Animation

Animation tools for Sketchful.io

05.08.2020 itibariyledir. En son verisyonu görün.

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name        Animation 
// @namespace   https://greasyfork.org/users/281093
// @match       https://sketchful.io/
// @grant       none
// @version     0.5.3
// @author      Bell
// @license     MIT
// @copyright   2020, Bell (https://openuserjs.org/users/Bell)
// @require     https://greasyfork.org/scripts/408199-jsgif/code/jsgif.js?version=833926
// @require		https://cdn.jsdelivr.net/npm/sortablejs@latest/Sortable.min.js
// @description Animation tools for Sketchful.io
// ==/UserScript==
/* jshint esversion: 6 */

// TODO
// - improve layer mechanic
// - improve onion skin (lock layers, more onion layers, etc)
// - drag and drop images on the layer container to load them as frames
// - aaaa

const containerStyle = 
	`white-space: nowrap; 
	 overflow: auto; 
	 justify-content:center;
	 margin-top: 10px; 
	 max-width: 76%; 
	 height: 124px; 
	 background: rgb(0 0 0 / 30%);
	 padding: 10px;
	 overflow-y: hidden;
	 border-radius: 10px;
	 margin-bottom: 5px;
	 margin-left: 5vw;
	 width: 100%;
	 user-select: none;`;

const layerPreviewStyle = 
	`width: 133px;
	 cursor: pointer;
	 margin-right: 5px;`;

const canvasLayerStyle = 
	`width: 100%;
	 position: absolute;
	 pointer-events: none;
	 image-rendering: pixelated;
	 filter: opacity(0.5);`;

const styleRules = [
	'#layerContainer::-webkit-scrollbar { width: 5px; height: 5px; overflow: hidden}',
	'#layerContainer::-webkit-scrollbar-track { background: none }',
	'#layerContainer::-webkit-scrollbar-thumb { background: #F5BC09; border-radius: 5px }',
	`#layerContainer { ${containerStyle} }`,
	`.layer { ${canvasLayerStyle} }`,
	`#layerContainer img { ${layerPreviewStyle} }`,
	'#buttonContainer div { height: fit-content; margin-top: 10px; margin-left: 10px; }',
	'#buttonContainer { width: 15%; padding-top: 5px }',
	'#gifPreview { position: absolute; z-index: 1; width: 100%; image-rendering: pixelated; }',
	'.hidden { display: none }',
];

const sheet = window.document.styleSheets[window.document.styleSheets.length - 1];
const outerContainer = document.createElement('div');
const onionContainer = document.createElement('div');
const canvasContainer = document.querySelector('#gameCanvas');
const canvasInner = document.querySelector("#gameCanvasInner");
const canvas = document.querySelector('#canvas');
const ctx = canvas.getContext('2d');
const encoder = new GIFEncoder();
const contextLayers = [];
let onion = true;

(() => {
	canvas.parentElement.insertBefore(onionContainer, canvas);
	addLayerContainer();
	addButtons();
	styleRules.forEach((rule) => sheet.insertRule(rule));
	const gameModeObserver = new MutationObserver(checkRoomType);
	
	gameModeObserver.observe(document.querySelector('.game'), 
				 			{ attributes: true });
	gameModeObserver.observe(canvas, { attributes: true });
})();

function checkRoomType() {
	outerContainer.style.display = isFreeDraw() ? 'flex' : 'none';
	onionContainer.style.display = isFreeDraw() ? "" : "none";
}

function addLayer() {
	// resetActiveLayer();
	const imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
	saveLayer(imgData);
	
	const canvasLayer = createLayer();
	const layerCtx = canvasLayer.getContext('2d');
	layerCtx.putImageData(imgData, 0, 0);
	makeTransparent(layerCtx);
	
	const previousLayer = canvasInner.querySelector("#canvasLayer");
	if (previousLayer) previousLayer.remove();
	onionContainer.appendChild(canvasLayer);
}

