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Neverwinter gateway - Profession Automation

Automatically selects professions for empty slots

< Valutazione su Neverwinter gateway - Profession Automation

Recensione: Bene - lo script funziona

Rotten_mindAutore
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Pubblicato: 17/03/2015
Modificato: 09/04/2015

about version 1.10.5 (MOD6, version 1.10.06.01)

THX, to @Glowing Crystalline Entity, @WloBeb for contribution.

Most profession has now lvl20 - 25, Alchemy and Jewelcrafting need additional update.

Weaponsmithing has more profiles, but I did not add them all, @Glowing Crystalline Entity did long thinking for them... still I removed some "mass" -task because it takes so long time train new workers for them.

Extra Profiles are just "outcommented" so they are easy bring back just removing /**/ -brackets

Leadership,

  • trainassets limit leadersip not start training if below level 3
  • mining_claims threshold 10/1000
  • scripts now automagically checks miningclaims and start Patrolmines if less than 10 claims
  • if profile "Leadership_XP" is selected, mining claims are collected up 100(if need we can raise this cap)
  • Mod6 leadership needs optimization

Other changes,

  • trainassets FIX, languages shuold work better
  • ZEX transfers works now most cases with "ONE run", test it
  • script allocates slots different way, look picture
    • if character has no "Ice to refine" slot is added to next profession
    • if you set Alchemy 4x slot + LEadership 8x slot, script now use all slots even when Alchemy do Experimentation

Slots are filled by this list from top to bottom,

// Profession priority list by order
var tasklist = [
    definedTask["Winter Event"],
    definedTask["Siege Event"],
    definedTask["Black Ice Shaping"],
    definedTask["Alchemy"],
    definedTask["Weaponsmithing_Axe"],
    /*definedTask["Weaponsmithing_Bow"],
    definedTask["Weaponsmithing_Dagger"],
    definedTask["Weaponsmithing_Greatsword"],
    definedTask["Weaponsmithing_Longsword"],*/
    definedTask["Artificing"],
    definedTask["Jewelcrafting"],
    definedTask["Mailsmithing"],
    definedTask["Platesmithing"],
    definedTask["Leatherworking"],
    definedTask["Tailoring"],
    definedTask["Leadership"],
    definedTask["Leadership XP"],
];

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Pubblicato: 18/03/2015

I'm a little bit confused. Hiow does this version 1.10.5 compare to 2.0 on GitHub. Which one is the recommended?

Rotten_mindAutore
§
Pubblicato: 18/03/2015
Modificato: 18/03/2015
I'm a little bit confused. Hiow does this version 1.10.5 compare to 2.0 on GitHub. Which one is the recommended?

Small differences.

Github has developer version of script and new UI.

Greasyfork has user version from script with old UI.

Both versions has benefits and you can make your own edit too.

Noonereallys ver. 2.0 with new UI is nice, but it is harder maintain so I like stay with older UI and support it.

So I dont see confusion just "flavors", ;D.

ps. I was thinking that adding multiple profile is cool, but I found out that maintaining 20 - 50 profiles and supporting them is just too big, :( .

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Pubblicato: 07/04/2015

do we need to change any tasks after mod 6 goes live to select fastest way to lvl up professions? or are they already fixed the task lists in ver 1.10.5?

Rotten_mindAutore
§
Pubblicato: 07/04/2015
do we need to change any tasks after mod 6 goes live to select fastest way to lvl up professions? or are they already fixed the task lists in ver 1.10.5?

Check current script to find that out. (most changes are allready in, @kakoura, ;), no worries.)

MOD6 brings lvl20 - 25.
  1. Leadership AD or XP(LVL25 try do more Refinestones)
    • select slow progression and suffer less AD loss OR opposite
  2. Alchemy (normal experiment)

  3. Other Professions, lvl20 - 25

    • each task cost is too high
    • leveling professions will be done by "OLD" -task(lvl 1 - 20)

...some optimization can be done for leadership lvl 21 - 25, but most professions are allready as they must.

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Pubblicato: 07/04/2015

Much appreciated Rotten_mind!

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Pubblicato: 08/04/2015

It doesn't switch for me. I've filled in all the toons, and all names are correct, but doesn't get past the toon selection page.

Rotten_mindAutore
§
Pubblicato: 08/04/2015
It doesn't switch for me. I've filled in all the toons, and all names are correct, but doesn't get past the toon selection page.

Check this

check your character names and dont post your chracter names but similar,

my password "qweRtY", my eMail "dont.post@mommy.log"
my charactername "name Is thiS",  handle "@this is NoT character name"

If you have mistake on character names, it stops on that character "namE Is thiS" is incorrect, it should be "name Is thiS".

Rotten_mindAutore
§
Pubblicato: 09/04/2015

Version is now 1.10.06.xx,

tasklist has NO mass gathering, because they need extra assets or high level asset to work efficiently eg.

"buy 100. 000.- $ equipment and you can save 5% per month",

(ROI 1 - 2 years) good for real bisnes... OK, its fun calculate for games.

ps. ROI = Return of Invest, very good to look all cost of investment and then do math for efficiency, that way you may calculate if "LeadershipXP generates faster max. amount AD than LEdershipAD" etc.

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