Survev.io UI mod

QoL features for Survev.io

Você precisará instalar uma extensão como Tampermonkey, Greasemonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Userscripts para instalar este script.

Você precisará instalar uma extensão como o Tampermonkey para instalar este script.

Você precisará instalar um gerenciador de scripts de usuário para instalar este script.

(Eu já tenho um gerenciador de scripts de usuário, me deixe instalá-lo!)

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

(Eu já possuo um gerenciador de estilos de usuário, me deixar fazer a instalação!)

// ==UserScript==
// @name         Survev.io UI mod
// @namespace    http://tampermonkey.net/
// @version      2024-08-31
// @description  QoL features for Survev.io
// @author       Blubbled
// @match        https://survev.io/
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant        none
// @license MIT
// ==/UserScript==

(function() {


    var lastCalledTime;
    var fps;
    var frames = 0;

    function requestAnimFrame() {
        if (!lastCalledTime) {
            lastCalledTime = Date.now();
            fps = 0;
            return;
        }
        frames++;
        var delta = (Date.now() - lastCalledTime) / 1000;
        lastCalledTime = Date.now();
        fps = (1 / delta).toFixed(0);
    }

    function createFPSCounter() {
        var fpsCounter = document.createElement('div');
        fpsCounter.id = 'fps-counter';
        fpsCounter.style.position = 'fixed';
        fpsCounter.style.left = '100px';
        fpsCounter.style.top = '10px';
        fpsCounter.style.color = 'white';
        fpsCounter.style.fontSize = '20px';
        fpsCounter.style.fontWeight = 'bold';
        fpsCounter.style.zIndex = '1000';
        fpsCounter.style.backgroundColor = 'rgba(0, 0, 0, 0)';
        fpsCounter.style.padding = '5px';
        fpsCounter.style.borderRadius = '5px';
        document.body.appendChild(fpsCounter);

        var lastUpdate = Date.now();

        function updateFPSCounter() {
            requestAnimFrame();
            var now = Date.now();
            if (now - lastUpdate >= 1000) {
                fpsCounter.textContent = `FPS: ${fps}`;
                lastUpdate = now;
                frames = 0;
            }

            requestAnimationFrame(updateFPSCounter);
        }

        updateFPSCounter();
    }

    createFPSCounter();





    function toggleUncappedFPS(enabled) {
        window.requestAnimationFrame = function(callback) {
            return setTimeout(callback, 1);
        };
    }

    function periodicallyShowKillCounter() {
        showKillCounter();
        setTimeout(periodicallyShowKillCounter, 100);
    }

    function showKillCounter() {
        var killCounter = document.getElementById('ui-kill-counter-wrapper');
        if (killCounter) {
            killCounter.style.display = 'block';
            killCounter.style.position = 'fixed';
            killCounter.style.left = '5px';
            killCounter.style.top = '-25px';
            killCounter.style.color = 'white';
            killCounter.style.fontSize = '20px';
            killCounter.style.fontWeight = 'bold';
            killCounter.style.zIndex = '1000';
            killCounter.style.backgroundColor = 'rgba(0, 0, 0, 0)';
            killCounter.style.padding = '5px';
            killCounter.style.borderRadius = '5px';

            var counterText = killCounter.querySelector('.counter-text');
            if (counterText) {
                counterText.style.minWidth = '30px';
            }
        }
    }

    function calculateAverageBoostWidth() {
        var counterLengths = [98.5, 98.5, 147.75, 49.25];
        var boostCounters = document.querySelectorAll('#ui-boost-counter .ui-bar-inner');
        var totalWidth = 0;

        boostCounters.forEach(function(counter, index) {
            var widthPercentage = parseFloat(counter.style.width);
            var unitLength = counterLengths[index];
            totalWidth += (widthPercentage / 100) * unitLength;
        });

        var totalUnitLength = counterLengths.reduce((a, b) => a + b, 0);
        var averageWidthPercentage = (totalWidth / totalUnitLength) * 100;

