Goon UI

Glow por rareza, glow RGB en bordes, buffs visibles, hover iconos, skillbar, inventory y character

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği indirebilmeniz için ayrıca Tampermonkey gibi bir eklenti kurmanız gerekmektedir.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name         Goon UI
// @namespace    https://hordes.io/
// @version      2.2.8
// @description  Glow por rareza, glow RGB en bordes, buffs visibles, hover iconos, skillbar, inventory y character
// @match        https://hordes.io/*
// @grant        none
// @license      MIT
// @author      ujuju
// ==/UserScript==

(function() {
    'use strict';

    /* =======================
       COLORES POR RAREZA
    ======================= */
    const rarityColors = {
        grey:  "rgba(160,160,160,.8)",
        white: "rgba(255,255,255,.8)",
        blue:  "rgba(90,160,255,.9)",
        purp:  "rgba(190,120,255,.95)",
        green: "rgba(60,255,60,.9)"
    };

    /* =======================
       CSS
    ======================= */
    const css = `
.slot {
    position: relative !important;
    overflow: visible !important;
}

.tm-glow {
    position: absolute;
    top: -6px;
    left: -6px;
    right: -6px;
    bottom: -6px;
    border-radius: 10px;
    filter: blur(8px);
    opacity: 0.6;
    z-index: 0 !important;
    pointer-events: none;
    animation: tmGlowPulse 3s ease-in-out infinite;
}

@keyframes tmGlowPulse {
    0%,100% { opacity: .35 }
    50% { opacity: .7 }
}

.slot img.icon {
    position: relative !important;
    z-index: 2 !important;
    transition: transform 0.2s ease;
}

.slot:hover img.icon {
    transform: scale(1.2);
}

.slot .slottext,
.slot .stacks {
    position: absolute !important;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%);
    z-index: 5 !important;
    font-weight: 800;
    text-shadow: 0 0 4px #000;
}

/* Buffs */
.buffarray .slot .stacks {
    bottom: 4px !important;
    right: 4px !important;
}
.buffarray .slot .time {
    top: 4px !important;
    left: 4px !important;
}

.character .slot .stacks,
.equipment .slot .stacks {
    position: relative !important;
    z-index: 20 !important;
    top: auto !important;
    left: auto !important;
    transform: none !important;
}

.character .slot .overlay,
.equipment .slot .overlay {
    z-index: 10 !important;
}

.progressBar.bghealth {
    height: 20px !important;
    border-radius: 10px;
    background: linear-gradient(90deg,#3cff8f,#16a34a);
    box-shadow: inset 0 0 6px rgba(0,0,0,.6),0 0 10px rgba(60,255,143,.4);
}

.progressBar.bgenemy {
    height: 20px !important;
    border-radius: 10px;
    background: linear-gradient(90deg,#ff9b3a,#ff6a00);
    box-shadow: inset 0 0 6px rgba(0,0,0,.6),0 0 12px rgba(255,120,40,.5);
}

.progressBar.bgmana {
    height: 12px !important;
    border-radius: 8px;
    background: linear-gradient(90deg,#5db8ff,#2563eb);
}

.progressBar span.left {
    max-width: none !important;
    overflow: visible !important;
    text-overflow: unset !important;
    white-space: nowrap !important;
}

.buff,
.progressBar .buff,
.buffarray .slot {
    z-index: 10 !important;
    position: relative !important;
}

/* GLOW RGB en bordes de ventanas */
.window.panel-black {
    position: relative;
}

.window.panel-black::before {
    content: '';
    position: absolute;
    top: -4px; left: -4px; right: -4px; bottom: -4px;
    border-radius: 6px;
    z-index: -1;
    pointer-events: none;
    background: linear-gradient(45deg, red, orange, yellow, green, cyan, blue, violet);
    background-size: 400% 400%;
    animation: rgbGlow 8s linear infinite;
    filter: blur(8px);
}

@keyframes rgbGlow {
    0%{background-position:0% 50%}
    50%{background-position:100% 50%}
    100%{background-position:0% 50%}


}

/* =======================
   LOW HP WARNING (≤45%)
======================= */

@keyframes lowHpBlink {
    0%   { box-shadow: 0 0 6px rgba(255,0,0,.4); }
    50%  { box-shadow: 0 0 18px rgba(255,0,0,.95); }
    100% { box-shadow: 0 0 6px rgba(255,0,0,.4); }
}

.progressBar.lowhp {
    animation: lowHpBlink 0.8s infinite;
}

/* =======================
   LOW HP BLINK REAL
======================= */

@keyframes lowHpBlink {
    0%   { box-shadow: inset 0 0 0 rgba(0,0,0,0), 0 0 6px rgba(255,0,0,.4); }
    50%  { box-shadow: inset 0 0 0 rgba(0,0,0,0), 0 0 18px rgba(255,0,0,.95); }
    100% { box-shadow: inset 0 0 0 rgba(0,0,0,0), 0 0 6px rgba(255,0,0,.4); }
}

/* contenedor de la vida */
.bar.lowhp {
    animation: lowHpBlink 0.8s infinite;
    border-radius: 12px;
}
`;



    const style = document.createElement('style');
    style.textContent = css;
    document.head.appendChild(style);


    /* =======================
       FUNCION PARA GLOW POR RAREZA
    ======================= */
    function applyItemGlow(slot) {
        if (!slot) return;

        const icon = slot.querySelector('img.icon');
        if (!icon) return;

        // Ignorar slots vacíos (grey o sin src)
        if (slot.classList.contains('grey') || !icon.src || icon.src.includes('slotbg/bg')) return;

        if (slot.querySelector('.tm-glow')) return;

        // Obtener rareza segura
        let rarity = 'white'; // valor por defecto
        for (const r of Object.keys(rarityColors)) {
            if (slot.classList.contains(r)) {
                rarity = r;
                break;
            }
        }

        const glow = document.createElement('div');
        glow.className = 'tm-glow';
        glow.style.background = rarityColors[rarity];
        slot.prepend(glow);
    }

    /* =======================
       ESCANEAR SLOTS
    ======================= */
    function scanSlots() {
        const slots = document.querySelectorAll(
            '#skillbar .slot, .bag .slot, #equipslots .slot, .character .slot, .slotcontainer .slot'
        );
        slots.forEach(applyItemGlow);
    }

    /* =======================
       OBSERVADOR DE CAMBIOS
    ======================= */
    const observer = new MutationObserver(scanSlots);
    observer.observe(document.body, { childList: true, subtree: true });

    setInterval(scanSlots, 1000);
/* =======================
   DETECTAR LOW HP (45%)
======================= */

function checkLowHp() {
    document.querySelectorAll(
        '.progressBar.bghealth:not(.hpdelta), .progressBar.bgenemy:not(.hpdelta)'
    ).forEach(bar => {

        const width = parseFloat(bar.style.width);
        if (isNaN(width)) return;

        const container = bar.closest('.bar');
        if (!container) return;

        if (width <= 45) {
            container.classList.add('lowhp');
        } else {
            container.classList.remove('lowhp');
        }
    });
}

setInterval(checkLowHp, 120);
})();