Akinator Progression Visualizer

Adds visualization of Akinator's progression (aka. certainity, probability). Inspired by the moving vertical background of the app's old version.

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name         Akinator Progression Visualizer
// @namespace    Hans5958
// @version      1.0.4
// @description  Adds visualization of Akinator's progression (aka. certainity, probability). Inspired by the moving vertical background of the app's old version.
// @author       Hans5958
// @match        https://*.akinator.com/game
// @match        https://*.akinator.com/rapport
// @match        https://*.akinator.com/choice
// @grant        none
// @license      MIT
// @homepageURL  https://github.com/Hans5958/userscripts
// @supportURL   https://github.com/Hans5958/userscripts/issues
// ==/UserScript==

const generateProgressionReport = () => `${localStorage.getItem('progression')}% in ${localStorage.getItem('step')} steps`

if (document.location.pathname.startsWith('/rapport')) {
	if (!localStorage.getItem('progression') || !localStorage.getItem('step')) return
	document.querySelector('.game-report > table:nth-child(1) > caption:nth-child(1)').innerHTML += `<br>${generateProgressionReport()}`
	return
} else if (document.location.pathname.startsWith('/choice')) {
	if (!localStorage.getItem('progression') || !localStorage.getItem('step')) return

	const bodyObserver = new MutationObserver(() => {
		if (!document.querySelector('.bubble-standard > p:nth-child(2)')) return
		document.querySelector('.bubble-standard > p:nth-child(2)').innerHTML += `<span class="win-subtitle">${generateProgressionReport()}</span>`
		bodyObserver.disconnect()
	})

	bodyObserver.observe(document.body.parentElement, {
		subtree: true,
		childList: true,
	})

	return
}

let lastData = {}
let disconnectTimeout
let sliderElement = document.createElement('div')
const sidebarElement = document.querySelector('div.col-md-2:nth-child(3), div.col-md-2:nth-child(4)')
const questionGameBlockEl = document.querySelector("#questionGameBlock")
localStorage.removeItem('pid')

sliderElement.innerHTML = `<div style="position: absolute; height: 100%; ">
<div style="height: 100%; display: flex; flex-direction: row-reverse; ">
<div style="width: 1rem; border: black solid 0.125rem; z-index: 200; display: flex; flex-direction: column-reverse; height: 100%; z-index: 10; ">
<div id="progression-slider" style="background-color: black; display: flex; height: 0%; transition: height 0.25s ease-in-out; "></div>
<div id="progression-text" style="position: relative; text-align: right; right: 10.5rem; margin-bottom: -1rem; width: 10rem; bottom: 0%;">
<span id="progression-text-checkmark"></span>
<span id="progression-text-percentage">0%</span>
</div>
</div>
</div>
</div>`
sliderElement = sliderElement.firstChild
sidebarElement.parentElement.style.display = "flex"
sidebarElement.innerHTML = ""
sidebarElement.appendChild(sliderElement)
sidebarElement.style.display = "flex"
sidebarElement.style.flexDirection = "row-reverse"

const progressionTextCheckmarkEl = sliderElement.querySelector('#progression-text-checkmark')
const progressionTextPercentageEl = sliderElement.querySelector('#progression-text-percentage')
const progressionSliderEl = sliderElement.querySelector('#progression-slider')

const watchForGameDataChanges = async () => {
	const currentProgression = Number(localStorage.getItem('progression')) || 0
	const currentStep = Number(localStorage.getItem('step')) || 0

	if (currentStep === lastData.step && currentProgression === lastData.progression) return
	// console.info(`Step: ${currentStep}\nProgression: ${currentProgression}%`)

	progressionSliderEl.style.height = currentProgression + "%"
	// sliderElement.querySelector('#progression-text').style.bottom = currentProgression + "%"
	progressionTextPercentageEl.textContent = currentProgression + "%"
	progressionTextCheckmarkEl.textContent = ''

	lastData.step = currentStep
	lastData.progression = currentProgression
	disconnectTimeout = setTimeout(() => questionGameBlockObserver.disconnect(), 2000)
}

const watchForPidChanges = async () => {
	const currentPid = localStorage.getItem('pid')

	if (currentPid === lastData.pid) return
	if (currentPid) progressionTextCheckmarkEl.textContent = '✓'

	lastData.pid = currentPid
	questionGameBlockObserver.disconnect()

}

const questionGameBlockObserver = new MutationObserver(() => {
	watchForGameDataChanges()
	watchForPidChanges()
})

const startListening = () => {
	questionGameBlockObserver.observe(questionGameBlockEl.parentElement, {
		subtree: true,
		childList: true,
	})
}

questionGameBlockEl.parentElement.addEventListener('mouseup', () => {
	startListening()
}, true)