Optimisation Collecte

Script affichant automatiquement les unités à envoyer dans chaque collectes :)!

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Optimisation Collecte
// @namespace    http://tampermonkey.net/
// @version      1.1
// @description  Script affichant automatiquement les unités à envoyer dans chaque collectes :)!
// @author       LotusConfort
// @match        https://*/game.php?village=*&screen=place&mode=scavenge*
// @match        https://*/game.php?t=*&village=*&screen=place&mode=scavenge*
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

   

    /* ======= FIN ======= */


    /* ======= DETERMINATION DES VARIABLES ======= */
    var archer_world = archer_world(); // Détermine si c'est un monde archer ou non
    var tabunits = getUnitsNumber(archer_world);
    console.table(tabunits); // Affiche le Tableau des unités
    var quantity = computeQuantity(tabunits);
    console.log('la quantité totale est de :', quantity); // Affiche la Quantité totale de transport
    var lvl_collecte = document.getElementsByClassName('free_send_button').length;
    console.log('La collecte est de niveau :', lvl_collecte); // Affiche le Niveau de collecte
    var tabScavenge = defineScavenge(quantity, lvl_collecte);
    console.table(tabScavenge); // Affiche les valeurs de collecte
    /* ======= FIN ======= */

    computeResultat(tabunits, tabScavenge, lvl_collecte, archer_world);

    function archer_world() {
        let archer_world = document.getElementsByClassName('unit_link').length; /* ======= MONDE ARCHER  OU NON ======= */
        return archer_world;
    }

    /* ======= DETERMINER LES UNITES ======= */
    function getUnitsNumber(archer_world) {

        let elementunits = document.getElementsByClassName("units-entry-all");
        if (archer_world == 8) {
            console.log('C\'est un monde avec Archers');
        } else {
            console.log('Ce n\'est pas un monde avec Archers');
        }

        if (archer_world == 8) {
            var tabunits = [{
                id: "spear",
                carry: 25,
                number: 0
            }, {
                id: "sword",
                carry: 15,
                number: 0
            }, {
                id: "axe",
                carry: 10,
                number: 0
            }, {
                id: "archer",
                carry: 10,
                number: 0
            }, {
                id: "light",
                carry: 80,
                number: 0
            }, {
                id: "marcher",
                carry: 50,
                number: 0
            }, {
                id: "heavy",
                carry: 50,
                number: 0
            }, {
                id: "knight",
                carry: 100,
                number: 0
            }];
        } else {
            var tabunits = [{
                id: "spear",
                carry: 25,
                number: 0
            }, {
                id: "sword",
                carry: 15,
                number: 0
            }, {
                id: "axe",
                carry: 10,
                number: 0
            }, {
                id: "light",
                carry: 80,
                number: 0
            }, {
                id: "heavy",
                carry: 50,
                number: 0
            }, {
                id: "knight",
                carry: 100,
                number: 0
            }];
        }

        for (let i = 0; i < elementunits.length; i++) {
            let etape1 = elementunits[i].innerHTML;
            let etape2 = etape1.replace(/[()]/g, "");
            tabunits[i].number = parseInt(etape2);
        }
        return (tabunits);
    }
    /* ======= FIN ======= */

    /* ======= CALCUL DE LA QUANTITÉ ======= */
    function computeQuantity(units) {
        let quantity = 0;
        for (let i = 0; i < units.length; i++) {
            quantity += units[i].number * units[i].carry;
        }
        return (quantity);
    }
    /* ======= FIN ======= */


