Modify Traces

Modify the Waze & User trace displayed by URs

Fra 25.05.2018. Se den seneste versjonen.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Modify Traces
// @namespace    https://greasyfork.org/users/30701-justins83-waze
// @version      0.4
// @description  Modify the Waze & User trace displayed by URs
// @author       JustinS83
// @include      https://www.waze.com/editor*
// @include      https://www.waze.com/*/editor*
// @include      https://beta.waze.com*
// @exclude      https://www.waze.com/*user/editor*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    var URMO;
    var recoloredArrow = "";
    var img = new Image();
    var mIcon;

    function bootstrap(tries = 1) {

        if (W &&
            W.map &&
            W.model &&
            W.loginManager.user &&
            $) {
            init();
        } else if (tries < 1000) {
            setTimeout(function () {bootstrap(tries++);}, 200);
        }
    }

    bootstrap();

    function modifyRules(){
        getTraceLayer().then(val => {
            //In theory these are always the same index - but better to search and be sure we get the right ones
            let sugRouteArrowIndex = val.styleMap.styles.default.rules.findIndex(function(e){ return e.filter.value == "suggestedRouteArrow";});
            let sugRouteIndex = val.styleMap.styles.default.rules.findIndex(function(e){ return e.filter.value == "suggestedRoute";});
            let userRouteArrowIndex = val.styleMap.styles.default.rules.findIndex(function(e){ return e.filter.value == "driveArrow";});
            let userRouteIndex = val.styleMap.styles.default.rules.findIndex(function(e){ return e.filter.value == "drive";});

            //Waze suggested route
            //default is 5
            val.styleMap.styles.default.rules[sugRouteArrowIndex].symbolizer.graphicHeight = 8;
            //default is 9
            val.styleMap.styles.default.rules[sugRouteArrowIndex].symbolizer.graphicWidth = 12;

            //User driven route
            //default is 5
            val.styleMap.styles.default.rules[userRouteArrowIndex].symbolizer.graphicHeight = 8;
            //default is 9
            val.styleMap.styles.default.rules[userRouteArrowIndex].symbolizer.graphicWidth = 12;
            //This would change the route color from dark purple
            //val.styleMap.styles.default.rules[sugRouteIndex].symbolizer.strokeColor = "#c77aff";

            getModifiedArrow().then(result => {
                val.styleMap.styles.default.rules[sugRouteArrowIndex].symbolizer.externalGraphic = recoloredArrow;
                val.redraw();
            });

            val.redraw();
            URMO.disconnect(); //We only need the MO to fire once - once the rule is set it persists on the layer.  The layer isn't created until the first time a user clicks on a UR, though.
        });

    }

    function getTraceLayer(tries = 1) { //Need to use a promise to get the layer - if we do not, we have to fudge some delay after clicking to wait until the layer is created and everything set up before we go through our changes
        return new Promise((resolve, reject) => {
            if (W.map.getLayersByName("problemMoreInfo").length > 0)
                resolve(W.map.getLayersByName("problemMoreInfo")[0]);
            else {
                if(tries <= 10)
                    setTimeout(() => resolve(getTraceLayer(tries++)), 100);
            }
        });
    }

    function getModifiedArrow(tries = 1){
        return new Promise((resolve, reject) =>{
            if(recoloredArrow === ""){
                if(tries <= 50)
                    setTimeout(() => resolve(getModifiedArrow(tries++)), 100);
            }
            else
                resolve(recoloredArrow);
        });
    }

    function URLayerPopulated(mutations){
        mutations.forEach(function(mutation) {
            for (var i = 0; i < mutation.addedNodes.length; i++) {
                var addedNode = mutation.addedNodes[i];
                if (addedNode.nodeType === Node.ELEMENT_NODE && $(addedNode).hasClass('mapUpdateRequest')) {
                    modifyRules();
                }
            }
        });
    }

    function init(){
        img.crossOrigin = "anonymous";
        img.onload = recolorArrow;
        img.src = "https://editor-assets.waze.com/production/img/one-way-routed9aa340910f8fc7a0fd2285fa0aab968.png";

        URMO = new MutationObserver(URLayerPopulated);
        URMO.observe($('#panel-container')[0], {childList : true, subtree: true});
    }

    //changes the purple Waze drive arrows to yellow for more contrast. Ugly, but effective.
    function recolorArrow() {
        var canvas = document.createElement('canvas');
        var ctx = canvas.getContext("2d");
        ctx.drawImage(img, 0, 0);
        let imgData = ctx.getImageData(0, 0, 9, 5);
        let data = imgData.data;

        for (var i = 0; i < data.length; i += 4) {
            let red = data[i + 0];
            let green = data[i + 1];
            let blue = data[i + 2];
            let alpha = data[i + 3];

            // skip transparent/semiTransparent pixels
            if (alpha < 10)
                continue;

            let hsl = rgbToHsl(red, green, blue);
            let hue = hsl.h * 360;

            // change purple pixels to the new color
            if (hue > 260 && hue < 270) {
                var newRgb = hslToRgb((hue - 200)/360, hsl.s, 100);//hsl.l); //Setting l to 100 forces it to white
                data[i + 0] = newRgb.r;
                data[i + 1] = newRgb.g;
                data[i + 2] = newRgb.b;
                //data[i + 3] = 255;
            }
        }
        var mycanvas = document.createElement('canvas');
        $(mycanvas).attr('width', 9);
        $(mycanvas).attr('height', 5);
        var newctx = mycanvas.getContext('2d');
        newctx.putImageData(imgData,0,0);
        recoloredArrow = mycanvas.toDataURL();
    }

    function rgbToHsl(r, g, b) {
        r /= 255;
        g /= 255;
        b /= 255;
        let max = Math.max(r, g, b),
            min = Math.min(r, g, b);
        let h, s, l = (max + min) / 2;

        if (max == min)
            h = s = 0; // achromatic
        else {
            let d = max - min;
            s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
            switch (max) {
                case r:
                    h = (g - b) / d + (g < b ? 6 : 0);
                    break;
                case g:
                    h = (b - r) / d + 2;
                    break;
                case b:
                    h = (r - g) / d + 4;
                    break;
            }
            h /= 6;
        }

        return ({
            h: h,
            s: s,
            l: l,
        });
    }

    function hue2rgb(p, q, t) {
        if (t < 0) t += 1;
        if (t > 1) t -= 1;
        if (t < 1 / 6) return p + (q - p) * 6 * t;
        if (t < 1 / 2) return q;
        if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
        return p;
    }

    function hslToRgb(h, s, l) {
        let r, g, b;

        if (s == 0)
            r = g = b = l; // achromatic
        else {
            let q = l < 0.5 ? l * (1 + s) : l + s - l * s;
            let p = 2 * l - q;
            r = hue2rgb(p, q, h + 1 / 3);
            g = hue2rgb(p, q, h);
            b = hue2rgb(p, q, h - 1 / 3);
        }

        return ({
            r: Math.round(r * 255),
            g: Math.round(g * 255),
            b: Math.round(b * 255),
        });
    }
})();