- // ==UserScript==
- // @name 赛尔号启航Pc
- // @name:en 赛尔号启航Pc
- // @namespace 赛尔号启航Pc
- // @version 1.8.7
- // @description 赛尔号启航Pc.
- // @description:en helpersaiier
- // @include http://s.61.com/*
- // @require https://greasyfork.org/scripts/372672-everything-hook/code/Everything-Hook.js?version=881251
- // @author 2942332601QQ
- // @match http://s.61.com/*,https://img.2125.com/*
- // @run-at document-start
- // @grant none
- // @license GPL-3.0-or-later
- // ==/UserScript==
- (function () {
- 'use strict';
- //去除左侧小贴士
- var targetClass = 'age-tip';
- var targetClass1 = 'years'
- var observer = new MutationObserver(function (mutations) {
- mutations.forEach(function (mutation) {
- mutation.addedNodes.forEach(function (node) {
- if (node.classList && node.classList.contains(targetClass)) {
- node.style.display = 'none';
- }
- if (node.classList && node.classList.contains(targetClass1)) {
- node.style.display = 'none';
- }
- });
- });
- });
- // 监听整个文档的变化
- observer.observe(document, { childList: true, subtree: true });
- var bossStatus = false
- var doneRound = false
- var tttt
- var SelfUid = ""
- var skillID = "" //获取首发精灵skillID
- var skillStarId = ""
- var myTeam = [] //获取精灵配置信息
- var myTeamDone = 0
- var StartJson = "" //存储迷航当前进度id
- var rewrite = 0
- var CmdArr = []
- var changePet = ""
- var nextRound = false
- var 战斗资源加载完毕
- var PetMsgDetail = ""
- var doneBattleMsg = ""
- var 捕捉ok = false
- var catchCount = 0
- var 捕捉情况 = ""
- // fixMsg()
- // 创建一个 div
- var topWindow = window.top;
- //判断顶层body
- if (topWindow == window) {
- var div = document.createElement("div");
- div.id = "cardPage";
- div.style.position = "fixed";
- div.style.left = "0";
- div.style.top = "100px";
- div.style.width = "250px";
- div.style.height = "300px";
- div.style.backgroundColor = "lightblue";
-
-
-
- var div1 = document.createElement("div");
- div1.style.position = "fixed";
- div1.style.left = "0";
- div1.style.top = "60px";
- div1.style.width = "250px";
- div1.style.height = "10%";
-
- // 创建一个按钮
- var tosmall = document.createElement("button");
- tosmall.innerHTML = "缩小";
- tosmall.style.display = "block";
- tosmall.style.margin = "10px auto";
- tosmall.style.width = "0px";
- tosmall.style.height = "30px";
- // 在点击按钮时输出日志到文本框中
- tosmall.onclick = function () {
- if (tosmall.innerHTML == "缩小") {
- tosmall.innerHTML = "展开"
- document.getElementById("cardPage").style.display = "none"
- } else {
- tosmall.innerHTML = "缩小"
- document.getElementById("cardPage").style.display = "block"
-
- }
- };
-
-
- div1.appendChild(tosmall)
-
-
-
- var button0 = document.createElement("h3");
- button0.innerHTML = "⚡启航护肝小助手1.8.7⚡\n ";
- button0.style.display = "block";
- button0.style.margin = "1px auto";
- button0.style.marginTop = "5px"
- button0.style.width = "200px";
- // button0.style.height = "30px";
- button0.style.fontSize = "16px";
- button0.style.fontWeight = "bold"
- button0.style.textAlign = "center";
- div.appendChild(button0);
-
-
- var supportTxt = document.createElement("p");
- supportTxt.innerHTML = "❤群1018932295【永久免费】❤";
- supportTxt.style.display = "block";
- // supportTxt.style.marginLeft = "10px";
- supportTxt.style.width = "250px";
- // supportTxt.style.fontSize = "17px";
- supportTxt.style.fontWeight = "bold"
- supportTxt.style.textAlign = "center";
- supportTxt.style.float = "left";
- supportTxt.style.margin = "0px"
- div.appendChild(supportTxt);
-
- var supportTxt1 = document.createElement("p");
- supportTxt1.innerHTML = "支持安卓,ios,平板,win电脑,苹果电脑";
- supportTxt1.style.display = "block";
- supportTxt1.style.width = "250px";
- // supportTxt1.style.height = "15px";
- supportTxt1.style.fontSize = "10px";
- supportTxt1.style.margin = "0px"
- // supportTxt1.style.fontWeight = "bold"
- supportTxt1.style.textAlign = "center";
- supportTxt1.style.float = "left";
- div.appendChild(supportTxt1);
-
- // 创建单选按钮1
- var radio1 = document.createElement('input');
- radio1.type = 'radio';
- radio1.name = 'option';
- radio1.value = '4001';
- radio1.style.marginLeft = "10px";
-
- // 创建标签1
- var label1 = document.createElement('label');
- label1.innerHTML = '初级胶囊';
- label1.style.fontSize = "10px";
- // 创建单选按钮2
- var radio2 = document.createElement('input');
- radio2.type = 'radio';
- radio2.name = 'option';
- radio2.value = '4002';
- // 创建标签2
- var label2 = document.createElement('label');
- label2.innerHTML = '中级胶囊';
- label2.style.fontSize = "10px";
- // 创建单选按钮3
- var radio3 = document.createElement('input');
- radio3.type = 'radio';
- radio3.name = 'option';
- radio3.value = '4003';
- // 创建标签3
- var label3 = document.createElement('label');
- label3.innerHTML = '高级胶囊';
- label3.style.fontSize = "10px";
- // 添加单选按钮和标签到div
- div.appendChild(radio1);
- div.appendChild(label1);
-
- div.appendChild(radio2);
- div.appendChild(label2);
-
- div.appendChild(radio3);
- div.appendChild(label3);
-
- // // 设置单选按钮样式
- // radio1.style.display = 'block';
- // radio2.style.display = 'block';
- // radio3.style.display = 'block';
- // // 添加其他样式设置...
-
- // // 设置标签样式
- // label1.style.display = 'block';
- // label2.style.display = 'block';
- // label3.style.display = 'block';
- // 添加其他样式设置...
-
-
-
- var produceLogPanel = 0
- var tttt
- // 创建一个按钮
- var button1 = document.createElement("button");
- button1.innerHTML = "开启";
- button1.style.margin = "4px";
- button1.style.width = "45px";
- button1.style.height = "30px";
- // 在点击按钮时输出日志到文本框中
- button1.onclick = function () {
- if (rewrite == 0) {
- try {
- var userI = document.querySelector("iframe").contentWindow.UserManager.getInstance()
-
- } catch (e) {
- var userI = UserManager.getInstance()
- }
- if (userI.userInfo == undefined) {
- showToast("请先登入游戏再点击开启监听!!")
