diep.io shape changer script

changes the shapes of bullets tanks shapes, the whole lot

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey, Greasemonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         diep.io shape changer script
// @namespace    http://tampermonkey.net/
// @version      0.2.1
// @description  changes the shapes of bullets tanks shapes, the whole lot
// @author       bismuth
// @match        *diep.io
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant        none
// @license      none
// ==/UserScript==
const map = {
    1: 6, //from -> to
    3: 5,
    4: 8,
    5: 3
}
let mem, active = true;
WebAssembly.instantiateStreaming = new Proxy(WebAssembly.instantiateStreaming, {
    apply(...args) {
        mem = new Int32Array(args[2][1].a.memory.buffer);
        return Reflect.apply(...args);
    }
});
window.requestAnimationFrame = new Proxy(window.requestAnimationFrame, {
    apply(...args) {
        if (mem) change();
        return Reflect.apply(...args);
    }
});
const change = () => {
    const things = mem.slice(mem[0xed44 >> 2] >> 2, mem[0xed48 >> 2] >> 2);
    for (const thing of things) {
        if (!active) {
            mem[thing + 0x68 >> 2] = (mem[thing + 4 >> 2] >> 8) || mem[thing + 0x68 >> 2];
            mem[thing + 4 >> 2] = 0;
            continue;
        }
        if (mem[thing + 4 >> 2]) continue;
        const before = mem[thing + 0x68 >> 2];
        mem[thing + 0x68 >> 2] = map[before] || before;
        mem[thing + 4 >> 2] = before << 8;
    }
}
document.onkeydown = async ({keyCode}) => {
    if (keyCode === 192) active ^= true;
}