twisted

Twisted - op kranker dot eye oh h4x dll firefox api

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name         twisted
// @version      1.0.6
// @author       Twisted
// @description  Twisted - op kranker dot eye oh h4x dll firefox api
// @match        *://krunker.io/*
// @grant        GM.registerMenuCommand
// @grant        unsafeWindow
// @run-at       document-start
// @namespace https://greasyfork.org/users/717607
// ==/UserScript==

window = unsafeWindow;

window.hackToggle = true;

let game, input, me, recon, lock;

const key = {
    frame: 0,
    delta: 1,
    xdir: 2,
    ydir: 3,
    moveDir: 4,
    shoot: 5,
    scope: 6,
    jump: 7,
    reload: 8,
    crouch: 9,
    weaponScroll: 10,
    weaponSwap: 11,
    moveLock: 12
};

const varsRe = {
    cnBSeen: { regex: /(&&!\w\['\w+']&&\w\['\w+'\]&&)\w\['(\w+)'](\){)/, pos: 2 },
    recoilAnimY: { regex: /this\['(\w+)']\+=this\['\w+']\*\(/, pos: 1 },
    aimVal: { regex: /this\['(\w+)']-=0x1\/\(this\['weapon']\['\w+']\/\w+\)/, pos: 1 },
    pchObjc: { regex: /0x0,this\['(\w+)']=new \w+\['Object3D']\(\),this/, pos: 1 },
    didShoot: { regex: /--,\w+\['(\w+)']=!0x0/, pos: 1 },
    nAuto: { regex: /'Single\\x20Fire','varN':'(\w+)'/, pos: 1 }
}

const vars = {}

const getDistance = function(x1, y1, z1, x2, y2, z2) {
    var dx = x1 - x2;
    var dy = y1 - y2;
    var dz = z1 - z2;
    return Math.hypot(dx, dy, dz);
}

const getDirection = function(a, b, c, d) {
    return Math.atan2(b - d, a - c);
}

const getXDir = function(e, n, r, i, a, s) {
    const o = Math.abs(n - a);
    const dis = getDistance(e, n, r, i, a, s);
    return Math.asin(o / dis) * (n > a ? -1 : 1);
}

const getTarget = function() {
    let fil = game.players.list.filter(function(player) {
        return (player[vars.cnBSeen] && player.active && player !== me) && (!me.team || me.team !== player.team)
    });
    return fil[0];
}

const shoot = function() {
    input[key.scope] = 1;
    let weapon = me.weapon;
    if (weapon[vars.nAuto] && me[vars.didShoot]) {
        input[key.shoot] = 0;
    } else if (!me[vars.aimVal]) {
        input[key.shoot] = 1;
    }
}

const toggleHack = function() {
    window.hackToggle = !window.hackToggle;
}

window.useHack = function(i, g, m, r, l) {
    game = g; input = i; me = m; recon = r; lock = l;

    let target = getTarget();
    if (target && window.hackToggle) {
        const yDire = (getDirection(me.z, me.x, target.z, target.x) || 0) * 1000;
        const xDire = ((getXDir(me.x, me.y, me.z, target.x, target.y, target.z) || 0) - (0.3 * me[vars.recoilAnimY])) * 1000;

        input[key.ydir] = yDire;
        input[key.xdir] = xDire;

        shoot();
    }
}

const patchCode = function(code) {
    for (let i in varsRe) {
        const key = varsRe[i];
        vars[i] = key.regex.exec(code)[key.pos];
    }
    code = code.replace(varsRe.cnBSeen.regex, "$1true$3").replace(/!(\w+)\['transparent']/, `$&& (!window.hackToggle || !$1.penetrable )`).replace(/(this\['\w+']=function\(\w+,\w+,\w+,\w+\){)(this\['recon'])/, "$1{\nconst [input, game, recon, lock] = arguments, me = this;\nwindow.useHack(input, game, me, recon, lock);};$2") // patches code
    GM.registerMenuCommand("Toggle Hack", toggleHack);
    return code;
}

const _Function = Function;
window.Function = new Proxy(Function, {
    construct(target, args) {
        if ((args[2] || "").startsWith("var vrtInit")) {
            args[2] = patchCode(args[2]);
            window.Function = _Function;
        }
        return new target(...args);
    }
})