4chan sounds player

Play that faggy music weeb boi

As of 04.06.2020. See ბოლო ვერსია.

// ==UserScript==
// @name         4chan sounds player
// @version      2.0.0
// @namespace    rccom
// @description  Play that faggy music weeb boi
// @author       RCC
// @match        *://boards.4chan.org/*
// @match        *://boards.4channel.org/*
// @match        *://desuarchive.org/*
// @match        *://arch.b4k.co/*
// @match        *://archived.moe/*
// @grant        GM.getValue
// @grant        GM.setValue
// @grant        GM.xmlHttpRequest
// @connect      4chan.org
// @connect      4channel.org
// @connect      a.4cdn.org
// @connect      desu-usergeneratedcontent.xyz
// @connect      arch-img.b4k.co
// @connect      4cdn.org
// @connect      a.pomf.cat
// @connect      files.catbox.moe
// @connect      share.dmca.gripe
// @connect      z.zz.ht
// @connect      too.lewd.se
// @connect      *
// @run-at       document-start
// ==/UserScript==


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/***/ "./src/api.js":
/*!********************!*\
  !*** ./src/api.js ***!
  \********************/
/*! no static exports found */
/***/ (function(module, exports) {

const cache = {};

module.exports = {
	get
};

async function get(url) {
	return new Promise(function (resolve, reject) {
		const headers = {};
		if (cache[url]) {
			headers['If-Modified-Since'] = cache[url].lastModified;
		}
		GM.xmlHttpRequest({
			method: 'GET',
			url,
			headers,
			responseType: 'json',
			onload: response => {
				if (response.status >= 200 && response.status < 300) {
					cache[url] = { lastModified: response.responseHeaders['last-modified'], response: response.response };
				}
				resolve(response.status === 304 ? cache[url].response : response.response);
			},
			onerror: reject
		});
	});
}


/***/ }),

/***/ "./src/components/controls.js":
/*!************************************!*\
  !*** ./src/components/controls.js ***!
  \************************************/
/*! no static exports found */
/***/ (function(module, exports) {

const progressBarStyleSheets = {};

module.exports = {
	atRoot: [ 'togglePlay', 'play', 'pause', 'next', 'previous' ],

	delegatedEvents: {
		click: {
			[`.${ns}-previous-button`]: () => Player.previous(),
			[`.${ns}-play-button`]: 'togglePlay',
			[`.${ns}-next-button`]: () => Player.next(),
			[`.${ns}-seek-bar`]: 'controls.handleSeek',
			[`.${ns}-volume-bar`]: 'controls.handleVolume',
			[`.${ns}-fullscreen-button`]: 'display.toggleFullScreen'
		},
		mousedown: {
			[`.${ns}-seek-bar`]: () => Player._seekBarDown = true,
			[`.${ns}-volume-bar`]: () => Player._volumeBarDown = true
		},
		mousemove: {
			[`.${ns}-seek-bar`]: e => Player._seekBarDown && Player.controls.handleSeek(e),
			[`.${ns}-volume-bar`]: e => Player._volumeBarDown && Player.controls.handleVolume(e)
		}
	},

	undelegatedEvents: {
		mouseleave: {
			[`.${ns}-seek-bar`]: e => Player._seekBarDown && Player.controls.handleSeek(e),
			[`.${ns}-volume-bar`]: e => Player._volumeBarDown && Player.controls.handleVolume(e)
		},
		mouseup: {
			body: () => {
				Player._seekBarDown = false;
				Player._volumeBarDown = false;
			}
		},
		play: { [`.${ns}-video`]: 'controls.syncVideo' },
		pause: { [`.${ns}-video`]: 'controls.syncVideo' }
	},

	audioEvents: {
		ended: () => Player.next(),
		pause: 'controls.handleAudioEvent',
		play: 'controls.handleAudioEvent',
		seeked: 'controls.handleAudioEvent',
		waiting: 'controls.handleAudioEvent',
		timeupdate: 'controls.updateDuration',
		loadedmetadata: 'controls.updateDuration',
		durationchange: 'controls.updateDuration',
		volumechange: 'controls.updateVolume',
		loadstart: 'controls.pollForLoading'
	},

	initialize: function () {
		Player.on('show', () => Player._hiddenWhilePolling && Player.controls.pollForLoading());
		Player.on('hide', () => {
			Player._hiddenWhilePolling = !!Player._loadingPoll;
			Player.controls.stopPollingForLoading();
		});
		Player.on('rendered', () => {
			// Keep track of heavily updated elements.
			Player.ui.currentTime = Player.$(`.${ns}-current-time`);
			Player.ui.duration = Player.$(`.${ns}-duration`);
			Player.ui.currentTimeBar = Player.$(`.${ns}-seek-bar .${ns}-current-bar`);
			Player.ui.loadedBar = Player.$(`.${ns}-seek-bar .${ns}-loaded-bar`);

			// Add stylesheets to adjust the progress indicator of the seekbar and volume bar.
			document.head.appendChild(progressBarStyleSheets[`.${ns}-seek-bar`] = document.createElement('style'));
			document.head.appendChild(progressBarStyleSheets[`.${ns}-volume-bar`] = document.createElement('style'));
			Player.controls.updateDuration();
			Player.controls.updateVolume();
		});
	},

	/**
	 * Switching being playing and paused.
	 */
	togglePlay: function () {
		if (Player.audio.paused) {
			Player.play();
		} else {
			Player.pause();
		}
	},

	/**
	 * Start playback.
	 */
	play: async function (sound) {
		if (!Player.audio) {
			return;
		}

		try {
			// If nothing is currently selected to play start playing the first sound.
			if (!sound && !Player.playing && Player.sounds.length) {
				sound = Player.sounds[0];
			}

			const video = Player.$(`.${ns}-video`);
			video.removeEventListener('loadeddata', Player.controls.playOnceLoaded);

			// If a new sound is being played update the display.
			if (sound) {
				if (Player.playing) {
					Player.playing.playing = false;
				}
				sound.playing = true;
				Player.playing = sound;
				Player.audio.src = sound.src;
				await Player.trigger('playsound', sound);
			}

			// If there's a video wait for it and the sound to load before playing.
			if (Player.playlist.isVideo && (video.readyState < 3 || Player.audio.readyState < 3)) {
				video.addEventListener('loadeddata', Player.controls._playOnceLoaded);
				Player.audio.addEventListener('loadeddata', Player.controls._playOnceLoaded);
			} else {
				Player.audio.play();
			}
		} catch (err) {
			_logError('There was an error playing the sound. Please check the console for details.');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Handler to start playback once the video and audio are both loaded.
	 */
	_playOnceLoaded: function () {
		const video = Player.$(`.${ns}-video`);
		if (video.readyState > 2 && Player.audio.readyState > 2) {
			video.removeEventListener('loadeddata', Player.controls._playOnceLoaded);
			Player.audio.removeEventListener('loadeddata', Player.controls._playOnceLoaded);
			Player.audio.play();
		}
	},

	/**
	 * Pause playback.
	 */
	pause: function () {
		Player.audio && Player.audio.pause();
	},

	/**
	 * Play the next sound.
	 */
	next: function (force) {
		Player.controls._movePlaying(1, force);
	},

	/**
	 * Play the previous sound.
	 */
	previous: function (force) {
		Player.controls._movePlaying(-1, force);
	},

	_movePlaying: function (direction, force) {
		if (!Player.audio) {
			return;
		}
		try {
			// If there's no sound fall out.
			if (!Player.sounds.length) {
				return;
			}
			// If there's no sound currently playing or it's not in the list then just play the first sound.
			const currentIndex = Player.sounds.indexOf(Player.playing);
			if (currentIndex === -1) {
				return Player.play(Player.sounds[0]);
			}
			// Get the next index, either repeating the same, wrapping round to repeat all or just moving the index.
			const nextIndex = !force && Player.config.repeat === 'one'
				? currentIndex
				: Player.config.repeat === 'all'
					? ((currentIndex + direction) + Player.sounds.length) % Player.sounds.length
					: currentIndex + direction;
			const nextSound = Player.sounds[nextIndex];
			nextSound && Player.play(nextSound);
		} catch (err) {
			_logError(`There was an error selecting the ${direction > 0 ? 'next' : 'previous'} track. Please check the console for details.`);
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Handle audio events. Sync the video up, and update the controls.
	 */
	handleAudioEvent: function () {
		Player.controls.syncVideo();
		Player.controls.updateDuration();
		Player.$(`.${ns}-play-button .${ns}-play-button-display`).classList[Player.audio.paused ? 'add' : 'remove'](`${ns}-play`);
	},

	/**
	 * Sync the webm to the audio. Matches the videos time and play state to the audios.
	 */
	syncVideo: function () {
		if (Player.playlist.isVideo) {
			const paused = Player.audio.paused;
			const video = Player.$(`.${ns}-video`);
			if (video) {
				if (Player.audio.currentTime < video.duration) {
					video.currentTime = Player.audio.currentTime;
				}
				if (paused) {
					video.pause();
				} else {
					video.play();
				}
			}
		}
	},

	/**
	 * Poll for how much has loaded. I know there's the progress event but it unreliable.
	 */
	pollForLoading: function () {
		Player._loadingPoll = Player._loadingPoll || setInterval(Player.controls.updateLoaded, 1000);
	},

	/**
	 * Stop polling for how much has loaded.
	 */
	stopPollingForLoading: function () {
		Player._loadingPoll && clearInterval(Player._loadingPoll);
		Player._loadingPoll = null;
	},

	/**
	 * Update the loading bar.
	 */
	updateLoaded: function () {
		const length = Player.audio.buffered.length;
		const size = length > 0
			? (Player.audio.buffered.end(length - 1) / Player.audio.duration) * 100
			: 0;
		// If it's fully loaded then stop polling.
		size === 100 && Player.controls.stopPollingForLoading();
		Player.ui.loadedBar.style.width = size + '%';
	},

	/**
	 * Update the seek bar and the duration labels.
	 */
	updateDuration: function () {
		if (!Player.container) {
			return;
		}
		Player.ui.currentTime.innerHTML = toDuration(Player.audio.currentTime);
		Player.ui.duration.innerHTML = ' / ' + toDuration(Player.audio.duration);
		Player.controls.updateProgressBarPosition(`.${ns}-seek-bar`, Player.ui.currentTimeBar, Player.audio.currentTime, Player.audio.duration);
	},

	/**
	 * Update the volume bar.
	 */
	updateVolume: function () {
		Player.controls.updateProgressBarPosition(`.${ns}-volume-bar`, Player.$(`.${ns}-volume-bar .${ns}-current-bar`), Player.audio.volume, 1);
	},

	/**
	 * Update a progress bar width. Adjust the margin of the circle so it's contained within the bar at both ends.
	 */
	updateProgressBarPosition: function (id, bar, current, total) {
		current || (current = 0);
		total || (total = 0);
		const ratio = !total ? 0 : Math.max(0, Math.min(((current || 0) / total), 1));
		bar.style.width = (ratio * 100) + '%';
		if (progressBarStyleSheets[id]) {
			progressBarStyleSheets[id].innerHTML = `${id} .${ns}-current-bar:after {
				margin-right: ${-0.8 * (1 - ratio)}rem;
			}`;
		}
	},

	/**
	 * Handle the user interacting with the seek bar.
	 */
	handleSeek: function (e) {
		e.preventDefault();
		if (Player.container && Player.audio.duration && Player.audio.duration !== Infinity) {
			const ratio = e.offsetX / parseInt(document.defaultView.getComputedStyle(e.eventTarget || e.target).width, 10);
			Player.audio.currentTime = Player.audio.duration * ratio;
		}
	},

	/**
	 * Handle the user interacting with the volume bar.
	 */
	handleVolume: function (e) {
		e.preventDefault();
		if (!Player.container) {
			return;
		}
		const ratio = e.offsetX / parseInt(document.defaultView.getComputedStyle(e.eventTarget || e.target).width, 10);
		Player.audio.volume = Math.max(0, Math.min(ratio, 1));
		Player.controls.updateVolume();
	}
};


/***/ }),

/***/ "./src/components/display.js":
/*!***********************************!*\
  !*** ./src/components/display.js ***!
  \***********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = {
	atRoot: [ 'show', 'hide' ],

	delegatedEvents: {
		click: {
			[`.${ns}-close-button`]: 'hide'
		},
		fullscreenchange: {
			[`.${ns}-media`]: 'display._handleFullScreenChange'
		},
		drop: {
			[`#${ns}-container`]: 'display._handleDrop'
		}
	},

	/**
	 * Create the player show/hide button in to the 4chan X header.
	 */
	initChanX: function () {
		if (Player.display._initedChanX) {
			return;
		}
		const shortcuts = document.getElementById('shortcuts');
		if (!shortcuts) {
			return;
		}
		Player.display._initedChanX = true;
		const showIcon = createElement(`<span id="shortcut-sounds" class="shortcut brackets-wrap" data-index="0">
			<a href="javascript:;" title="Sounds" class="fa fa-play-circle">Sounds</a>
		</span>`);
		shortcuts.insertBefore(showIcon, document.getElementById('shortcut-settings'));
		showIcon.querySelector('a').addEventListener('click', Player.display.toggle);
	},

	/**
	 * Render the player.
	 */
	render: async function () {
		try {
			if (Player.container) {
				document.body.removeChild(Player.container);
				document.head.removeChild(Player.stylesheet);
			}

			// Create the main stylesheet.
			Player.display.updateStylesheet();

			// Create the main player. For native threads put it in the threads to get free quote previews.
			const isThread = document.body.classList.contains('is_thread');
			const parent = isThread && !isChanX ? document.body.querySelector('.thread') : document.body;
			Player.container = createElement(Player.templates.body(), parent);

			Player.trigger('rendered');
		} catch (err) {
			_logError('There was an error rendering the sound player. Please check the console for details.');
			console.error('[4chan sounds player]', err);
			// Can't recover, throw.
			throw err;
		}
	},

	updateStylesheet: function () {
		// Insert the stylesheet if it doesn't exist.
		Player.stylesheet = Player.stylesheet || createElement('<style></style>', document.head);
		Player.stylesheet.innerHTML = Player.templates.css();
	},

	/**
	 * Change what view is being shown
	 */
	setViewStyle: function (style) {
		// Get the size and style prior to switching.
		const previousStyle = Player.config.viewStyle;
		const { width, height } = Player.container.getBoundingClientRect();

		// Exit fullscreen before changing to a different view.
		if (style !== 'fullscreen') {
			document.fullscreenElement && document.exitFullscreen();
		}

		// Change the style.
		Player.set('viewStyle', style);
		Player.container.setAttribute('data-view-style', style);

		// Try to reapply the pre change sizing unless it was fullscreen.
		if (previousStyle !== 'fullscreen' || style === 'fullscreen') {
			Player.position.resize(parseInt(width, 10), parseInt(height, 10));
		}
		Player.trigger('view', style, previousStyle);
	},

	/**
	 * Togle the display status of the player.
	 */
	toggle: function (e) {
		e && e.preventDefault();
		if (Player.container.style.display === 'none') {
			Player.show();
		} else {
			Player.hide();
		}
	},

