy_Queens[ j ];
                    }
                }
            }

            if ( AimMode == 1 )
            {
                for ( j = 0; j < Enemy_oibs.length; j++ )
                {
                    if ( MinDistance > GetDistance ( ( Enemy_oibs[ j ].x ), ( Enemy_oibs[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) ) )
                    {
                        MinDistance = GetDistance ( ( Enemy_oibs[ j ].x ), ( Enemy_oibs[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) );
                        AimTarget = Enemy_oibs[ j ];
                    }
                }
            }
        }

        sortByKey ( My_Oibs, "life" );
        sortByKey ( My_Oibs, "level" );
        var diffX = 0;
        var diffY = 0;
        var angle = 0;
        var nPos =
        {
            x: 0,
            y: 0
        };
        var radius = 400;
        var levelSplit = 2;

        if ( Internet_Stress < CmdSnt - LastCommandSent )
        {
            LastCommandSent = new Date()
            .getTime();

            for ( k = 0; k < My_Oibs.length; k++ )
            {
                if ( My_Oibs[ k ].level > 1 )
                {
                    levelSplit = My_Oibs[ k ].level;
                    k = My_Oibs.length;
                }
            }

            for ( k = 0; k < My_Oibs.length; k++ )
            {
                if ( My_Oibs[ k ].level == levelSplit )
                {
                    player.select.units.push ( My_Oibs[ k ] );
                    lapa10233mauve.split();
                }

                if ( My_Oibs[ k ].level <= 2 )
                {
                    radius = 410;
                    diffX = My_Oibs[ k ].x - AimTarget.x;
                    diffY = My_Oibs[ k ].y - AimTarget.y;
                    angle = Math.atan2 ( diffY, diffX );
                    nPos.x = Math.round ( AimTarget.x - radius * Math.cos ( angle ) );
                    nPos.y = Math.round ( AimTarget.y - radius * Math.sin ( angle ) );
                    player.select.lapa10165mauve();
                    FCallMoveOib ( nPos );
                }

                else
                {
                    radius = 410;
                    diffX = My_Oibs[ k ].x - AimTarget.x;
                    diffY = My_Oibs[ k ].y - AimTarget.y;
                    angle = Math.atan2 ( diffY, diffX );
                    nPos.x = Math.round ( AimTarget.x - radius * Math.cos ( angle ) );
                    nPos.y = Math.round ( AimTarget.y - radius * Math.sin ( angle ) );
                    player.select.lapa10165mauve();
                    FCallMoveOib ( nPos );
                }
            }
        }

        player.select.clean();

        if ( GlobalContinue == true )
        {
            setTimeout ( () =>
            {
                Aim();
            }, 1 );
        }
    }
    function Run_away ()
    {
        var j = 0;
        var k = 0;
        var MinDistance = 100;
        var Enemy_Queens = new Array();
        var Enemy_oibs = new Array();
        var My_Oibs = new Array();
        var My_Queen = new Object();
        var GameOibs = lapa10315mauve.lapa10277mauve;
        var Oibs = new Array();

        for ( k = 0; k < GameOibs.length; k++ )
        {
            if ( GameOibs[ k ] != undefined )
            {
                if ( GameOibs[ k ].id == player.id )
                {
                    if ( GameOibs[ k ].queen == true )
                    {
                        My_Queen = GameOibs[ k ];
                    }
                }
                if ( GameOibs[ k ].id != player.id )
                {
                    if ( lapa10279mauve[ player.id ].nickname != lapa10279mauve[ GameOibs[ k ].id ].nickname )
                    {
                        if ( lapas[ 9 ].mode == 1 )
                        {
                            if ( lapa10279mauve[ player.id ].color == lapa10279mauve[ GameOibs[ k ].id ].color ) {}

                            else
                            {
                                Oibs.push( GameOibs[ k ] );
                            }
                        }

