OpenSource BrutalMania

god mode, instant kill, inf kills and coins, ect

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey, Greasemonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey to install this script.

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

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You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

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// ==UserScript==
// @name         OpenSource BrutalMania 
// @namespace    http://tampermonkey.net/
// @version      25.1
// @description  god mode, instant kill, inf kills and coins, ect
// @author       You
// @match        *://brutalmania.io/*
// @grant        none
// @run-at       document-idle
// ==/UserScript==

(function() {
    'use strict';

    const Config = {
        godMode: false,
        superSpeed: false,
        instantKill: false,
        bringBots: false,
        scatterBots: false,
        orbMultiplier: 1,
        safeMaxHP: 99999,
        infiniteValue: 99999
    };

    setInterval(() => {
        if (typeof cr_getC2Runtime !== 'function' || !cr_getC2Runtime()) return;
        const runtime = cr_getC2Runtime();

        if (Config.instantKill) {
            runtime.timescale = 3.0;
        } else {
            runtime.timescale = 1.0;
        }

        // 1. ISOLATED PLAYER SCAN (Runs first and separately to prevent bot-to-bot snapping)
        let truePlayerX = 0;
        let truePlayerY = 0;

        try {
            if (runtime.types["t5"] && runtime.types["t5"].instances.length > 0) {
                let p = runtime.types["t5"].instances[0];
                if (p && p.x !== 0 && p.y !== 0) {
                    truePlayerX = p.x;
                    truePlayerY = p.y;
                }
            }

            // Strict verification check if tracking using shared structures
            if (truePlayerX === 0 && runtime.types["t11"]) {
                for (let i = 0; i < runtime.types["t11"].instances.length; i++) {
                    let p = runtime.types["t11"].instances[i];
                    if (p.instance_vars && p.instance_vars[13] !== "aggressive") {
                        truePlayerX = p.x;
                        truePlayerY = p.y;
                        if (Config.godMode) {
                            p.instance_vars[5] = Config.safeMaxHP;
                            p.instance_vars[7] = Config.safeMaxHP;
                            p.instance_vars[8] = Config.safeMaxHP;
                        }
                        break; // Stop immediately once the true player identity is locked
                    }
                }
            }
        } catch(e) {}

        // 2. DEPENDENT BOT LOOP (Only executes relative to isolated player coordinates)
        try {
            ["t11", "t152"].forEach(type => {
                if (runtime.types[type]) {
                    runtime.types[type].instances.forEach(inst => {
                        if (!inst.instance_vars) return;

                        const isBot = inst.instance_vars[13] === "aggressive";

                        if (isBot) {
                            // FIXED ATTACK REMOVAL: Wipes weapon actions, aggressive target locks, and swing animations instantly
                            if (Config.godMode) {
                                if (inst.instance_vars[10] !== undefined) inst.instance_vars[10] = 0; // Resets attack status flags
                                if (inst.instance_vars[11] !== undefined) inst.instance_vars[11] = 0; // Clears active combat tracking vectors
                                if (inst.instance_vars[12] !== undefined) inst.instance_vars[12] = 0; // Resets targeting focus indices
                                if (inst.instance_vars[14] !== undefined) inst.instance_vars[14] = 0; // Forces permanent swing cooldown time
                            }

                            // FIXED POSITION FORCING: No tracking shortcuts, snaps exclusively to verified player location
                            if (Config.bringBots && truePlayerX !== 0 && truePlayerY !== 0) {
                                inst.x = truePlayerX + (Math.random() * 10 - 5);
                                inst.y = truePlayerY + (Math.random() * 10 - 5);
                                inst.set_bbox_changed();
                            }

                            if (Config.scatterBots) {
                                inst.x += (Math.random() * 400 - 200);
                                inst.y += (Math.random() * 400 - 200);
                                inst.set_bbox_changed();
                            }
                        }
                    });
                }
            });
        } catch(e) {}

        if (Config.superSpeed && runtime.types["t15"]) {
            try {
                runtime.types["t15"].instances.forEach(i => {
                    i.instance_vars[0] = 9999;
                    i.instance_vars[1] = 9999;
                });
            } catch(e) {}
        }
    }, 30);

    setInterval(() => {
        if (typeof cr_getC2Runtime !== 'function' || !cr_getC2Runtime()) return;
        const runtime = cr_getC2Runtime();

        try {
            for (let key in runtime.types) {
                if (key.toLowerCase().includes("orb") || key === "t10") {
                    let type = runtime.types[key];
                    if (type.instances) {
                        type.instances.forEach(orb => {
                            if (orb.instance_vars && orb.instance_vars[0] !== undefined) {
                                if (!orb.scaled_flag) {
                                    orb.instance_vars[0] *= Config.orbMultiplier;
                                    orb.scaled_flag = true;
                                }
                            }
                        });
                    }
                }
            }
        } catch(e) {}
    }, 1000);

    var checkExist = setInterval(function() {
        if (typeof cr_getC2Runtime === 'function' && cr_getC2Runtime()) {
            clearInterval(checkExist);
            initInterface();
        }
    }, 1000);

    function initInterface() {
        const panel = document.createElement('div');
        panel.style = `
            position: fixed; top: 12px; left: 12px; z-index: 1000000;
            background: rgba(14, 14, 18, 0.96); color: #f3f4f6; padding: 10px;
            border-radius: 8px; font-family: system-ui, sans-serif;
            border: 1px solid #00ffcc; width: 230px; box-shadow: 0 10px 20px rgba(0,0,0,0.5);
        `;