	/**
	 * Hide the player. Stops polling for changes, and pauses the aduio if set to.
	 */
	hide: function (e) {
		if (!Player.container) {
			return;
		}
		try {
			e && e.preventDefault();
			Player.container.style.display = 'none';

			Player.isHidden = true;
			Player.trigger('hide');
		} catch (err) {
			_logError('There was an error hiding the sound player. Please check the console for details.');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Show the player. Reapplies the saved position/size, and resumes loaded amount polling if it was paused.
	 */
	show: async function (e) {
		if (!Player.container) {
			return;
		}
		try {
			e && e.preventDefault();
			if (!Player.container.style.display) {
				return;
			}
			Player.container.style.display = null;

			Player.isHidden = false;
			Player.trigger('show');
		} catch (err) {
			_logError('There was an error showing the sound player. Please check the console for details.');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Toggle the video/image and controls fullscreen state
	 */
	toggleFullScreen: function () {
		if (!document.fullscreenElement) {
			Player.$(`.${ns}-media`).requestFullscreen();
		} else if (document.exitFullscreen) {
			document.exitFullscreen();
		}
	},

	/**
	 * Handle file/s being dropped on the player.
	 */
	_handleDrop: function (e) {
		e.preventDefault();
		e.stopPropagation();
		Player.playlist.addFromFiles(e.dataTransfer.files);
	},

	/**
	 * Handle the fullscreen state being changed
	 */
	_handleFullScreenChange: function () {
		if (document.fullscreenElement) {
			Player.display.setViewStyle('fullscreen');
			Player.$(`.${ns}-image-link`).removeAttribute('href');
		} else {
			if (Player.playing) {
				Player.$(`.${ns}-image-link`).href = Player.playing.image;
			}
			Player.playlist.restore();
		}
	}
};


/***/ }),

/***/ "./src/components/events.js":
/*!**********************************!*\
  !*** ./src/components/events.js ***!
  \**********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = {
	atRoot: [ 'on', 'off', 'trigger' ],

	// Holder of event handlers.
	_events: { },
	_delegatedEvents: { },
	_undelegatedEvents: { },
	_audioEvents: [ ],

	initialize: function () {
		const eventLocations = { Player, ...Player.components };
		const delegated = Player.events._delegatedEvents;
		const undelegated = Player.events._undelegatedEvents;
		const audio = Player.events._audioEvents;

		for (let name in eventLocations) {
			const comp = eventLocations[name];
			for (let evt in comp.delegatedEvents || {}) {
				delegated[evt] || (delegated[evt] = []);
				delegated[evt].push(comp.delegatedEvents[evt]);
			}
			for (let evt in comp.undelegatedEvents || {}) {
				undelegated[evt] || (undelegated[evt] = []);
				undelegated[evt].push(comp.undelegatedEvents[evt]);
			}
			comp.audioEvents && (audio.push(comp.audioEvents));
		}

		Player.on('rendered', function () {
			// Wire up delegated events on the container.
			for (let evt in delegated) {
				Player.container.addEventListener(evt, function (e) {
					let nodes = [ e.target ];
					while (nodes[nodes.length - 1] !== Player.container) {
						nodes.push(nodes[nodes.length - 1].parentNode);
					}
					for (let node of nodes) {
						for (let eventList of delegated[evt]) {
							for (let selector in eventList) {
								if (node.matches && node.matches(selector)) {
									e.eventTarget = node;
									let handler = Player.events.getHandler(eventList[selector]);
									// If the handler returns false stop propogation
									if (handler && handler(e) === false) {
										return;
									}
								}
							}
						}
					}
				});
			}

			// Wire up undelegated events.
			Player.events.addUndelegatedListeners(Player.events._undelegatedEvents);

			// Wire up audio events.
			for (let eventList of audio) {
				for (let evt in eventList) {
					Player.audio.addEventListener(evt, Player.events.getHandler(eventList[evt]));
				}
			}
		});
	},

	/**
	 * Set, or reset, directly bound events.
	 */
	addUndelegatedListeners: function (events, target = document) {
		for (let evt in events) {
			for (let eventList of [].concat(events[evt])) {
				for (let selector in eventList) {
					target.querySelectorAll(selector).forEach(element => {
						const handler = Player.events.getHandler(eventList[selector]);
						element.removeEventListener(evt, handler);
						element.addEventListener(evt, handler);
					});
				}
			}
		}
	},

	/**
	 * Create an event listener on the player.
	 *
	 * @param {String} evt The name of the events.
	 * @param {function} handler The handler function.
	 */
	on: function (evt, handler) {
		Player.events._events[evt] || (Player.events._events[evt] = []);
		Player.events._events[evt].push(handler);
	},

	/**
	 * Remove an event listener on the player.
	 *
	 * @param {String} evt The name of the events.
	 * @param {function} handler The handler function.
	 */
	off: function (evt, handler) {
		const index = Player.events._events[evt] && Player.events._events[evt].indexOf(handler);
		if (index > -1) {
			Player.events._events[evt].splice(index, 1);
		}
	},

	/**
	 * Trigger an event on the player.
	 *
	 * @param {String} evt The name of the events.
	 * @param {*} data Data passed to the handler.
	 */
	trigger: async function (evt, ...data) {
		const events = Player.events._events[evt] || [];
		for (let handler of events) {
			await handler(...data);
		}
	},

	/**
	 * Returns the function of Player referenced by name or a given handler function.
	 * @param {String|Function} handler Name to function on Player or a handler function.
	 */
	getHandler: function (handler) {
		return typeof handler === 'string' ? _get(Player, handler) : handler;
	}
};


/***/ }),

/***/ "./src/components/footer.js":
/*!**********************************!*\
  !*** ./src/components/footer.js ***!
  \**********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = {
	initialize: function () {
		Player.userTemplate.maintain(Player.footer, 'footerTemplate');
	},

	render: function () {
		if (Player.container) {
			Player.$(`.${ns}-footer`).innerHTML = Player.templates.footer();
		}
	}
};


/***/ }),

/***/ "./src/components/header.js":
/*!**********************************!*\
  !*** ./src/components/header.js ***!
  \**********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = {
	initialize: function () {
		Player.on('playsound', Player.header.render);
		Player.userTemplate.maintain(Player.header, 'headerTemplate');
	},

	/**
	 * Render the player header.
	 */
	render: function () {
		if (Player.container) {
			Player.$(`.${ns}-header`).innerHTML = Player.templates.header();
		}
	}
};


/***/ }),

/***/ "./src/components/hotkeys.js":
/*!***********************************!*\
  !*** ./src/components/hotkeys.js ***!
  \***********************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

const settingsConfig = __webpack_require__(/*! ../settings */ "./src/settings.js");

module.exports = {
	initialize: function () {
		Player.on('rendered', Player.hotkeys.apply);
	},

	_keyMap: {
		' ': 'space',
		arrowleft: 'left',
		arrowright: 'right',
		arrowup: 'up',
		arrowdown: 'down'
	},

	addHandler: () => {
		Player.hotkeys.removeHandler();
		document.body.addEventListener('keydown', Player.hotkeys.handle);
	},
	removeHandler: () => {
		document.body.removeEventListener('keydown', Player.hotkeys.handle);
	},

	/**
	 * Apply the selecting hotkeys option
	 */
	apply: function () {
		const type = Player.config.hotkeys;
		Player.hotkeys.removeHandler();
		Player.off('show', Player.hotkeys.addHandler);
		Player.off('hide', Player.hotkeys.removeHandler);

		if (type === 'always') {
			// If hotkeys are always enabled then just set the handler.
			Player.hotkeys.addHandler();
		} else if (type === 'open') {
			// If hotkeys are only enabled with the player toggle the handler as the player opens/closes.
			// If the player is already open set the handler now.
			if (!Player.isHidden) {
				Player.hotkeys.addHandler();
			}
			Player.on('show', Player.hotkeys.addHandler);
			Player.on('hide', Player.hotkeys.removeHandler);
		}
	},

	/**
	 * Handle a keydown even on the body
	 */
	handle: function (e) {
		// Ignore events on inputs so you can still type.
		const ignoreFor = [ 'INPUT', 'SELECT', 'TEXTAREA', 'INPUT' ];
		if (ignoreFor.includes(e.target.nodeName) || Player.isHidden && (Player.config.hotkeys !== 'always' || !Player.sounds.length)) {
			return;
		}
		const k = e.key.toLowerCase();
		const bindings = Player.config.hotkey_bindings || {};

		// Look for a matching hotkey binding
		for (let key in bindings) {
			const keyDef = bindings[key];
			const bindingConfig = k === keyDef.key
				&& (!!keyDef.shiftKey === !!e.shiftKey) && (!!keyDef.ctrlKey === !!e.ctrlKey) && (!!keyDef.metaKey === !!e.metaKey)
				&& (!keyDef.ignoreRepeat || !e.repeat)
				&& settingsConfig.find(s => s.property === 'hotkey_bindings').settings.find(s => s.property === 'hotkey_bindings.' + key);

			if (bindingConfig) {
				e.preventDefault();
				return _get(Player, bindingConfig.keyHandler)();
			}
		}
	},

	/**
	 * Turn a hotkey definition or key event into an input string.
	 */
	stringifyKey: function (key) {
		let k = key.key.toLowerCase();
		Player.hotkeys._keyMap[k] && (k = Player.hotkeys._keyMap[k]);
		return (key.ctrlKey ? 'Ctrl+' : '') + (key.shiftKey ? 'Shift+' : '') + (key.metaKey ? 'Meta+' : '') + k;
	},

	/**
	 * Turn an input string into a hotkey definition object.
	 */
	parseKey: function (str) {
		const keys = str.split('+');
		let key = keys.pop();
		Object.keys(Player.hotkeys._keyMap).find(k => Player.hotkeys._keyMap[k] === key && (key = k));
		const newValue = { key };
		keys.forEach(key => newValue[key.toLowerCase() + 'Key'] = true);
		return newValue;
	},

	volumeUp: function () {
		Player.audio.volume = Math.min(Player.audio.volume + 0.05, 1);
	},

	volumeDown: function () {
		Player.audio.volume = Math.max(Player.audio.volume - 0.05, 0);
	}
};


/***/ }),

/***/ "./src/components/playlist.js":
/*!************************************!*\
  !*** ./src/components/playlist.js ***!
  \************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

const { parseFiles, parseFileName } = __webpack_require__(/*! ../file_parser */ "./src/file_parser.js");

module.exports = {
	atRoot: [ 'add', 'remove' ],

	delegatedEvents: {
		click: { [`.${ns}-list-item`]: 'playlist.handleSelect' },
		mousemove: { [`.${ns}-list-item`]: 'playlist.positionHoverImage' },
		dragstart: { [`.${ns}-list-item`]: 'playlist.handleDragStart' },
		dragenter: { [`.${ns}-list-item`]: 'playlist.handleDragEnter' },
		dragend: { [`.${ns}-list-item`]: 'playlist.handleDragEnd' },
		dragover: { [`.${ns}-list-item`]: e => e.preventDefault() },
		drop: { [`.${ns}-list-item`]: e => e.preventDefault() }
	},

	undelegatedEvents: {
		mouseenter: {
			[`.${ns}-list-item`]: 'playlist.updateHoverImage'
		},
		mouseleave: {
			[`.${ns}-list-item`]: 'playlist.removeHoverImage'
		}
	},

	initialize: function () {
		// Keep track of the last view style so we can return to it.
		Player.playlist._lastView = Player.config.viewStyle === 'playlist' || Player.config.viewStyle === 'image'
			? Player.config.viewStyle
			: 'playlist';

		Player.on('view', style => {
			// Focus the playing song when switching to the playlist.
			style === 'playlist' && Player.playlist.scrollToPlaying();
			// Track state.
			if (style === 'playlist' || style === 'image') {
				Player.playlist._lastView = style;
			}
		});

		// Update the UI when a new sound plays, and scroll to it.
		Player.on('playsound', sound => {
			Player.playlist.showImage(sound);
			Player.$all(`.${ns}-list-item.playing`).forEach(el => el.classList.remove('playing'));
			Player.$(`.${ns}-list-item[data-id="${Player.playing.id}"]`).classList.add('playing');
			Player.playlist.scrollToPlaying('nearest');
		});

		// Reapply filters when they change
		Player.on('config:filters', Player.playlist.applyFilters);

		// Listen to anything that can affect the display of hover images
		Player.on('config:hoverImages', Player.playlist.setHoverImageVisibility);
		Player.on('menu-open', Player.playlist.setHoverImageVisibility);
		Player.on('menu-close', Player.playlist.setHoverImageVisibility);

		// Maintain changes to the user templates it's dependent values
		Player.userTemplate.maintain(Player.playlist, 'rowTemplate', [ 'shuffle' ]);
	},

	/**
	 * Render the playlist.
	 */
	render: function () {
		if (!Player.container) {
			return;
		}
		const container = Player.$(`.${ns}-list-container`);
		container.innerHTML = Player.templates.list();
		Player.events.addUndelegatedListeners(Player.playlist.undelegatedEvents);
		Player.playlist.hoverImage = container.querySelector(`.${ns}-hover-image`);
	},

	/**
	 * Restore the last playlist or image view.
	 */
	restore: function () {
		Player.display.setViewStyle(Player.playlist._lastView || 'playlist');
	},

	/**
	 * Update the image displayed in the player.
	 */
	showImage: function (sound, thumb) {
		if (!Player.container) {
			return;
		}
		let isVideo = Player.playlist.isVideo = !thumb && (sound.image.endsWith('.webm') || sound.type === 'video/webm');
		try {
			const img = Player.$(`.${ns}-image`);
			const video = Player.$(`.${ns}-video`);
			img.src = '';
			img.src = isVideo || thumb ? sound.thumb : sound.image;
			video.src = isVideo ? sound.image : undefined;
			if (Player.config.viewStyle !== 'fullscreen') {
				Player.$(`.${ns}-image-link`).href = sound.image;
			}
			Player.$(`.${ns}-image-link`).classList[isVideo ? 'add' : 'remove'](ns + '-show-video');
		} catch (err) {
			_logError('There was an error display the sound player image. Please check the console for details.');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Switch between playlist and image view.
	 */
	toggleView: function (e) {
		if (!Player.container) {
			return;
		}
		e && e.preventDefault();
		let style = Player.config.viewStyle === 'playlist' ? 'image' : 'playlist';
		try {
			Player.display.setViewStyle(style);
		} catch (err) {
			_logError('There was an error switching the view style. Please check the console for details.', 'warning');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Add a new sound from the thread to the player.
	 */
	add: function (sound, skipRender) {
		try {
			const id = sound.id;
			// Make sure the sound is an allowed host, not filtered, and not a duplicate.
			if (!Player.acceptedSound(sound) || Player.sounds.find(sound => sound.id === id)) {
				return;
			}

