Kitten Extrapolation

A script for outputting information about kitten survival (Other features may come later)

07.06.2015 itibariyledir. En son verisyonu görün.

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği yüklemek için Tampermonkey gibi bir uzantı yüklemeniz gerekir.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği indirebilmeniz için ayrıca Tampermonkey gibi bir eklenti kurmanız gerekmektedir.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

Bu stili yüklemek için Stylus gibi bir uzantı yüklemeniz gerekir.

Bu stili yüklemek için Stylus gibi bir uzantı kurmanız gerekir.

Bu stili yükleyebilmek için Stylus gibi bir uzantı yüklemeniz gerekir.

Bu stili yüklemek için bir kullanıcı stili yöneticisi uzantısı yüklemeniz gerekir.

Bu stili yüklemek için bir kullanıcı stili yöneticisi uzantısı kurmanız gerekir.

Bu stili yükleyebilmek için bir kullanıcı stili yöneticisi uzantısı yüklemeniz gerekir.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name         Kitten Extrapolation
// @namespace    https://greasyfork.org/en/scripts/10234-kittens-game-data-output
// @version      0.3.3
// @description  A script for outputting information about kitten survival (Other features may come later)
// @author       Yuriy
// @match        http://bloodrizer.ru/games/kittens/
// @grant        none
// ==/UserScript==

function initiate_script() {
    var data_out = document.createElement('div');
    data_out.id = 'data_container';
    data_out.style.width = '100%';
    data_out.style.bottom = '0px';
    data_out.style.verticalAlign = 'bottom';
    data_out.innerHTML = '<div style="width: 340px;"> <table id="food_table_season" table-layout: fixed;></table></div></div><div> <p id="food_balance_info"></p> </div>';
    right_col = document.getElementById('rightColumn')
    right_col.style.width = '360px';
    before_child = document.getElementById('clearLog')
    right_col.insertBefore(data_out, before_child);
}

if (!document.getElementById('data_container')) {
  initiate_script();
}

function calculate_food_income_data(weather_ratio_val, seconds) {
    var total = 0;
    var subtotal = 0;
    
    total += gamePage.getEffect("catnip" + "PerTickBase")*5
    total *= 1+weather_ratio_val;
    
    var resMapProduction = gamePage.village.getResProduction();
    subtotal = resMapProduction['catnip']*5 || 0;
    subtotal *= (1 + gamePage.workshop.getEffect('catnip' + "Ratio"))
    
    total += subtotal;
    
    total *= (1 + gamePage.bld.getEffect('catnip' + "Ratio"))
    
    total *= (1 + gamePage.space.getEffect('catnip' + "Ratio"))
    
    total *= (1 + gamePage.religion.getEffect('catnip' + "Ratio"))
    
    var paragonRatio = gamePage.resPool.get("paragon").value * 0.01;
    paragonRatio = gamePage.bld.getHyperbolicEffect(paragonRatio, 2);
    
    total *= 1+paragonRatio
    
    if (gamePage.religion.getRU("solarRevolution").researched){
        total *= 1+(gamePage.religion.getProductionBonus() / 100)
	}
    
    total *= seconds;
    
    return total;
}

function calculate_food_data(weather_ratio_val, seconds) {
    var total = calculate_food_income_data(weather_ratio_val, seconds);
    
    var resMapConsumption = gamePage.village.getResConsumption();
    var resConsumption = resMapConsumption['catnip'] || 0;
    resConsumption = resConsumption * (1 + gamePage.bld.getEffect('catnip' + "DemandRatio", true));
    resConsumption *= 5;
    resConsumption *= seconds;
    
    total += resConsumption;
    
    return total
}

function val_to_printable(total) {
    var total_value = '';
    
    if(!(isFinite(total))){
        total_value = total;
    }else if(Math.abs(total)>1000000000000){
        total = total / 1000000000000;
        total = total.toFixed(1);
        total_value += total;
        total_value += ' T';
    }else if(Math.abs(total)>1000000000){
        total = total / 1000000000;
        total = total.toFixed(1);
        total_value += total;
        total_value += ' G';
    }else if(Math.abs(total)>1000000){
        total = total / 1000000;
        total = total.toFixed(1);
        total_value += total;
        total_value += ' M';
    }else if(Math.abs(total)>1000){
        total = total / 1000;
        total = total.toFixed(1);
        total_value += total;
        total_value += ' k';
    }else{
        total = total.toFixed(2);
        total_value += total;
    }
    
    return total_value;
    
}

function generate_food_table(seconds, label) {
    var contents = '';
    //Define the table colomn widths
    contents += '<col width="100">';
    contents += '<col width="60">';
    contents += '<col width="60">';
    contents += '<col width="60">';
    contents += '<col width="60">';
    //The top of the table, describing what it is showing. Leave once cell blank at the start
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += ' '
    contents += '</td>';
    contents += '<td style="text-align:center" colspan="4">'
    contents += label
    contents += '</td>';
    contents += '</tr>';
    //Second level of the top of the table, describing what it is showing. Leave once cell blank at the start
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += ' '
    contents += '</td>';
    contents += '<td style="text-align:center">'
    contents += 'Winter'
    contents += '</td> <td style="text-align:center">'
    contents += 'Spring'
    contents += '</td> <td style="text-align:center">'
    contents += 'Summer'
    contents += '</td> <td style="text-align:center">'
    contents += 'Autumn'
    contents += '</td>';
    contents += '</tr>';
    //Data for a good season
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += 'Good season'
    contents += '</td>';
    contents += '<td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.60, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.65, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.15, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.15, seconds))
    contents += '</td>';
    contents += '</tr>';
    //Data for an average season
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += 'Avg season'
    contents += '</td>';
    contents += '<td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.75, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.50, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.0, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.0, seconds))
    contents += '</td>';
    contents += '</tr>';
    //Data for a bad season
    contents += '<tr>';
    contents += '<td style="text-align:center">'
    contents += 'Bad season'
    contents += '</td>';
    contents += '<td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.90, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(0.35, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.15, seconds))
    contents += '</td> <td style="text-align:center">'
    contents += val_to_printable(calculate_food_data(-0.15, seconds))
    contents += '</td>';
    contents += '</tr>';
    return contents
}