        return averageWidthPercentage.toFixed(2) + "%";
    }

    function toggleUIElementDisplay(enabled) {
        if (enabled) {

            var healthBarWidthCopy = document.createElement('span');
            healthBarWidthCopy.id = 'health-bar-width-copy';
            healthBarWidthCopy.classList.add('unselectable');
            healthBarWidthCopy.style.position = 'fixed';
            healthBarWidthCopy.style.fontSize = '25px';
            healthBarWidthCopy.style.fontWeight = 'bold';
            healthBarWidthCopy.style.display = 'none';

            var ammoCountCopy = document.createElement('span');
            ammoCountCopy.id = 'ammo-count-copy';
            ammoCountCopy.classList.add('unselectable');
            ammoCountCopy.style.position = 'fixed';
            ammoCountCopy.style.fontSize = '25px';
            ammoCountCopy.style.fontWeight = 'bold';
            ammoCountCopy.style.display = 'none';

            var weaponNameCopy = document.createElement('span');
            weaponNameCopy.id = 'weapon-name-copy';
            weaponNameCopy.classList.add('unselectable');
            weaponNameCopy.style.position = 'fixed';
            weaponNameCopy.style.fontSize = '20px';
            weaponNameCopy.style.fontWeight = 'bold';
            weaponNameCopy.style.display = 'none';

            var boostWidthCopy = document.createElement('span');
            boostWidthCopy.id = 'boost-width-copy';
            boostWidthCopy.classList.add('unselectable');
            boostWidthCopy.style.position = 'fixed';
            boostWidthCopy.style.fontSize = '20px';
            boostWidthCopy.style.fontWeight = 'bold';
            boostWidthCopy.style.color = 'orange';
            boostWidthCopy.style.display = 'none';

            function updateHealthBarWidthCopy() {
                var healthBar = document.getElementById('ui-health-actual');
                if (healthBar && healthBar.offsetWidth > 0 && healthBar.offsetHeight > 0) {
                    var healthBarWidth = Math.round(parseFloat(healthBar.style.width));
                    var healthBarColor = healthBar.style.backgroundColor;

                    healthBarWidthCopy.textContent = healthBarWidth + "%";
                    healthBarWidthCopy.style.color = healthBarColor;
                    healthBarWidthCopy.style.display = 'block';
                } else {
                    healthBarWidthCopy.style.display = 'none';
                }
            }

            function updateAmmoCountCopy() {
                var ammoCountElement = document.getElementById('ui-current-clip');

                if (ammoCountElement && window.getComputedStyle(ammoCountElement).display !== 'none' && parseFloat(window.getComputedStyle(ammoCountElement).opacity) > 0) {
                    var ammoCount = ammoCountElement.textContent;
                    ammoCountCopy.textContent = ammoCount;
                    ammoCountCopy.style.color = ammoCountElement.style.color;
                    ammoCountCopy.style.display = 'block';
                } else {
                    ammoCountCopy.style.display = 'none';
                }
            }

            function updateWeaponNameCopy() {
                var equippedWeapon = document.querySelector('.ui-weapon-switch[style*="background-color: rgba(0, 0, 0, 0.4)"], .ui-weapon-switch[style*="opacity: 1"]');
                if (equippedWeapon) {
                    var weaponName = equippedWeapon.querySelector('.ui-weapon-name').textContent;
                    weaponNameCopy.textContent = weaponName;
                    weaponNameCopy.style.color = 'white';
                    weaponNameCopy.style.display = 'block';
                } else {
                    weaponNameCopy.style.display = 'none';
                }
            }

            function updateBoostWidthCopy() {
                var boostElement = document.getElementById('ui-boost-counter');
                if (boostElement && window.getComputedStyle(boostElement).display !== 'none' && parseFloat(window.getComputedStyle(boostElement).opacity) > 0) {
                    var averageBoostWidth = calculateAverageBoostWidth();
                    boostWidthCopy.textContent = averageBoostWidth;
                    boostWidthCopy.style.display = 'block';
                } else {
                    boostWidthCopy.style.display = 'none';
                }
            }

            function followCursor(event) {
                healthBarWidthCopy.style.left = `${event.clientX - 70}px`;
                healthBarWidthCopy.style.top = `${event.clientY + 25}px`;

