Action Text

Display attacks and attack values next to users in multiplayer modes with attack.

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name         Action Text
// @namespace    http://tampermonkey.net/
// @version      1.0.0
// @description  Display attacks and attack values next to users in multiplayer modes with attack.
// @author       PMP
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// ==/UserScript==

const DELAY = 1500; // ms
const FADEOUT = 0.15; // s
const SPIKE_TIMER = 1000;
const MAX_HEIGHT = 250;

class Displayer {

    constructor(index) {
        this.index = index;
        this.id = 0;
        this.displayedActions = [];
        this.spike = 0;
        this.lastAttack = 0;
        this.lastSpikeAttack = 0;
    }

    displayNewAction(value, atk) {
        let ctime = (new Date()).getTime();
        let spike_tracker = document.getElementById(`atk_spike_${this.index+1}`);
        if (ctime - this.lastAttack < SPIKE_TIMER) {
            this.spike += value;
        } else {
            this.spike = value
        }
        if (this.spike >= 10) {
            spike_tracker.classList.remove("fade");
            spike_tracker.classList.add("fade", "in");
            spike_tracker.innerHTML = `${this.spike} SPIKE`;
            this.lastSpikeAttack = ctime;
            setTimeout((time) => {
                if (this.lastSpikeAttack == time) {
                    spike_tracker.classList.remove("in");
                    setTimeout((remove_from) => {
                       remove_from.innerHTML = "";
                    }, FADEOUT * 1000, spike_tracker);
                    this.spike = 0;
                }
            }, SPIKE_TIMER, ctime);
        }
        this.lastAttack = ctime;
        let action = document.createElement("p");
        action.innerHTML = `+${value} ${atk}`;
        action.style.textAlign = "center";
        if (value >= 5) {
            action.style.fontSize = "large";
            action.style.fontWeight = "bold";
        }
        if (value >= 10) {
            action.style.color = "red";
        }
        action.setAttribute("id", `atk_text_${this.index+1}_${this.id++}`);
        action.setAttribute("class", "fade in");
        document.getElementById(`atk_div_${this.index+1}`).prepend(action);
        this.displayedActions.splice(0, 0, action.id);
        setTimeout((ind, id) => {
            try {
                let target = document.getElementById(`atk_text_${ind+1}_${id-1}`);
                target.classList.remove("in");
                setTimeout((target) => {
                    try {
                        this.displayedActions = this.displayedActions.filter((i) => i != target.id);
                        target.parentNode.removeChild(target);
                    } catch (e) {} // idc
                }, FADEOUT * 1000, target);
            } catch (e) {} // idc
        }, DELAY, this.index, this.id);
    }

    reset() {
        for (let action of this.displayedActions) {
            try{
                action.parentNode.removeChild(action);
            }catch(e){}
        }
        this.displayedActions = [];
        this.id = 0;
    }

}

class DisplayerManager {
    constructor() {
        this.displayers = [];
    }

    createDisplayer() {
        let a = new Displayer();
        a.index = this.addDisplayer(a);
        return a;
    }

    addDisplayer(displayer) {
        for (let i = 0; i < this.displayers.length; i++) {
            if (this.displayers[i] == null) {
                this.displayers[i] = displayer;
                return i;
            }
        }
        this.displayers.push(displayer);
        return this.displayers.length - 1;
    }

    destroyDisplayer(displayer) {
        for (let i = 0; i < this.displayers.length; i++) {
            if (this.displayers[i] == displayer) {
                this.displayers[i] = null;
                return i;
            }
        }
    }
}
(function() {
    'use strict';

    window.addEventListener("load", function() {
        window.displayerManager = new DisplayerManager();
        let lstages = document.getElementsByClassName("lstage");
        if (lstages.length == 0) {
            let canvases = document.querySelectorAll("div#main > canvas"); // who tf uses the same ID for multiple thing smh
            for (let canvas of canvases) {
                let div = document.createElement("div");
                div.setAttribute("class", "lstage");
                canvas.parentNode.insertBefore(div, canvas);
                div.appendChild(canvas);
            }
        }
        lstages = document.getElementsByClassName("lstage");
        for (let i = 1; i <= lstages.length; i++) {
            let lstage = lstages[i-1];
            let num = window.displayerManager.createDisplayer();
            let spike_tracker = document.createElement("p");
            spike_tracker.setAttribute("id", `atk_spike_${num.index+1}`);
            spike_tracker.setAttribute("style", `max-width: 96px; color: yellow; font-weight: bold;`);
            spike_tracker.setAttribute("class", "fade in");
            lstage.appendChild(spike_tracker);
            let atkdiv = document.createElement("div");
            atkdiv.setAttribute("style", `max-width: 96px; max-height: ${MAX_HEIGHT}px; overflow: hidden;`);
            atkdiv.setAttribute("id", `atk_div_${num.index+1}`);
            lstage.appendChild(atkdiv);
        }
        if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
        if(typeof getArgs != "function"){
            var getArgs=a=>{
                let args = a.toString().match(/function\s*(?:[_a-zA-Z]\w*\s*)?\(((?:(?:[_a-zA-Z]\w*)\s*,\s*?)*(?:[_a-zA-Z]\w*)?)\)/);
                if (args.length > 1) return args[1].split(/\s*,\s*/g);
                return [];
            }
        }
        let displayActionText = function() {
            try{
            let names = ["", "", "Single", "Double", "Triple", "Quad", "T&#x2011;Spin Mini", "T&#x2011;Spin", "T&#x2011;Spin Mini&nbsp;Single", "T&#x2011;Spin Single", "T&#x2011;Spin Double", "T&#x2011;Spin Triple", "Perfect Clear!", "Combo/Ren", "Multi"];
            let playerNum;
            let parseCanvasName = function(name) {
                let number = name.match(/(\d+)$/);
                if (number === null) return 1; // no number, assume is first player
                return parseInt(number[0]);
            }
            switch(this.v.constructor.name) {
                case "Ctx2DView":
                case "View":
                    playerNum = parseCanvasName(this.v.ctx.canvas.id) - 1;
                    break;
                case "WebGLView":
                    playerNum = parseCanvasName(this.v.ctxs[0].elem.id) - 1;
                    break;
                case "SlotView":
                    console.log(JSON.stringify(this.v.displayer));
                    playerNum = (this.v.displayer) ? this.v.displayer.index : -1;
                    break;
                default:
                    console.log("Uhoh looks like something unknown happened >.<");
                    break;
            }


