Mapstd Infinite Money

Simple money cheat for mapstd.com.

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name        Mapstd Infinite Money
// @namespace   Mapstd Infinite Money
// @version     1.2
// @description Simple money cheat for mapstd.com.
// @match       https://www.mapstd.com/
// @author      Pump3d
// @grant       none
// ==/UserScript==

var Game = new Class({
    container: null,
    ui: null,
    stronghold: null,
    routes: [],
    towers: [],
    map: null,
    timer: null,
    lives: 0,
    money: 9999999,
    currentRound: -1,
    moneyRounds: 0,
    rounds: null,
    foundRoutes: null,
    hasWon: false,
    search: null,
    difficultyMultiplier: 1,
    initialize: function(a) {
        this.timer = new Timer().pause();
        this.container = $(a);
        this.initMap();
        this.search = new LocationSearch(this);
        this.ui = new GameInterface(this,this.container);
        this.updateCopyrights();
        this.ui.startGame(function(d, c, b) {
            this.search.setLocation(c, d);
            this.stronghold = d;
            this.foundRoutes = b;
            this.showStronghold();
            this.rounds = new Rounds(b);
            this.nextRound();
            _gaq.push(["_trackEvent", "game", "play", d.lat() + "," + d.lng()])
        }
        .bind(this))
    },
    nextRound: function() {
        var a = this.rounds.get(++this.currentRound);
        if (!a) {
            this.win();
            return
        }
        a.g = this;
        a.addEvent("roundOver", this.nextRound.bind(this));
        if (a.type == "normal") {
            if (this.moneyRounds++ && !this.hasWon) {
                this.addMoney((this.moneyRounds * 4) + 50)
            }
            this.routes.each(function(c) {
                c.creeps = []
            });
            this.ui.nextRound();
            this.ui.fastForwardOff();
            this.timer.pause()
        }
        if (this.currentRound == 54) {
            this.win()
        }
        var b = this.currentRound - 54;
        if (b > 0 && (b % 5) == 0) {
            this.difficultyMultiplier += 0.2
        }
        a.run()
    },
    geocode: function(b, e, c) {
        var a = this.search.search(b);
        if (a) {
            return e(a, b)
        }
        var d = new google.maps.Geocoder();
        d.geocode({
            address: b
        }, function(g, f) {
            if (f == google.maps.GeocoderStatus.OK) {
                e(g[0].geometry.location, b)
            } else {
                c()
            }
        })
    },
    addRoute: function(a) {
        this.routes.push(a);
        this.towers.each(function(c) {
            c.calculateRouteOverlap();
            c.removePathEvents();
            c.addPathEvents()
        });
        a.enable();
        if (a.addMessage) {
            new Message(a.addMessage[0],a.addMessage[1],a.addMessage[2],a.addMessage[3])
        }
        var b = new google.maps.LatLngBounds();
        this.routes.each(function(c) {
            c.path.each(function(d) {
                b.extend(d.latLng)
            })
        });
        this.map.fitBounds(b);
        return a
    },
    initMap: function() {
        var a = this._getMapTypes();
        this.map = new google.maps.Map(this.container.getElement(".map"),{
            center: new google.maps.LatLng(54.5,-3.2),
            zoom: 6,
            mapTypeId: a[0],
            streetViewControl: false,
            mapTypeControlOptions: {
                mapTypeIds: a
            }
        });
        this._addMapTypes()
    },
    _getMapTypes: function() {
        return [google.maps.MapTypeId.ROADMAP, "watercolor", google.maps.MapTypeId.SATELLITE]
    },
    _addMapTypes: function() {
        var a = function(h, e, d) {
            var g = h.y;
            var c = h.x;
            var f = 1 << e;
            if (g < 0 || g >= f) {
                return null
            }
            if (c < 0 || c >= f) {
                c = (c % f + f) % f
            }
            return d({
                x: c,
                y: g
            }, e)
        };
        var b = {
            getTileUrl: function(d, c) {
                return a(d, c, function(f, e) {
