Base Zones

credits to cazka for basically 99% of this script, no this is not a multiboxing script

18.10.2021 itibariyledir. En son verisyonu görün.

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name         Base Zones
// @description  credits to cazka for basically 99% of this script, no this is not a multiboxing script
// @version      1.2.2
// @author       none
// @match        *://diep.io/*
// @grant        GM_addStyle
// @grant        GM_getValue
// @grant        GM_setValue
// @grant        GM_addValueChangeListener
// @grant        GM_removeValueChangeListener
// @namespace https://greasyfork.org/users/790354
// ==/UserScript==
'use strict';
function drawZones(x, y) {
    if (player.dead) return;
    if (player.gamemode === '4teams') {
    let r = 40;
    let corner1 = 0;
    let corner2 = 7750 / fov;
    ctx.save();
    ctx.globalAlpha = 0.04;
    //Calibration
    //Blue
    ctx.fillStyle = '#000000';
    ctx.beginPath();
    ctx.arc(corner1-x, corner1-y, 65, 0, 2*Math.PI);
    ctx.fill();
    //Purple
    ctx.fillStyle = '#000000';
    ctx.beginPath();
    ctx.arc(corner2-x, corner1-y, 65, 0, 2*Math.PI);
    ctx.fill();
    //Green
    ctx.fillStyle = '#000000';
    ctx.beginPath;
    ctx.arc(corner1-x, corner2-y, 65, 0, 2*Math.PI);
    ctx.fill();
    //Red
    ctx.fillStyle = '#000000';
    ctx.beginPath();
    ctx.arc(corner2-x, corner2-y, 65, 0, 2*Math.PI);
    ctx.fill();
    //Zone Rendering Outer
    //Blue
    ctx.fillStyle = '#006480';
    ctx.beginPath();
    ctx.arc(corner1-x, corner1-y, 65*r, 0, 2*Math.PI);
    ctx.fill();
    //Purple
    ctx.fillStyle = '#E461F2';
    ctx.beginPath();
    ctx.arc(corner2-x, corner1-y, 65*r, 0, 2*Math.PI);
    ctx.fill();
    //Green
    ctx.fillStyle = '#00803e';
    ctx.beginPath;
    ctx.arc(corner1-x, corner2-y, 65*r, 0, 2*Math.PI);
    ctx.fill();
    //Red
    ctx.fillStyle = '#963033';
    ctx.beginPath();
    ctx.arc(corner2-x, corner2-y, 65*r, 0, 2*Math.PI);
    ctx.fill();
    //Zone Rendering Inner
    ctx.globalAlpha = 0.12;
    //Blue
    ctx.fillStyle = '#006480';
    ctx.beginPath();
    ctx.arc(corner1-x, corner1-y, 45*r, 0, 2*Math.PI);
    ctx.fill();
    //Purple
    ctx.fillStyle = '#E461F2';
    ctx.beginPath();
    ctx.arc(corner2-x, corner1-y, 45*r, 0, 2*Math.PI);
    ctx.fill();
    //Green
    ctx.fillStyle = '#00803e';
    ctx.beginPath;
    ctx.arc(corner1-x, corner2-y, 45*r, 0, 2*Math.PI);
    ctx.fill();
    //Red
    ctx.fillStyle = '#963033';
    ctx.beginPath();
    ctx.arc(corner2-x, corner2-y, 45*r, 0, 2*Math.PI);
    ctx.fill();
    }
    ctx.restore();
}
class Minimap {
    constructor() {
        this._minimapWidth;
        this._minimapHeight;
        this._x00;
        this._y00;
        this._pointX;
        this._pointY;
        this._pointX_previous;
        this._pointY_previous;
        this._viewportWidth;
        this._viewportHeight;
        this._fov;

        this._minimapHook();
        this._arrowHook();
        this._viewportHook();
        this._fovHook();}
    get x() {
        return this._pointX ? (this._pointX - this._x00) / this._minimapWidth : 0;
    }
    get y() {
        return this._pointY ? (this._pointY - this._y00) / this._minimapHeight : 0;
    }
    get x_previous() {
        return this._pointX_previous ? (this._pointX_previous - this._x00) / this._minimapWidth : 0;
    }
    get y_previous() {
        return this._pointY_previous ? (this._pointY_previous - this._y00) / this._minimapHeight : 0;
    }
    get fov() {
        return this._fov;
    }