            if (this.GameStats.ordered[0].initialVal != this.GameStats.ordered[0].value && playerNum != -1) {
                if (!this.displayer) {
                    this.displayer = window.displayerManager.displayers[playerNum];
                }
                this.displayer.displayNewAction(atk + cba, ((b2b && this.isBack2Back) ? "B2B " : "") + names[type] + ((cmb > 0) ? ` combo${cmb}` : ""));
            }
            } catch(e) {console.log(e);}
        }
        let replacer = function(match, p1, p2, p3) {return match + `let atk = ${p1}; let cba = ${p2}; let type = ${p3}.type; let b2b = ${p3}.b2b; let cmb = ${p3}.cmb;` + trim(displayActionText.toString());}
        try {
        GameCore.prototype.checkLineClears = new Function(...getArgs(GameCore.prototype.checkLineClears), trim(GameCore.prototype.checkLineClears.toString()).replace(/(_0x[a-f0-9]+x[a-f0-9]+)\+ (_0x[a-f0-9]+x[a-f0-9]+);let (_0x[a-f0-9]+x[a-f0-9]+)=\{type:_0x[a-f0-9]+x[a-f0-9]+,b2b:this\[_0x[a-f0-9]+\[\d+]],cmb:this\[_0x[a-f0-9]+\[\d+]]};/, replacer));
        } catch(e) {
            console.error(e);
            console.error("Could not inject into line clears!");
        }
        try{
            Replayer.prototype.checkLineClears = function(a) {
                GameCore.prototype.checkLineClears.call(this, a);
            }
            Replayer.prototype.restart = new Function(...getArgs(Replayer.prototype.restart), `try{if(this.v.displayer && this.v.displayer.reset) this.v.displayer.reset()}catch(e) {console.error(e);}` + trim(Replayer.prototype.restart.toString()));
        } catch(e) {
            console.error(e);
            console.error("Could not inject into line clears!");
        }
        try {
        SlotView.prototype.onResized = function() {
            this.block_size = this.slot.gs.liveBlockSize;
            this.holdQueueBlockSize = this.slot.gs.holdQueueBlockSize;
            this.drawBgGrid();
            this.clearMainCanvas();
            if (this.slot.gs.isExtended) {
                this.QueueHoldEnabled = true;
                this.holdCanvas.style.display = 'block';
                this.queueCanvas.style.display = 'block';
                if (this.holdCanvas.width > 70) {
                    if (this.displayer === undefined) {
                        this.displayer = window.displayerManager.createDisplayer();
                    }
                    try {
                        let top = this.holdCanvas.height + parseInt(this.holdCanvas.style.top);
                        let left = parseInt(this.holdCanvas.style.left);
                        if (!document.getElementById(`atk_spike_${this.displayer.index+1}`)) {
                            let spike_tracker = document.createElement("p");
                            spike_tracker.setAttribute("class", "layer fade in");
                            spike_tracker.setAttribute("style", `top: ${top}px; left: ${left}px; width: ${this.holdCanvas.width}px; height: 20px; color: yellow; font-weight: bold;`);
                            spike_tracker.setAttribute("id", `atk_spike_${this.displayer.index+1}`);
                            this.holdCanvas.parentNode.appendChild(spike_tracker);

                        }
                        if (!document.getElementById(`atk_div_${this.displayer.index+1}`)) {
                            let atkdiv = document.createElement("div");
                            atkdiv.setAttribute("class", "layer");
                            atkdiv.setAttribute("style", `top: ${top+40}px; left: ${left}px; width: ${this.holdCanvas.width}px; max-height: ${MAX_HEIGHT}px; overflow: hidden;`);
                            atkdiv.setAttribute("id", `atk_div_${this.displayer.index+1}`);
                            this.holdCanvas.parentNode.appendChild(atkdiv);
                        }
                    } catch (e) {console.error(e);}
                }
            } else {
                this.QueueHoldEnabled = false;
                this.holdCanvas.style.display = 'none';
                this.queueCanvas.style.display = 'none';
                console.log("You are using the Display Attack plugin, which will only function IF H&Q is on.");
            }
        };
        } catch (e) {
            console.error(e);
            console.error("Could not inject into SlotView!");
        }
    });
})();