                    return "http://tile.stamen.com/watercolor/" + e + "/" + f.x + "/" + f.y + ".jpg"
                })
            },
            tileSize: new google.maps.Size(256,256),
            isPng: false,
            maxZoom: 16,
            minZoom: 0,
            radius: 1738000,
            name: "Watercolour",
            credit: "Stamen"
        };
        this.map.mapTypes.set("watercolor", new google.maps.ImageMapType(b));
        google.maps.event.addListener(this.map, "maptypeid_changed", this.updateCopyrights.bind(this));
        copyrightNode = document.createElement("div");
        copyrightNode.set("id", "copyright-control");
        copyrightNode.index = 0;
        this.copyright = copyrightNode;
        this.map.controls[google.maps.ControlPosition.BOTTOM_RIGHT].push(copyrightNode);
        var b = {
            getTileUrl: function(d, c) {
                return a(d, c, function(f, e) {
                    return "http://khmdbs0.google.com/pm?v=8&src=app&x=" + f.x + "&y=" + f.y + "&z=" + e + "&s="
                })
            },
            tileSize: new google.maps.Size(256,256),
            isPng: false,
            maxZoom: 14,
            minZoom: 0,
            radius: 1738000,
            name: "Treasure",
            credit: "Google"
        };
        this.map.mapTypes.set("treasure", new google.maps.ImageMapType(b))
    },
    updateCopyrights: function() {
        var a = "Game &copy; Duncan Barclay. ";
        switch (this.map.getMapTypeId()) {
        case "watercolor":
            a += 'Map tiles by <a href="http://stamen.com">Stamen Design</a>, under <a href="http://creativecommons.org/licenses/by/3.0">CC BY 3.0</a>. Data by <a href="http://openstreetmap.org">OpenStreetMap</a>, under <a href="http://creativecommons.org/licenses/by-sa/3.0">CC BY SA</a>.';
            break
        }
        a += ' <a class="copyright-link">(full info)</a>';
        this.copyright.set("html", a);
        this.ui.initMiscButtons(this.copyright)
    },
    showStronghold: function() {
        new google.maps.Marker({
            position: this.stronghold,
            map: this.map,
            icon: new google.maps.MarkerImage(this.search.image.home,new google.maps.Size(32,32),new google.maps.Point(0,0),new google.maps.Point(16,16))
        });
        return this
    },
    addLives: function(a) {
        this.lives += a;
        this.container.getElements(".controls .lives .count").set("text", this.lives)
    },
    removeLife: function(a) {
        this.lives -= a;
        this.container.getElements(".controls .lives .count").set("text", this.lives);
        if (this.lives <= 0) {
            this.lose()
        }
    },
    win: function() {
        this.ui.win();
        this.hasWon = true;
        this.analytics("win", this.moneyRounds)
    },
    lose: function() {
        this.gameOver();
        this.ui.lose();
        this.analytics("lose", this.moneyRounds)
    },
    gameOver: function() {
        this.timer.pause()
    },
    addMoney: function(b, a) {
        if (this.hasWon && !a) {
            var c = Math.max(10, 25 - (this.moneyRounds - 54)) / 100;
            b = Math.floor(b * c)
        }
        this.money += b;
        this.ui.updateMoney();
        return this
    },
    removeMoney: function(a) {
        if (this.money >= a) {
            this.money -= a;
            this.ui.updateMoney();
            return true
        } else {
            return false
        }
    },
    analytics: function(a, b) {
        _gaq.push(["_trackEvent", "game", a, "", b])
    },
    restart: function() {
        this.towers.each(function(b) {
            b.remove()
        });
        this.routes.each(function(b) {
            b.remove()
        });
        this.ui.restart();
        var a = new this.gameClass(this.container);
        a.gameClass = this.gameClass
    }
});

function create() {
    var a = new Game($("game"));
    a.gameClass = Game;

    setInterval(function() {
         a.money = 9999999;
         document.getElementsByClassName("amount large")[0].InnerHTML = "9999999";
    }, 1000);

    Game = null;
}

window.addEvent("load", function() {
    setInterval(function() { create(); }, 1000);
});