			// Add the sound with the location based on the shuffle settings.
			let index = Player.config.shuffle
				? Math.floor(Math.random() * Player.sounds.length - 1)
				: Player.sounds.findIndex(s => Player.compareIds(s.id, id) > 1);
			index < 0 && (index = Player.sounds.length);
			Player.sounds.splice(index, 0, sound);

			if (Player.container) {
				if (!skipRender) {
					// Add the sound to the playlist.
					const list = Player.$(`.${ns}-list-container`);
					let rowContainer = document.createElement('div');
					rowContainer.innerHTML = Player.templates.list({ sounds: [ sound ] });
					Player.events.addUndelegatedListeners(Player.playlist.undelegatedEvents, rowContainer);
					let row = rowContainer.children[0];
					if (index < Player.sounds.length - 1) {
						const before = Player.$(`.${ns}-list-item[data-id="${Player.sounds[index + 1].id}"]`);
						list.insertBefore(row, before);
					} else {
						list.appendChild(row);
					}
				}

				// If nothing else has been added yet show the image for this sound.
				if (Player.sounds.length === 1) {
					// If we're on a thread with autoshow enabled then make sure the player is displayed
					if (/\/thread\//.test(location.href) && Player.config.autoshow) {
						Player.show();
					}
					Player.playlist.showImage(sound);
				}
				Player.trigger('add', sound);
			}
		} catch (err) {
			_logError('There was an error adding to the sound player. Please check the console for details.');
			console.log('[4chan sounds player]', sound);
			console.error('[4chan sounds player]', err);
		}
	},

	addFromFiles: function (files) {
		// Check each of the files for sounds.
		[ ...files ].forEach(file => {
			if (!file.type.startsWith('image') && file.type !== 'video/webm') {
				return;
			}
			const imageSrc = URL.createObjectURL(file);
			const type = file.type;
			let thumbSrc = imageSrc;

			// If it's not a webm just use the full image as the thumbnail
			if (file.type !== 'video/webm') {
				return _continue();
			}

			// If it's a webm grab the first frame as the thumbnail
			const canvas = document.createElement('canvas');
			const video = document.createElement('video');
			const context = canvas.getContext('2d');
			video.addEventListener('loadeddata', function () {
				context.drawImage(video, 0, 0);
				thumbSrc = canvas.toDataURL();
				_continue();
			});
			video.src = imageSrc;

			function _continue() {
				parseFileName(file.name, imageSrc, null, thumbSrc).forEach(sound => Player.add({ ...sound, local: true, type }));
			}
		});
	},

	/**
	 * Remove a sound
	 */
	remove: function (sound) {
		const index = Player.sounds.indexOf(sound);

		// If the playing sound is being removed then play the next sound.
		if (Player.playing === sound) {
			Player.pause();
			Player.next(true);
		}
		// Remove the sound from the the list and play order.
		index > -1 && Player.sounds.splice(index, 1);

		// Remove the item from the list.
		Player.$(`.${ns}-list-container`).removeChild(Player.$(`.${ns}-list-item[data-id="${sound.id}"]`));
		Player.trigger('remove', sound);
	},

	/**
	 * Handle an playlist item being clicked. Either open/close the menu or play the sound.
	 */
	handleSelect: function (e) {
		// Ignore if a link was clicked.
		if (e.target.nodeName === 'A' || e.target.closest('a')) {
			return;
		}
		e.preventDefault();
		const id = e.eventTarget.getAttribute('data-id');
		const sound = id && Player.sounds.find(sound => sound.id === id);
		sound && Player.play(sound);
	},

	/**
	 * Read all the sounds from the thread again.
	 */
	refresh: function () {
		parseFiles(document.body);
	},

	/**
	 * Toggle the hoverImages setting
	 */
	toggleHoverImages: function (e) {
		e && e.preventDefault();
		Player.set('hoverImages', !Player.config.hoverImages);
	},

	/**
	 * Only show the hover image with the setting enabled, no item menu open, and nothing being dragged.
	 */
	setHoverImageVisibility: function () {
		const container = Player.$(`.${ns}-list-container`);
		const hideImage = !Player.config.hoverImages
			|| Player.playlist._dragging
			|| container.querySelector(`.${ns}-item-menu`);
		container.classList[hideImage ? 'add' : 'remove'](`${ns}-hide-hover-image`);
	},

	/**
	 * Set the displayed hover image and reposition.
	 */
	updateHoverImage: function (e) {
		const id = e.currentTarget.getAttribute('data-id');
		const sound = Player.sounds.find(sound => sound.id === id);
		Player.playlist.hoverImage.style.display = 'block';
		Player.playlist.hoverImage.setAttribute('src', sound.thumb);
		Player.playlist.positionHoverImage(e);
	},

	/**
	 * Reposition the hover image to follow the cursor.
	 */
	positionHoverImage: function (e) {
		const { width, height } = Player.playlist.hoverImage.getBoundingClientRect();
		const maxX = document.documentElement.clientWidth - width - 5;
		Player.playlist.hoverImage.style.left = (Math.min(e.clientX, maxX) + 5) + 'px';
		Player.playlist.hoverImage.style.top = (e.clientY - height - 10) + 'px';
	},

	/**
	 * Hide the hover image when nothing is being hovered over.
	 */
	removeHoverImage: function () {
		Player.playlist.hoverImage.style.display = 'none';
	},

	/**
	 * Start dragging a playlist item.
	 */
	handleDragStart: function (e) {
		Player.playlist._dragging = e.eventTarget;
		Player.playlist.setHoverImageVisibility();
		e.eventTarget.classList.add(`${ns}-dragging`);
		e.dataTransfer.setDragImage(new Image(), 0, 0);
		e.dataTransfer.dropEffect = 'move';
		e.dataTransfer.setData('text/plain', e.eventTarget.getAttribute('data-id'));
	},

	/**
	 * Swap a playlist item when it's dragged over another item.
	 */
	handleDragEnter: function (e) {
		if (!Player.playlist._dragging) {
			return;
		}
		e.preventDefault();
		const moving = Player.playlist._dragging;
		const id = moving.getAttribute('data-id');
		let before = e.target.closest && e.target.closest(`.${ns}-list-item`);
		if (!before || moving === before) {
			return;
		}
		const movingIdx = Player.sounds.findIndex(s => s.id === id);
		const list = moving.parentNode;

		// If the item is being moved down it need inserting before the node after the one it's dropped on.
		const position = moving.compareDocumentPosition(before);
		if (position & 0x04) {
			before = before.nextSibling;
		}

		// Move the element and sound.
		// If there's nothing to go before then append.
		if (before) {
			const beforeId = before.getAttribute('data-id');
			const beforeIdx = Player.sounds.findIndex(s => s.id === beforeId);
			const insertIdx = movingIdx < beforeIdx ? beforeIdx - 1 : beforeIdx;
			list.insertBefore(moving, before);
			Player.sounds.splice(insertIdx, 0, Player.sounds.splice(movingIdx, 1)[0]);
		} else {
			Player.sounds.push(Player.sounds.splice(movingIdx, 1)[0]);
			list.appendChild(moving);
		}
		Player.trigger('order');
	},

	/**
	 * Start dragging a playlist item.
	 */
	handleDragEnd: function (e) {
		if (!Player.playlist._dragging) {
			return;
		}
		e.preventDefault();
		delete Player.playlist._dragging;
		e.eventTarget.classList.remove(`${ns}-dragging`);
		Player.playlist.setHoverImageVisibility();
	},

	/**
	 * Scroll to the playing item, unless there is an open menu in the playlist.
	 */
	scrollToPlaying: function (type = 'center') {
		if (Player.$(`.${ns}-list-container .${ns}-item-menu`)) {
			return;
		}
		const playing = Player.$(`.${ns}-list-item.playing`);
		playing && playing.scrollIntoView({ block: type });
	},

	/**
	 * Remove any user filtered items from the playlist.
	 */
	applyFilters: function () {
		Player.sounds.filter(sound => !Player.acceptedSound(sound)).forEach(Player.playlist.remove);
	}
};


/***/ }),

/***/ "./src/components/position.js":
/*!************************************!*\
  !*** ./src/components/position.js ***!
  \************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = {
	delegatedEvents: {
		mousedown: {
			[`.${ns}-header`]: 'position.initMove',
			[`.${ns}-expander`]: 'position.initResize'
		}
	},

	initialize: function () {
		// Apply the last position/size, and post width limiting, when the player is shown.
		Player.on('show', async function () {
			const [ top, left ] = (await GM.getValue(ns + '.position') || '').split(':');
			const [ width, height ] = (await GM.getValue(ns + '.size') || '').split(':');
			+top && +left && Player.position.move(top, left, true);
			+width && +height && Player.position.resize(width, height);

			if (Player.config.limitPostWidths) {
				Player.position.setPostWidths();
				window.addEventListener('scroll', Player.position.setPostWidths);
			}
		});

		// Remove post width limiting when the player is hidden.
		Player.on('hide', function () {
			Player.position.setPostWidths();
			window.removeEventListener('scroll', Player.position.setPostWidths);
		});

		// Reapply the post width limiting config values when they're changed.
		Player.on('config', prop => {
			if (prop === 'limitPostWidths' || prop === 'minPostWidth') {
				window.removeEventListener('scroll', Player.position.setPostWidths);
				Player.position.setPostWidths();
				if (Player.config.limitPostWidths) {
					window.addEventListener('scroll', Player.position.setPostWidths);
				}
			}
		});

		// Remove post width limit from inline quotes
		new MutationObserver(function () {
			document.querySelectorAll('#hoverUI .postContainer, .inline .postContainer, .backlink_container article').forEach(post => {
				post.style.maxWidth = null;
				post.style.minWidth = null;
			});
		}).observe(document.body, {
			childList: true,
			subtree: true
		});
	},

	/**
	 * Applies a max width to posts next to the player so they don't get hidden behind it.
	 */
	setPostWidths: function () {
		const offset = (document.documentElement.clientWidth - Player.container.offsetLeft) + 10;
		const selector = is4chan ? '.thread > .postContainer' : '.posts > article.post';
		const enabled = !Player.isHidden && Player.config.limitPostWidths;
		const startY = Player.container.offsetTop;
		const endY = Player.container.getBoundingClientRect().height + startY;

		document.querySelectorAll(selector).forEach(post => {
			const rect = enabled && post.getBoundingClientRect();
			const limitWidth = enabled && rect.top + rect.height > startY && rect.top < endY;
			post.style.maxWidth = limitWidth ? `calc(100% - ${offset}px)` : null;
			post.style.minWidth = limitWidth && Player.config.minPostWidth ? `${Player.config.minPostWidth}` : null;
		});
	},

	/**
	 * Handle the user grabbing the expander.
	 */
	initResize: function initDrag(e) {
		e.preventDefault();
		Player._startX = e.clientX;
		Player._startY = e.clientY;
		let { width, height } = Player.container.getBoundingClientRect();
		Player._startWidth = width;
		Player._startHeight = height;
		document.documentElement.addEventListener('mousemove', Player.position.doResize, false);
		document.documentElement.addEventListener('mouseup', Player.position.stopResize, false);
	},

	/**
	 * Handle the user dragging the expander.
	 */
	doResize: function (e) {
		e.preventDefault();
		Player.position.resize(Player._startWidth + e.clientX - Player._startX, Player._startHeight + e.clientY - Player._startY);
	},

	/**
	 * Handle the user releasing the expander.
	 */
	stopResize: function () {
		const { width, height } = Player.container.getBoundingClientRect();
		document.documentElement.removeEventListener('mousemove', Player.position.doResize, false);
		document.documentElement.removeEventListener('mouseup', Player.position.stopResize, false);
		GM.setValue(ns + '.size', width + ':' + height);
	},

	/**
	 * Resize the player.
	 */
	resize: function (width, height) {
		if (!Player.container || Player.config.viewStyle === 'fullscreen') {
			return;
		}
		const { bottom } = Player.position.getHeaderOffset();
		// Make sure the player isn't going off screen.
		height = Math.min(height, document.documentElement.clientHeight - Player.container.offsetTop - bottom);
		width = Math.min(width - 2, document.documentElement.clientWidth - Player.container.offsetLeft);

		Player.container.style.width = width + 'px';

		// Change the height of the playlist or image.
		const heightElement = Player.config.viewStyle === 'playlist' ? Player.$(`.${ns}-list-container`)
			: Player.config.viewStyle === 'image' ? Player.$(`.${ns}-image-link`)
			: Player.config.viewStyle === 'settings' ? Player.$(`.${ns}-settings`)
			: Player.config.viewStyle === 'threads' ? Player.$(`.${ns}-threads`) : null;

		const offset = Player.container.getBoundingClientRect().height - heightElement.getBoundingClientRect().height;
		heightElement.style.height = (height - offset) + 'px';
	},

	/**
	 * Handle the user grabbing the header.
	 */
	initMove: function (e) {
		e.preventDefault();
		Player.$(`.${ns}-header`).style.cursor = 'grabbing';

		// Try to reapply the current sizing to fix oversized winows.
		const { width, height } = Player.container.getBoundingClientRect();
		Player.position.resize(width, height);

		Player._offsetX = e.clientX - Player.container.offsetLeft;
		Player._offsetY = e.clientY - Player.container.offsetTop;
		document.documentElement.addEventListener('mousemove', Player.position.doMove, false);
		document.documentElement.addEventListener('mouseup', Player.position.stopMove, false);
	},

	/**
	 * Handle the user dragging the header.
	 */
	doMove: function (e) {
		e.preventDefault();
		Player.position.move(e.clientX - Player._offsetX, e.clientY - Player._offsetY);
	},

	/**
	 * Handle the user releasing the heaer.
	 */
	stopMove: function () {
		document.documentElement.removeEventListener('mousemove', Player.position.doMove, false);
		document.documentElement.removeEventListener('mouseup', Player.position.stopMove, false);
		Player.$(`.${ns}-header`).style.cursor = null;
		GM.setValue(ns + '.position', parseInt(Player.container.style.left, 10) + ':' + parseInt(Player.container.style.top, 10));
	},

	/**
	 * Move the player.
	 */
	move: function (x, y, allowOffscreen) {
		if (!Player.container) {
			return;
		}

		const { top, bottom } = Player.position.getHeaderOffset();

		// Ensure the player stays fully within the window.
		const { width, height } = Player.container.getBoundingClientRect();
		const maxX = allowOffscreen ? Infinity : document.documentElement.clientWidth - width;
		const maxY = allowOffscreen ? Infinity : document.documentElement.clientHeight - height - bottom;

		// Move the window.
		Player.container.style.left = Math.max(0, Math.min(x, maxX)) + 'px';
		Player.container.style.top = Math.max(top, Math.min(y, maxY)) + 'px';

		if (Player.config.limitPostWidths) {
			Player.position.setPostWidths();
		}
	},

	/**
	 * Get the offset from the top or bottom required for the 4chan X header.
	 */
	getHeaderOffset: function () {
		const docClasses = document.documentElement.classList;
		const hasChanXHeader = docClasses.contains('fixed');
		const headerHeight = hasChanXHeader ? document.querySelector('#header-bar').getBoundingClientRect().height : 0;
		const top = hasChanXHeader && docClasses.contains('top-header') ? headerHeight : 0;
		const bottom = hasChanXHeader && docClasses.contains('bottom-header') ? headerHeight : 0;

		return { top, bottom };
	}
};