                        else
                        {
                            Oibs.push( GameOibs[ k ] );
                        }
                    }
                }
            }
        }

        var Mpos = My_Queen;
        var dist = 0;

        for ( j = 0; j < Oibs.length; j++ )
        {
            if ( j == 0 )
            {
                AimTarget = Oibs[ j ];
            }

            else
            {
                if ( GetDistance( ( Oibs[ j ].x), ( Oibs[ j ].y ), Math.abs( Mpos.x ), Math.abs( Mpos.y ) ) < GetDistance( ( AimTarget.x ), ( AimTarget.y ), Math.abs( Mpos.x ), Math.abs( Mpos.y ) ) )
                {
                    AimTarget = Oibs[ j ];
                }
            }
        }

        var diffX = 0;
        var diffY = 0;
        var angle = 0;
        var radius = 0;
        var nPos =
        {
            x: 0,
            y: 0
        };

        radius = Radius;

        MinDistance = Math.abs( radius );

        if ( MinDistance > GetDistance( ( AimTarget.x ), ( AimTarget.y ), Math.abs( Mpos.x ), Math.abs( Mpos.y ) ) )
        {
            radius = ( radius * -1 ) - 5;

            if ( AimTarget != new Object() )
            {
                diffX = My_Queen.x - AimTarget.x;
                diffY = My_Queen.y - AimTarget.y;
                angle = Math.atan2( diffY, diffX );
                nPos.x = Math.round( AimTarget.x - radius * Math.cos( angle ) );
                nPos.y = Math.round( AimTarget.y - radius * Math.sin( angle ) );
                player.select.clean();
                player.select.units.push( My_Queen );
                FCallMoveOib( nPos );
                player.select.clean();
            }
        }
    }
    function On ()
    {
        if ( RunAway == 1 )
        {
            Run_away();
        }
    }
    setInterval( On );
    var ShowInfo = setInterval ( function ()
    {
        for ( let i = 0; i < lapa10315mauve.lapa10277mauve.length; i++ )
        {
            if ( lapa10315mauve.lapa10277mauve[ i ] != undefined )
            {
                lapa10315mauve.lapa10277mauve[ i ].info_delay = 9999999;
            }
        }
    } );
    function sortByKey ( array, key )
    {
        return array.sort ( function ( a, b )
        {
            var x = a[ key ];
            var y = b[ key ];
            return ( ( x < y ) ? -1 : ( ( x > y ) ? 1 : 0 ) );
        } );
    }
    function SendKey ( k )
    {
        var ev = new KeyboardEvent ( 'keydown',
        {
            'keyCode': k,
            'which': k
        } );
        window.dispatchEvent ( ev );
        ev = new KeyboardEvent ( 'keyup',
        {
            'keyCode': k,
            'which': k
        } );
        window.dispatchEvent ( ev );
    }
    function scan ()
    {
        var l = 0;
        var n = 0;
        for (l = 0; 40000 > l; l++){
            var decode = "lapa" + l + "mauve";
            try
            {
                if ( typeof window[ decode ] != "undefined" )
                {
                    lapas.push ( window[ decode ] );
                    lapas[ n ].name = decode;
                    n++;
                }
            }
            catch ( err )
            {
                console.log ( err.message );
            }
        }
    }
    scan();
    function GetDistance ( x, y, x2, y2 )
    {
        var d = Math.sqrt ( Math.pow ( x - x2, 2 ) + Math.pow ( y - y2, 2 ) );
        return d;
    }
    function FCallMoveOib ( r )
    {
        var a =
        {
            x:
            player.cam.rx,
            y:
            player.cam.ry
        };
        var b =
        {
            x:
            r.x + a.x,
            y:
            r.y + a.y
        };
        var PosBackUp =
        {
            x:
            b.x.toString(),
            y:
            b.y.toString()
        };
        lapa10233mauve.lapa10168mauve (
        {
            x: parseInt ( PosBackUp.x, 10 ),
            y: parseInt ( PosBackUp.y, 10 )
        } );
    }
} ) ();