- return
- }
- rewrite = 1
- fixMsg()
- showToast("顺利开启监听,宝贝")
- showNotice("您的赞助和支持是我最大的动力\n(*^_^*),可加交流粉丝群1018932295。\n近期频频有人贩卖软件,如您遇到贩卖的情况,请及时联系开发者\nV1.8.7更新内容:\n1.ui界面得到更好的美化\n2.新增一键捕捉地图野怪的功能")
- if (produceLogPanel == 0) {
- produceLogPanel = 1
- produceLog()
- }
- button1.innerHTML = "关闭";
- } else if (rewrite == 1) {
- rewrite = 0
- backMSg()
- showToast("顺利关闭,内存得到部分释放")
- button1.innerHTML = "开启";
- }
-
- };
- div.appendChild(button1);
-
-
-
- var button5 = document.createElement("button");
- button5.innerHTML = "迷航";
- button5.style.margin = "4px";
- button5.style.width = "45px";
- button5.style.height = "30px";
- button5.style.marginLeft = "10px"
- // 在点击按钮时输出日志到文本框中
- button5.onclick = async function () {
- await starTrek()
- };
- div.appendChild(button5);
-
-
-
-
-
- // 创建一个按钮
- var button = document.createElement("button");
- button.innerHTML = "资源";
- button.style.margin = "4px";
- button.style.width = "45px";
- button.style.height = "30px";
- // 在点击按钮时输出日志到文本框中
- button.onclick = async function () {
- if (rewrite == 0) {
- showToast("请先开启监听!宝贝");
- return
- }
- if (skillID == "") {
- showToast("请调换首发精灵技能!");
- return
- }
- writeLog("皮皮星第一层")
- while (true) {
- //查询轮盘
- await sendMsg(1176, { planetId: 1 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
- if (reward["1"] == undefined) {
- writeLog("皮皮星①第1次奖励!")
- }
- else if (reward["1"] < 10) {
- writeLog("皮皮星①第" + reward["1"] + "次奖励!")
- } else {
- writeLog("皮皮星①完成!")
- CmdArr = []
- break
- }
-
- await getObjs(20001, 109, 1)
- await wait(200)
- CmdArr = []
- }
- await wait(200)
-
- writeLog("皮皮第二层")
- while (true) {
- //查询轮盘
- await sendMsg(1176, { planetId: 1 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
- if (reward["2"] == undefined) {
- writeLog("皮皮星②第1次奖励!")
- }
- else if (reward["2"] < 10) {
- writeLog("皮皮星②第" + reward["2"] + "次奖励!")
- } else {
- writeLog("皮皮星②完成!")
- CmdArr = []
- break
- }
- await wait(200)
-
- await getObjs(20002, 87, 2)
- CmdArr = []
- }
- await wait(200)
- writeLog("皮皮第三层")
- while (true) {
- //查询轮盘
- await sendMsg(1176, { planetId: 1 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
-
- if (reward["3"] < 5) {
- let oneC = isNaN(parseInt(reward["3"])) ? 0 : parseInt(reward["3"])
- let twoC = isNaN(parseInt(reward["4"])) ? 0 : parseInt(reward["4"])
- writeLog("皮皮星③第" + (oneC + twoC) + "次奖励!")
- await getObjs(20003, 29, 3)
-
- } else if (reward["4"] < 5) {
- let oneC = isNaN(parseInt(reward["3"])) ? 0 : parseInt(reward["3"])
- let twoC = isNaN(parseInt(reward["4"])) ? 0 : parseInt(reward["4"])
- writeLog("皮皮星③第" + (oneC + twoC) + "次奖励!")
-
- await getObjs(20003, 29, 4)
- } else if (reward["3"] == undefined) {
- await getObjs(20003, 29, 3)
- } else if (reward["4"] == undefined) {
- await getObjs(20003, 29, 4)
- } else {
- writeLog("皮皮星③完成!")
- CmdArr = []
- await wait(200)
- break
- }
-
- CmdArr = []
- }
-
- await wait(200)
- writeLog("水星第一层")
- while (true) {
- CmdArr = []
- //查询轮盘
- await sendMsg(1176, { planetId: 2 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
- if (reward["9"] == undefined) {
- writeLog("水星①第1次奖励!")
- } else if (reward["9"] < 20) {
- writeLog("水星①第" + reward["9"] + "次奖励!")
- } else {
- writeLog("水星①完成!")
- CmdArr = []
- break
- }
- await wait(200)
-
- await getObjs(20004, 31, 9)
- CmdArr = []
- }
-
- await wait(200)
- writeLog("水星第二层")
- while (true) {
- CmdArr = []
- //查询轮盘
- await sendMsg(1176, { planetId: 2 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
- if (reward["10"] == undefined) {
- writeLog("水星②第1次奖励!")
- } else if (reward["10"] < 10) {
- writeLog("水星②第" + reward["10"] + "次奖励!")
- } else {
- writeLog("水星②完成!")
- CmdArr = []
- break
- }
- await wait(200)
- await getObjs(20005, 31, 10)
- CmdArr = []
- }
- await wait(200)
- writeLog("水星第三层")
- while (true) {
- CmdArr = []
- //查询轮盘
- await sendMsg(1176, { planetId: 2 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
-
- if (reward["11"] == undefined) {
- writeLog("水星③第1次奖励!")
- }
-
- else if (reward["11"] < 3) {
- writeLog("水星③第" + reward["11"] + "次奖励!")
- } else {
- writeLog("水星③完成!")
- CmdArr = []
- break
- }
-
- await getObjs(20006, 31, 11)
- CmdArr = []
- await wait(200)
- }
-
-
- await wait(200)
- writeLog("火星第一层")
- while (true) {
- CmdArr = []
- //查询轮盘
- await sendMsg(1176, { planetId: 3 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
- if (reward["12"] == undefined) {
- writeLog("火星①第1次奖励!")
- } else if (reward["12"] < 10) {
- writeLog("火星①第" + reward["12"] + "次奖励!")
- } else {
- writeLog("火星①完成!")
- CmdArr = []
- break
- }
- await wait(200)
- await getObjs(20007, 9, 12)
- CmdArr = []
- }
-
-
- await wait(200)
- writeLog("火星第二层")
- while (true) {
- CmdArr = []
- //查询轮盘
- await sendMsg(1176, { planetId: 3 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
- if (reward["13"] == undefined) {
- writeLog("火星②第1次奖励!")
- } else if (reward["13"] < 20) {
- writeLog("火星②第" + reward["13"] + "次奖励!")
- } else {
- writeLog("火星②完成!")
- CmdArr = []
- break
- }
- await wait(200)
-
- await getObjs(20008, 9, 13)
- CmdArr = []
- }
-
-
- await wait(200)
- writeLog("火星第三层")
- while (true) {
- CmdArr = []
- //查询轮盘
- await sendMsg(1176, { planetId: 3 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
- if (reward["14"] == undefined) {
- writeLog("火星③第1次奖励!")