/***/ }),

/***/ "./src/components/settings.js":
/*!************************************!*\
  !*** ./src/components/settings.js ***!
  \************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

const settingsConfig = __webpack_require__(/*! settings */ "./src/settings.js");

module.exports = {
	atRoot: [ 'set' ],

	delegatedEvents: {
		click: {
			[`.${ns}-config-button`]: 'settings.toggle',
			[`.${ns}-setting-action`]: 'settings.handleAction',
		},
		focusout: {
			[`.${ns}-settings input, .${ns}-settings textarea`]: 'settings.handleChange'
		},
		change: {
			[`.${ns}-settings input[type=checkbox], .${ns}-settings select`]: 'settings.handleChange'
		},
		keydown: {
			[`.${ns}-key-input`]: 'settings.handleKeyChange'
		}
	},

	initialize: async function () {
		// Apply the default board theme as default.
		Player.settings.applyBoardTheme();

		// Apply the default config.
		Player.config = settingsConfig.reduce(function reduceSettings(config, setting) {
			if (setting.settings) {
				setting.settings.forEach(subSetting => {
					let _setting = { ...setting, ...subSetting };
					_set(config, _setting.property, _setting.default);
				});
				return config;
			}
			return _set(config, setting.property, setting.default);
		}, {});

		// Load the user config.
		await Player.settings.load();

		// Listen for the player closing to apply the pause on hide setting.
		Player.on('hide', function () {
			if (Player.config.pauseOnHide) {
				Player.pause();
			}
		});
	},

	render: function () {
		if (Player.container) {
			Player.$(`.${ns}-settings`).innerHTML = Player.templates.settings();
		}
	},

	forceBoardTheme: function () {
		Player.settings.applyBoardTheme(true);
		Player.settings.save();
	},

	applyBoardTheme: function (force) {
		// Create a reply element to gather the style from
		const div = createElement(`<div class="${is4chan ? 'post reply' : 'post_wrapper'}"></div>`, document.body);
		const style = document.defaultView.getComputedStyle(div);

		// Apply the computed style to the color config.
		const colorSettingMap = {
			'colors.text': 'color',
			'colors.background': 'backgroundColor',
			'colors.odd_row': 'backgroundColor',
			'colors.border': 'borderBottomColor',
			// If the border is the same color as the text don't use it as a background color.
			'colors.even_row': style.borderBottomColor === style.color ? 'backgroundColor' : 'borderBottomColor'
		};
		settingsConfig.find(s => s.property === 'colors').settings.forEach(setting => {
			const updateConfig = force || (setting.default === _get(Player.config, setting.property));
			colorSettingMap[setting.property] && (setting.default = style[colorSettingMap[setting.property]]);
			updateConfig && Player.set(setting.property, setting.default, { bypassSave: true, bypassRender: true });
		});

		// Clean up the element.
		document.body.removeChild(div);

		// Updated the stylesheet if it exists.
		Player.stylesheet && Player.display.updateStylesheet();

		// Re-render the settings if needed.
		Player.settings.render();
	},

	/**
	 * Update a setting.
	 */
	set: function (property, value, { bypassSave, bypassRender, silent } = {}) {
		const previousValue = _get(Player.config, property);
		_set(Player.config, property, value);
		!silent && Player.trigger('config', property, value, previousValue);
		!silent && Player.trigger('config:' + property, value, previousValue);
		!bypassSave && Player.settings.save();
		!bypassRender && Player.settings.findDefault(property).showInSettings && Player.settings.render();
	},

	/**
	 * Reset a setting to the default value
	 */
	reset: function (property) {
		let settingConfig = Player.settings.findDefault(property);
		Player.set(property, settingConfig.default);
	},

	/**
	 * Persist the player settings.
	 */
	save: function () {
		try {
			// Filter settings that have been modified from the default.
			const settings = settingsConfig.reduce(function _handleSetting(settings, setting) {
				if (setting.settings) {
					setting.settings.forEach(subSetting => _handleSetting(settings, {
						property: setting.property,
						default: setting.default,
						...subSetting
					}));
				} else {
					const userVal = _get(Player.config, setting.property);
					if (userVal !== undefined && userVal !== setting.default) {
						_set(settings, setting.property, userVal);
					}
				}
				return settings;
			}, {});
			// Don't save "fullscreen" view style;
			if (settings.viewStyle === 'fullscreen') {
				settings.viewStyle = Player.playlist._lastView || 'playlist';
			}
			// Save the settings.
			return GM.setValue(ns + '.settings', JSON.stringify(settings));
		} catch (err) {
			_logError('There was an error saving the sound player settings. Please check the console for details.');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Restore the saved player settings.
	 */
	load: async function () {
		try {
			let settings = await GM.getValue(ns + '.settings');
			if (!settings) {
				return;
			}
			try {
				settings = JSON.parse(settings);
				settingsConfig.forEach(function _handleSetting(setting) {
					if (setting.settings) {
						return setting.settings.forEach(subSetting => _handleSetting({
							property: setting.property,
							default: setting.default,
							...subSetting
						}));
					}
					const userVal = _get(settings, setting.property);
					if (userVal !== undefined) {
						Player.set(setting.property, userVal, { bypassSave: true, silent: true });
					}
				});
			} catch (e) {
				console.error(e);
				return;
			}
		} catch (err) {
			_logError('There was an error loading the sound player settings. Please check the console for details.');
			console.error('[4chan sounds player]', err);
		}
	},
	/**
	 * Find a setting in the default configuration.
	 */
	findDefault: function (property) {
		let settingConfig;
		settingsConfig.find(function (setting) {
			if (setting.property === property) {
				return settingConfig = setting;
			}
			if (setting.settings) {
				let subSetting = setting.settings.find(_setting => _setting.property === property);
				return subSetting && (settingConfig = { ...setting, settings: null, ...subSetting });
			}
			return false;
		});
		return settingConfig || { property };
	},

	/**
	 * Toggle whether the player or settings are displayed.
	 */
	toggle: function (e) {
		e && e.preventDefault();
		// Blur anything focused so the change is applied.
		let focused = Player.$(`.${ns}-settings :focus`);
		focused && focused.blur();
		if (Player.config.viewStyle === 'settings') {
			Player.playlist.restore();
		} else {
			Player.display.setViewStyle('settings');
		}
	},

	/**
	 * Handle the user making a change in the settings view.
	 */
	handleChange: function (e) {
		try {
			const input = e.eventTarget;
			const property = input.getAttribute('data-property');
			let settingConfig = Player.settings.findDefault(property);

			// Get the new value of the setting.
			const currentValue = _get(Player.config, property);
			let newValue = input[input.getAttribute('type') === 'checkbox' ? 'checked' : 'value'];

			if (settingConfig.parse) {
				newValue = _get(Player, settingConfig.parse)(newValue);
			}
			if (settingConfig && settingConfig.split) {
				newValue = newValue.split(decodeURIComponent(settingConfig.split));
			}

			// Not the most stringent check but enough to avoid some spamming.
			if (currentValue !== newValue) {
				// Update the setting.
				Player.set(property, newValue, { bypassRender: true });

				// Update the stylesheet reflect any changes.
				Player.stylesheet.innerHTML = Player.templates.css();
			}

			// Run any handler required by the value changing
			settingConfig && settingConfig.handler && _get(Player, settingConfig.handler, () => null)(newValue);
		} catch (err) {
			_logError('There was an error updating the setting. Please check the console for details.');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Converts a key event in an input to a string representation set as the input value.
	 */
	handleKeyChange: function (e) {
		e.preventDefault();
		if (e.key === 'Shift' || e.key === 'Control' || e.key === 'Meta') {
			return;
		}
		e.eventTarget.value = Player.hotkeys.stringifyKey(e);
	},

	/**
	 * Handle an action link next to a heading being clicked.
	 */
	handleAction: function (e) {
		e.preventDefault();
		const property = e.eventTarget.getAttribute('data-property');
		const handlerName = e.eventTarget.getAttribute('data-handler');
		const handler = _get(Player, handlerName);
		handler && handler(property);
	}
};


/***/ }),

/***/ "./src/components/threads.js":
/*!***********************************!*\
  !*** ./src/components/threads.js ***!
  \***********************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

const { parseFileName } = __webpack_require__(/*! ../file_parser */ "./src/file_parser.js");
const { get } = __webpack_require__(/*! ../api */ "./src/api.js");

const boardsURL = 'https://a.4cdn.org/boards.json';
const catalogURL = 'https://a.4cdn.org/%s/catalog.json';

module.exports = {
	boardList: null,
	soundThreads: null,
	displayThreads: {},
	selectedBoards: [ 'a', 'v', 'k', 'jp', 'trash' ],
	showAllBoards: false,

	delegatedEvents: {
		click: {
			[`.${ns}-threads-button`]: 'threads.toggle',
			[`.${ns}-fetch-threads-link`]: 'threads.fetch',
			[`.${ns}-all-boards-link`]: 'threads.toggleBoardList'
		},
		keyup: {
			[`.${ns}-threads-filter`]: e => Player.threads.filter(e.eventTarget.value)
		},
		change: {
			[`.${ns}-threads input[type=checkbox]`]: 'threads.toggleBoard'
		}
	},

	initialize: function () {
		// If the native Parser hasn't been intialised chuck customSpoiler on it so we can call it for threads.
		// You shouldn't do things like this. We can fall back to the table view if it breaks though.
		if (is4chan && !Parser.customSpoiler) {
			Parser.customSpoiler = {};
		}

		Player.on('show', Player.threads._initialFetch);
		Player.on('view', Player.threads._initialFetch);
		Player.on('rendered', Player.threads.afterRender);
		Player.on('config:threadsViewStyle', Player.threads.render);
	},

	/**
	 * Fetch the threads when the threads view is opened for the first time.
	 */
	_initialFetch: function () {
		if (Player.container && Player.config.viewStyle === 'threads' && Player.threads.boardList === null) {
			Player.threads.fetchBoards(true);
		}
	},

	render: function () {
		if (Player.container) {
			Player.$(`.${ns}-threads`).innerHTML = Player.templates.threads();
			Player.threads.afterRender();
		}
	},

	/**
	 * Render the threads and apply the board styling after the view is rendered.
	 */
	afterRender: function () {
		const threadList = Player.$(`.${ns}-thread-list`);
		if (threadList) {
			const bodyStyle = document.defaultView.getComputedStyle(document.body);
			threadList.style.background = bodyStyle.backgroundColor;
			threadList.style.backgroundImage = bodyStyle.backgroundImage;
			threadList.style.backgroundRepeat = bodyStyle.backgroundRepeat;
			threadList.style.backgroundPosition = bodyStyle.backgroundPosition;
		}
		Player.threads.renderThreads();
	},

	/**
	 * Render just the threads.
	 */
	renderThreads: function () {
		if (!is4chan || Player.config.threadsViewStyle === 'table') {
			Player.$(`.${ns}-threads-body`).innerHTML = Player.templates.threadList();
		} else {
			try {
				const list = Player.$(`.${ns}-thread-list`);
				for (let board in Player.threads.displayThreads) {
					// Create a board title
					const boardConf = Player.threads.boardList.find(boardConf => boardConf.board === board);
					const boardTitle = `/${boardConf.board}/ - ${boardConf.title}`;
					createElement(`<div class="boardBanner"><div class="boardTitle">${boardTitle}</div></div>`, list);

					// Add each thread for the board
					const threads = Player.threads.displayThreads[board];
					for (let i = 0; i < threads.length; i++) {
						list.appendChild(Parser.buildHTMLFromJSON.call(Parser, threads[i], threads[i].board, true, true));

						// Add a line under each thread
						createElement('<hr>', list);
					}
				}
			} catch (err) {
				_logError('Unable to display the threads board view.', 'warning');
				// If there was an error fall back to the table view.
				Player.set('threadsViewStyle', 'table');
				Player.renderThreads();
			}
		}
	},

	/**
	 * Render just the board selection.
	 */
	renderBoards: function () {
		Player.$(`.${ns}-thread-board-list`).innerHTML = Player.templates.threadBoards();
	},

	/**
	 * Toggle the threads view.
	 */
	toggle: function (e) {
		e && e.preventDefault();
		if (Player.config.viewStyle === 'threads') {
			Player.playlist.restore();
		} else {
			Player.display.setViewStyle('threads');
		}
	},

	/**
	 * Switch between showing just the selected boards and all boards.
	 */
	toggleBoardList: function () {
		Player.threads.showAllBoards = !Player.threads.showAllBoards;
		Player.$(`.${ns}-all-boards-link`).innerHTML = Player.threads.showAllBoards ? 'Selected Only' : 'Show All';
		Player.threads.renderBoards();
	},

	/**
	 * Select/deselect a board.
	 */
	toggleBoard: function (e) {
		const board = e.eventTarget.value;
		const selected = e.eventTarget.checked;
		if (selected) {
			!Player.threads.selectedBoards.includes(board) && Player.threads.selectedBoards.push(board);
		} else {
			Player.threads.selectedBoards = Player.threads.selectedBoards.filter(b => b !== board);
		}
	},

	/**
	 * Fetch the board list from the 4chan API.
	 */
	fetchBoards: async function (fetchThreads) {
		Player.threads.loading = true;
		Player.threads.render();
		Player.threads.boardList = (await get(boardsURL)).boards;
		if (fetchThreads) {
			Player.threads.fetch();
		} else {
			Player.threads.loading = false;
			Player.threads.render();
		}
	},

	/**
	 * Fetch the catalog for each selected board and search for sounds in OPs.
	 */
	fetch: async function (e) {
		e && e.preventDefault();
		Player.threads.loading = true;
		Player.threads.render();
		if (!Player.threads.boardList) {
			try {
				await Player.threads.fetchBoards();
			} catch (err) {
				_logError('Failed to fetch the boards configuration.');
				console.error(err);
				return;
			}
		}
		const allThreads = [];
		try {
			await Promise.all(Player.threads.selectedBoards.map(async board => {
				const boardConf = Player.threads.boardList.find(boardConf => boardConf.board === board);
				if (!boardConf) {
					return;
				}
				const pages = boardConf && await get(catalogURL.replace('%s', board));
				(pages || []).forEach(({ page, threads }) => {
					allThreads.push(...threads.map(thread => Object.assign(thread, { board, page, ws_board: boardConf.ws_board })));
				});
			}));

			Player.threads.soundThreads = allThreads.filter(thread => {
				const sounds = parseFileName(thread.filename, `https://i.4cdn.org/${thread.board}/${thread.tim}${thread.ext}`, thread.no, `https://i.4cdn.org/${thread.board}/${thread.tim}s${thread.ext}`, thread.md5);
				return sounds.length;
			});
		} catch (err) {
			_logError('Failed to search for sounds threads.');
			console.error(err);
		}
		Player.threads.loading = false;
		Player.threads.filter(Player.$(`.${ns}-threads-filter`).value, true);
		Player.threads.render();
	},

