MineGun

FAST SHOOTING + Auto Activation

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name         MineGun
// @namespace    http://tampermonkey.net/
// @version      7.8
// @description  FAST SHOOTING + Auto Activation
// @author       Qwerty Matthew (Updated)
// @match        https://minefun.io/*
// @match        https://*.minefun.io/*
// @match        http://minefun.io/*
// @match        http://*.minefun.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=minefun.io
// @grant        none
// @run-at       document-idle
// @license      ISC
// ==/UserScript==

(function() {
    'use strict';

    console.log('%c[MineGun] Script loaded - Auto activation enabled', 'color: #ff00ff; font-size: 14px; font-weight: bold;');

    function updateStatus(status, color = '#00ff00') {
        console.log(`%c[MineGun Status] ${status}`, `color: ${color}; font-family: monospace;`);
    }

    // Dummy functions (no UI)
    function updateHitAllIndicator() {}
    function updateInfectionWinIndicator() {}
    function showInfectionDebug() {}
    function clearInfectionDebug() {}
    function hideInfectionDebug() {}

    let windowHooked = null;
    let cheatInterval = null;
    let hitAllActive = false;
    let hitAllInterval = null;

    const packetsOut = {
        TIME_STEP_INFO: 1, TIME_STEP: 2, DEATH: 3, REQUEST_RESPAWN: 4, PLAY_EMOTION: 5, PING: 7,
        PLACE_BLOCKS: 8, CHAT: 9, GET_PLAYERS: 10, CONVERT_MINEBUCKS: 11, FREE_AD: 12, HIT: 13,
        PASTE_CHUNK_BLOCKS: 22, FILL_AREA_WITH_BLOCKS: 23, PICKUP_DROP_ITEM: 24, SKIN_CHANGED: 25,
        USE_FOOD: 26, GOT_DAMAGE: 27, THROW_DYNAMITE: 28, THROW_PROJECTILE: 29, UPDATE_SIGN_TEXT: 30,
        SIGN_INPUT_REQUEST: 31, MODIFIERS_AMOUNT_TO_REQUEST: 500, GET_CHUNKS_MODIFIERS: 501,
        GET_ITEM_WITH_CREATE: 502, SHOOTER_CHANGE_WEAPON: 516, OPEN_LOOTBOX: 517, TRY_TO_USE_TNT: 520,
        USE_HAND_ITEM: 521, SET_CURRENT_ACTIVE_SLOT: 504, REPLACE_ITEMS_IN_BLOCK: 505,
        REPLACE_ITEMS: 506, MOVE_ITEMS_IN_BLOCK: 507, MOVE_ITEMS: 508, THROW_OUT_ITEM: 509,
        GET_BLOCK_VIA_WHEEL: 510, CHANGE_BLOCK_OPEN_STATE: 511, EXIT_FROM_STORAGE_BLOCK: 518,
        INST_DRAG_ITEM_TO_ARMOR: 519, OPEN_ITEM: 220, CRAFT: 221, START_TICKER: 222,
        ADD_PLAYER_TO_PRIVATE: 512, REMOVE_PLAYER_FROM_PRIVATE: 513, GET_PLAYER_PRIVATE_MEMBERS: 514,
        CREATE_PREFAB: 1101, DELETE_PREFAB: 1102, GET_PREFAB: 1103, GET_PREFABS: 1104,
        INSERT_PREFAB: 1105, ERASE_AREA: 1106, PUBLISH_PREFAB: 1107, HNS_ATTACK_BLOCK: 1200,
        HNS_PLAYER_LEFT_HIDED_STATE: 1201, CHOOSED_BLOCK: 1202, HNS_CHANGE_DOOR_STATE: 1203,
        HNS_GET_FREE_KIT: 1204, INFECTION_GET_WEAPON: 1300, INFECTION_SELECT_ZOMBIE: 1301,
        WAR_GET_WEAPON: 1400, SKY_WARS_SET_KIT: 1500, SKY_WARS_GET_FREE_KIT: 1501,
        ONE_BLOCK_PORTAL_REQUEST: 1550, ONE_BLOCK_GO_HOME: 1551
    };

    const _assign = Object.assign;
    const _defineProperty = Object.defineProperty;

    // ==================== AGGRESSIVE GAME OBJECT SCAN ====================
    function aggressiveScan() {
        if (windowHooked) return true;

        console.log('%c[MineGun] Running aggressive scan...', 'color: #ffff00;');

        // Deep window scan
        for (let key in window) {
            try {
                const obj = window[key];
                if (obj && typeof obj === 'object' && obj.player && obj.gameWorld) {
                    windowHooked = obj;
                    console.log('%c[MineGun] ✅ Game object found via window scan!', 'color: #00ff00; font-weight: bold;');
                    return true;
                }
            } catch (e) {}
        }

        // Canvas scan
        const canvases = document.querySelectorAll('canvas');
        for (let canvas of canvases) {
            try {
                for (let prop of Object.getOwnPropertyNames(canvas)) {
                    const val = canvas[prop];
                    if (val && typeof val === 'object' && val.player && val.gameWorld) {
                        windowHooked = val;
                        console.log('%c[MineGun] ✅ Game object found via canvas!', 'color: #00ff00; font-weight: bold;');
                        return true;
                    }
                }
            } catch (e) {}
        }

        return false;
    }

    // ==================== CHEATS CORE ====================
    function cheatingIsFun() {
        if (cheatInterval) {
            clearInterval(cheatInterval);
            cheatInterval = null;
            updateStatus('Cheats OFF', '#ff0000');
            return;
        }

        updateStatus('ACTIVE! 🔥', '#00ff00');
        console.log('%c[MineGun] Cheats enabled - Rapid fire + ESP + more', 'color: #00ff00; font-weight: bold;');

        cheatInterval = setInterval(() => {
            if (!windowHooked?.gameWorld) return;

