chud

Caddy Healer for Urban Dead

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği indirebilmeniz için ayrıca Tampermonkey gibi bir eklenti kurmanız gerekmektedir.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name           chud
// @namespace      http://userscripts.org/users/72447
// @author         haliphax (http://userscripts.org/users/72447)
// @contributor    jimflexx (http://userscripts.org/users/117383)
// @description    Caddy Healer for Urban Dead
// @include        http://urbandead.com/map.cgi*
// @include        http://www.urbandead.com/map.cgi*
// @version 0.0.1.20210919202127
// ==/UserScript==


// sort characters array based on hp (characters[i][2])
function sortCharacters(a, b)
{
	return (a[2] - b[2]);
}


// displays the caddy
function displayCaddy(characters)
{
	var canFAK = false;
	var fakButton = document.evaluate("//form[@action and contains(@action,'use-h')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);

	if(fakButton.snapshotLength > 0) {
		canFAK = true;
		fakButton = fakButton.snapshotItem(0);
	}

	var weapons = getWeapons();
	var canPunch = weapons[0] == null ? false : true;
	var canKnife = weapons[1] == null ? false : true;
	var canPistol = weapons[2] == null ? false : true;
	var canShotgun = weapons[3] == null ? false : true;
	var canAxe = weapons[4] == null ? false : true;
	var canMaul = weapons[5] == null ? false : true;
	var canTeeth = weapons[6] == null ? false : true;
	var canDrag = weapons[7] == null ? false : true;

	var caddyMain = document.createElement('div');
	caddyMain.setAttribute('style','background-color: #556655; color: #fbb; border-width: 4px; border-style: solid; border-color: #454; padding: 4px 7px 2px 7px; margin-top: 5px; margin-bottom: 5px;');

	for(var i = 0; i < characters.length; i++) {
		var character = document.createElement('div');
		character.setAttribute('style','clear: both; margin: 2px 0px 3px 0px;');

		// Create the appropriate buttons
		createButton(canKnife, character, characters[i], "K", "knife", "Stab", "#933", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "knife");
		createButton(canAxe, character, characters[i], "A", "axe", "Hack", "#663", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "axe");
		createButton(canPistol, character, characters[i], "P", "pistol", "Shoot", "#366", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "pistol");
		createButton(canShotgun, character, characters[i], "S", "shotgun", "Blast", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "shotgun");
		createButton(canMaul, character, characters[i], "C", "maul", "Claw", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "maul");
		createButton(canTeeth, character, characters[i], "B", "teeth", "Bite", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "teeth");
		createButton(characters[i][2] <= 12 && canDrag, character, characters[i], "D", "drag", "Drag", "#396", "#111", "#fff", "#fff", "#fff", "map.cgi", "weapon", "drag");
		createButton(canFAK, character, characters[i], "+", "heal", "Heal", "#393", "#9e9", "#ded", "#fff", "#ded", fakButton.action, null, null);

		// Create the HP display, color-coded by value
		var characterHP = document.createElement('span');
		var inf = characters[i][4].indexOf("class=\"inf\"") != -1 ? true : false;
		characterHP.innerText = " " + characters[i][2] + " ";
		characterHP.setAttribute('style','color: ' + getHPColor(characters[i][2], inf) + '; width: 4em;');
		character.appendChild(characterHP);

		// Create the character's name, with appropriate links and Contact colors
		var characterName = document.createElement('a');
		characterName.innerHTML = characters[i][1];
		characterName.href = "profile.cgi?id=" + characters[i][0];
		if(characters[i][3] != null) characterName.className = characters[i][3];
		character.appendChild(characterName);

		caddyMain.appendChild(character);
	}

	var pars = document.evaluate('//tr/td[@class="cp"]/div[@class="gt"]', document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
	if(pars.snapshotLength != 0) {
		pars.snapshotItem(0).parentNode.appendChild(caddyMain);
	}