- } else if (reward["14"] < 3) {
- writeLog("火星③第" + reward["14"] + "次奖励!")
- } else {
- writeLog("火星③第1次奖励!")
- CmdArr = []
- break
- }
- await wait(200)
-
- await getObjs(20009, 9, 14)
- CmdArr = []
- }
-
-
- await wait(200)
- writeLog("云霄星第一层")
- while (true) {
- CmdArr = []
- //查询轮盘
- await sendMsg(1176, { planetId: 5 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
- if (reward["33"] == undefined) {
- writeLog("云霄星①第1次奖励!")
- } else if (reward["33"] < 20) {
- writeLog("云霄星①第" + reward["33"] + "次奖励!")
- } else {
- writeLog("云霄星完成!")
- CmdArr = []
- break
- }
- await wait(200)
- await getObjs(20015, 10, 33)
- CmdArr = []
- }
-
-
- await wait(200)
- writeLog("云霄星第二层")
- while (true) {
- CmdArr = []
- //查询轮盘
- await sendMsg(1176, { planetId: 5 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
- if (reward["34"] == undefined) {
- writeLog("云霄星②第1次奖励!")
- } else if (reward["34"] < 10) {
- writeLog("云霄星②第" + reward["34"] + "次奖励!")
- } else {
- writeLog("云霄星②完成!")
- CmdArr = []
- break
- }
- await wait(200)
- await getObjs(20016, 9, 34)
- CmdArr = []
- }
-
-
-
- await wait(200)
- writeLog("云霄星第三层")
- while (true) {
- CmdArr = []
- //查询轮盘
- await sendMsg(1176, { planetId: 5 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
- if (reward["35"] == undefined) {
- writeLog("云霄星③第1次奖励!")
- } else if (reward["35"] < 5) {
- writeLog("云霄星③第" + reward["35"] + "次奖励!")
- } else {
- writeLog("云霄星③完成!")
- CmdArr = []
- break
- }
- await wait(200)
-
- await getObjs(20017, 10, 35)
- CmdArr = []
- }
-
-
-
-
-
- await wait(200)
- writeLog("喷泉星第一层")
- while (true) {
- CmdArr = []
- //查询轮盘
- await sendMsg(1176, { planetId: 6 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
- if (reward["179"] == undefined) {
- writeLog("喷泉星①第1次奖励!")
- } else if (reward["179"] < 10) {
- writeLog("喷泉星①第" + reward["179"] + "次奖励!")
- } else {
- writeLog("喷泉星①完成!")
- CmdArr = []
- break
- }
-
- await getObjs(20018, 9, 179)
- await wait(200)
-
- CmdArr = []
- }
-
-
-
- await wait(200)
- writeLog("喷泉星第二层")
- while (true) {
- CmdArr = []
- //查询轮盘
- await sendMsg(1176, { planetId: 6 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
- if (reward["60"] == undefined) {
- writeLog("喷泉星②第1次奖励!")
- } else if (reward["60"] < 10) {
- writeLog("喷泉星②第" + reward["60"] + "次奖励!")
- } else {
- writeLog("喷泉星②完成!")
- CmdArr = []
- break
- }
- await getObjs(20020, 9, 60)
- CmdArr = []
- await wait(200)
- }
-
-
-
- await wait(200)
- writeLog("暗影星第一层")
- while (true) {
- CmdArr = []
- //查询轮盘
- await sendMsg(1176, { planetId: 8 })
- let reward = ""
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 1176) {
- reward = JSON.parse(item["1176"]).reward
- }
- })
- if (reward["66"] == undefined) {
- writeLog("暗影星①第一次奖励!")
- } else if (reward["66"] < 20) {
- writeLog("暗影星①第" + reward["66"] + "次奖励!")
- } else {
- writeLog("暗影星①完成!")
- CmdArr = []
- break
- }
- await getObjs(20026, 43, 66)
- await wait(200)
-
- CmdArr = []
- }
- console.log("刷资源")
- };
- div.appendChild(button);
-
-
-
-
- var button3 = document.createElement("button");
- button3.innerHTML = "打怪";
- button3.style.margin = "4px";
- button3.style.width = "45px";
- button3.style.height = "30px";
- // 在点击按钮时输出日志到文本框中
- button3.onclick = async function () {
- if (rewrite == 0) {
- showToast("请先开启监听!宝贝")
- return
- }
- await fightQiu()
- };
- div.appendChild(button3);
-
-
-
-
-
-
- // 创建一个按钮
- var button2 = document.createElement("button");
- button2.innerHTML = "雇佣";
- button2.style.margin = "4px";
- button2.style.width = "45px";
- button2.style.height = "30px";
- // 在点击按钮时输出日志到文本框中
- button2.onclick = async function () {
- if (rewrite == 0) {
- showToast("请先开启监听!宝贝")
- return
- }
- SelfUid = 雇佣Uid.value
- console.log(SelfUid)
- let nowSkillId = skillID
-
-
- while (1) {
- CmdArr = []
- await sendMsg(10042, {
- "friendPageNo": 1,
- "friendPageSize": 1000,
- "teamPageNo": 1,
- "teamPageSize": 1000
- })
- let HireArr = []
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 10042) {
- let teamHireList = JSON.parse(item["10042"]).teamHireList
- teamHireList.forEach(item0 => {
- if (item0.userId == parseInt(SelfUid)) {
- console.log(item0)
- HireArr.push(item0)
- }
- })
- }
- })
-
- let doneGet = 0
- for (let index = 0; index < HireArr.length; index++) {
- if (HireArr[index].petHireTimes < 10) {
- doneGet = 1
- writeLog("" + HireArr[index].roleNick + "的第" + (index + 1) + "只精灵,雇佣次数:" + HireArr[index].petHireTimes)
- let newTeamList = []
-
- for (let index = 0; index < myTeam.length; index++) {
- if (myTeam[index].indexOf("_") != -1) {
- break
- } else {
- newTeamList.push(myTeam[index])
- }
- }
-
- newTeamList.push(SelfUid + "_" + HireArr[index].type + "_" + HireArr[index].pos)
-
-
-
- CmdArr = []
- await sendMsg(10043, {
- "type": HireArr[index].type,
- "pos": HireArr[index].pos,
- "targetUid": parseInt(SelfUid)
- })
- let goalPet
- //取出雇佣目标精灵信息
- CmdArr.forEach(item => {
- if (parseInt(Object.keys(item)[0]) == 10043) {
- goalPet = JSON.parse(item["10043"]).pet
- }
- })
-
- console.log({
- "levelId": 36,
- "hirePetList": newTeamList,
- "attachBattleSkill": [
- {
- "petId": goalPet.petId,
- "level": goalPet.level,
- "skillList": goalPet.skills,
- "getTime": HireArr[index].getTime,
- "otherUid": parseInt(SelfUid),
- "type": HireArr[index].type
- }
- ]
- })
- //开始进入草系关卡
- await sendMsg(4881, {
- "levelId": 1,
- "hirePetList": newTeamList,
- "attachBattleSkill": [
- {
- "petId": goalPet.petId,
- "level": goalPet.level,
- "skillList": goalPet.skills,
- "getTime": HireArr[index].getTime,
- "otherUid": parseInt(SelfUid),
- "type": HireArr[index].type
- }
- ]
- })
-
-
- await sendMsg(1042, {
- "groupId": "",
- "battleType": 0
- })
-
-
- await sendMsg(1045, {
- "data": null,
- "groupId": "",
- "opType": 5
- });
- CmdArr = []
-
- await sendMsg(1057, {
- "groupId": "",
- });
- CmdArr = []
-
-
- await sendMsg(1045, {
- opType: 1,
- data: {
- skillID: nowSkillId,
- },
- groupId: "",
- });
- CmdArr = []
- writeLog("本次雇佣完毕")
- console.log("打完了!")