    _minimapHook() {
        let setTransformArgs;

        const onsetTransform = (args) => {
            if (args[0] === args[3]) setTransformArgs = args;
        };
        const onstrokeRect = () => {
            if (setTransformArgs) {
                this._minimapWidth = setTransformArgs[0];
                this._minimapHeight = setTransformArgs[3];
                this._x00 = setTransformArgs[4];
                this._y00 = setTransformArgs[5];
                setTransformArgs = undefined;
            }
        };
        this._ctxHook('setTransform', onsetTransform);
        this._ctxHook('strokeRect', onstrokeRect);
    }
    _arrowHook() {
        let index = 0;
        const stack = Array(4);

        let pointA;
        let pointB;
        let pointC;

        const calculatePos = () => {
            const side1 = Math.floor(
                Math.sqrt(Math.pow(pointA[0] - pointB[0], 2) + Math.pow(pointA[1] - pointB[1], 2))
            );
            const side2 = Math.floor(
                Math.sqrt(Math.pow(pointA[0] - pointC[0], 2) + Math.pow(pointA[1] - pointC[1], 2))
            );
            const side3 = Math.floor(
                Math.sqrt(Math.pow(pointB[0] - pointC[0], 2) + Math.pow(pointB[1] - pointC[1], 2))
            );
            if (side1 == side2 && side2 == side3) return;

            this._pointX_previous = this._pointX;
            this._pointY_previous = this._pointY;

            this._pointX = (pointA[0] + pointB[0] + pointC[0]) / 3;
            this._pointY = (pointA[1] + pointB[1] + pointC[1]) / 3;
        };
        const onbeginPath = () => {
            index = 0;
            stack[index++] = 0;
        };
        const onmoveTo = (args) => {
            if (index === 1 && stack[index - 1] === 0) {
                stack[index++] = 1;
                pointA = args;
                return;
            }
            index = 0;
        };
        const onlineTo = (args) => {
            if (index === 2 && stack[index - 1] === 1) {
                stack[index++] = 2;
                pointB = args;
                return;
            }
            if (index === 3 && stack[index - 1] === 2) {
                stack[index++] = 2;
                pointC = args;
                return;
            }
            index = 0;
        };
        const onfill = () => {
            if (index === 4 && stack[index - 1] === 2) {
                calculatePos();
                return;
            }
            index = 0;
        };

        this._ctxHook('beginPath', onbeginPath);
        this._ctxHook('moveTo', onmoveTo);
        this._ctxHook('lineTo', onlineTo);
        this._ctxHook('fill', onfill);
    }
    _viewportHook() {
        let setTransformArgs;

        const onsetTransform = (args) => {
            if ((args[0] / args[3]).toFixed(4) !== (unsafeWindow.innerWidth / unsafeWindow.innerHeight).toFixed(4)) return;
            if (args[0] >= unsafeWindow.innerWidth && args[3] >= unsafeWindow.innerHeight) return;
            setTransformArgs = args;
        };
        const onfillRect = () => {
            if (setTransformArgs) {
                unsafeWindow.input.set_convar('ren_minimap_viewport', true);
                this._viewportWidth = setTransformArgs[0];
                this._viewportHeight = setTransformArgs[3];
                setTransformArgs = undefined;
            }
        };

        this._ctxHook('setTransform', onsetTransform);
        this._ctxHook('fillRect', onfillRect);

        setInterval(() => {
            unsafeWindow.input.set_convar('ren_minimap_viewport', true);
        }, 1000);
    }
    _fovHook() {
        let solid_background = false;
        setTimeout(() => {
            solid_background = unsafeWindow.input.get_convar('ren_solid_background') === 'true' ? true : false;
        }, 1000);

        const calculateFov = (fov) => {
            this._fov = fov * 10;
        };
        function onstroke() {
            if (this.fillStyle === '#cdcdcd') {
                if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', true);
                calculateFov(this.globalAlpha);
            }
        }

        this._ctxHook('stroke', onstroke);

        setInterval(() => {
            if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', false);
        }, 10000);
    }
    _ctxHook(method, hook) {
        const target = window.CanvasRenderingContext2D.prototype;
        target[method] = new Proxy(target[method], {
            apply(target, thisArg, args) {
                args = hook.call(thisArg, args) || args;
                return target.apply(thisArg, args);
            },
        });
    }
}

class Player {
    constructor() {
        this._minimap = new Minimap();
        this._dead = true;

        //Dead Listener
        new MutationObserver((args) => {
            this._dead = args[0].target.style.display === 'block';
            if (this.ondead && this._dead) this.ondead();
        }).observe(document.getElementById('a'), { attributes: true });
    }
    get dead() {
        return this._dead;
    }
    get gamemode() {
        return unsafeWindow.localStorage.gamemode;
    }
}

const player = new Player();
const minimap = new Minimap();
const radius = 50;
const width = 149;
var arenaDim;
var scale,a,x,y,d,compensation;
var interX, interY, posX, posY, fov;
//setup canvas
const ctx = document.getElementById('canvas').getContext('2d');
// run main Loop

unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, {
    apply: function (target, thisArg, args) {
        x = minimap._pointX;
        d = minimap._minimapWidth;
        scale = d / 181;
        fov = 1 / (Math.sqrt(player._minimap.fov * 2.5));
        arenaDim = 9000 / fov;
        y = minimap._pointY;
        compensation = a * 168;
        //Helpers
        if(window.innerHeight == screen.height) {
            a = 0;} else {a = 1;}
        interX = x - (1920-(198)*scale);
        interY = y - (1080-(206)*scale-compensation);
        posX = interX / d * arenaDim - 1580;
        posY = interY / d * arenaDim - 1580;
        drawZones(posX, posY);
        setTimeout(() => Reflect.apply(target, thisArg, args), 0);
    },
});