IdlePixel Keybinds

Adds customizable keybinds for panel switching and casting spells in combat.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         IdlePixel Keybinds
// @namespace    com.anwinity.idlepixel
// @version      1.0.0
// @description  Adds customizable keybinds for panel switching and casting spells in combat.
// @author       Anwinity
// @license      MIT
// @match        *://idle-pixel.com/login/play*
// @grant        none
// @require      https://greasyfork.org/scripts/441206-idlepixel/code/IdlePixel+.js?anticache=20220905
// ==/UserScript==

(function() {
    'use strict';

    const SPELL_DEFAULTS = {
        heal: "h",
        fire: "f",
        reflect: "r",
        invisibility: "i"
    };
    const SPELLS = Object.keys(Magic.spell_info);
    const PANELS = ["keyitems", "mining", "crafting", "gathering", "farming", "brewing", "woodcutting", "cooking", "fishing", "combat", "combat-canvas", "quests", "settings", "shop", "player-market", "donor-shop", "achievements", "idlepixelplus"];

    let SPELL_MAPPING = {};
    let PANEL_MAPPING = {};

    class KeyBindPlugin extends IdlePixelPlusPlugin {
        constructor() {
            super("keybinds", {
                about: {
                    name: GM_info.script.name,
                    version: GM_info.script.version,
                    author: GM_info.script.author,
                    description: GM_info.script.description + `<br />In general, lowercase letters map to their respective keys. For other keys, check out <a href="https://developer.mozilla.org/en-US/docs/Web/API/UI_Events/Keyboard_event_key_values">this page</a>. Note that this does NOT use KeyboardEvent.keyCode, it uses KeyboardEvent.key.`
                },
                config: [
                    {
                        label: "Combat Spells",
                        type: "label"
                    },
                    ... SPELLS.map(spell => {
                        return {
                            id: spell,
                            label: spell,
                            type: "string",
                            default: SPELL_DEFAULTS[spell]||""
                        }
                    }),
                    {
                        label: "Panel Switching",
                        type: "label"
                    },
                    ...PANELS.map(panel => {
                         return {
                            id: panel,
                            label: panel,
                            type: "string",
                            default: ""
                        }
                    })
                ]
            });
        }

        onConfigsChanged() {
            SPELL_MAPPING = {};
            PANEL_MAPPING = {};

            SPELLS.forEach(spell => {
                let key = this.getConfig(spell);
                if(key) {
                    SPELL_MAPPING[key] = spell;
                }
            });

            PANELS.forEach(panel => {
                let key = this.getConfig(panel);
                if(key) {
                    PANEL_MAPPING[key] = panel;
                }
            });
        }

        handleKeyEvent(event) {
            if(event.key in SPELL_MAPPING) {
                if(Globals.currentPanel == "panel-combat-canvas") {
                    const spell = SPELL_MAPPING[event.key];
                    IdlePixelPlus.sendMessage(`SPELL=${spell}`);
                }
            }
            if(event.key in PANEL_MAPPING) {
                const focused = document.activeElement;
                if(!focused || !["INPUT", "SELECT"].includes((focused.tagName||"").toUpperCase())) {
                    const panel = PANEL_MAPPING[event.key];
                    if(panel == "combat-canvas") {
                        if(Combat.in_combat()) {
                            IdlePixelPlus.setPanel(panel);
                        }
                    }
                    else {
                        IdlePixelPlus.setPanel(panel);
                    }
                }
            }
        }

        onLogin() {
            const self = this;

            document.addEventListener("keyup", e => {
                this.handleKeyEvent(e);
            });

            this.onConfigsChanged();
        }

    }

    const plugin = new KeyBindPlugin();
    IdlePixelPlus.registerPlugin(plugin);

})();