NavigationPoint class necessary for creating an entryExitPoint in code. Instantiate the class and pass the OL.Geometry.Point in the constructor then add the NavigationPoint object to the entryExitPoints array.
이 스크립트는 직접 설치하는 용도가 아닙니다. 다른 스크립트에서 메타 지시문 // @require https://update.greasyfork.org/scripts/38421/1291464/WME%20Utils%20-%20NavigationPoint.js을(를) 사용하여 포함하는 라이브러리입니다.
// ==UserScript==
// @name WME Utils - NavigationPoint
// @namespace WazeDev
// @version 2023.12.05.01
// @description NavigationPoint class necessary for creating an entryExitPoint in code. Instantiate the class and pass the OL.Geometry.Point in the constructor then add the NavigationPoint object to the entryExitPoints array.
// @author JustinS83
// @license GNU GPLv3
// ==/UserScript==
class NavigationPoint
{
constructor(point){
this._point = structuredClone(point);
this._entry = true;
this._exit = true;
this._isPrimary = true;
this._name = "";
}
with(){
var e = arguments.length > 0 && void 0 !== arguments[0] ? arguments[0] : {};
if(e.point == null)
e.point = this.toJSON().point;
return new this.constructor((this.toJSON().point, e.point));
}
getPoint(){
return structuredClone(this._point);
}
getEntry(){
return this._entry;
}
getExit(){
return this._exit;
}
getName(){
return this._name;
}
isPrimary(){
return this._isPrimary;
}
toJSON(){
return {
point: this._point,
entry: this._entry,
exit: this._exit,
primary: this._isPrimary,
name: this._name
};
}
clone(){
return this.with();
}
}