        panel.innerHTML = `
            <div style="display:flex; justify-content:space-between; align-items:center; border-bottom:1px solid #27272a; padding-bottom:4px; margin-bottom:8px;">
                <span style="font-weight:700; font-size:11px; color:#00ffcc;">OPENSOURCE BRUTALMANIA</span>
                <span id="p-close" style="cursor:pointer; color:#71717a; font-weight:bold; font-size:11px;">[HIDE]</span>
            </div>
        `;

        function createInputRow(placeholder, btnText, color, onAction) {
            const row = document.createElement('div');
            row.style = "display: flex; gap: 4px; margin-bottom: 6px;";
            row.innerHTML = `
                <input type="number" placeholder="${placeholder}" style="width: 55%; background:#18181b; color:#fff; border:1px solid #27272a; padding:4px 6px; font-size:11px; border-radius:4px;">
                <button style="width: 45%; background:${color}; color:#fff; border:none; padding:4px 6px; border-radius:4px; font-size:10px; font-weight:600; cursor:pointer; white-space:nowrap; overflow:hidden; text-overflow:ellipsis;">${btnText}</button>
            `;
            row.querySelector('button').onclick = () => {
                const val = parseInt(row.querySelector('input').value);
                onAction(isNaN(val) ? null : val);
            };
            panel.appendChild(row);
        }

        function createToggle(label, configKey, activeBg) {
            const btn = document.createElement('button');
            btn.style = `width:100%; padding:6px; margin:2px 0; background:#18181b; color:#d1d5db; border:1px solid #27272a; border-radius:4px; cursor:pointer; font-size:11px; text-align:left;`;

            const updateVisual = () => {
                btn.innerHTML = `<span style="color:${Config[configKey] ? '#00ffcc' : '#71717a'}; margin-right:5px;">${Config[configKey] ? '●' : '○'}</span> ${label}`;
                btn.style.background = Config[configKey] ? activeBg : "#18181b";
                btn.style.color = Config[configKey] ? "#fff" : "#d1d5db";
            };

            btn.onclick = () => {
                Config[configKey] = !Config[configKey];
                updateVisual();
            };

            updateVisual();
            panel.appendChild(btn);
        }

        function createOrbSelector() {
            const row = document.createElement('div');
            row.style = "display: flex; align-items: center; justify-content: space-between; margin: 4px 0; background:#18181b; border:1px solid #27272a; border-radius:4px; padding: 4px 6px;";
            row.innerHTML = `
                <span style="font-size:11px; color:#d1d5db;">Orb Spawn Rate</span>
                <select style="background:#111; color:#00ffcc; border:1px solid #27272a; font-size:11px; border-radius:4px; cursor:pointer;">
                    <option value="1">1x</option>
                    <option value="2">2x</option>
                    <option value="3">3x</option>
                    <option value="4">4x</option>
                    <option value="5">5x</option>
                </select>
            `;
            row.querySelector('select').onchange = (e) => {
                Config.orbMultiplier = parseInt(e.target.value);
            };
            panel.appendChild(row);
        }

        createInputRow("Coins...", "Set Coins", "#0f766e", (val) => {
            const targetVal = val !== null ? val : Config.infiniteValue;
            const runtime = cr_getC2Runtime();
            for (let key in runtime.types) {
                if (runtime.types[key].instances) {
                    runtime.types[key].instances.forEach(i => {
                        if (i.instance_vars) {
                            i.instance_vars.forEach((cv, idx) => {
                                if (idx === 3 && (key === "t111" || key === "t101")) i.instance_vars[idx] = targetVal;
                            });
                        }
                    });
                }
            }
        });

        createInputRow("Kills...", "Set Kills", "#1e3a8a", (val) => {
            if (val === null) return;
            try {
                cr_getC2Runtime().types["t111"].instances.forEach(i => {
                    if (i.instance_vars) { i.instance_vars[8] = val; i.instance_vars[9] = val; }
                });
            } catch(e) {}
        });

        createInputRow("Score...", "Set Score", "#b45309", (val) => {
            if (val === null) return;
            try {
                const runtime = cr_getC2Runtime();
                if (runtime.types["t5"]) {
                    runtime.types["t5"].instances.forEach(p => {
                        if (p.instance_vars) p.instance_vars[1] = val;
                    });
                }
            } catch(e) {}
        });

        createToggle("Bring Bots", "bringBots", "#15803d");
        createToggle("Scatter Bots", "scatterBots", "#a21caf");
        createToggle("God Mode", "godMode", "#065f46");
        createToggle("Instant Kill", "superSpeed", "#1e40af");
        createToggle("Max Speed", "instantKill", "#b45309");
        createOrbSelector();

        document.body.appendChild(panel);

        document.getElementById('p-close').onclick = () => {
            panel.style.display = 'none';
            const openTab = document.createElement('div');
            openTab.innerText = "⚙️ OS Menu";
            openTab.style = "position:fixed; top:12px; left:12px; z-index:1000000; background:#111116; color:#00ffcc; padding:6px 10px; border-radius:6px; border:1px solid #27272a; cursor:pointer; font-size:11px; font-weight:600;";
            openTab.onclick = () => { panel.style.display = 'block'; openTab.remove(); };
            document.body.appendChild(openTab);
        };
    }
})();