- await wait(100)
- break
- }
-
- }
- if (doneGet == 0) {
- writeLog("雇佣完毕!!")
- return
- }
- }
-
-
-
-
- };
- div.appendChild(button2);
-
-
-
- var button3 = document.createElement("button");
- button3.innerHTML = "采集";
- button3.style.margin = "4px";
- button3.style.width = "45px";
- button3.style.height = "30px";
- button3.style.marginLeft = "10px"
- // 在点击按钮时输出日志到文本框中
- button3.onclick = async function () {
- await getResource()
- };
- div.appendChild(button3);
-
-
-
- var button4 = document.createElement("button");
- button4.innerHTML = "轮盘";
- button4.style.margin = "4px";
- button4.style.width = "45px";
- button4.style.height = "30px";
-
- // 在点击按钮时输出日志到文本框中
- button4.onclick = async function () {
- await goPrize()
- };
- div.appendChild(button4);
-
-
-
- var button9 = document.createElement("button");
- button9.innerHTML = "捕捉";
- button9.style.margin = "4px";
- button9.style.width = "45px";
- button9.style.height = "30px";
- // 在点击按钮时输出日志到文本框中
- button9.onclick = async function () {
- if (rewrite == 0) {
- showToast("请先开启监听!宝贝")
- return
- }
- catchCount = 0
- let opt = getSelectedOptions()
- if (opt.length == 0) {
- showToast("请先选择使用胶囊种类!!")
- return
- }
- if (isNaN(catchC.value)) {
- showToast("请输入捕捉次数!!")
- return
- }
- while (1) {
- await catchPet()
- if (catchCount >= catchC.value) {
- writeLog("捕捉结束")
- break
- }
- }
-
-
-
- };
- div.appendChild(button9);
-
- div.appendChild(document.createElement("br"));
- var 雇佣Uid = document.createElement("input");
- 雇佣Uid.style.marginLeft = "10px"
- 雇佣Uid.id = '雇佣Uid';
- 雇佣Uid.placeholder = "输入雇佣uid"
- 雇佣Uid.style.width = "100px"
- div.appendChild(雇佣Uid);
-
- var catchC = document.createElement("input");
- catchC.style.marginLeft = "10px"
- catchC.id = 'catchC';
- catchC.placeholder = "输入捕捉次数"
- catchC.style.width = "100px"
- div.appendChild(catchC);
-
- // 创建一个文本框用于输出日志
- var logTextArea = document.createElement("textarea");
- logTextArea.id = 'logId';
- logTextArea.style.resize = 'none';
- logTextArea.readOnly = 'readOnly';
- logTextArea.style.display = "block";
- logTextArea.style.width = "90%";
- logTextArea.style.height = "70px";
- logTextArea.style.margin = "10px auto";
- logTextArea.scrollTop = logTextArea.scrollHeight;
- logTextArea.placeholder = "禁止贩卖!如果被欺诈,请在群里联系开发者!"
- div.appendChild(logTextArea);
-
-
-
-
-
-
- setTimeout(() => {
- // 将 div 添加到页面中
- let bdTag = document.getElementsByTagName("html")[0]
- bdTag.appendChild(div1);
- bdTag.appendChild(div);
- }, 5000)
-
-
-
-
-
-
- }
- // 创建 MutationObserver 实例
- const observer1 = new MutationObserver((mutationsList) => {
- // 监听到内容变化时的回调函数
- logTextArea.scrollTop = logTextArea.scrollHeight;
- });
-
- // 配置 MutationObserver 监听的内容变化类型
- const config = { childList: true, subtree: true };
-
- // 开始监听 logTextArea 内容的变化
- if (logTextArea) {
- observer1.observe(logTextArea, config);
- } else {
- console.error("yhyh未监听到内容");
- }
-
-
-
- async function sendSkillAndCatch(nowSkillId) {
- await sendMsg(1042, {
- "groupId": "",
- "battleType": 0
- })
- await wait(100)
-
- await sendMsg(1045, {
- "opType": 5,
- "data": null,
- "groupId": ""
- })
-
-
-
- await wait(100)
- await sendMsg(1057, {
- "groupId": ""
- })
-
- await sendMsg(1045, {
- "opType": 1,
- "data": {
- "skillID": nowSkillId
- },
- "groupId": ""
- })
-
-
-
- while (1) {
- if (nextRound == true) {
- console.log("$$$$$$$$$$$$$$本回合结束$$$$$$$$$$$$$$")
- nextRound = false
- break
- } else {
- await wait(50)
- }
- }
-
-
-
-
- await sendMsg(1057, {
- "groupId": ""
- })
- await sendMsg(1045, {
- "opType": 3,
- "data": {
- "itemID": 4001
- },
- "groupId": ""
- })
-
- await wait(300)
-
-
-
-
-
-
-
- }
-
- function produceLog() {
- try {
- tttt = new WatchChatList;
- tttt.skinName = "WatchChatListSkin";
- tttt.strMsg = ""
- tttt.y = 100;
- RES.loadConfig("resource/ui/battle.json", "resource/ui/").then(() => {
- MFC.rootLayer.addChild(tttt)
- tttt.$doRemoveChild(0)
- tttt.$doRemoveChild(3)
- tttt.$doRemoveChild(2)
- tttt.$doRemoveChild(0)
- tttt.$doRemoveChild(1)
- tttt.$doRemoveChild(2)
- })
- } catch (e) {
- let WatchChatList = document.querySelector("iframe").contentWindow.WatchChatList
- tttt = new WatchChatList;
- tttt.skinName = "WatchChatListSkin";
- tttt.strMsg = ""
- tttt.y = 100;
- document.querySelector("iframe").contentWindow.RES.loadConfig("resource/ui/battle.json", "resource/ui/").then(() => {
- document.querySelector("iframe").contentWindow.MFC.rootLayer.addChild(tttt)
- tttt.$doRemoveChild(0)
- tttt.$doRemoveChild(3)
- tttt.$doRemoveChild(2)
- tttt.$doRemoveChild(0)
- tttt.$doRemoveChild(1)
- tttt.$doRemoveChild(2)
- })
- }
-
- }
- function newLogOutput() {
- logTextArea.scrollTop = logTextArea.scrollHeight;
- }
- function writeLog(logStr) {
- logTextArea.value += logStr + "\n";
- newLogOutput();
- //第二代版本
- // try {
- // tttt.strMsg = "<font color='#bbff00'>[护肝助手]</font><font color='#FFFFFF'>" + logStr + "</font>\n" + tttt.strMsg
- // tttt.txtMsg.textFlow = (new egret.HtmlTextParser).parser(tttt.strMsg)
- // } catch (e) {
- // tttt.strMsg = "<font color='#bbff00'>[护肝助手]</font><font color='#FFFFFF'>" + logStr + "</font>\n" + tttt.strMsg
- // let TextParser = document.querySelector("iframe").contentWindow.egret.HtmlTextParser
- // tttt.txtMsg.textFlow = (new TextParser).parser(tttt.strMsg)
- // }
- }
-
-
-
- async function fightQiu() {
- for (let index = 1; index <= 120; index++) {
- var FirgetTime