	/**
	 * Apply the filter input to the already fetched threads.
	 */
	filter: function (search, skipRender) {
		Player.threads.filterValue = search || '';
		if (Player.threads.soundThreads === null) {
			return;
		}
		Player.threads.displayThreads = Player.threads.soundThreads.reduce((threadsByBoard, thread) => {
			if (!search || thread.sub && thread.sub.includes(search) || thread.com && thread.com.includes(search)) {
				threadsByBoard[thread.board] || (threadsByBoard[thread.board] = []);
				threadsByBoard[thread.board].push(thread);
			}
			return threadsByBoard;
		}, {});
		!skipRender && Player.threads.renderThreads();
	}
};


/***/ }),

/***/ "./src/components/user-template.js":
/*!*****************************************!*\
  !*** ./src/components/user-template.js ***!
  \*****************************************/
/*! no static exports found */
/***/ (function(module, exports) {

const buttons = [
	{
		property: 'repeat',
		tplName: 'repeat',
		class: `${ns}-repeat-button`,
		values: {
			all: { attrs: [ 'title="Repeat All"' ], text: '[RA]', icon: 'fa-repeat' },
			one: { attrs: [ 'title="Repeat One"' ], text: '[R1]', icon: 'fa-repeat fa-repeat-one' },
			none: { attrs: [ 'title="No Repeat"' ], text: '[R0]', icon: 'fa-repeat disabled' }
		}
	},
	{
		property: 'shuffle',
		tplName: 'shuffle',
		class: `${ns}-shuffle-button`,
		values: {
			true: { attrs: [ 'title="Shuffled"' ], text: '[S]', icon: 'fa-random' },
			false: { attrs: [ 'title="Ordered"' ], text: '[O]', icon: 'fa-random disabled' }
		}
	},
	{
		property: 'viewStyle',
		tplName: 'playlist',
		class: `${ns}-viewStyle-button`,
		values: {
			playlist: { attrs: [ 'title="Hide Playlist"' ], text: '[+]', icon: 'fa-compress' },
			image: { attrs: [ 'title="Show Playlist"' ], text: '[-]', icon: 'fa-expand' }
		}
	},
	{
		property: 'hoverImages',
		tplName: 'hover-images',
		class: `${ns}-hoverImages-button`,
		values: {
			true: { attrs: [ 'title="Hover Images Enabled"' ], text: '[H]', icon: 'fa-picture-o' },
			false: { attrs: [ 'title="Hover Images Disabled"' ], text: '[-]', icon: 'fa-picture-o disabled' }
		}
	},
	{
		tplName: 'add',
		class: `${ns}-add-button`,
		icon: 'fa-plus',
		text: '+',
		attrs: [ 'title="Add local files"' ]
	},
	{
		tplName: 'reload',
		class: `${ns}-reload-button`,
		icon: 'fa-refresh',
		text: '[R]',
		attrs: [ 'title="Reload the playlist"' ]
	},
	{
		tplName: 'settings',
		class: `${ns}-config-button`,
		icon: 'fa-wrench',
		text: '[S]',
		attrs: [ 'title="Settings"' ]
	},
	{
		tplName: 'threads',
		class: `${ns}-threads-button`,
		icon: 'fa-search',
		text: '[T]',
		attrs: [ 'title="Threads"' ]
	},
	{
		tplName: 'close',
		class: `${ns}-close-button`,
		icon: 'fa-times',
		text: 'X',
		attrs: [ 'title="Hide the player"' ]
	},
	{
		tplName: 'playing',
		requireSound: true,
		class: `${ns}-playing-jump-link`,
		text: 'Playing',
		attrs: [ 'title="Scroll the playlist currently playing sound."' ]
	},
	{
		tplName: 'post',
		requireSound: true,
		icon: 'fa-comment-o',
		text: 'Post',
		attrs: data => [
			`href=${'#' + (is4chan ? 'p' : '') + data.sound.post}`,
			'title="Jump to the post for the current sound"'
		]
	},
	{
		tplName: 'image',
		requireSound: true,
		icon: 'fa-image',
		text: 'i',
		attrs: data => [
			`href=${data.sound.image}`,
			'title="Open the image in a new tab"',
			'target="_blank"'
		]
	},
	{
		tplName: 'sound',
		requireSound: true,
		href: data => data.sound.src,
		icon: 'fa-volume-up',
		text: 's',
		attrs: data => [
			`href=${data.sound.src}`,
			'title="Open the sound in a new tab"',
			'target="blank"'
		]
	},
	{
		tplName: 'dl-image',
		requireSound: true,
		class: `${ns}-download-link`,
		icon: 'fa-file-image-o',
		text: 'i',
		attrs: data => [
			'title="Download the image with the original filename"',
			`data-src="${data.sound.image}"`,
			`data-name="${data.sound.filename}"`
		]
	},
	{
		tplName: 'dl-sound',
		requireSound: true,
		class: `${ns}-download-link`,
		icon: 'fa-file-sound-o',
		text: 's',
		attrs: data => [
			'title="Download the sound"',
			`data-src="${data.sound.src}"`
		]
	},
	{
		tplName: 'menu',
		requireSound: true,
		class: `${ns}-item-menu-button`,
		icon: 'fa-angle-down',
		text: '▼',
		attrs: data => [ `data-id=${data.sound.id}` ]
	}
];

// Regex for replacements
const playingRE = /p: ?{([^}]*)}/g;
const hoverRE = /h: ?{([^}]*)}/g;
const buttonRE = new RegExp(`(${buttons.map(option => option.tplName).join('|')})-(?:button|link)(?:\\:"([^"]+?)")?`, 'g');
const soundNameRE = /sound-name/g;
const soundIndexRE = /sound-index/g;
const soundCountRE = /sound-count/g;

// Hold information on which config values components templates depend on.
const componentDeps = [ ];

module.exports = {
	buttons,

	delegatedEvents: {
		click: {
			[`.${ns}-playing-jump-link`]: () => Player.playlist.scrollToPlaying('center'),
			[`.${ns}-viewStyle-button`]: 'playlist.toggleView',
			[`.${ns}-hoverImages-button`]: 'playlist.toggleHoverImages',
			[`.${ns}-remove-link`]: 'userTemplate._handleRemove',
			[`.${ns}-filter-link`]: 'userTemplate._handleFilter',
			[`.${ns}-download-link`]: 'userTemplate._handleDownload',
			[`.${ns}-shuffle-button`]: 'userTemplate._handleShuffle',
			[`.${ns}-repeat-button`]: 'userTemplate._handleRepeat',
			[`.${ns}-reload-button`]: noDefault('playlist.refresh'),
			[`.${ns}-add-button`]: noDefault(() => Player.$(`.${ns}-file-input`).click()),
			[`.${ns}-item-menu-button`]: 'userTemplate._handleMenu'
		},
		change: {
			[`.${ns}-file-input`]: 'userTemplate._handleFileSelect'
		}
	},

	undelegatedEvents: {
		click: {
			body: 'userTemplate._closeMenus'
		},
		keydown: {
			body: e => e.key === 'Escape' && Player.userTemplate._closeMenus()
		}
	},

	initialize: function () {
		Player.on('config', Player.userTemplate._handleConfig);
		Player.on('playsound', () => Player.userTemplate._handleEvent('playsound'));
		Player.on('add',  () => Player.userTemplate._handleEvent('add'));
		Player.on('remove',  () => Player.userTemplate._handleEvent('remove'));
		Player.on('order',  () => Player.userTemplate._handleEvent('order'));
	},

	/**
	 * Build a user template.
	 */
	build: function (data) {
		const outerClass = data.outerClass || '';
		const name = data.sound && data.sound.title || data.defaultName;

		// Apply common template replacements
		let html = data.template
			.replace(playingRE, Player.playing && Player.playing === data.sound ? '$1' : '')
			.replace(hoverRE, `<span class="${ns}-hover-display ${outerClass}">$1</span>`)
			.replace(buttonRE, function (full, type, text) {
				let buttonConf = buttons.find(conf => conf.tplName === type);
				if (buttonConf.requireSound && !data.sound) {
					return '';
				}
				// If the button config has sub values then extend the base config with the selected sub value.
				// Which value is to use is taken from the `property` in the base config of the player config.
				// This gives us different state displays.
				if (buttonConf.values) {
					buttonConf = {
						...buttonConf,
						...buttonConf.values[_get(Player.config, buttonConf.property)] || buttonConf.values[Object.keys(buttonConf.values)[0]]
					};
				}
				const attrs = typeof buttonConf.attrs === 'function' ? buttonConf.attrs(data) : buttonConf.attrs || [];
				attrs.some(attr => attr.startsWith('href')) || attrs.push('href=javascript:;');
				(buttonConf.class || outerClass) && attrs.push(`class="${buttonConf.class || ''} ${outerClass || ''}"`);

				if (!text) {
					text = buttonConf.icon
						? `<span class="fa ${buttonConf.icon}">${buttonConf.text}</span>`
						: buttonConf.text;
				}

				return `<a ${attrs.join(' ')}>${text}</a>`;
			})
			.replace(soundNameRE, name ? `<div class="fc-sounds-col fc-sounds-truncate-text"><span title="${name}">${name}</span></div>` : '')
			.replace(soundIndexRE, data.sound ? Player.sounds.indexOf(data.sound) + 1 : 0)
			.replace(soundCountRE, Player.sounds.length)
			.replace(/%v/g, "2.0.0");

		// Apply any specific replacements
		if (data.replacements) {
			for (let k of Object.keys(data.replacements)) {
				html = html.replace(new RegExp(k, 'g'), data.replacements[k]);
			}
		}

		return html;
	},

	/**
	 * Sets up a components to render when the template or values within it are changed.
	 */
	maintain: function (component, property, alwaysRenderFor = []) {
		componentDeps.push({
			component,
			property,
			...Player.userTemplate.findDependencies(property),
			alwaysRenderFor
		});
	},

	/**
	 * Find all the config dependent values in a template.
	 */
	findDependencies: function (property, template) {
		template || (template = _get(Player.config, property));
		// Figure out what events should trigger a render.
		const events = [];

		// add/remove should render templates showing the count.
		// playsound should render templates showing the playing sounds name/index.
		// order should render templates showing a sounds index.
		const hasCount = soundCountRE.test(template);
		const hasName = soundNameRE.test(template);
		const hasIndex = soundIndexRE.test(template);
		hasCount && events.push('add', 'remove');
		property !== 'rowTemplate' && (hasName || hasIndex) && events.push('playsound');
		hasIndex && events.push('order');

		// Find which buttons the template includes that are dependent on config values.
		const config = [];
		let match;
		while ((match = buttonRE.exec(template)) !== null) {
			// If user text is given then the display doesn't change.
			if (!match[2]) {
				let type = match[1];
				let buttonConf = buttons.find(conf => conf.tplName === type);
				if (buttonConf.property) {
					config.push(buttonConf.property);
				}
			}
		}

		return { events, config };
	},

	/**
	 * When a config value is changed check if any component dependencies are affected.
	 */
	_handleConfig: function (property, value) {
		// Check if a template for a components was updated.
		componentDeps.forEach(depInfo => {
			if (depInfo.property === property) {
				Object.assign(depInfo, Player.userTemplate.findDependencies(property, value));
				depInfo.component.render();
			}
		});
		// Check if any components are dependent on the updated property.
		componentDeps.forEach(depInfo => {
			if (depInfo.alwaysRenderFor.includes(property) || depInfo.config.includes(property)) {
				depInfo.component.render();
			}
		});
	},

	/**
	 * When a player event is triggered check if any component dependencies are affected.
	 */
	_handleEvent: function (type) {
		// Check if any components are dependent on the updated property.
		componentDeps.forEach(depInfo => {
			if (depInfo.events.includes(type)) {
				depInfo.component.render();
			}
		});
	},

	/**
	 * Add local files.
	 */
	_handleFileSelect: function (e) {
		e.preventDefault();
		const input = e.eventTarget;
		Player.playlist.addFromFiles(input.files);
	},

	/**
	 * Toggle the repeat style.
	 */
	_handleRepeat: function (e) {
		try {
			e.preventDefault();
			const values = [ 'all', 'one', 'none' ];
			const current = values.indexOf(Player.config.repeat);
			Player.set('repeat', values[(current + 4) % 3]);
		} catch (err) {
			_logError('There was an error changing the repeat setting. Please check the console for details.', 'warning');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Toggle the shuffle style.
	 */
	_handleShuffle: function (e) {
		try {
			e.preventDefault();
			Player.set('shuffle', !Player.config.shuffle);
			Player.header.render();

			// Update the play order.
			if (!Player.config.shuffle) {
				Player.sounds.sort((a, b) => Player.compareIds(a.id, b.id));
			} else {
				const sounds = Player.sounds;
				for (let i = sounds.length - 1; i > 0; i--) {
					const j = Math.floor(Math.random() * (i + 1));
					[ sounds[i], sounds[j] ] = [ sounds[j], sounds[i] ];
				}
			}
			Player.trigger('order');
		} catch (err) {
			_logError('There was an error changing the shuffle setting. Please check the console for details.', 'warning');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Display an item menu.
	 */
	_handleMenu: function (e) {
		e.preventDefault();
		e.stopPropagation();
		const x = e.clientX;
		const y = e.clientY;
		const id = e.eventTarget.getAttribute('data-id');
		const sound = Player.sounds.find(s => s.id === id);

		// Add row item menus to the list container. Append to the container otherwise.
		const listContainer = e.eventTarget.closest(`.${ns}-list-container`);
		const parent = listContainer || Player.container;

		// Create the menu.
		const dialog = createElement(Player.templates.itemMenu({ x, y, sound }), parent);

		parent.appendChild(dialog);

		// Make sure it's within the page.
		const style = document.defaultView.getComputedStyle(dialog);
		const width = parseInt(style.width, 10);
		const height = parseInt(style.height, 10);
		// Show the dialog to the left of the cursor, if there's room.
		if (x - width > 0) {
			dialog.style.left = x - width + 'px';
		}
		// Move the dialog above the cursor if it's off screen.
		if (y + height > document.documentElement.clientHeight - 40) {
			dialog.style.top = y - height + 'px';
		}
		// Add the focused class handler
		dialog.querySelectorAll('.entry').forEach(el => {
			el.addEventListener('mouseenter', Player.userTemplate._setFocusedMenuItem);
			el.addEventListener('mouseleave', Player.userTemplate._unsetFocusedMenuItem);
		});

		Player.trigger('menu-open', dialog);
	},

	/**
	 * Close any open menus, except for one belonging to an item that was clicked.
	 */
	_closeMenus: function () {
		document.querySelectorAll(`.${ns}-item-menu`).forEach(menu => {
			menu.parentNode.removeChild(menu);
			Player.trigger('menu-close', menu);
		});
	},

	_setFocusedMenuItem: function (e) {
		e.currentTarget.classList.add('focused');
		const submenu = e.currentTarget.querySelector('.submenu');
		// Move the menu to the other side if there isn't room.
		if (submenu && submenu.getBoundingClientRect().right > document.documentElement.clientWidth) {
			submenu.style.inset = '0px auto auto -100%';
		}
	},