    /* ======= DEFINIR LES VALEURS DES COLLECTES ======= */
    function defineScavenge(quantity, lvl_collecte) {
        let tabScavenge = [{
            id: "Petite Collecte",
            quantity: undefined,
        }, {
            id: "Moyenne Collecte",
            quantity: undefined,
        }, {
            id: "Grosse Collecte",
            quantity: undefined,
        }, {
            id: "Collecte Massive",
            quantity: undefined,
        }];

        switch (lvl_collecte) {
            case 4:
                tabScavenge[0].quantity = (quantity * 4.327) / 7.5;
                tabScavenge[1].quantity = (quantity * 0.6923) / 3;
                tabScavenge[2].quantity = (quantity * 0.1731) / 1.5;
                tabScavenge[3].quantity = (quantity * 0.0769) / 1;
                break;
            case 3:
                tabScavenge[0].quantity = (quantity * 3.125) / 5;
                tabScavenge[1].quantity = (quantity * 0.5) / 2;
                tabScavenge[2].quantity = (quantity * 0.125) / 1;
                break;
            case 2:
                tabScavenge[0].quantity = (quantity * 1.7858) / 2.5;
                tabScavenge[1].quantity = (quantity * 0.2857) / 1;
                break;
            case 1:
                tabScavenge[0].quantity = (quantity * 1) / 1;
                break;
            default:
                console.log("Il y a un pb dans le niveau de la collecte");
        }
        return (tabScavenge);

    }
    /* ======= FIN ======= */


    /* ======= CALCUL DES VALEURS DE COLLECTE ======= */
    function computeResultat(tabunits, tabScavenge, lvl_collecte, archer_world) {
        let j = undefined;
        var tabTotalSend = [{
            id: "Petite collecte",
            valeur: 0
        }, {
            id: "Moyenne Collecte",
            valeur: 0
        }, {
            id: "Grande Collecte",
            valeur: 0
        }, {
            id: "Collecte Massive",
            valeur: 0
        }];

        var TabTest = [];

        console.log(tabTotalSend);
        console.log("============ DEBUT DE LA FONCTION ============");

        if (archer_world == 8) {
            var tabSend = [{
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_spear.png\" title=\"Lancier\">",
                send: 0
            }, {
                    id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_sword.png\" title=\"Sword\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_axe.png\" title=\"Axe\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_archer.png\" title=\"Archer\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_light.png\" title=\"Light\">",
                send: 0
            }, {
                    id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_marcher.png\" title=\"Marcher\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_heavy.png\" title=\"Heavy\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_knight.png\" title=\"Knight\">",
                send: 0
            }];
        } else {
            var tabSend = [{
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_spear.png\" title=\"Lancier\">",
                send: 0
            }, {
                    id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_sword.png\" title=\"Sword\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_axe.png\" title=\"Axe\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_light.png\" title=\"Light\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_heavy.png\" title=\"Heavy\">",
                send: 0
            }, {
                id: "<img src=\"https://dsfr.innogamescdn.com/asset/76fbc28978/graphic/unit/unit_knight.png\" title=\"Knight\">",
                send: 0
            }];
        }
        j = 0;
        var zone_collecte = document.getElementById('scavenge_screen');
        var newDiv_tab = document.createElement('div');
        newDiv_tab.setAttribute("id", "tableau_collecte");
        zone_collecte.prepend(newDiv_tab);

        var html_tab = "";

        for (var i = 0; i < lvl_collecte; i++) {
            for (var x = 0; x < archer_world - 1; x++) {
                tabSend[x].send = 0;
            }
            console.log("============ Niveau :", tabScavenge[i].id, " ============");
            html_tab += "\n<h4>Niveau " + tabScavenge[i].id + "</h4>\n";
            for (j = 0; j < archer_world; j++) {
                while (tabScavenge[i].quantity > 0 && tabunits[j].number > 0) {
                    tabScavenge[i].quantity -= tabunits[j].carry;
                    tabunits[j].number--;
                    tabSend[j].send++;
                };

                var json = JSON.stringify(tabSend[j]);
                console.log(json);
                var resultat = JSON.parse(json);

                html_tab += resultat.id + " : " + resultat.send + " | \n";
            }
            console.table(tabSend);



        }
        newDiv_tab.innerHTML += html_tab;
        console.log("============ FIN DE LA FONCTION ============");

    }
    /* ======= FIN ======= */


})();