- var Pet
- try {
- FirgetTime = document.querySelector("iframe").contentWindow.UserManager.getInstance().userInfo.defaultTeam[0]
- Pet = document.querySelector("iframe").contentWindow.PetManager.getInstance().getPetInfoByGetTime(FirgetTime)
- } catch (e) {
- FirgetTime = UserManager.getInstance().userInfo.defaultTeam[0]
- Pet = PetManager.getInstance().getPetInfoByGetTime(FirgetTime)
- }
-
-
- writeLog(Pet.nick + "进入战斗")
- //17 进入战斗
- await sendMsg(1172, {
- "levelId": 2,
- "battleType": 3
- })
- while (1) {
- if (bossStatus == true) {
- bossStatus = false
- break
- }
- await wait(100)
- }
- await sendSkillToSuccess(Pet.skills[0])
- writeLog("第" + index + "战斗顺利!")
- }
-
-
-
-
- }
-
- async function sendSkillToSuccess(nowSkillId) {
- await sendMsg(1042, {
- "groupId": "",
- "battleType": 0
- })
- await wait(100)
-
- await sendMsg(1045, {
- "opType": 5,
- "data": null,
- "groupId": ""
- })
- doneRound = false
- let CountBattle = 0
- while (1) {
- await wait(100)
- await sendMsg(1057, {
- "groupId": ""
- })
- CountBattle++
- writeLog("释放第" + CountBattle + "次技能")
- await sendMsg(1045, {
- "opType": 1,
- "data": {
- "skillID": nowSkillId
- },
- "groupId": ""
- })
-
- let oldTime = new Date().getTime()
- while (1) {
- if ((new Date().getTime() - oldTime) / 1000 < 2) {
- if (doneRound == true) {
- doneRound = false
- await wait(50)
- return
- } else {
- await wait(50)
- }
- } else {
- break
- }
- }
-
-
- await wait(50)
- }
-
- }
-
-
- function showToast(txtMsg) {
- try {
- document.querySelector("iframe").contentWindow.MFC.bubbleAlert.showAlert(txtMsg)
- } catch (e) {
- MFC.bubbleAlert.showAlert(txtMsg)
- }
-
- }
-
- function showNotice(txtMsg) {
- try {
- document.querySelector("iframe").contentWindow.MFC.alert.showSimpleTxt(txtMsg) //普通提示
- } catch (e) {
- MFC.alert.showSimpleTxt(txtMsg) //普通提示
- }
- }
-
- async function getObjs(mapId, viewId, levelId) {
- await sendMsg(279, {})
- CmdArr = []
-
- await sendMsg(4354, { mapId: mapId, viewId: viewId })
- CmdArr = []
-
-
- await sendMsg(1172, {
- "levelId": levelId,
- "battleType": 3
- });
- CmdArr = []
-
-
- await sendMsg(1045, {
- "data": "",
- "groupId": "",
- "battleType": 5
- });
- CmdArr = []
-
- await sendMsg(1057, {
- "groupId": "",
- });
- CmdArr = []
-
-
- await sendMsg(1045, {
- opType: 1,
- data: {
- skillID: skillID,
- },
- groupId: "",
- });
- CmdArr = []
-
-
-
- console.log("打完了!")
- }
-
-
- function sendMsg(nowCmd, nowBody) {
- return new Promise((resolve) => {
- if (document.querySelector("iframe").contentWindow.GlobalSocket == undefined) {
- GlobalSocket.PROTOCOL_SOCKET.send(
- nowCmd,
- nowBody
- );
- } else {
- document.querySelector("iframe").contentWindow.GlobalSocket.PROTOCOL_SOCKET.send(
- nowCmd,
- nowBody
- );
-
- }
-
-
- console.log({ "指令": nowCmd, "发送体": nowBody });
-
- async function checkCmd() {
- while (true) {
- await new Promise((resolve) => setTimeout(resolve, 1));
-
- let keysArr = []
- CmdArr.forEach(item => {
- keysArr.push(parseInt(Object.keys(item)[0]))
- })
- if (keysArr.indexOf(nowCmd) != -1) {
- console.info("接收到了信息!" + nowCmd)
-
- resolve();
- break;
- }
- }
- }
-
- checkCmd().then(resolve);
- });
- }
-
- function getSelectedOptions() {
- var radios = document.getElementsByName('option');
- var selectedOptions = [];
-
- for (var i = 0; i < radios.length; i++) {
- if (radios[i].checked) {
- selectedOptions.push(radios[i].value);
- }
- }
-
- return selectedOptions;
- }
- function getRandomIndex(array) {
- var randomIndex = Math.floor(Math.random() * array.length);
- return randomIndex;
- }
-
-
-
- async function catchPet() {
- let opt = getSelectedOptions()[0]
- try {
- var cap = document.querySelector("iframe").contentWindow.ItemManager.getInstance().getItemNumById(opt)
- } catch (e) {
- var cap = ItemManager.getInstance().getItemNumById(opt)
- }
- let nowStr = opt == "4001" ? "普通" : opt == "4002" ? "中级" : opt == "4003" ? "高级" : "";
- writeLog(`目前${nowStr}胶囊剩余数量:` + cap);
- try {
- let randomIndex = getRandomIndex(document.querySelector("iframe").contentWindow.MFC.mapManager._bossManager.bossDataList)
- var levelId = document.querySelector("iframe").contentWindow.MFC.mapManager._bossManager.bossDataList[randomIndex].id
-
-
- } catch (e) {
- let randomIndex = getRandomIndex(MFC.mapManager._bossManager.bossDataList)
- var levelId = MFC.mapManager._bossManager.bossDataList[randomIndex].id
-
- }
- await sendMsg(1172, {
- "levelId": levelId,
- "battleType": 3
- })
- while (1) {
- if (bossStatus == true) {
- bossStatus = false
- break
- }
- await wait(100)
- }
-
-
- //首发技能
- var Pet
- var FirgetTime
- try {
- FirgetTime = document.querySelector("iframe").contentWindow.UserManager.getInstance().userInfo.defaultTeam[0]
- Pet = document.querySelector("iframe").contentWindow.PetManager.getInstance().getPetInfoByGetTime(FirgetTime)
- } catch (e) {
- FirgetTime = UserManager.getInstance().userInfo.defaultTeam[0]
- Pet = PetManager.getInstance().getPetInfoByGetTime(FirgetTime)
- }
- await sendSkillAndCatch(Pet.skills[0], parseInt(opt))
- }
-
-
- async function sendSkillAndCatch(nowSkillId, capID) {
- await sendMsg(1042, {
- "groupId": "",
- "battleType": 0
- })
- await wait(100)
- await sendMsg(1045, {
- "opType": 5,
- "data": null,
- "groupId": ""
- })
- await wait(100)
- while (1) {
- if (nextRound == true) {
- console.log("$$$$$$$$$$$$$$本回合结束$$$$$$$$$$$$$$")
- writeLog("顺利进入对局!")