	_unsetFocusedMenuItem: function (e) {
		e.currentTarget.classList.remove('focused');
	},

	_handleFilter: function (e) {
		e.preventDefault();
		let filter = e.eventTarget.getAttribute('data-filter');
		if (filter) {
			Player.set('filters', Player.config.filters.concat(filter));
		}
	},

	_handleDownload: function (e) {
		const src = e.eventTarget.getAttribute('data-src');
		const name = e.eventTarget.getAttribute('data-name') || new URL(src).pathname.split('/').pop();

		GM.xmlHttpRequest({
			method: 'GET',
			url: src,
			responseType: 'blob',
			onload: response => {
				const a = createElement(`<a href="${URL.createObjectURL(response.response)}" download="${name}" rel="noopener" target="_blank"></a>`);
				a.click();
				URL.revokeObjectURL(a.href);
			},
			onerror: () => _logError('There was an error downloading.', 'warning')
		});
	},

	_handleRemove: function (e) {
		const id = e.eventTarget.getAttribute('data-id');
		const sound = id && Player.sounds.find(sound => sound.id === '' + id);
		sound && Player.remove(sound);
	},
};


/***/ }),

/***/ "./src/file_parser.js":
/*!****************************!*\
  !*** ./src/file_parser.js ***!
  \****************************/
/*! no static exports found */
/***/ (function(module, exports) {

const protocolRE = /^(https?:)?\/\//;
const filenameRE = /(.*?)[[({](?:audio|sound)[ =:|$](.*?)[\])}]/g;

let localCounter = 0;

module.exports = {
	parseFiles,
	parsePost,
	parseFileName
};

function parseFiles(target, postRender) {
	let addedSounds = false;
	let posts = target.classList.contains('post')
		? [ target ]
		: target.querySelectorAll('.post');

	posts.forEach(post => parsePost(post, postRender) && (addedSounds = true));

	if (addedSounds && postRender && Player.container) {
		Player.playlist.render();
	}
}

function parsePost(post, skipRender) {
	try {
		const parentParent = post.parentElement.parentElement;
		if (parentParent.id === 'qp' || post.parentElement.classList.contains('noFile')) {
			return;
		}

		// If there's a play button this post has already been parsed. Just wire up the link.
		let playLink = post.querySelector(`.${ns}-play-link`);
		if (playLink) {
			const id = playLink.getAttribute('data-id');
			playLink.onclick = () => Player.play(Player.sounds.find(sound => sound.id === id));
			return;
		}

		let filename = null;

		if (!is4chan) {
			const fileLink = post.querySelector('.post_file_filename');
			filename = fileLink && fileLink.title;
		} else if (isChanX) {
			[
				post.querySelector('.fileText .file-info .fnfull'),
				post.querySelector('.fileText .file-info > a')
			].some(function (node) {
				return node && (filename = node.textContent);
			});
		} else {
			[
				post.querySelector('.fileText'),
				post.querySelector('.fileText > a')
			].some(function (node) {
				return node && (filename = node.title || node.tagName === 'A' && node.textContent);
			});
		}

		if (!filename) {
			return;
		}

		const postID = post.id.slice(is4chan ? 1 : 0);
		const fileThumb = post.querySelector(is4chan ? '.fileThumb' : '.thread_image_link');
		const imageSrc = fileThumb && fileThumb.href;
		const thumbImg = fileThumb && fileThumb.querySelector('img');
		const thumbSrc = thumbImg && thumbImg.src;
		const imageMD5 = thumbImg && thumbImg.getAttribute('data-md5');

		const sounds = parseFileName(filename, imageSrc, postID, thumbSrc, imageMD5);

		if (!sounds.length) {
			return;
		}

		// Create a play link
		const firstID = sounds[0].id;
		const text = is4chan ? 'play' : 'Play';
		const clss = `${ns}-play-link` + (is4chan ? '' : ' btnr');
		let playLinkParent;
		if (is4chan) {
			playLinkParent = post.querySelector('.fileText');
			playLinkParent.appendChild(document.createTextNode(' '));
		} else {
			playLinkParent = post.querySelector('.post_controls');
		}
		playLink = createElement(`<a href="javascript:;" class="${clss}" data-id="${firstID}">${text}</a>`, playLinkParent);
		playLink.onclick = () => Player.play(Player.sounds.find(sound => sound.id === firstID));

		// Don't add sounds from inline quotes of posts in the thread
		sounds.forEach(sound => Player.add(sound, skipRender));
		return sounds.length > 0;
	} catch (err) {
		_logError('There was an issue parsing the files. Please check the console for details.');
		console.log('[4chan sounds player]', post);
		console.error(err);
	}
}

function parseFileName(filename, image, post, thumb, imageMD5) {
	if (!filename) {
		return [];
	}
	filename = filename.replace(/-/, '/');
	const matches = [];
	let match;
	while ((match = filenameRE.exec(filename)) !== null) {
		matches.push(match);
	}
	const defaultName = matches[0] && matches[0][1] || post || 'Local Sound ' + localCounter;
	matches.length && !post && localCounter++;

	return matches.reduce((sounds, match, i) => {
		let src = match[2];
		const id = (post || 'local' + localCounter) + ':' + i;
		const title = match[1].trim() || defaultName + (matches.length > 1 ? ` (${i + 1})` : '');

		try {
			if (src.includes('%')) {
				src = decodeURIComponent(src);
			}

			if (src.match(protocolRE) === null) {
				src = (location.protocol + '//' + src);
			}
		} catch (error) {
			return sounds;
		}

		return sounds.concat({ src, id, title, post, image, filename, thumb, imageMD5 });
	}, []);
}


/***/ }),

/***/ "./src/globals.js":
/*!************************!*\
  !*** ./src/globals.js ***!
  \************************/
/*! no static exports found */
/***/ (function(module, exports) {

/**
 * Global variables and helpers.
 */

window.ns = 'fc-sounds';

window.is4chan = location.hostname.includes('4chan.org') || location.hostname.includes('4channel.org');
window.isChanX = document.documentElement.classList.contains('fourchan-x');

/**
 * Send an error notification event
 */
window._logError = function (message, type = 'error') {
	console.error(message);
	document.dispatchEvent(new CustomEvent('CreateNotification', {
		bubbles: true,
		detail: {
			type: type,
			content: message,
			lifetime: 5
		}
	}));
};

window._set = function (object, path, value) {
	const props = path.split('.');
	const lastProp = props.pop();
	const setOn = props.reduce((obj, k) => obj[k] || (obj[k] = {}), object);
	setOn && (setOn[lastProp] = value);
	return object;
};

window._get = function (object, path, dflt) {
	const props = path.split('.');
	const lastProp = props.pop();
	const parent = props.reduce((obj, k) => obj && obj[k], object);
	return parent && Object.prototype.hasOwnProperty.call(parent, lastProp)
		? parent[lastProp]
		: dflt;
};

window.toDuration = function (number) {
	number = Math.floor(number || 0);
	let [ seconds, minutes, hours ] = _duration(0, number);
	seconds < 10 && (seconds = '0' + seconds);
	return (hours ? hours + ':' : '') + minutes + ':' + seconds;
};

window.timeAgo = function (date) {
	const [ seconds, minutes, hours, days, weeks ] = _duration(Math.floor(date), Math.floor(Date.now() / 1000));
	/* _eslint-disable indent */
	return weeks > 1 ? weeks + ' weeks ago'
		: days > 0 ? days + (days === 1 ? ' day' : ' days') + ' ago'
		: hours > 0 ? hours + (hours === 1 ? ' hour' : ' hours') + ' ago'
		: minutes > 0 ? minutes + (minutes === 1 ? ' minute' : ' minutes') + ' ago'
		: seconds + (seconds === 1 ? ' second' : ' seconds') + ' ago';
	/* eslint-enable indent */
};

function _duration(from, to) {
	const diff = Math.max(0, to - from);
	return [
		diff % 60,
		Math.floor(diff / 60) % 60,
		Math.floor(diff / 60 / 60) % 24,
		Math.floor(diff / 60 / 60 / 24) % 7,
		Math.floor(diff / 60 / 60 / 24 / 7)
	];
}

window.createElement = function (html, parent, events = {}) {
	const container = document.createElement('div');
	container.innerHTML = html;
	const el = container.children[0];
	parent && parent.appendChild(el);
	for (let event in events) {
		el.addEventListener(event, events[event]);
	}
	return el;
};

window.noDefault = (f, ...args) => e => {
	e.preventDefault();
	const func = typeof f === 'function' ? func : _get(Player, f);
	func(...args);
};


/***/ }),

/***/ "./src/main.js":
/*!*********************!*\
  !*** ./src/main.js ***!
  \*********************/
/*! no exports provided */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony import */ var _globals__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./globals */ "./src/globals.js");
/* harmony import */ var _globals__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_globals__WEBPACK_IMPORTED_MODULE_0__);
/* harmony import */ var _player__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./player */ "./src/player.js");
/* harmony import */ var _player__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_player__WEBPACK_IMPORTED_MODULE_1__);
/* harmony import */ var _file_parser__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./file_parser */ "./src/file_parser.js");
/* harmony import */ var _file_parser__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_file_parser__WEBPACK_IMPORTED_MODULE_2__);






async function doInit() {
	// The player tends to be all black without this timeout.
	// Something with the timing of the stylesheet loading and applying the board theme.
	setTimeout(async function () {
		await _player__WEBPACK_IMPORTED_MODULE_1___default.a.initialize();

		Object(_file_parser__WEBPACK_IMPORTED_MODULE_2__["parseFiles"])(document.body, true);

		const observer = new MutationObserver(function (mutations) {
			mutations.forEach(function (mutation) {
				if (mutation.type === 'childList') {
					mutation.addedNodes.forEach(function (node) {
						if (node.nodeType === Node.ELEMENT_NODE) {
							Object(_file_parser__WEBPACK_IMPORTED_MODULE_2__["parseFiles"])(node);
						}
					});
				}
			});
		});

		observer.observe(document.body, {
			childList: true,
			subtree: true
		});
	}, 0);
}

document.addEventListener('4chanXInitFinished', function () {
	if (isChanX) {
		doInit();
	}
	isChanX = true;
	_player__WEBPACK_IMPORTED_MODULE_1___default.a.display.initChanX();
});

if (!isChanX) {
	document.addEventListener('DOMContentLoaded', doInit);
}



/***/ }),

/***/ "./src/player.js":
/*!***********************!*\
  !*** ./src/player.js ***!
  \***********************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

const components = {
	// Settings must be first.
	settings: __webpack_require__(/*! ./components/settings */ "./src/components/settings.js"),
	controls: __webpack_require__(/*! ./components/controls */ "./src/components/controls.js"),
	display: __webpack_require__(/*! ./components/display */ "./src/components/display.js"),
	events: __webpack_require__(/*! ./components/events */ "./src/components/events.js"),
	footer: __webpack_require__(/*! ./components/footer */ "./src/components/footer.js"),
	header: __webpack_require__(/*! ./components/header */ "./src/components/header.js"),
	hotkeys: __webpack_require__(/*! ./components/hotkeys */ "./src/components/hotkeys.js"),
	playlist: __webpack_require__(/*! ./components/playlist */ "./src/components/playlist.js"),
	position: __webpack_require__(/*! ./components/position */ "./src/components/position.js"),
	threads: __webpack_require__(/*! ./components/threads */ "./src/components/threads.js"),
	userTemplate: __webpack_require__(/*! ./components/user-template */ "./src/components/user-template.js")
};

// Create a global ref to the player.
const Player = window.Player = module.exports = {
	ns,

	audio: new Audio(),
	sounds: [],
	isHidden: true,
	container: null,
	ui: {},

	// Build the config from the default
	config: {},

	// Helper function to query elements in the player.
	$: (...args) => Player.container && Player.container.querySelector(...args),
	$all: (...args) => Player.container && Player.container.querySelectorAll(...args),

	// Store a ref to the components so they can be iterated.
	components,

	// Get all the templates.
	templates: {
		body: __webpack_require__(/*! ./templates/body.tpl */ "./src/templates/body.tpl"),
		controls: __webpack_require__(/*! ./templates/controls.tpl */ "./src/templates/controls.tpl"),
		css: __webpack_require__(/*! ./scss/style.scss */ "./src/scss/style.scss"),
		footer: __webpack_require__(/*! ./templates/footer.tpl */ "./src/templates/footer.tpl"),
		header: __webpack_require__(/*! ./templates/header.tpl */ "./src/templates/header.tpl"),
		itemMenu: __webpack_require__(/*! ./templates/item_menu.tpl */ "./src/templates/item_menu.tpl"),
		list: __webpack_require__(/*! ./templates/list.tpl */ "./src/templates/list.tpl"),
		player: __webpack_require__(/*! ./templates/player.tpl */ "./src/templates/player.tpl"),
		settings: __webpack_require__(/*! ./templates/settings.tpl */ "./src/templates/settings.tpl"),
		threads: __webpack_require__(/*! ./templates/threads.tpl */ "./src/templates/threads.tpl"),
		threadBoards: __webpack_require__(/*! ./templates/thread_boards.tpl */ "./src/templates/thread_boards.tpl"),
		threadList: __webpack_require__(/*! ./templates/thread_list.tpl */ "./src/templates/thread_list.tpl")
	},

	/**
	 * Set up the player.
	 */
	initialize: async function initialize() {
		if (Player.initialized) {
			return;
		}
		Player.initialized = true;
		try {
			Player.sounds = [ ];
			// Run the initialisation for each component.
			for (let name in components) {
				components[name].initialize && await components[name].initialize();
			}

			if (!is4chan) {
				// Add a sounds link in the nav for archives
				const nav = document.querySelector('.navbar-inner .nav:nth-child(2)');
				const li = createElement('<li><a href="javascript:;">Sounds</a></li>', nav);
				li.children[0].addEventListener('click', Player.display.toggle);
			} else if (isChanX) {
				// If it's already known that 4chan X is running then setup the button for it.
				Player.display.initChanX();
			} else {
				// Add the [Sounds] link in the top and bottom nav.
				document.querySelectorAll('#settingsWindowLink, #settingsWindowLinkBot').forEach(function (link) {
					const showLink = createElement('<a href="javascript:;">Sounds</a>', null, { click: Player.display.toggle });
					link.parentNode.insertBefore(showLink, link);
					link.parentNode.insertBefore(document.createTextNode('] ['), link);
				});
			}

			// Render the player, but not neccessarily show it.
			Player.display.render();
		} catch (err) {
			_logError('There was an error initialzing the sound player. Please check the console for details.');
			console.error('[4chan sounds player]', err);
			// Can't recover so throw this error.
			throw err;
		}
	},

	/**
	 * Compare two ids for sorting.
	 */
	compareIds: function (a, b) {
		const [ aPID, aSID ] = a.split(':');
		const [ bPID, bSID ] = b.split(':');
		const postDiff = aPID - bPID;
		return postDiff !== 0 ? postDiff : aSID - bSID;
	},

