dice_concise for IP.Chat

A concise dice simulator for IP.Chat.

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name	dice_concise for IP.Chat
// @namespace	Makaze
// @include	*
// @grant	none
// @version	0.1.9
// @description A concise dice simulator for IP.Chat.
// ==/UserScript==

// dice_concise / Based on Marcel Kossin's 'dice' RP Dice Simulator
//
// What is this?
//
// -- Marcel Kossin's notes: --
//
// I (mkossin) often Dungeon Master on our Neverwinternights Servers called 'Bund der
// alten Reiche' (eng. 'Alliance of the old realms') at bundderaltenreiche.de
// (German Site) Often idling in our Channel I thought it might be Fun to have
// a script to dice. Since I found nothing for irssi I wrote this little piece
// of script. The script assumes, that if a 'd' for english dice is given it
// should print the output in English. On the other hand if a 'w' for German
// 'Würfel' is given it prints the output in German.
//
// Usage.
//
// Anyone on the Channel kann ask '!roll' to toss the dice for him. He just has
// to say what dice he want to use. The notation should be well known from
// RP :-) Thus
//
// Write: !roll <quantity of dice>d[or w for german users]<sides on dice>
//
// Here are some examples
//
// !roll 2d20
// !roll 3d6
//
// OK, I think you got it already :-)
//
// Write: !roll version
// For Version Information
//
// Write: !roll help
// For Information about how to use it
//
// -- Makaze's notes: --
//
// [Changes in dice_concise:]
//
// Features added:
//
// [ ] Can add bonuses to the roll. e.g. "!roll 3d6+10"
// [ ] Output changed to one line only. e.g. "Makaze rolls the 3d6 and gets: 9 [4,
//     4, 1]"
// [ ] Corrected English grammar.
// [ ] Removed insults.
// [ ] Cleaner code with fewer nested if statements and true case switches.
// [ ] Errors call before the loop, saving clock cycles.
//
// Bugs fixed:
//
// [ ] Rolls within the correct range.*
//
// Edge cases added:
//
// [ ] Catch if rolling less than 1 dice.
// [ ] Catch if dice or sides are above 100 instead of 99.
//
// -----------------------------------------
//
// * [The original dice.pl rolled a number between 1 and (<number of sides> - 1)]
//   [instead of using the full range. e.g. "!roll 1d6" would output 1 through  ]
//   [5, but never 6.                                                           ]
//
// -----------------------------------------
//
// Original script 'dice.pl' by mkossin.
//
// Updated and ported script 'dice_concise.js' by Makaze.

// Classes constructor

function ClassHandler() {
	var self = this;

	this.classList = function(elem) {
		return elem.className.trim().split(/[\b\s]/);
	};

	this.hasClass = function(elem, className) {
		var classes = self.classList(elem),
		has = false,
		i = 0;

		for (i = 0; i < classes.length; i++) {
			if (classes[i] === className) {
				has = true;
				break;
			}
		}

		return (has);
	};

	this.addClass = function(elem, className) {
		var classes;

		if (!self.hasClass(elem, className)) {
			classes = self.classList(elem);
			classes.push(className);
			elem.className = classes.join(' ').trim();
		}

		return self;
	};

	this.removeClass = function(elem, className) {
		var classes = self.classList(elem),
		i = 0;

		for (i = 0; i < classes.length; i++) {
			if (classes[i] === className) {
				classes.splice(i, 1);
			}
		}

		elem.className = classes.join(' ').trim();

		return self;
	};

	this.toggleClass = function(elem, className) {
		var classes;

		if (self.hasClass(elem, className)) {
			self.removeClass(elem, className);
		} else {
			classes = self.classList(elem);
			classes.push(className);
			elem.className = classes.join(' ').trim();
		}

		return self;
	};
}

// Initialize

var Classes = new ClassHandler();

// End Classes constructor

function pushMsg(msg) {
	var keep = input.value;
	input.value = msg;
	submit.click();
	if (keep.length) {
		input.value = keep;
	}
}

function rand(min, max) {
	return Math.floor(Math.random() * (max - min + 1) + min);
}

if (document.body.id == 'ipboard_body' && document.getElementById('chat-form') != null) {
	var NAME = 'dice_concise',
	VERSION = '0.1.9';

	var latestMessage,
	latestMessageTxt,
	nick,
	curr,
	opts = (localStorage.getItem('MakazeScriptOptions')) ? JSON.parse(localStorage.getItem('MakazeScriptOptions')) : {},
	key = (opts.hasOwnProperty('dice_concise_key')) ? opts.dice_concise_key.toUpperCase() : '!ROLL';

	console.log(NAME, VERSION, 'loaded.');

	var input = document.getElementById('message_textarea');
	var submit = document.getElementById('chat-submit');

	document.addEventListener('DOMNodeInserted', function(event) {
		if (event.target.nodeType !== 1 || event.target.id !== 'storage_chatroom') {
			return false;
		}

		latestMessage = event.target.parentNode.getElementsByTagName('div')[event.target.parentNode.getElementsByTagName('div').length - 1];

		if (!Classes.hasClass(latestMessage.parentNode, 'post')) {
			return false;
		}

		if (!Classes.hasClass(latestMessage.parentNode, 'chat-message')) {
			return false;
		}

		latestMessageTxt = latestMessage.textContent;
		
		if (!latestMessageTxt.length) {
			return false;
		}
		
		if (latestMessageTxt.substr(0, key.length).toLowerCase() !== key.toLowerCase()) {
			return false;
		}

		curr = latestMessage.parentNode;
		nick = null;

		while (nick === null) {
			if (curr.getElementsByTagName('label').length) {
				nick = curr.getElementsByTagName('label')[0].textContent;
			} else {
				curr = curr.previousSibling;
			}
		}