function render(name, delay) {
	if (!contextLayers.length) return;
	encoder.setRepeat(0);
	encoder.setDelay(delay);
	encoder.start();
	contextLayers.forEach(layer => {
		encoder.addFrame(layer);
	});
	encoder.finish();
	encoder.download(name + ".gif");
}

function copyCtx(img) {
	const tempCanvas = document.createElement('canvas');
	tempCanvas.width = canvas.width;
	tempCanvas.height = canvas.height;
	const tempCtx = tempCanvas.getContext('2d');
	if (img.tagName) {
		tempCtx.drawImage(img, 0, 0);
	} else {
		tempCtx.putImageData(img, 0, 0);
	}
	return tempCtx;
}

function saveLayer(data) {
	const activeLayer = document.querySelector("#activeLayer");
	const container = document.querySelector("#layerContainer");
	const img = document.createElement("img");
	img.src = canvas.toDataURL();
	
	if (activeLayer) {
		insertAfter(img, activeLayer);
		const index = nodeIndex(activeLayer);
		contextLayers.splice(index + 1, 0, copyCtx(data));
		setActiveLayer({ target: img });
	} else {
		container.append(img);
		contextLayers.push(copyCtx(data));
	}
}

function insertAfter(newNode, referenceNode) {
    referenceNode.parentNode.insertBefore(newNode, referenceNode.nextSibling);
}

function setActiveLayer(e) {
	const img = e.target;
	if (img.tagName !== "IMG") return;
	resetActiveLayer();
	const canvasLayerCtx = document.querySelector("#canvasLayer").getContext("2d");
	const previousImg = img.previousSibling;
	if (previousImg) {
		canvasLayerCtx.drawImage(previousImg, 0, 0);
		makeTransparent(canvasLayerCtx);
	} else {
		canvasLayerCtx.clearRect(0, 0, canvas.width, canvas.height);
	}
	img.id = "activeLayer";
	img.style.border = "3px solid red";
	ctx.drawImage(img, 0, 0);
}

function resetActiveLayer() {
	const layer = document.querySelector("#activeLayer");
	if (!layer) return;
	layer.id = "";
	layer.style.border = "";
}

function createLayer() {
	const canvasLayer = document.createElement('canvas');
	canvasLayer.classList.add("layer");
	canvasLayer.width = canvas.width;
	canvasLayer.height = canvas.height;
	canvasLayer.id = "canvasLayer";
	return canvasLayer;
}

function downloadGif(data, name) {
    let a = document.createElement("a");
    a.download = name + ".gif";
    a.href = data;
    a.click();
}

function addButton(text, clickFunction, element, type) {
	const button = document.createElement("div");
	button.setAttribute("class", `btn btn-sm btn-${type}`);
	button.textContent = text;
	button.onclick = clickFunction;
	element.append(button);
	return button;
}

function clamp(num, min, max) {
	return num <= min ? min : num >= max ? max : num;
}

function getInterval() {
	const input = document.querySelector("#gifIntervalInput");
	let interval = parseInt(input.value);
	if (isNaN(interval)) interval = 100;
	interval = clamp(interval, 17, 10000);
	input.value = interval;
	return interval;
}

function renderGif() {
	const interval = getInterval();
	const name = "sketchful-gif-" + Date.now();
	render(name, interval);
}

function removeLayer() {
	const activeLayer = document.querySelector('#activeLayer');
	const layerContainer = document.querySelector('#layerContainer');
	if (!activeLayer) return;
	const index = nodeIndex(activeLayer);
	contextLayers.splice(index, 1);
	activeLayer.remove();
}

function nodeIndex(node) {
	return Array.prototype.indexOf.call(node.parentNode.children, node);
}

function addButtons() {
	const buttonContainer = document.createElement("div");
	buttonContainer.id = "buttonContainer";
	outerContainer.append(buttonContainer);
	addButton("Save Gif", renderGif, buttonContainer, "warning");
	addButton("NOnion", toggleOnion, buttonContainer, "warning");
	addButton("Save Layer", addLayer, buttonContainer, "info");
	addButton("Delete Layer", removeLayer, buttonContainer, "danger");
	addButton("Play", playAnimation, buttonContainer, "success");
	
