++WeaponEffects Documentation

++WeaponEffects in an easy to understand way, for other developers. Please don't 100% copy my full version in put it into a "mod package" or whatever, make your own script. But I'm not selfish so please make your own based off this code. I'm going to get a demanding job and might not be around as much and if so I want this to spark new things. Full version: https://greasyfork.org/en/scripts/370253-weaponeffects

As of 28.07.2018. See ბოლო ვერსია.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name ++WeaponEffects Documentation
// @version 2
// @description ++WeaponEffects in an easy to understand way, for other developers. Please don't 100% copy my full version in put it into a "mod package" or whatever, make your own script. But I'm not selfish so please make your own based off this code. I'm going to get a demanding job and might not be around as much and if so I want this to spark new things. Full version: https://greasyfork.org/en/scripts/370253-weaponeffects
// @author Perussi
// @match *://moomoo.io/*
// @grant none
// @namespace https://greasyfork.org/users/128061
// ==/UserScript==

// <3 Je$us

var mk = document.getElementById("gameCanvas").getContext("2d");
var Caa = 0;
var Cab = 0;
var aVZ = 0;
// Katana
var fBX = "<3 KatieW.";

// 1920 1080 (game canvas dimensions for drawing)

function testArc(){
  if(document.getElementById("actionBarItem3")){
    if(document.getElementById("actionBarItem3").style.display === "inline-block"){
      if(fBX !== 3){ // WILL CHANGE "3" HERE
        aVZ = [0];
        fBX = 3;
      }
      aVZ[0] += 1;
      if(480 <= aVZ){
        aVZ[0] = 0;
      }
      mk.beginPath();
      mk.lineWidth = 25;
      mk.strokeStyle = "#dc0000";
      mk.arc(1920/2,1080/2,200,0+Math.PI/240*aVZ,2/3*Math.PI+Math.PI/240*aVZ);
      mk.stroke();
    }
  }
}

function letThereBeLight(){
  testArc();
  window.requestAnimationFrame(letThereBeLight);
}

window.requestAnimationFrame(letThereBeLight);