}


// simply creates a button with the given parameters
function createButton(able, character, characters, displayText, buttonType, titleText, defColor, hovColor, textColor, hovTextColor, borderColor, buttonAction, inputName, inputValue) {
	if(!able) return;

	var characterForm = document.createElement('form');
	characterForm.innerHTML = displayText;
	characterForm.setAttribute("onmouseover", "this.style.backgroundColor = '" + hovColor + "'; this.style.color = '" + hovTextColor + "'");
	characterForm.setAttribute("onmouseout", "this.style.backgroundColor = '" + defColor + "'; this.style.color = '" + textColor + "'");
	characterForm.setAttribute("onclick",  'chud' + buttonType + '_' + characters[0] + '.submit()', false);
	characterForm.setAttribute('style','height: 1em; clear: none; border: ' + borderColor + ' solid 1px; background-color: ' + defColor + '; padding: 0px 2px 0px 2px; margin-right: 1px; text-align: center; cursor: pointer; color: ' + textColor + ';');
	characterForm.name = "chud" + buttonType + "_" + characters[0];
	characterForm.action = buttonAction;
	characterForm.method = "post";
	characterForm.title = titleText;

	var characterTarget = document.createElement('input');
	characterTarget.setAttribute("type", "hidden");
	characterTarget.name = "target";
	characterTarget.value = characters[0];

	var otherInput = document.createElement('input');
	otherInput.setAttribute("type", "hidden");
	otherInput.name = inputName;
	otherInput.value = inputValue;

	characterForm.appendChild(characterTarget);
	characterForm.appendChild(otherInput);
	character.appendChild(characterForm);
}


// generates a color for HP based on its value
function getHPColor(hp, inf) {
	var level = hp / 60;
	var color = '#';

	if(inf) var c = [[170, 180, 70], [120, 240, 40]];
	else var c = [[255, 40, 60], [240, 175, 120]];
	
	for (var i = 0; i < 3; ++i)
		color += ('0' + parseInt(c[0][i] + ((c[1][i] - c[0][i]) * level)).toString(16)).substr(-2);
	
	return color;
}


// finds all of the weapons you can use
function getWeapons() {
	var weapons = new Array();
	weapons[0] = document.evaluate("//option[@value and contains(@value,'punch')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);

	if(weapons[0].snapshotLength > 0) {
		weapons[1] = document.evaluate("//option[@value and contains(@value,'knife')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[2] = document.evaluate("//option[@value and contains(@value,'pistol')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[3] = document.evaluate("//option[@value and contains(@value,'shotgun')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[4] = document.evaluate("//option[@value and contains(@value,'axe')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
	}
	else {
		weapons[5] = document.evaluate("//option[@value and contains(@value,'maul')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[6] = document.evaluate("//option[@value and contains(@value,'teeth')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
		weapons[7] = document.evaluate("//option[@value and contains(@value,'drag')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
	}
	
	for(var i = 0; i < weapons.length; i++) {
		if(weapons[i] != null && weapons[i].snapshotLength > 0) weapons[i] = weapons[i].snapshotItem(0);
		else weapons[i] = null;
	}
	return weapons;
}


// main script body
var pnRegex = /<a.*?href="profile.cgi\?id=(\d+)"(?:\sclass="(.*?)")?>(.*?)<\/a>.*?\((\d+)<sub/gi;
var matches = null;

var characters = new Array();
var i = 0;
matches = pnRegex.exec(document.body.innerHTML);

while(matches != null) {
	if (matches[0].indexOf("class=\"trg\"")!=-1 || matches[0].indexOf("class=\"inf\"")!=-1) {
		characters[i] = new Array();
		characters[i][0] = matches[1]; // profile id
		characters[i][1] = matches[3]; // name
		characters[i][2] = matches[4]; // hit points
		characters[i][3] = matches[2]; // href class (color)
		characters[i][4] = matches[0]; // hp class
		i++;
	}
	else if(matches[4] != 60 && matches[4] != 50) {
		characters[i] = new Array();
		characters[i][0] = matches[1]; // profile id
		characters[i][1] = matches[3]; // name
		characters[i][2] = matches[4]; // hit points
		characters[i][3] = matches[2]; // href class (color)
		characters[i][4] = matches[0]; // hp class
		i++;
	}
	matches = pnRegex.exec(document.body.innerHTML);
}

if(characters.length > 0) {
	characters.sort(sortCharacters);
	displayCaddy(characters);
}