Scenexe Socket Fiddler. Modify incoming and outgoing packets by writing functions for incoming and outgoing.
Detta skript bör inte installeras direkt. Det är ett bibliotek för andra skript att inkludera med meta-direktivet // @require https://update.greasyfork.org/scripts/457775/1135865/Scenexe%20Socket%20Fiddler.js
// ==UserScript==
// @name Scenexe Socket Fiddler
// @namespace ScenexeSocketFiddler
// @version 0.4
// @description Scenexe socket fiddler. Modify incoming and outgoing packets by writing functions for incoming and outgoing.
// @author discordtehe
// @match https://*.scenexe.io
// @grant none
// ==/UserScript==
window.MSG_TYPES = {
INCOMING: {
GAME_UPDATE: 0,
ADD_UPGRADE_POINT: 1,
SET_STAT_UPGRADES: 2,
ON_KILL: 3,
RECEIVE_ANNOUNCEMENT: 4,
RECEIVE_TIMER: 5,
RECEIVE_NOTIFICATION: 6,
RECEIVE_BODY_UPGRADES: 7,
RECEIVE_WEAPON_UPGRADES: 8,
PING: 9,
RECEIVE_DIMENSION_ATTRIBUTES: 16,
RECEIVE_CLASS_TREE: 17,
COPY_TEXT: 32,
ON_DEATH: 33,
RENDER_ENTITY: 34,
RECEIVE_TANK: 35,
GATES_UPDATE: 36,
EDITMODE: 37,
SEND_TO_SERVER: 39,
POPUP: 40,
INIT_LEADERBOARD: 41,
KICK_REASON: 42,
ADD_STARS: 43,
COMPLETE_ACHIEVEMENT: 44,
CHANGE_ACHIEVEMENT_COMPLETION: 45
},
OUTGOING: {
ROTATION_INPUT: 0,
MOVEMENT_INPUT: 1,
SHOOTING_INPUT: 2,
PASSIVE_MODE: 3,
SEND_CHAT_MESSAGE: 4,
UPGRADE_STAT: 5,
UPGRADE_BODY: 6,
UPGRADE_WEAPON: 7,
CHANGE_CONTROL_STATE: 8,
PING: 9,
CHANGE_CONTROL_POSITION: 10,
SET_TYPING: 11,
LOAD_WEAPON_UPGRADE: 16,
LOAD_BODY_UPGRADE: 17,
CHANGE_WEAPON: 18,
CHANGE_BODY: 19,
JOIN_GAME: 20,
SESSION_ID: 21
}
}
window.incoming = (data)=>{return data};
window.outgoing = (data)=>{return data};
WebSocket.prototype.addEventListener = new Proxy(WebSocket.prototype.addEventListener, {
apply: function (target, scope, args) {
if (args[0] === 'message') {
args[1] = new Proxy(args[1], {
apply: function(ftarget, fscope, fargs) {
var decoded = decode(new Uint8Array(fargs[0].data));
decoded = incoming(decoded);
if (decoded != undefined)
fargs[0] = new MessageEvent('message', {data: encode(decoded)})
if (decoded != 'discard') {
let fdata = ftarget.apply(fscope, fargs);
return fdata;
}
return;
}
})
}
let data = target.apply(scope, args);
return data;
}
})
WebSocket.prototype.send = new Proxy(WebSocket.prototype.send, {
apply: function (target, scope, args) {
var decoded = decodeInverse(new Uint8Array(args[0])); //decodeInverse because this data has been already encoded by scenexe's main.js
decoded = outgoing(decoded);
if (decoded != undefined)
args[0] = encodeInverse(decoded);
if (decoded != 'discard') {
let data = target.apply(scope, args);
return data;
}
return;
}
})