	/**
	 * Check whether a sound src and image are allowed and not filtered.
	 */
	acceptedSound: function ({ src, imageMD5 }) {
		try {
			const link = new URL(src);
			const host = link.hostname.toLowerCase();
			return !Player.config.filters.find(v => v === imageMD5 || v === host + link.pathname)
				&& Player.config.allow.find(h => host === h || host.endsWith('.' + h));
		} catch (err) {
			return false;
		}
	}
};

// Add each of the components to the player.
for (let name in components) {
	Player[name] = components[name];
	(Player[name].atRoot || []).forEach(k => Player[k] = Player[name][k]);
}


/***/ }),

/***/ "./src/scss/style.scss":
/*!*****************************!*\
  !*** ./src/scss/style.scss ***!
  \*****************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => `.${ns}-controls {
  align-items: center;
  padding: 0.5rem;
  background: #3f3f44;
}

.${ns}-media-control {
  height: 1.5rem;
  width: 1.5rem;
  display: flex;
  justify-content: center;
  align-items: center;
}
.${ns}-media-control > div {
  height: 1rem;
  width: 0.8rem;
  background: white;
}
.${ns}-media-control:hover > div {
  background: #00b6f0;
}

.${ns}-play-button-display {
  clip-path: polygon(10% 10%, 10% 90%, 35% 90%, 35% 10%, 65% 10%, 65% 90%, 90% 90%, 90% 10%, 10% 10%);
}
.${ns}-play-button-display.${ns}-play {
  clip-path: polygon(0 0, 0 100%, 100% 50%, 0 0);
}

.${ns}-previous-button-display, .${ns}-next-button-display {
  clip-path: polygon(10% 10%, 10% 90%, 30% 90%, 30% 50%, 90% 90%, 90% 10%, 30% 50%, 30% 10%, 10% 10%);
}

.${ns}-next-button-display {
  transform: scale(-1, 1);
}

.${ns}-fullscreen-button-display {
  width: 1rem !important;
  clip-path: polygon(0% 35%, 0% 0%, 35% 0%, 35% 15%, 15% 15%, 15% 35%, 0% 35%, 0% 100%, 35% 100%, 35% 85%, 15% 85%, 15% 65%, 0% 65%, 100% 65%, 100% 100%, 65% 100%, 65% 85%, 85% 85%, 85% 15%, 65% 15%, 65% 0%, 100% 0%, 100% 35%, 85% 35%, 85% 65%, 0% 65%);
}

.${ns}-current-time {
  color: white;
}

.${ns}-duration {
  color: #909090;
}

.${ns}-progress-bar {
  min-width: 3.5rem;
  height: 1.5rem;
  display: flex;
  align-items: center;
  margin: 0 1rem;
}
.${ns}-progress-bar .${ns}-full-bar {
  height: 0.3rem;
  width: 100%;
  background: #131314;
  border-radius: 1rem;
  position: relative;
}
.${ns}-progress-bar .${ns}-full-bar > div {
  position: absolute;
  top: 0;
  bottom: 0;
  border-radius: 1rem;
}
.${ns}-progress-bar .${ns}-full-bar .${ns}-loaded-bar {
  background: #5a5a5b;
}
.${ns}-progress-bar .${ns}-full-bar .${ns}-current-bar {
  display: flex;
  justify-content: flex-end;
  align-items: center;
}
.${ns}-progress-bar .${ns}-full-bar .${ns}-current-bar:after {
  content: "";
  background: white;
  height: 0.8rem;
  min-width: 0.8rem;
  border-radius: 1rem;
  box-shadow: rgba(0, 0, 0, 0.76) 0 0 3px 0;
}
.${ns}-progress-bar:hover .${ns}-current-bar:after {
  background: #00b6f0;
}

.${ns}-seek-bar .${ns}-current-bar {
  background: #00b6f0;
}

.${ns}-volume-bar .${ns}-current-bar {
  background: white;
}

.${ns}-footer {
  padding: 0.15rem 0.25rem;
  border-top: solid 1px ${Player.config.colors.border};
}
.${ns}-footer .${ns}-expander {
  position: absolute;
  bottom: 0px;
  right: 0px;
  height: 0.75rem;
  width: 0.75rem;
  cursor: se-resize;
  background: linear-gradient(to bottom right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0) 50%, ${Player.config.colors.border} 55%, ${Player.config.colors.border} 100%);
}
.${ns}-footer:hover .${ns}-hover-display {
  display: inline-block;
}

.${ns}-header {
  cursor: grab;
  text-align: center;
  border-bottom: solid 1px ${Player.config.colors.border};
  padding: 0.25rem;
}
.${ns}-header:hover .${ns}-hover-display {
  display: flex;
}

html.fourchan-x .fa-repeat.fa-repeat-one::after {
  content: "1";
  font-size: 0.5rem;
  visibility: visible;
  margin-left: -1px;
}

.${ns}-image-link {
  text-align: center;
  display: flex;
  justify-items: center;
  justify-content: center;
}

.${ns}-image-link .${ns}-video {
  display: none;
}

.${ns}-image, .${ns}-video {
  height: 100%;
  width: 100%;
  object-fit: contain;
}

.${ns}-image-link.${ns}-show-video .${ns}-video {
  display: block;
}
.${ns}-image-link.${ns}-show-video .${ns}-image {
  display: none;
}

#${ns}-container {
  position: fixed;
  background: ${Player.config.colors.background};
  border: 1px solid ${Player.config.colors.border};
  min-width: 100px;
  color: ${Player.config.colors.text};
}

.${ns}-heading {
  font-weight: 600;
  margin: 0.5rem 0;
}
.${ns}-heading.${ns}-has-description {
  cursor: help;
}

.${ns}-heading-action {
  font-weight: normal;
  text-decoration: underline;
  margin-left: 0.25rem;
}

.${ns}-row {
  display: flex;
  flex-wrap: wrap;
}

.${ns}-col-auto {
  flex: 0 0 auto;
  width: auto;
  max-width: 100%;
}

.${ns}-col {
  flex-basis: 0;
  flex-grow: 1;
  max-width: 100%;
  width: 100%;
}

html.fourchan-x #${ns}-container .fa {
  font-size: 0;
  visibility: hidden;
  margin: 0 0.15rem;
}

.${ns}-truncate-text {
  white-space: nowrap;
  text-overflow: ellipsis;
  overflow: hidden;
}

.${ns}-hover-display {
  display: none;
}

.${ns}-list-container {
  overflow-y: auto;
}
.${ns}-list-container .${ns}-hover-image {
  position: fixed;
  max-height: 125px;
  max-width: 125px;
}
.${ns}-list-container.${ns}-hide-hover-image .${ns}-hover-image {
  display: none !important;
}
.${ns}-list-container .${ns}-list-item {
  list-style-type: none;
  padding: 0.15rem 0.25rem;
  white-space: nowrap;
  text-overflow: ellipsis;
  cursor: pointer;
  background: ${Player.config.colors.odd_row};
  overflow: hidden;
  height: 1rem;
}
.${ns}-list-container .${ns}-list-item.playing {
  background: ${Player.config.colors.playing} !important;
}
.${ns}-list-container .${ns}-list-item:nth-child(2n) {
  background: ${Player.config.colors.even_row};
}
.${ns}-list-container .${ns}-list-item .${ns}-item-menu-button {
  right: 0.25rem;
}
.${ns}-list-container .${ns}-list-item:hover .${ns}-hover-display {
  display: flex;
}
.${ns}-list-container .${ns}-list-item.${ns}-dragging {
  background: ${Player.config.colors.dragging};
}

html:not(.fourchan-x) .dialog {
  background: ${Player.config.colors.background};
  background: ${Player.config.colors.background};
  border-color: ${Player.config.colors.border};
  border-radius: 3px;
  box-shadow: 0 1px 2px rgba(0, 0, 0, 0.15);
  border-radius: 3px;
  padding-top: 1px;
  padding-bottom: 3px;
}
html:not(.fourchan-x) .${ns}-item-menu .entry {
  position: relative;
  display: block;
  padding: 0.125rem 0.5rem;
  min-width: 70px;
  white-space: nowrap;
}
html:not(.fourchan-x) .${ns}-item-menu .has-submenu::after {
  content: "";
  border-left: 0.5em solid;
  border-top: 0.3em solid transparent;
  border-bottom: 0.3em solid transparent;
  display: inline-block;
  margin: 0.35em;
  position: absolute;
  right: 3px;
}
html:not(.fourchan-x) .${ns}-item-menu .submenu {
  position: absolute;
  display: none;
}
html:not(.fourchan-x) .${ns}-item-menu .focused > .submenu {
  display: block;
}

.${ns}-settings {
  padding: 0 0.25rem;
  height: 100%;
  overflow: auto;
}
.${ns}-settings textarea {
  border: solid 1px ${Player.config.colors.border};
  min-width: 100%;
  min-height: 4rem;
  box-sizing: border-box;
  white-space: pre;
}

.${ns}-threads {
  padding: 0 0.25rem;
  width: calc(100% - .5rem);
  overflow: auto;
}
.${ns}-threads .${ns}-thread-board-list label {
  display: inline-block;
  width: 4rem;
}
.${ns}-threads .${ns}-thread-list {
  margin: 1rem -0.25rem 0;
  padding: 0.5rem 1rem;
  border-top: solid 1px ${Player.config.colors.border};
}
.${ns}-threads .${ns}-thread-list .boardBanner {
  margin: 1rem 0;
}
.${ns}-threads table {
  margin-top: 0.5rem;
  border-collapse: collapse;
}
.${ns}-threads table th {
  border-bottom: solid 1px ${Player.config.colors.border};
}
.${ns}-threads table th, .${ns}-threads table td {
  text-align: left;
  padding: 0.25rem;
}
.${ns}-threads table tr {
  padding: 0.25rem 0;
}
.${ns}-threads table .${ns}-threads-body tr {
  background: ${Player.config.colors.even_row};
}
.${ns}-threads table .${ns}-threads-body tr:nth-child(2n) {
  background: ${Player.config.colors.odd_row};
}

.${ns}-threads, .${ns}-settings, .${ns}-player {
  display: none;
}

#${ns}-container[data-view-style=settings] .${ns}-settings {
  display: block;
}

#${ns}-container[data-view-style=threads] .${ns}-threads {
  display: block;
}

#${ns}-container[data-view-style=image] .${ns}-player,
#${ns}-container[data-view-style=playlist] .${ns}-player,
#${ns}-container[data-view-style=fullscreen] .${ns}-player {
  display: block;
}

#${ns}-container[data-view-style=image] .${ns}-list-container {
  display: none;
}
#${ns}-container[data-view-style=image] .${ns}-image-link {
  height: auto;
}

#${ns}-container[data-view-style=playlist] .${ns}-image-link {
  height: 125px !important;
}

#${ns}-container[data-view-style=fullscreen] .${ns}-image-link {
  height: calc(100% - .4rem) !important;
}
#${ns}-container[data-view-style=fullscreen] .${ns}-controls {
  position: absolute;
  left: 0;
  right: 0;
  bottom: calc(-2.5rem + .4rem);
}
#${ns}-container[data-view-style=fullscreen] .${ns}-controls:hover {
  bottom: 0;
}`

/***/ }),

/***/ "./src/settings.js":
/*!*************************!*\
  !*** ./src/settings.js ***!
  \*************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = [
	{
		property: 'shuffle',
		default: false
	},
	{
		property: 'repeat',
		default: 'all'
	},
	{
		property: 'viewStyle',
		default: 'playlist'
	},
	{
		property: 'hoverImages',
		default: false
	},
	{
		property: 'preventHoverImagesFor',
		default: [],
		save: false
	},
	{
		property: 'autoshow',
		default: true,
		title: 'Autoshow',
		description: 'Automatically show the player when the thread contains sounds.',
		showInSettings: true,
		settings: [ { title: 'Enabled' } ]
	},
	{
		property: 'pauseOnHide',
		default: true,
		title: 'Pause on hide',
		description: 'Pause the player when it\'s hidden.',
		showInSettings: true,
		settings: [ { title: 'Enabled' } ]
	},
	{
		property: 'limitPostWidths',
		title: 'Limit Post Width',
		description: 'Limit the width of posts so they aren\'t hidden under the player.',
		showInSettings: true,
		settings: [
			{
				property: 'limitPostWidths',
				title: 'Enabled',
				default: true
			},
			{
				property: 'minPostWidth',
				title: 'Minimum Width',
				default: '50%'
			}
		]
	},
	{
		property: 'threadsViewStyle',
		title: 'Threads View',
		description: 'How threads in the threads view are listed.',
		showInSettings: true,
		settings: [ {
			title: 'Display',
			default: 'table',
			options: {
				table: 'Table',
				board: 'Board'
			}
		} ]
	},
	{
		title: 'Keybinds',
		showInSettings: true,
		description: 'Enable keyboard shortcuts.',
		format: 'hotkeys.stringifyKey',
		parse: 'hotkeys.parseKey',
		class: `${ns}-key-input`,
		property: 'hotkey_bindings',
		settings: [
			{
				property: 'hotkeys',
				default: 'open',
				handler: 'hotkeys.apply',
				title: 'Enabled',
				format: null,
				parse: null,
				class: null,
				options: {
					always: 'Always',
					open: 'Only with the player open',
					never: 'Never'
				}
			},
			{
				property: 'hotkey_bindings.playPause',
				title: 'Play/Pause',
				keyHandler: 'togglePlay',
				ignoreRepeat: true,
				default: { key: ' ' }
			},
			{
				property: 'hotkey_bindings.previous',
				title: 'Previous',
				keyHandler: 'previous',
				ignoreRepeat: true,
				default: { key: 'arrowleft' }
			},
			{
				property: 'hotkey_bindings.next',
				title: 'Next',
				keyHandler: 'next',
				ignoreRepeat: true,
				default: { key: 'arrowright' }
			},
			{
				property: 'hotkey_bindings.volumeUp',
				title: 'Volume Up',
				keyHandler: 'hotkeys.volumeUp',
				default: { shiftKey: true, key: 'arrowup' }
			},
			{
				property: 'hotkey_bindings.volumeDown',
				title: 'Volume Down',
				keyHandler: 'hotkeys.volumeDown',
				default: { shiftKey: true, key: 'arrowdown' }
			},
			{
				property: 'hotkey_bindings.toggleFullscreen',
				title: 'Toggle Fullscreen',
				keyHandler: 'display.toggleFullScreen',
				default: { key: '' }
			},
			{
				property: 'hotkey_bindings.togglePlayer',
				title: 'Show/Hide',
				keyHandler: 'display.toggle',
				default: { key: 'h' }
			},
			{
				property: 'hotkey_bindings.togglePlaylist',
				title: 'Toggle Playlist',
				keyHandler: 'playlist.toggleView',
				default: { key: '' }
			},
			{
				property: 'hotkey_bindings.scrollToPlaying',
				title: 'Jump To Playing',
				keyHandler: 'playlist.scrollToPlaying',
				default: { key: '' }
			},
			{
				property: 'hotkey_bindings.toggleHoverImages',
				title: 'Toggle Hover Images',
				keyHandler: 'playlist.toggleHoverImages',
				default: { key: '' }
			}
		]
	},
	{
		property: 'allow',
		title: 'Allowed Hosts',
		description: 'Which domains sources are allowed to be loaded from.',
		default: [
			'4cdn.org',
			'catbox.moe',
			'dmca.gripe',
			'lewd.se',
			'pomf.cat',
			'zz.ht'
		],
		actions: [ { title: 'Reset', handler: 'settings.reset' } ],
		showInSettings: true,
		split: '\n'
	},
	{
		property: 'filters',
		default: [ '# Image MD5 or sound URL' ],
		title: 'Filters',
		description: 'List of URLs or image MD5s to filter, one per line.\nLines starting with a # will be ignored.',
		actions: [ { title: 'Reset', handler: 'settings.reset' } ],
		showInSettings: true,
		split: '\n'
	},
	{
		property: 'headerTemplate',
		title: 'Header Contents',
		actions: [ { title: 'Reset', handler: 'settings.reset' } ],
		default: 'repeat-button shuffle-button hover-images-button playlist-button\nsound-name\nadd-button reload-button threads-button settings-button close-button',
		showInSettings: 'textarea',
	},
	{
		property: 'rowTemplate',
		title: 'Row Contents',
		actions: [ { title: 'Reset', handler: 'settings.reset' } ],
		default: 'sound-name h:{menu-button}',
		showInSettings: 'textarea'
	},
	{
		property: 'footerTemplate',
		title: 'Footer Contents',
		actions: [ { title: 'Reset', handler: 'settings.reset' } ],
		default: 'playing-button:"sound-index /" sound-count sounds\n'
			+ 'p:{\n'
			+ '	<div style="float: right; margin-right: .5rem">\n'
			+ '		post-link\n'
			+ '		Open [ image-link sound-link ]\n'
			+ '		Download [ dl-image-button dl-sound-button ]\n'
			+ '	</div>\n'
			+ '}',
		description: 'Template for the footer contents',
		showInSettings: 'textarea',
		attrs: 'style="height:120px;"'
	},
	{
		title: 'Colors',
		showInSettings: true,
		property: 'colors',
		actions: [
			{ title: 'Match Theme', handler: 'settings.forceBoardTheme' }
		],
		// These colors will be overriden with the theme defaults at initialization.
		settings: [
			{
				property: 'colors.text',
				default: '#000000',
				title: 'Text Color'
			},
			{
				property: 'colors.background',
				default: '#d6daf0',
				title: 'Background Color'
			},
			{
				property: 'colors.border',
				default: '#b7c5d9',
				title: 'Border Color'
			},
			{
				property: 'colors.odd_row',
				default: '#d6daf0',
				title: 'Odd Row Color',
			},
			{
				property: 'colors.even_row',
				default: '#b7c5d9',
				title: 'Even Row Color'
			},
			{
				property: 'colors.playing',
				default: '#98bff7',
				title: 'Playing Row Color'
			},
			{
				property: 'colors.dragging',
				default: '#c396c8',
				title: 'Dragging Row Color'
			}
		]
	}
];


