Apollo Buffer Calculator

Shows buffer you have while mantaining your user class (1.05)

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name          Apollo Buffer Calculator
// @description   Shows buffer you have while mantaining your user class (1.05)
// @version       1.02
// @author        takenbr (originally written by Pinguen and then modified by TankC, updated to use new required and demotion ratios by gblack, a minor edit in buffer calculus by Etheryte)
// @namespace     apollo.rip
// @include       http*://apollo.rip/*
// @include       http*://redacted.ch/*
// @include       http*://notwhat.cd/*
// ==/UserScript==

const ratio = 1.05;
const KB = Math.pow(2,10);
const MB = Math.pow(2,20);
const GB = Math.pow(2,30);
const TB = Math.pow(2,40);
const PB = Math.pow(2,50);

// getClass() function modified from webmasterworld.com/forum91/1729.htm
function getClass(name) {
  var allPageTags=document.getElementsByTagName("*");
  for (i=0; i<allPageTags.length; i++) {
    if ( allPageTags[i].className == name ) return allPageTags[i];
  }
}


// convert from format (amount units) to bytes
function toBytes(amount) {
  var bytes = amount[0];

  if ( amount[1] == "KB" ) bytes = amount[0] * KB;
    else if ( amount[1] == "MB" ) bytes = amount[0] * MB;
    else if ( amount[1] == "GB" ) bytes = amount[0] * GB;
    else if ( amount[1] == "TB" ) bytes = amount[0] * TB;
    else if ( amount[1] == "PB" ) bytes = amount[0] * PB;

    return bytes;
}


// convert from bytes to whatever is appropriate, appended with units used
function fromBytes(bytes) {
  var buffer = bytes;
  var units = 'B';

  if ( Math.abs(bytes) >= PB ) {
    buffer = bytes/PB;
    units = "PB";
  } else if ( Math.abs(bytes) >= TB ) {
    buffer = bytes/TB;
    units = "TB";
  } else if ( Math.abs(bytes) >= GB ) {
    buffer = bytes/GB;
    units = "GB";
  } else if ( Math.abs(bytes) >= MB ) {
    buffer = bytes/MB;
    units = "MB";
  } else if ( Math.abs(bytes) >= KB ) {
    buffer = bytes/KB;
    units = "KB";
  }

  return buffer.toFixed(2) + ' ' + units;
}


// sets the color based on the amount, similar to ratio coloring
function spanColor(bytes) {
var r_class;

if ( bytes > (100 * GB) ) r_class = 'r50';
else if ( bytes > (10 * GB) ) r_class = 'r10'; // was r20
else if ( bytes > 0 ) r_class = 'r09'; // was r10
else if ( bytes > (-1 * GB) ) r_class = 'r05';
else r_class = 'r00';

return r_class;
}

// calculate, format and return buffer
function calcBuffer(up, down, target) {

  var upload   = up.split(' ');
  var download = down.split(' ');
  var buffer;
  // convert everything to bytes and find the buffer, then convert back to appropriate units

  if (target == 0) {
    var buffer_bytes = toBytes(upload) - toBytes(download);
    buffer = fromBytes(buffer_bytes);
  }
  else {
    var buffer_bytes = (toBytes(upload)/target) - toBytes(download);
    buffer = fromBytes(buffer_bytes);
  }

  // get some color
  var r_class = spanColor(buffer_bytes);

  return '<span class="' + r_class + '">' + buffer + '</span>';
}

var myStats = document.getElementById('userinfo_stats');
var myUp   = myStats.getElementsByTagName('li')[0].getElementsByTagName('span')[0].innerHTML;
var myDown = myStats.getElementsByTagName('li')[1].getElementsByTagName('span')[0].innerHTML;


var myDemBufferLi = document.createElement('li');
myDemBufferLi.className = 'my_demBuffer';
myDemBufferLi.innerHTML = ' Buffer: <span class="stat">' + calcBuffer(myUp, myDown, ratio);


myStats.appendChild(myDemBufferLi);