Yüklemeden önce, Greasy Fork, bu betiğin anti-özellikler içerdiğini bilmenizi ister; bunlar sizin değil, betik yazarının yararına olan şeylerdir.
Bu betik ziyaret ettiğiniz sitelere reklam kodu yükler.
Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N to toggle aimbot, esp, esp lines.
// ==UserScript== // @name Shellshock.IO Aimbot & ESP // @namespace http://tampermonkey.net/ // @version 0.0.91 // @description Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N to toggle aimbot, esp, esp lines. // @author Zertalious (Zert) // @match *://shellshock.io/* // @icon https://www.google.com/s2/favicons?domain=shellshock.io // @grant none // @run-at document-start // @antifeature ads // ==/UserScript== XMLHttpRequest = class extends XMLHttpRequest { open( method, url ) { if ( url.indexOf( 'shellshock.js' ) > - 1 ) { this.isScript = true; } return super.open( ...arguments ); } get response() { if ( this.isScript ) { const code = super.response; const babylonVarName = /new ([a-zA-Z]+)\.Vector3/.exec( code )[ 1 ]; const playersVarName = /([^,]+)=\[\],{}/.exec( code )[ 1 ]; const myPlayerVarName = /"fire":document.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ]; const sceneVarName = /createMapCells\(([^,]+),/.exec( code )[ 1 ]; const cullFuncName = /=([a-zA-Z]+)\(this\.mesh/.exec( code )[ 1 ]; console.log( '%cInjecting code...', 'color: red; background: black; font-size: 2em;', { babylonVarName, playersVarName, myPlayerVarName, playersVarName, sceneVarName, cullFuncName } ); return code.replace( sceneVarName + '.render()', `( function () { const players = ${playersVarName}; const myPlayer = ${myPlayerVarName}; const BABYLON = ${babylonVarName}; if ( ! myPlayer ) { return; } if ( ! window.lineOrigin ) { window.lineOrigin = new BABYLON.Vector3(); window.lines = []; } window.lineOrigin.copyFrom( myPlayer.actor.mesh.position ); const yaw = myPlayer.actor.mesh.rotation.y; window.lineOrigin.x += Math.sin( yaw ); window.lineOrigin.z += Math.cos( yaw ); window.lineOrigin.y += Math.sin( - myPlayer.pitch ); for ( let i = 0; i < window.lines.length; i ++ ) { window.lines[ i ].playerExists = false; } for ( let i = 0; i < players.length; i ++ ) { const player = players[ i ]; if ( ! player || player === myPlayer ) { continue; } if ( player.sphere === undefined ) { const material = new BABYLON.StandardMaterial( 'myMaterial', player.actor.scene ); material.emissiveColor = material.diffuseColor = new BABYLON.Color3( 1, 0, 0 ); material.wireframe = true; const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere', { width: 0.5, height: 0.75, depth: 0.5 }, player.actor.scene ); sphere.material = material; sphere.position.y = 0.3; sphere.parent = player.actor.mesh; player.sphere = sphere; } if ( player.lines === undefined ) { const options = { points: [ window.lineOrigin, player.actor.mesh.position ], updatable: true }; const lines = options.instance = BABYLON.MeshBuilder.CreateLines( 'lines', options, player.actor.scene ); lines.color = new BABYLON.Color3( 1, 0, 0 ); lines.alwaysSelectAsActiveMesh = true; lines.renderingGroupId = 1; player.lines = lines; player.lineOptions = options; window.lines.push( lines ); console.log( '%cAdding line...', 'color: green; background: black; font-size: 2em;' ); } player.lines.playerExists = true; player.lines = BABYLON.MeshBuilder.CreateLines( 'lines', player.lineOptions ); player.sphere.renderingGroupId = window.espEnabled ? 1 : 0; player.sphere.visibility = ( window.aimbotEnabled || window.espEnabled ) && myPlayer !== player && ( myPlayer.team === 0 || myPlayer.team !== player.team ); player.lines.visibility = player.playing && player.sphere.visibility && window.showLines; } for ( let i = 0; i < window.lines.length; i ++ ) { if ( ! window.lines[ i ].playerExists ) { console.log( '%cRemoving line...', 'color: red; background: black; font-size: 2em;' ); window.lines[ i ].dispose(); window.lines.splice( i, 1 ); } } if ( window.aimbotEnabled && myPlayer.playing ) { let minDistance = Infinity; let targetPlayer; for ( let i = 0; i < players.length; i ++ ) { const player = players[ i ]; if ( player && player !== myPlayer && player.playing && ( myPlayer.team === 0 || player.team !== myPlayer.team ) ) { const distance = Math.hypot( player.x - myPlayer.x, player.y - myPlayer.y, player.z - myPlayer.z ); if ( distance < minDistance ) { minDistance = distance; targetPlayer = player; } } } if ( targetPlayer ) { const x = targetPlayer.actor.mesh.position.x - myPlayer.actor.mesh.position.x; const y = targetPlayer.actor.mesh.position.y - myPlayer.actor.mesh.position.y; const z = targetPlayer.actor.mesh.position.z - myPlayer.actor.mesh.position.z; myPlayer.yaw = Math.mod( Math.atan2( x, z ), Math.PI2 ); myPlayer.pitch = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5; } } } )(); ${sceneVarName}.render()` ) .replace( `function ${cullFuncName}`, ` function ${cullFuncName}() { return true; } function someFunctionWhichWillNeverBeUsedNow` ); } return super.response; } } window.espEnabled = true; window.aimbotEnabled = true; window.showLines = true; window.addEventListener( 'keyup', function ( event ) { switch ( String.fromCharCode( event.keyCode ) ) { case 'B' : window.aimbotEnabled = ! window.aimbotEnabled; break; case 'V' : window.espEnabled = ! window.espEnabled; break; case 'N' : window.showLines = ! window.showLines; break; } } ); window.addEventListener( 'DOMContentLoaded', function () { const shouldShowAd = window.localStorage.showAd !== false && new URLSearchParams( window.location.search ).get( 'showAd' ) !== 'false'; const temp = document.createElement( 'div' ); temp.innerHTML = shouldShowAd ? `<div class="popup_window popup_lg centered roundme_lg"> <h1 class="roundme_sm">Loading ad...</h1> </div>` : `<div class="popup_window popup_lg centered roundme_lg"> <button class="popup_close clickme roundme_sm" onclick="this.parentNode.style.display='none';"></button> <h1 class="roundme_sm">Aimbot & ESP!</h1> <h4 style="text-align:center;"> [B] to toggle aimbot <br> [V] to toggle ESP <br> [N] to toggle ESP lines <br> <br> By Zertalious </h4> <div id="btn-horizontal" class="f-center"> <button class="ss_button btn_red bevel_red btn_sm" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</button> <button class="ss_button btn_yolk bevel_yolk btn_sm" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</button> </div> </div>`; document.body.appendChild( temp.children[ 0 ] ); if ( shouldShowAd ) { const url = new URL( window.location.href ); url.searchParams.set( 'showAd', 'false' ); window.location.href = 'https://adf.ly/10891457/' + url.href; } } );