		if (latestMessageTxt.match(/\d[dw]\d/i)) {
			var rnd,
			forloop = 0,
			lang,
			roll = latestMessageTxt.split(/\s/)[1],
			values = roll.split(/[dw\+\-\*\/]/i),
			dice = parseInt(values[0]),
			sides = parseInt(values[1]),
			modifiers = roll.match(/[\+\-\*\/]\d+/g),
			modifyType,
			modifyVal,
			modifyErrors = roll.match(/[\+\-\*\/][^\d\+\-\*\/]+/g),
			value = 0,
			// Modifier support added
			rolls = [];

			if (roll.match(/\d[w]\d//i)) {
				lang = 'DE';
			} else {
				lang = 'EN';
			}

			if (dice < 1) {
				switch (lang) {
					case 'DE':
						pushMsg('/me [b]' + nick + '[/b] macht nichts... Würfeln funktioniert am besten mit Würfeln.');
					break;
					case 'EN':
					default:
						pushMsg('/me [b]' + nick + '[/b] does nothing... Rolling dice works best with dice.');
					break;
				}
				return false;
			} else if (dice > 100) {
				switch (lang) {
					case 'DE':
						pushMsg('/me [b]' + nick + '[/b] scheitert den ' + roll + ' zu werfen... Versuch es mit weniger Würfeln.');
					break;
					case 'EN':
					default:
						pushMsg('/me [b]' + nick + '[/b] fails to roll the ' + roll + '... Try fewer dice.');
					break;
				}
				return false;
			} else if (sides <= 1) {
				if (sides == 0) {
					switch (lang) {
						case 'DE':
							pushMsg('/me [b]' + nick + '[/b] verursacht ein Paradox... Oder hat jemand schon mal einen Würfel ohne Seiten gesehen?');
						break;
						case 'EN':
						default:
							pushMsg('/me [b]' + nick + '[/b] causes a paradox... Or has anybody ever seen a die without sides?');
						break;
					}
					return false;
				} else if (sides == 1) {
					switch (lang) {
						case 'DE':
							pushMsg('/me [b]' + nick + '[/b] verursacht ein Paradox... Oder hat jemand schon mal einen Würfel mit nur einer Seite gesehen?');
						break;
						case 'EN':
						default:
							pushMsg('/me [b]' + nick + '[/b] causes a paradox... Or has anybody ever seen a die with only one side?');
						break;
					}
					return false;
				}
			} else if (sides > 100) {
				switch (lang) {
					case 'DE':
						pushMsg('/me [b]' + nick + '[/b] scheitert den ' + roll + ' zu werfen... Versuch es mit weniger Augen.');
					break;
					case 'EN':
					default:
						pushMsg('/me [b]' + nick + '[/b] fails to roll the ' + roll + '... Try fewer sides.');
					break;
				}
				return false;
			}
			for (forloop = 0; forloop < dice; forloop++) {
				rnd = rand(1, sides);
				value += rnd;
				rolls[forloop] = rnd;
			}
			if (modifiers) {
				for (var i = 0; i < modifiers.length; i++) {
					modifyType = modifiers[i].match(/[\+\-\*\/]/)[0];
					modifyVal = parseInt(modifiers[i].match(/\d+/)[0]);
					switch (modifyType) {
						case '*':
							value = value * modifyVal;
						break;
						case '/':
							value = value / modifyVal;
						break;
						case '+':
							value = value + modifyVal;
						break;
						case '-':
							value = value - modifyVal;
						break;
					}
				}
			}
			switch (lang) {
				case 'DE':
					pushMsg('/me [b]' + nick + '[/b] würfelt mit dem ' + roll + ' und erhält: ' + value + ' [' + rolls.join(', ') + ']');
				break;
				case 'EN':
				default:
					pushMsg('/me [b]' + nick + '[/b] rolls the ' + roll + ' and gets: ' + value + ' [' + rolls.join(', ') + ']');
				break;
			}
			if (modifyErrors) {
				switch (lang) {
					case 'DE':
						pushMsg('/me [b]' + nick + '[/b] scheitert ihr Ergebnis zu ändern. Versuch es mit Zahlen. [' + modifyErrors.join(', ') + ']');
					break;
					case 'EN':
					default:
						pushMsg('/me [b]' + nick + '[/b] fails to modify their result. Try using numbers. [' + modifyErrors.join(', ') + ']');
					break;
				}
			}
			return true;
		} else if (latestMessageTxt.substr(0, key.length + 1 + 7).toLowerCase() === key.toLowerCase() + ' version') {
			pushMsg('/me [b]' + NAME + '[/b]: Version ' + VERSION + ' for IP.Chat by [b]Makaze[/b] [inspired by [b]mkossin[/b]]');
			return false;
		} else if (latestMessageTxt.substr(0, key.length + 1 + 4).toLowerCase() === key.toLowerCase() + ' help') {
			pushMsg('/me [b]Syntax[/b]: "!roll <quantity of dice>d<sides on dice>[<+-*/>modifier]" - e.g. "!roll 2d20", "!roll 2d20*2+10"');
			return false;
		} else if (latestMessageTxt.substr(0, key.length + 1 + 5).toLowerCase() === key.toLowerCase() + ' hilfe') {
			pushMsg('/me [b]Syntax[/b]: "!roll <Anzahl der Würfel>w<Augen des Würfels>[<+-*/>Modifikator]" - z.B. "!roll 2w20", "!roll 2w20*2+10"');
			return false;
		} else {
			pushMsg(
				'/me "!roll help"  - gives the English help' +
				'\n' +
				'"!roll hilfe" - zeigt die deutsche Hilfe an'
			);
			return false;
		}
	});
}