- nextRound = false
- break
- } else {
- await wait(50)
- }
- }
- await wait(100)
-
- while (1) {
- await sendMsg(1057, {
- "groupId": ""
- })
-
- await sendMsg(1045, {
- "opType": 1,
- "data": {
- "skillID": nowSkillId
- },
- "groupId": ""
- })
-
- while (1) {
- if (nextRound == true) {
- console.log("$$$$$$$$$$$$$$本回合结束$$$$$$$$$$$$$$")
- writeLog("继续释放技能!")
- nextRound = false
- break
- } else {
- await wait(50)
- }
- }
- //等待1s 等待288结算的出现
- let oldTime = new Date().getTime()
- while (1) {
- if ((new Date().getTime() - oldTime) / 1000 < 2) {
- if (doneRound == true) {
- console.log("##############战斗结束##############")
- doneRound = false
- await wait(50)
- return
- } else {
- await wait(50)
- }
- } else {
- break
- }
- }
-
-
- var haveHp = PetMsgDetail.result.playerInfos[1].petInfos[0].crtHp
- writeLog("野怪还剩余hp:" + haveHp)
- if (haveHp <= 1) {
- writeLog("开始捕捉!")
- await wait(1000)
- await sendMsg(1057, {
- "groupId": ""
- })
- await wait(1000)
- break
- }
- }
- // doneRound = false;
- let useC = 0
- // nextRound = false
- changePet = ""
- while (1) {
- useC++
- writeLog("丢出第" + useC + "次胶囊捕捉~")
- await sendMsg(1045, {
- "opType": 3,
- "data": {
- "itemID": capID
- },
- "groupId": ""
- })
- if (useC >= 5) {
- writeLog("5次还没捕捉到,跑路了")
- await sendMsg(8201, {})
- await sendMsg(8209, {})
- //逃跑
- await sendMsg(303, {})
- return
-
- }
-
- // while (1) {
- // if (changePet != "") {
- // if (JSON.stringify(changePet).indexOf("getTime") != -1) {
- // writeLog("捕捉成功:" + changePet.changePetList[0].nick + " 天赋: " + changePet.changePetList[0].talent)
- // await wait(2000)
- // return
- // } else {
- // writeLog("捕捉失败")
- // await wait(1000)
- // break
- // }
- // } else {
- // await wait(1000)
- // }
- // }
- // changePet = ""
- await wait(200)
- while (1) {
- if (nextRound == true) {
- console.log("$$$$$$$$$$$$$$捕捉,本回合结束$$$$$$$$$$$$$$")
- nextRound = false
- break
- } else {
- await wait(100)
- console.log("等待捕捉回合结束")
- }
- }
- while (1) {
- if (捕捉情况 != "") {
- if (JSON.stringify(捕捉情况).indexOf("getTime") != -1) {
- writeLog("捕捉成功:" + 捕捉情况.pet.nick + " 天赋: " + 捕捉情况.pet.talent)
- catchCount++
- await wait(2000)
- return
- } else {
- writeLog("捕捉失败")
- await wait(1000)
- break
- }
- } else {
- await wait(1000)
- }
- }
- 捕捉情况 = ""
-
- //等待1s 等待288结算的出现
- let oldTime = new Date().getTime()
- while (1) {
- if ((new Date().getTime() - oldTime) / 1000 < 2) {
- if (doneRound == true) {
- console.log("##############战斗结束##############")
- doneRound = false
- await wait(50)
- return
- } else {
- await wait(50)
- }
- } else {
- break
- }
- }
-
- await wait(200)
- await sendMsg(1057, {
- "groupId": ""
- })
- await wait(200)
-
- // await sendMsg(1057, {
- // "groupId": ""
- // })
-
- }
-
- }
-
- function fixMsg() {
- // 保存原函数
- var originalCreateMsg;
- try {
- var socketPrototype = document.querySelector("iframe").contentWindow.SocketSeqMsgs.prototype;
- if (socketPrototype.createMsg === undefined) {
- originalCreateMsg = SocketSeqMsgs.prototype.createMsg;
- socketPrototype = SocketSeqMsgs.prototype;
- } else {
- originalCreateMsg = socketPrototype.createMsg;
- }
- } catch (e) {
- originalCreateMsg = SocketSeqMsgs.prototype.createMsg;
- socketPrototype = SocketSeqMsgs.prototype;
- }
-
-
-
- socketPrototype.createMsg = function (t, e) {
- originalCreateMsg.call(this, t, e);
- var s = this._tmpBytesArray[this._tmpBytesArray.length - 1];
- var raw = s.raw;
- var cmd = s.header.cmd;
- CmdArr.push({ [cmd]: raw });
- // console.log("=======");
- // console.log('接收cmd:', cmd);
- // console.log('raw:', raw);
- try {
- if ((raw.indexOf("skills") != -1) && (raw.indexOf("subCmd") != -1) && (raw.indexOf("pet") != -1)) {
- skillID = JSON.parse(raw).pet.skills[0];
- // writeLog("技能刷新完毕:" + JSON.parse(raw).pet.nick)
- }
- if (raw.indexOf("defaultTeam") != -1) {
- myTeam = JSON.parse(raw).value;
- console.log(myTeam);
- writeLog("顺利获取精灵配置信息!")