	const textDiv = document.createElement('div');
	const textInput = document.createElement("input");
	textDiv.classList.add('btn');
	textDiv.style.padding = '0px';
	textInput.placeholder = "Interval (ms)";
	textInput.style.width = "100px";
	textInput.id = "gifIntervalInput";
	setInputFilter(textInput, (v) => {return /^\d*\.?\d*$/.test(v);});
	textDiv.append(textInput);
	buttonContainer.append(textDiv);
}

function addLayerContainer() {
	const game = document.querySelector("body > div.game");
	const container = document.createElement("div");
	outerContainer.style.display = "flex";
	outerContainer.style.flexDirection = "row";
	
	container.addEventListener('wheel', (e) => {
		if (e.deltaY > 0) container.scrollLeft += 100;
		else container.scrollLeft -= 100;
		e.preventDefault();
	});	
	
	container.addEventListener('pointerdown', setActiveLayer, true);
	container.id = "layerContainer";
	
	new Sortable(container, {
		animation: 150,
		onSort: (e) => {
			const temp = contextLayers[e.oldIndex];
			contextLayers.splice(e.oldIndex, 1);
			contextLayers.splice(e.newIndex, 0, temp);
		}
	});
	outerContainer.append(container);
	
	game.append(outerContainer);
}

function toggleOnion(e) {
	onion = !onion;
	this.textContent = onion ? "NOnion" : "Onion";
	onionContainer.classList.toggle("hidden");
}

let animating = null;
function playAnimation(e) {
	const preview = document.querySelector("#gifPreview");
	
	if (preview) {
		this.classList.toggle("btn-success");
		this.classList.toggle("btn-danger");
		this.textContent = "Play";
		if (animating) clearInterval(animating);
		if (preview) preview.remove();
		return;
	}
	
	const canvasCover = document.querySelector("#canvasCover");
	const layerContainer = document.querySelector("#layerContainer");
	const img = document.createElement('img');
	img.draggable = false;
	img.id = "gifPreview";
	
	canvasCover.parentElement.insertBefore(img, canvasCover);
	
	let frame = layerContainer.firstChild;
	if (!frame) return;
	const interval = getInterval();
	
	this.classList.toggle("btn-success");
	this.classList.toggle("btn-danger");
	this.textContent = "Stop";
	
	animating = setInterval(() => {
		img.src = frame.src;
		frame = frame.nextSibling || layerContainer.firstChild;
	}, interval);
}

function isFreeDraw() {
	return (
		document.querySelector("#canvas").style.display !== 'none' &&
		document.querySelector('#gameClock').style.display === 'none' &&
		document.querySelector('#gameSettings').style.display === 'none'
	);
}

function setInputFilter(textbox, inputFilter) {
	["input", "keydown", "keyup", "mousedown", 
	 "mouseup", "select", "contextmenu", "drop"].forEach(function(event) {
	textbox.addEventListener(event, function() {
		if (inputFilter(this.value)) {
			this.oldValue = this.value;
			this.oldSelectionStart = this.selectionStart;
			this.oldSelectionEnd = this.selectionEnd;
		} else if (this.hasOwnProperty("oldValue")) {
			this.value = this.oldValue;
			this.setSelectionRange(this.oldSelectionStart, this.oldSelectionEnd);
		} else {
			this.value = "";
		}
	});
	});
}

function makeTransparent(context) {
	const imgData = context.getImageData(0, 0, canvas.width, canvas.height);
	const data = imgData.data;

	for(let i = 0; i < data.length; i += 4) {
		const [r, g, b] = data.slice(i, i + 3);
		if (r >= 230 && g >= 230 && b >= 230) {
			data[i + 3] = 0;
		}
	}
	
	context.putImageData(imgData, 0, 0);
}