/***/ }),

/***/ "./src/templates/body.tpl":
/*!********************************!*\
  !*** ./src/templates/body.tpl ***!
  \********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => `<div id="${ns}-container" data-view-style="${Player.config.viewStyle}" style="top: 30px; left: 0px; width: 350px; display: none;">
	<div class="${ns}-header ${ns}-row">
		${Player.templates.header(data)}
	</div>
	<div class="${ns}-view-container">
		<div class="${ns}-player">
			${Player.templates.player(data)}
		</div>
		<div class="${ns}-settings" style="height: 400px">
			${Player.templates.settings(data)}
		</div>
		<div class="${ns}-threads" style="height: 400px">
			${Player.templates.threads(data)}
		</div>
	</div>
	<div class="${ns}-footer">
		${Player.templates.footer(data)}
	</div>
	<input class="${ns}-file-input" type="file" style="display: none" accept="image/*,.webm" multiple>
</div>`

/***/ }),

/***/ "./src/templates/controls.tpl":
/*!************************************!*\
  !*** ./src/templates/controls.tpl ***!
  \************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => `<div class="${ns}-col-auto ${ns}-row">
	<div class="${ns}-media-control ${ns}-previous-button">
		<div class="${ns}-previous-button-display"></div>
	</div>
	<div class="${ns}-media-control ${ns}-play-button">
		<div class="${ns}-play-button-display ${!Player.audio || Player.audio.paused ? `${ns}-play` : ''}"></div>
	</div>
	<div class="${ns}-media-control ${ns}-next-button">
		<div class="${ns}-next-button-display"></div>
	</div>
</div>
<div class="${ns}-col">
	<div class="${ns}-seek-bar ${ns}-progress-bar">
		<div class="${ns}-full-bar">
			<div class="${ns}-loaded-bar"></div>
			<div class="${ns}-current-bar"></div>
		</div>
	</div>
</div>
<div class="${ns}-col-auto">
	<span class="${ns}-current-time">0:00</span><span class="${ns}-duration"> / 0:00</span>
</div>
<div class="${ns}-col-auto">
	<div class="${ns}-volume-bar ${ns}-progress-bar">
		<div class="${ns}-full-bar">
			<div class="${ns}-current-bar" style="width: ${Player.audio.volume * 100}%"></div>
		</div>
	</div>
</div>
<div class="${ns}-col-auto">
	<div class="${ns}-media-control ${ns}-fullscreen-button">
		<div class="${ns}-fullscreen-button-display"></div>
	</div>
</div>`

/***/ }),

/***/ "./src/templates/footer.tpl":
/*!**********************************!*\
  !*** ./src/templates/footer.tpl ***!
  \**********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => Player.userTemplate.build({ template: Player.config.footerTemplate, sound: Player.playing })
+ `<div class="${ns}-expander"></div>`

/***/ }),

/***/ "./src/templates/header.tpl":
/*!**********************************!*\
  !*** ./src/templates/header.tpl ***!
  \**********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => Player.userTemplate.build({
	template: Player.config.headerTemplate,
	sound: Player.playing,
	defaultName: '4chan Sounds',
	outerClass: `${ns}-col-auto`
});


/***/ }),

/***/ "./src/templates/item_menu.tpl":
/*!*************************************!*\
  !*** ./src/templates/item_menu.tpl ***!
  \*************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => `<div class="${ns}-item-menu dialog" id="menu" tabindex="0" data-type="post" style="position: fixed; top: ${data.y}px; left: ${data.x}px;">
	<a class="${ns}-remove-link entry focused" href="javascript:;" data-id="${data.sound.id}">Remove</a>
	${data.sound.post ? `<a class="entry" href="#${(is4chan ? 'p' : '') + data.sound.post}">Show Post</a>` : ''}
	<div class="entry has-submenu">
		Open
		<div class="dialog submenu" style="inset: 0px auto auto 100%;">
			<a class="entry" href="${data.sound.image}" target="_blank">Image</a>
			<a class="entry" href="${data.sound.src}" target="_blank">Sound</a>
		</div>
	</div>
	<div class="entry has-submenu">
		Download
		<div class="dialog submenu" style="inset: 0px auto auto 100%;">
			<a class="${ns}-download-link entry" href="javascript:;" data-src="${data.sound.image}" data-name="${data.sound.filename}">Image</a>
			<a class="${ns}-download-link entry" href="javascript:;" data-src="${data.sound.src}">Sound</a>
		</div>
	</div>
	<div class="entry has-submenu">
		Filter
		<div class="dialog submenu" style="inset: 0px auto auto 100%;">
			${data.sound.imageMD5 ? `<a class="${ns}-filter-link entry" href="javascript:;" data-filter="${data.sound.imageMD5}">Image</a>` : ''}
			<a class="${ns}-filter-link entry" href="javascript:;" data-filter="${data.sound.src.replace(/^(https?\:)?\/\//, '')}">Sound</a>
		</div>
	</div>
</div>`


/***/ }),

/***/ "./src/templates/list.tpl":
/*!********************************!*\
  !*** ./src/templates/list.tpl ***!
  \********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => (data.sounds || Player.sounds).map(sound =>
	`<div class="${ns}-list-item ${ns}-row ${sound.playing ? 'playing' : ''}" data-id="${sound.id}" draggable="true">
		${Player.userTemplate.build({
			template: Player.config.rowTemplate,
			sound,
			outerClass: `${ns}-col-auto`
		})}
		<img class="${ns}-hover-image">
	</div>`
).join('')

/***/ }),

/***/ "./src/templates/player.tpl":
/*!**********************************!*\
  !*** ./src/templates/player.tpl ***!
  \**********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => `<div class="${ns}-media">
	<a class="${ns}-image-link" target="_blank">
		<img class="${ns}-image"></img>
		<video class="${ns}-video"></video>
	</a>
	<div class="${ns}-controls ${ns}-row">
		${Player.templates.controls(data)}
	</div>
</div>
<div class="${ns}-list-container ${!Player.config.hoverImages ? `${ns}-hide-hover-image` : ''}" style="height: 100px">
	${Player.templates.list(data)}
</div>`

/***/ }),

/***/ "./src/templates/settings.tpl":
/*!************************************!*\
  !*** ./src/templates/settings.tpl ***!
  \************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

module.exports = (data = {}) => {
	const settingsConfig = __webpack_require__(/*! settings */ "./src/settings.js");

	let tpl = `<div class="${ns}-heading">Version</div>`
		+ `<a href="https://github.com/rcc11/4chan-sounds-player/releases/tag/${"2.0.0"}" target="_blank">${"2.0.0"}</a>`;

	tpl += settingsConfig.filter(setting => setting.showInSettings).map(function addSetting(setting) {
		const desc = setting.description;
		let out = `<div class="${setting.isSubSetting ? `${ns}-col` : `${ns}-heading`} ${desc ? `${ns}-has-description` : ''}" ${desc ? `title="${desc.replace(/"/g, '&quot;')}"` : ''}>
			${setting.title}
			${(setting.actions || []).map(action => `<a href="javascript:;" class="${ns}-heading-action" data-handler="${action.handler}" data-property="${setting.property}">${action.title}</a>`)}
		</div>`;

		if (setting.settings) {
			out += `<div class="${ns}-row ${ns}-sub-settings">`
				+ setting.settings.map(subSetting => {
					return addSetting({
						...setting,
						actions: null,
						settings: null,
						description: null,
						...subSetting,
						isSubSetting: true
					})
				}).join('')
			+ `</div>`;

			return out;
		}

		let value = _get(Player.config, setting.property, setting.default);
		let clss = setting.class ? `class="${setting.class}"` : '';
		let attrs = setting.attrs || '';

		if (setting.format) {
			value = _get(Player, setting.format)(value);
		}

		let type = typeof value;

		setting.isSubSetting && (out += `<div class="${ns}-col">`);

		if (type === 'boolean') {
			out += `<input type="checkbox" ${clss} ${attrs} data-property="${setting.property}" ${value ? 'checked' : ''} style="margin-bottom: .25rem"></input>`;
		} else if (setting.showInSettings === 'textarea' || type === 'object') {
			if (setting.split) {
				value = value.join(setting.split);
			} else if (type === 'object') {
				value = JSON.stringify(value, null, 4);
			}
			out += `<textarea ${clss} ${attrs} data-property="${setting.property}">${value}</textarea>`;
		} else if (setting.options) {
			out += `<select ${clss} ${attrs} data-property="${setting.property}" style="margin-bottom: .25rem">`
				+ Object.keys(setting.options).map(k => `<option value="${k}" ${value === k ? 'selected' : ''}>${setting.options[k]}</option>`).join('')
			+ '</select>';
		} else {
			out += `<input type="text" ${clss} ${attrs} data-property="${setting.property}" value="${value}"></input>`;
		}

		setting.isSubSetting && (out += `</div><div class="${ns}-col" style="min-width: 100%"></div>`);
		return out;
	}).join('');

	return tpl;
}

/***/ }),

/***/ "./src/templates/thread_boards.tpl":
/*!*****************************************!*\
  !*** ./src/templates/thread_boards.tpl ***!
  \*****************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => (Player.threads.boardList || []).map(board => {
	let checked = Player.threads.selectedBoards.includes(board.board);
	return !checked && !Player.threads.showAllBoards
		? ''
		: `<label>
			<input type="checkbox" value="${board.board}" ${checked ? 'checked' : ''}>
			/${board.board}/
		</label>`
}).join('')

/***/ }),

/***/ "./src/templates/thread_list.tpl":
/*!***************************************!*\
  !*** ./src/templates/thread_list.tpl ***!
  \***************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => Object.keys(Player.threads.displayThreads).reduce((rows, board) => {
	return rows.concat(Player.threads.displayThreads[board].map(thread => `
		<tr>
			<td>
				<a class="quotelink" href="//boards.${thread.ws_board ? '4channel' : '4chan'}.org/${thread.board}/thread/${thread.no}#p${thread.no}" target="_blank">
					>>>/${thread.board}/${thread.no}
				</a>
			</td>
			<td>${thread.sub || ''}</td>
			<td>${thread.replies} / ${thread.images}</td>
			<td>${timeAgo(thread.time)}</td>
			<td>${timeAgo(thread.last_modified)}</td>
		</tr>
	`))
}, []).join('')


/***/ }),

/***/ "./src/templates/threads.tpl":
/*!***********************************!*\
  !*** ./src/templates/threads.tpl ***!
  \***********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => `<div class="${ns}-heading ${ns}-has-description" title="Search for threads with a sound OP">
	Active Threads
	${!Player.threads.loading ? `- <a class="${ns}-fetch-threads-link ${ns}-heading-action" href="javascript:;">Update</a>` : ''}
</div>
<div style="display: ${Player.threads.loading ? 'block' : 'none'}">Loading</div>
<div style="display: ${Player.threads.loading ? 'none' : 'block'}">
	<div class="${ns}-heading ${ns}-has-description" title="Only includes threads containing the search.">
		Filter
	</div>
	<input type="text" class="${ns}-threads-filter" value="${Player.threads.filterValue || ''}"></input>
	<div class="${ns}-heading">
		Boards - <a class="${ns}-all-boards-link ${ns}-heading-action" href="javascript:;">${Player.threads.showAllBoards ? 'Selected Only' : 'Show All'}</a>
	</div>
	<div class="${ns}-thread-board-list">
		${Player.templates.threadBoards(data)}
	</div>
	${
		!is4chan || Player.config.threadsViewStyle === 'table'
		? `<table style="width: 100%">
				<tr>
					<th>Thread</th>
					<th>Subject</th>
					<th>Replies/Images</th>
					<th>Started</th>
					<th>Updated</th>
				<tr>
				<tbody class="${ns}-threads-body"></tbody>
			</table>`
		: `<div class="${ns}-thread-list"></div>`
	}
</div>`


/***/ })

/******/ });