- }
- if ((cmd == "1120") && (raw.indexOf("starMedal") != -1)) {
- StartJson = JSON.parse(raw);
- }
-
- if (cmd == "1049") {
- bossStatus = true;
- }
- if (cmd == "1044") {
- 捕捉ok = true;
- }
- if (cmd == "288") {
- changePet = JSON.parse(raw);
- }
- if (cmd == "1056") {
- console.log("本回合结束")
- nextRound = true;
- PetMsgDetail = JSON.parse(raw);
- }
- if (cmd == "769" || cmd == "513") {
- 捕捉情况 = JSON.parse(raw);
- }
- if (cmd == "1109") {
- console.log("战斗结束")
- doneRound = true;
- doneBattleMsg = JSON.parse(raw);
-
- }
- } catch (e) { }
-
- // console.log("=======");
- };
-
-
-
-
-
-
- // //重写图鉴监听方法
- // var PetView
- // if (document.querySelector("iframe").contentWindow.SocketSeqMsgs == undefined) {
- // PetView = petIllustrated.PetIllustrated.prototype.updatePetAttrView;
- // // 重写updatePetAttrView方法
- // petIllustrated.PetIllustrated.prototype.updatePetAttrView = function (e) {
- // console.log(e)
- // // 执行原有的createMsg方法e
- // PetView.call(this, e);
-
- // }
- // } else {
- // PetView = document.querySelector("iframe").contentWindow.petIllustrated.PetIllustrated.prototype.updatePetAttrView;
- // // 重写updatePetAttrView方法
- // document.querySelector("iframe").contentWindow.petIllustrated.PetIllustrated.prototype.updatePetAttrView = function (e) {
- // console.log(e)
- // // 执行原有的createMsg方法e
- // PetView.call(this, e);
-
- // }
- // }
-
- }
-
-
-
- function backMSg() {
- // 保存原函数
- if (document.querySelector("iframe").contentWindow.SocketSeqMsgs == undefined) {
- var originalCreateMsg = SocketSeqMsgs.prototype.createMsg;
- SocketSeqMsgs.prototype.createMsg = function (t, e) {
- // 执行原有的createMsg方法
- originalCreateMsg.call(this, t, e);
-
- }
- } else {
- var originalCreateMsg = document.querySelector("iframe").contentWindow.SocketSeqMsgs.prototype.createMsg;
- document.querySelector("iframe").contentWindow.SocketSeqMsgs.prototype.createMsg = function (t, e) {
- // 执行原有的createMsg方法
- originalCreateMsg.call(this, t, e);
-
- }
- }
-
- }
-
- function wait(ms) {
- return new Promise(resolve => setTimeout(() => resolve(), ms));
- };
-
- function getCountByItemId(itemID) {
- let count
- try {
- count = ItemManager.getInstance().getItemNumById(itemID);
- } catch (e) {
- count = document.querySelector("iframe").contentWindow.ItemManager.getInstance().getItemNumById(itemID);
- }
- return count
- }
-
-
- function checkPet(skillList) {
- for (let index = 0; index < skillList.length; index++) {
- if (skillList[index].id == 100023) {
- skillStarId = "100023"
- return
- }
- if (skillList[index].id == 11022) {
- return
- }
- }
- skillStarId = skillList[0].id
- }
-
-
- //迷航
- async function starTrek() {
- if (rewrite == 0) {
- showToast("请先开启监听!宝贝")
- return
- }
- showNotice("如有不能正常运行。\n1.请确保魔焰和蒙多放到一号二号位置喔~~\n2.请确定魔焰猩猩是否带了绝命,蒙多是否带了光闪击\n3.请确保蒙多具有瞬杀特性\n4.只需要带这两只精灵即可")
- //首次读取技能
- await sendMsg(1120, {
- "type": 0
- })
- checkPet(StartJson.petList[0].useSkills)
- checkPet(StartJson.petList[1].useSkills)
-
- while (1) {
- await wait(100)
- await sendMsg(1120, {
- "type": 0
- })
- writeLog(`迷航进度: 第${parseInt(StartJson.levelId) + 1}关卡`)
- if (parseInt(StartJson.levelId) >= 15) {
- writeLog(`完成迷航,进行领取`)
- await wait(200)
- await sendMsg(1223, {})
- break
- }
- if ((parseInt(StartJson.levelId) + 1) > 8) {
- let skillList = StartJson.petList[0].useSkills
- for (let index = 0; index < skillList.length; index++) {
- if (skillList[index].id == 11022) {
- writeLog(`首发为蒙多,继续!`)
- await sendMsg(1122, {
- "petList": [
- StartJson.petList[1].getTime,
- StartJson.petList[0].getTime,
- 0,
- 0,
- 0,
- 0
- ],
- "attachBattleSkill": []
- })
- await sendMsg(1120, {
- "type": 0
- })
- }
-
- }
- }
-
- //前8关卡
- if ((parseInt(StartJson.levelId) + 1) <= 8) {
- let skillList = StartJson.petList[0].useSkills
- for (let index = 0; index < skillList.length; index++) {
- if (skillList[index].id == skillStarId) {
- writeLog(`首发为魔焰,继续!`)
- await sendMsg(1122, {
- "petList": [
- StartJson.petList[1].getTime,
- StartJson.petList[0].getTime,
- 0,
- 0,
- 0,
- 0
- ],
- "attachBattleSkill": []
- })
- await sendMsg(1120, {
- "type": 0
- })
- }
- }
- }
-
- //2.进入迷航关卡
-
-
- await sendMsg(1121, {
- "getTimeList": [
- StartJson.petList[0].getTime,
- StartJson.petList[1].getTime,
- 0,
- 0,
- 0,
- 0
- ]
- })
- while (1) {
- if (bossStatus == true) {
-
- console.log("顺利加载战斗资源")
- bossStatus = false
- break
- } else {
- await wait(50)
- }
- }
-
-
- await sendMsg(1042, {
- "groupId": "",
- "battleType": 0
- })
-
-
- await sendMsg(1045, {
- "opType": 5,
- "data": null,
- "groupId": ""
- })
- await sendMsg(1057, {
- "groupId": "",
- });
-
-
- if (parseInt(StartJson.levelId) + 1 <= 8) {
- writeLog(`释放绝命火焰`)
- await sendMsg(1045, {
- "opType": 1,
- "data": {
- "skillID": 11022
- },
- "groupId": ""
- })
-
- } else {
- writeLog(`释放蒙多光闪击`)
- await sendMsg(1045, {
- "opType": 1,
- "data": {
- "skillID": skillStarId
- },
- "groupId": ""
- })
- }
- await wait(100)
-
-
-
-
- await sendMsg(8201, {})
-
-
- await sendMsg(8209, {})
- //逃跑
- await sendMsg(303, {})
-
-
- await wait(50)
-
- //顺利释放一次
- console.log("顺利释放一次")
- }
-
- }
-
-
-
-
-
- //轮盘
- async function goPrize() {
- if (rewrite == 0) {
- showToast("请先开启监听!宝贝")
- return
- }
- //皮皮星轮盘 每次消耗5个
- let CountC = 0
- while (1) {
- var count = getCountByItemId(100014) //获取物品id对应数量 光合能量
- if (count >= 5) {
- CountC++
- writeLog("皮皮星轮盘第" + CountC + "次")
- await wait(200)
- await sendMsg(8997, {
- "levelId": 1,
- "prizePool": 1
- })
- } else {
- writeLog("皮皮星轮盘清空!")