function generate_food_balance_data() {
    var contents = '';
    contents += "Yearly food produced (avg): ";
    contents += val_to_printable(calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200))
    contents += "<br>";
    var resMapConsumption = gamePage.village.getResConsumption();
    var resConsumption = resMapConsumption['catnip'] || 0;
    resConsumption = resConsumption * (1 + gamePage.bld.getEffect('catnip' + "DemandRatio", true));
    resConsumption *= 5;
    resConsumption *= 800;
    contents += "Yearly food consumed (avg): ";
    contents += val_to_printable(-resConsumption);
    contents += "<br>";
    contents += "Surplus (or deficit): ";
    contents += val_to_printable(calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption);
    contents += "<br>";
    contents += "Surplus/consumed: ";
    if((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 >= 15) {
        contents += '<span style="color: green;">'
    }else if((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 <= 5 && (calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 >= 0) {
        contents += '<span style="color: yellow;">'
    }else if((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 <= 5 && (calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 < 0) {
        contents += '<span style="color: red;">'
    }else{
        contents += '<span">'
    }
    contents += val_to_printable((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100);
    contents += "%";
    contents += '</span>'
    contents += "<br>";
    //Get the current season
    day = gamePage.calendar.day;
    var season = gamePage.calendar.seasons[gamePage.calendar.season].title;
    weatherMod = gamePage.calendar.getWeatherMod();
    weatherMod = (gamePage.calendar.getCurSeason().modifiers["catnip"] + weatherMod);
    weatherMod -= 1;
    if(season == "Winter")
    {
        contents += "Can I survive the winter? ";
        if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)>0){
            contents += '<span style="color: green;">'
            contents += 'yes';
            contents += '</span>'
            contents += "<br>";
            contents += "A bad year till after next winter? ";
            if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(0.35, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.90, 200)>0){
                contents += '<span style="color: green;">'
                contents += 'yes';
                contents += '</span>'
            }else{
                contents += '<span style="color: red;">'
                contents += 'no, insufficent catnip.';
                contents += '</span>'

            }
        }else{
            contents += '<span style="color: red;">'
            contents += 'no, insufficent catnip.';
            contents += '</span>'

        }
    }else if(season == "Autumn")
    {
        contents += "Can I survive a bad winter? ";
        if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.90, 200)>0){
            contents += '<span style="color: green;">'
            contents += 'yes';
            contents += '</span>'
            contents += "<br>";
            contents += "A bad year till after next winter? ";
            if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.90, 200)>0){
                contents += '<span style="color: green;">'
                contents += 'yes';
                contents += '</span>'
            }else{
                contents += '<span style="color: red;">'
                contents += 'no, insufficent catnip.';
                contents += '</span>'

            }
        }else{
            contents += '<span style="color: red;">'
            contents += 'no, insufficent catnip.';
            contents += '</span>'
        }
    }else if(season == "Summer")
    {
        contents += "Can I survive a bad winter? ";
        if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(0, 200)+calculate_food_data(-0.90, 200)>0){
            contents += '<span style="color: green;">'
            contents += 'yes';
            contents += '</span>'
            contents += "<br>";
            contents += "A bad year till after next winter? ";
            if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.90, 200)>0){
                contents += '<span style="color: green;">'
                contents += 'yes';
                contents += '</span>'
            }else{
                contents += '<span style="color: red;">'
                contents += 'no, insufficent catnip.';
                contents += '</span>'

            }
        }else{
            contents += '<span style="color: red;">'
            contents += 'no, insufficent catnip.';
            contents += '</span>'
        }
    }else if(season == "Spring")
    {
        contents += "Can I survive a bad winter? ";
        if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(0, 200)+calculate_food_data(0, 200)+calculate_food_data(-0.90, 200)>0){
            contents += '<span style="color: green;">'
            contents += 'yes';
            contents += '</span>'
            contents += "<br>";
            contents += "A bad year till after next winter? ";
            if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.90, 200)>0){
                contents += '<span style="color: green;">'
                contents += 'yes';
                contents += '</span>'
            }else{
                contents += '<span style="color: red;">'
                contents += 'no, insufficent catnip.';
                contents += '</span>'

            }
        }else{
            contents += '<span style="color: red;">'
            contents += 'no, insufficent catnip.';
            contents += '</span>'
        }
    }else{
        contents += '<span style="color: purple;">'
        contents += "Season detection error. Please report with screenshot to:"
        contents += "<br>";
        contents += "https://greasyfork.org/en/scripts/10234-kittens-game-data-output";
        contents += '</span>'
    }
    contents += "<br>";
    return contents;
}

function output_data() {
    document.getElementById('food_table_season').innerHTML = generate_food_table(200, 'Food during seasons (/season)');
    document.getElementById('food_balance_info').innerHTML = generate_food_balance_data();
}

setInterval(output_data, 200);