                ammoCountCopy.style.left = `${event.clientX + 40}px`;
                ammoCountCopy.style.top = `${event.clientY + 25}px`;

                weaponNameCopy.style.left = `${event.clientX + 40}px`;
                weaponNameCopy.style.top = `${event.clientY + 50}px`;

                boostWidthCopy.style.left = `${event.clientX - 70}px`;
                boostWidthCopy.style.top = `${event.clientY + 50}px`;
            }

            document.addEventListener('mousemove', followCursor);

            healthBarWidthCopy.style.webkitTouchCallout = 'none'; /* iOS Safari */
            healthBarWidthCopy.style.webkitUserSelect = 'none'; /* Safari */
            healthBarWidthCopy.style.userSelect = 'none'; /* Standard syntax */

            ammoCountCopy.style.webkitTouchCallout = 'none'; /* iOS Safari */
            ammoCountCopy.style.webkitUserSelect = 'none'; /* Safari */
            ammoCountCopy.style.userSelect = 'none'; /* Standard syntax */

            weaponNameCopy.style.webkitTouchCallout = 'none'; /* iOS Safari */
            weaponNameCopy.style.webkitUserSelect = 'none'; /* Safari */
            weaponNameCopy.style.userSelect = 'none'; /* Standard syntax */

            boostWidthCopy.style.webkitTouchCallout = 'none'; /* iOS Safari */
            boostWidthCopy.style.webkitUserSelect = 'none'; /* Safari */
            boostWidthCopy.style.userSelect = 'none'; /* Standard syntax */

            document.body.appendChild(healthBarWidthCopy);
            document.body.appendChild(ammoCountCopy);
            document.body.appendChild(weaponNameCopy);
            document.body.appendChild(boostWidthCopy);

            updateHealthBarWidthCopy();
            updateAmmoCountCopy();
            updateWeaponNameCopy();
            updateBoostWidthCopy();

            var healthObserver = new MutationObserver(updateHealthBarWidthCopy);
            var healthTargetNode = document.getElementById('ui-health-actual');
            if (healthTargetNode) {
                healthObserver.observe(healthTargetNode, { attributes: true, attributeFilter: ['style', 'class'] });
            }
            if (healthTargetNode && healthTargetNode.parentElement) {
                healthObserver.observe(healthTargetNode.parentElement, { attributes: true, attributeFilter: ['style', 'class'] });
            }

            var ammoObserver = new MutationObserver(updateAmmoCountCopy);
            var ammoTargetNode = document.getElementById('ui-current-clip');
            if (ammoTargetNode) {
                ammoObserver.observe(ammoTargetNode, { attributes: true, childList: true, subtree: true });
            }

            var weaponObserver = new MutationObserver(updateWeaponNameCopy);
            var weaponTargetNodes = document.querySelectorAll('.ui-weapon-switch');
            weaponTargetNodes.forEach(function(node) {
                weaponObserver.observe(node, { attributes: true, attributeFilter: ['style', 'class'] });
            });

            var boostObserver = new MutationObserver(updateBoostWidthCopy);
            var boostTargetNodes = document.querySelectorAll('#ui-boost-counter .ui-bar-inner');
            boostTargetNodes.forEach(function(node) {
                boostObserver.observe(node, { attributes: true, attributeFilter: ['style', 'class'] });
            });

        } else {
            var healthBarWidthCopy = document.getElementById('health-bar-width-copy');
            if (healthBarWidthCopy) {
                healthBarWidthCopy.parentNode.removeChild(healthBarWidthCopy);
            }

            var ammoCountCopy = document.getElementById('ammo-count-copy');
            if (ammoCountCopy) {
                ammoCountCopy.parentNode.removeChild(ammoCountCopy);
            }

            var weaponNameCopy = document.getElementById('weapon-name-copy');
            if (weaponNameCopy) {
                weaponNameCopy.parentNode.removeChild(weaponNameCopy);
            }

            var boostWidthCopy = document.getElementById('boost-width-copy');
            if (boostWidthCopy) {
                boostWidthCopy.parentNode.removeChild(boostWidthCopy);
            }
        }
    }

    toggleUIElementDisplay(true);
    showKillCounter();
    periodicallyShowKillCounter();
})();