- break
- }
- }
-
- CountC = 0
- //海洋星2级轮盘 每次消耗2个 和 1个 1个
- while (1) {
- var count0 = getCountByItemId(100015); //甲烷
- var count1 = getCountByItemId(100016);; //青晶石
- var count2 = getCountByItemId(100017); //黑曜石
- if (count0 >= 2 && count1 >= 1 && count2 >= 1) {
- CountC++
- writeLog("海洋星2级轮盘第" + CountC + "次")
- await wait(200)
- await sendMsg(8997, {
- "levelId": 2,
- "prizePool": 2
- })
- } else {
- writeLog("海洋星2级轮盘清空!")
- break
- }
- }
-
-
- CountC = 0
- //海洋星1级轮盘 每次消耗2个 和 1个
- while (1) {
- var count0 = getCountByItemId(100015); //甲烷
- var count1 = getCountByItemId(100016); //青晶石
- if (count0 >= 2 && count1 >= 1) {
- CountC++
- writeLog("海洋星1级轮盘第" + CountC + "次")
- await wait(200)
- await sendMsg(8997, {
- "levelId": 2,
- "prizePool": 1
- })
- } else {
- writeLog("海洋星1级轮盘清空!")
- break
- }
- }
-
-
- CountC = 0
- //火山星1轮盘 每次消耗1个 和 2个
- while (1) {
- var count0 = getCountByItemId(100029); //甲烷
- var count1 = getCountByItemId(100030); //青晶石
- if (count0 >= 1 && count1 >= 2) {
- CountC++
- writeLog("火山星1级轮盘第" + CountC + "次")
- await wait(200)
- await sendMsg(8997, {
- "levelId": 3,
- "prizePool": 1
- })
- } else {
- writeLog("火山星1级轮盘清空!")
- break
- }
- }
-
-
- CountC = 0
- //火山星2轮盘 每次消耗 1个
- while (1) {
- var count = getCountByItemId(100031);
- if (count >= 1) {
- CountC++
- writeLog("火山星2级轮盘第" + CountC + "次")
- await wait(200)
- await sendMsg(8997, {
- "levelId": 3,
- "prizePool": 2
- })
- } else {
- writeLog("火山星2级轮盘清空!")
- break
- }
- }
-
-
- CountC = 0
- //云霄1轮盘 每次消耗2个
- while (1) {
- var count = getCountByItemId(100076); //空气结晶
- if (count >= 2) {
- CountC++
- writeLog("云霄星1级轮盘第" + CountC + "次")
- await wait(200)
- await sendMsg(8997, {
- "levelId": 5,
- "prizePool": 1
- })
- } else {
- writeLog("云霄星1级轮盘清空!")
- break
- }
- }
-
-
- CountC = 0
- //云霄2轮盘 每次消耗2个 1个
- while (1) {
- var count0 = getCountByItemId(100077); //不息云壤
- var count1 = getCountByItemId(100078); //幻影之羽
- if (count0 >= 2 && count1 >= 1) {
- CountC++
- writeLog("云霄星2级轮盘第" + CountC + "次")
-
- await wait(200)
- await sendMsg(8997, {
- "levelId": 5,
- "prizePool": 2
- })
- } else {
- writeLog("云霄星2级轮盘清空!")
- break
- }
- }
-
-
- CountC = 0
- //双子阿尔法星 每次消耗1个 1个
- while (1) {
- var count0 = getCountByItemId(100191);
- var count1 = getCountByItemId(100193);
- if (count0 >= 1 && count1 >= 1) {
- CountC++
- writeLog("双子阿尔法星轮盘第" + CountC + "次")
- await wait(200)
- await sendMsg(8997, {
- "levelId": 6,
- "prizePool": 1
- })
- } else {
- writeLog("双子阿尔法星轮盘清空!")
- break
- }
- }
-
-
- CountC = 0
- //暗影星轮盘 每次消耗 2个
- while (1) {
- var count = getCountByItemId(100313);
- if (count >= 2) {
- CountC++
- writeLog("暗影星轮盘第" + CountC + "次")
- await wait(200)
- await sendMsg(8997, {
- "levelId": 8,
- "prizePool": 1
- })
- } else {
- writeLog("暗影星轮盘清空!")
- break
- }
- }
-
-
-
-
-
-
-
-
- }
-
-
- async function getResource() {
- if (rewrite == 0) {
- showToast("请先开启监听!宝贝")
- return
- }
- for (let index = 0; index < 4; index++) {
- await wait(200)
- //皮皮星第一层
- await sendMsg(9147, { id: 1 }) //矿石
- await sendMsg(279, {})
- }
- writeLog("皮皮星第一层采集完成!!")
-
- for (let index = 0; index < 4; index++) {
- await wait(200)
- //海星第一层
- await sendMsg(9147, { id: 5 }) //甲烷
- await sendMsg(279, {})
- }
- writeLog("海星第一层甲烷采集完成!!")
-
- for (let index = 0; index < 4; index++) {
- await wait(200)
- //海星第一层
- await sendMsg(9147, { id: 34 }) //金石
- await sendMsg(279, {})
- }
- writeLog("海星第一层金石采集完成!!")
-
- for (let index = 0; index < 4; index++) {
- await wait(200)
- //海星第二层
- await sendMsg(9147, { id: 3 })
- await sendMsg(279, {})
- }
- writeLog("海星第一层矿石采集完成!!")
-
-
-
- for (let index = 0; index < 4; index++) {
- await wait(200)
- //火星第一层
- await sendMsg(9147, { id: 2 })
- await sendMsg(279, {})
- }
- writeLog("火星第一层矿石采集完成!!")
-
-
- for (let index = 0; index < 4; index++) {
- await wait(200)
- //火星第二层
- await sendMsg(9147, { id: 6 })
- await sendMsg(279, {})
- }
- writeLog("火星第一层甲烷采集完成!!")
-
-
- for (let index = 0; index < 4; index++) {
- await wait(200)
- //喷泉星第二层
- await sendMsg(9147, { id: 7 })
- await sendMsg(279, {})
- }
- writeLog("喷泉星第二层采集完成!!")
-
-
- for (let index = 0; index < 4; index++) {
- await wait(200)
- //喷泉星第二层
- await sendMsg(9147, { id: 8 })
- await sendMsg(279, {})
- }
- writeLog("喷泉星第二层采集完成!!")
-
-
-
- for (let index = 0; index < 4; index++) {
- await wait(200)
- //机械星
- await sendMsg(9147, { id: 10 })
- await sendMsg(279, {})
- }
- writeLog("机械星采集完成!!")
- }
- // Your code here...
- })();