Before you install, Greasy Fork would like you to know that this script contains antifeatures, which are things there for the script author's benefit, rather than yours.
This script will inject ads on the sites you visit.
Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N to toggle aimbot, esp, esp lines.
ของเมื่อวันที่
// ==UserScript== // @name Shellshock.IO Aimbot & ESP // @namespace http://tampermonkey.net/ // @version 0.0.98 // @description Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N to toggle aimbot, esp, esp lines. // @author Zertalious (Zert) // @match *://shellshock.io/* // @icon https://www.google.com/s2/favicons?domain=shellshock.io // @grant none // @run-at document-start // @antifeature ads // ==/UserScript== XMLHttpRequest = class extends XMLHttpRequest { open( method, url ) { if ( url.indexOf( 'shellshock.js' ) > - 1 ) { this.isScript = true; } return super.open( ...arguments ); } get response() { if ( this.isScript ) { const code = super.response; const babylonVarName = /new ([a-zA-Z]+)\.Vector3/.exec( code )[ 1 ]; const playersVarName = /([^,]+)=\[\],{}/.exec( code )[ 1 ]; const myPlayerVarName = /"fire":document.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ]; const sceneVarName = /createMapCells\(([^,]+),/.exec( code )[ 1 ]; const cullFuncName = /=([a-zA-Z]+)\(this\.mesh/.exec( code )[ 1 ]; console.log( '%cInjecting code...', 'color: red; background: black; font-size: 2em;', { babylonVarName, playersVarName, myPlayerVarName, playersVarName, sceneVarName, cullFuncName } ); return code.replace( sceneVarName + '.render()', `( function () { const players = ${playersVarName}; const myPlayer = ${myPlayerVarName}; const BABYLON = ${babylonVarName}; if ( ! myPlayer ) { return; } if ( ! window.lineOrigin ) { window.lineOrigin = new BABYLON.Vector3(); window.lines = []; } window.lineOrigin.copyFrom( myPlayer.actor.mesh.position ); const yaw = myPlayer.actor.mesh.rotation.y; window.lineOrigin.x += Math.sin( yaw ); window.lineOrigin.z += Math.cos( yaw ); window.lineOrigin.y += Math.sin( - myPlayer.pitch ); for ( let i = 0; i < window.lines.length; i ++ ) { window.lines[ i ].playerExists = false; } for ( let i = 0; i < players.length; i ++ ) { const player = players[ i ]; if ( ! player || player === myPlayer ) { continue; } if ( player.sphere === undefined ) { const material = new BABYLON.StandardMaterial( 'myMaterial', player.actor.scene ); material.emissiveColor = material.diffuseColor = new BABYLON.Color3( 1, 0, 0 ); material.wireframe = true; const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere', { width: 0.5, height: 0.75, depth: 0.5 }, player.actor.scene ); sphere.material = material; sphere.position.y = 0.3; sphere.parent = player.actor.mesh; player.sphere = sphere; } if ( player.lines === undefined ) { const options = { points: [ window.lineOrigin, player.actor.mesh.position ], updatable: true }; const lines = options.instance = BABYLON.MeshBuilder.CreateLines( 'lines', options, player.actor.scene ); lines.color = new BABYLON.Color3( 1, 0, 0 ); lines.alwaysSelectAsActiveMesh = true; lines.renderingGroupId = 1; player.lines = lines; player.lineOptions = options; window.lines.push( lines ); console.log( '%cAdding line...', 'color: green; background: black; font-size: 2em;' ); } player.lines.playerExists = true; player.lines = BABYLON.MeshBuilder.CreateLines( 'lines', player.lineOptions ); player.sphere.renderingGroupId = window.espEnabled ? 1 : 0; player.sphere.visibility = ( window.aimbotEnabled || window.espEnabled ) && myPlayer !== player && ( myPlayer.team === 0 || myPlayer.team !== player.team ); player.lines.visibility = player.playing && player.sphere.visibility && window.showLines; } for ( let i = 0; i < window.lines.length; i ++ ) { if ( ! window.lines[ i ].playerExists ) { console.log( '%cRemoving line...', 'color: red; background: black; font-size: 2em;' ); window.lines[ i ].dispose(); window.lines.splice( i, 1 ); } } if ( window.aimbotEnabled && myPlayer.playing ) { let minDistance = Infinity; let targetPlayer; for ( let i = 0; i < players.length; i ++ ) { const player = players[ i ]; if ( player && player !== myPlayer && player.playing && ( myPlayer.team === 0 || player.team !== myPlayer.team ) ) { const distance = Math.hypot( player.x - myPlayer.x, player.y - myPlayer.y, player.z - myPlayer.z ); if ( distance < minDistance ) { minDistance = distance; targetPlayer = player; } } } if ( targetPlayer ) { const x = targetPlayer.actor.mesh.position.x - myPlayer.actor.mesh.position.x; const y = targetPlayer.actor.mesh.position.y - myPlayer.actor.mesh.position.y; const z = targetPlayer.actor.mesh.position.z - myPlayer.actor.mesh.position.z; myPlayer.yaw = Math.radAdd( Math.atan2( x, z ), 0 ); myPlayer.pitch = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5; } } } )(); ${sceneVarName}.render()` ) .replace( `function ${cullFuncName}`, ` function ${cullFuncName}() { return true; } function someFunctionWhichWillNeverBeUsedNow` ); } return super.response; } }; window.espEnabled = true; window.aimbotEnabled = true; window.showLines = true; window.addEventListener( 'keyup', function ( event ) { if ( document.activeElement && document.activeElement.tagName === 'INPUT' ) { return; } switch ( String.fromCharCode( event.keyCode ) ) { case 'B': window.aimbotEnabled = ! window.aimbotEnabled; break; case 'V': window.espEnabled = ! window.espEnabled; break; case 'N': window.showLines = ! window.showLines; break; } } ); window.addEventListener( 'DOMContentLoaded', function () { const shouldShowAd = new URLSearchParams( window.location.search ).get( 'showAd' ) !== 'false'; const temp = document.createElement( 'div' ); temp.innerHTML = shouldShowAd ? `<div class="popup_window popup_lg centered roundme_lg"> <h1 class="roundme_sm">Loading ad...</h1> </div>` : `<div class="popup_window popup_lg centered roundme_lg"> <button class="popup_close clickme roundme_sm" onclick="this.parentNode.style.display='none';"></button> <h1 class="roundme_sm">Aimbot & ESP!</h1> <h4 style="text-align:center;"> [B] to toggle aimbot <br> [V] to toggle ESP <br> [N] to toggle ESP lines <br> <br> By Zertalious </h4> <div id="btn-horizontal" class="f-center"> <button class="ss_button btn_red bevel_red btn_sm" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</button> <button class="ss_button btn_yolk bevel_yolk btn_sm" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</button> </div> <div id="btn-horizontal" class="f-center"> <button class="ss_button btn_green bevel_green btn_sm" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</button> <button class="ss_button btn_blue bevel_blue btn_sm" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</button> </div> </div>`; document.body.appendChild( temp.children[ 0 ] ); if ( shouldShowAd ) { const url = new URL( window.location.href ); url.searchParams.set( 'showAd', 'false' ); window.location.href = 'https://zertalious.xyz?redirect_to=random&ref=' + new TextEncoder().encode( url.href ).toString(); } } );