            // ESP
            try {
                windowHooked.gameWorld.server.players.forEach((plr) => {
                    if (plr.playerMaterial) plr.playerMaterial.depthTest = false;
                    if (plr.isHided && plr.model) plr.model.visible = true;
                });
            } catch (e) {}

            // No Fog
            try {
                const fog = windowHooked.gameWorld.threeScene?.scene?.fog;
                if (fog) _assign(fog, { near: 9999, far: 10000 });
            } catch (e) {}

            // Weapon mods (FAST SHOOTING)
            try {
                const weaponMod = {
                    isAuto: true,
                    firerateMs: 15,
                    lastShootFirerateMs: 15,
                    timeToScopeSec: 0.01,
                    reloadTimeMs: 1,
                    currAmmo: 30,
                    distance: 9999,
                    recoilDecayRatio: 999,
                    recoilMax: 0.000001,
                    maxCrouchSpread: 0.000001,
                    maxStandSpread: 0.000001,
                    maxJumpInaccuracy: 0.000001,
                    maxMoveInaccuracy: 0.000001,
                    knifeLongAttackDelayMs: 10,
                    knifeLongAttackFirerateMs: 15,
                    recoilAttackX: 0.0001,
                    recoilAttackY: 0.0001,
                    secondAttackDistance: 9999,
                    swapTimeMs: 1
                };

                windowHooked.gameWorld.systemsManager.activeSystems.forEach((system) => {
                    if (system?.far) system.far = 9999;

                    if (system?.playerShooter?.currPlayerWeapon) {
                        _assign(system.playerShooter.currPlayerWeapon, weaponMod);
                    }
                    if (system?.playerShooter?.currPlayerWeaponSpec) {
                        _assign(system.playerShooter.currPlayerWeaponSpec, weaponMod);
                    }
                    if (system?.playerShooter) {
                        _defineProperty(system, 'cooldownRemainderMs', { get() { return 10; }, set() {} });
                        _defineProperty(system, 'shootPressedDelayer', { get() { return 1; }, set() {} });
                    }
                });
            } catch (e) {}

            // Hit amplification
            try {
                const msgs = windowHooked.gameWorld.server.msgsToSend;
                if (msgs && typeof msgs.push === 'function' && !msgs._push) {
                    msgs._push = msgs.push;
                    msgs.push = function(...args) {
                        if (args[0] === packetsOut.HIT) {
                            for (let i = 0; i < 12; i++) msgs._push.apply(this, args);
                            return;
                        }
                        return msgs._push.apply(this, args);
                    };
                }
            } catch (e) {}

            // Instant block breaking
            try {
                const system = windowHooked.gameWorld.systemsManager.activeSystems.find(x => x?.infinityBlocks !== undefined);
                if (system) {
                    _defineProperty(system, 'instantBlockBreaking', { get() { return true; }, set() {} });
                }
            } catch (e) {}
        }, 100);
    }

    // ==================== KEYBINDS ====================
    const pressedKeys = {
        allowBackquote: true,
        allowPeriod: true,
        allowComma: true,
        allowEqual: true
    };

    function unlockKey(code) {
        pressedKeys[`allow${code}`] = true;
    }

    function allowBinds() {
        return document?.pointerLockElement && document?.activeElement?.tagName !== 'INPUT';
    }

    function tp(x = 0, y = 0, z = 0, relative = true) {
        try {
            const pos = windowHooked.player.position;
            if (relative) {
                pos.x += x; pos.y += y; pos.z += z;
            } else {
                _assign(pos, { x, y, z });
            }
            windowHooked.player.physicsPosComp.copyPos(pos);
        } catch (e) {}
    }

    function tpToSelectedBlock() {
        try {
            const outline = windowHooked.gameWorld.systemsManager.activeSystems.find(s => s.currBlockPos);
            if (outline?.currBlockPos) {
                const { x, y, z } = outline.currBlockPos;
                tp(x, y + 1, z, false);
            }
        } catch (e) {}
    }

    function hitAll() {
        try {
            const myId = windowHooked?.player?.sessionId;
            windowHooked.gameWorld.server.players.forEach(plr => {
                if (plr.sessionId === myId || !plr.model?.position) return;
                const { x, y, z } = plr.model.position;
                windowHooked.gameWorld.server.sendData(packetsOut.HIT, [
                    windowHooked.gameWorld.time.localServerTimeMs,
                    x, y + 0.1, z,
                    0.00000001, -0.9999999, 0.00000001,
                    2, plr.sessionId
                ]);
            });
        } catch (e) {}
    }

    function toggleHitAll() {
        hitAllActive = !hitAllActive;
        if (hitAllActive) {
            hitAll();
            hitAllInterval = setInterval(hitAll, 450);
            console.log('%c[MineGun] Hit All ENABLED', 'color: #00ff00;');
        } else {
            if (hitAllInterval) clearInterval(hitAllInterval);
            console.log('%c[MineGun] Hit All DISABLED', 'color: #ffff00;');
        }
    }

    function removeFloor() {
        try {
            windowHooked.gameWorld.server.players.forEach(plr => {
                if (!plr.isAlive || !plr.model?.position) return;
                let { x, y, z } = plr.model.position;
                x = Math.round(x); y = Math.round(y - 1); z = Math.round(z);
                for (let dx = -1; dx <= 1; dx++) {
                    for (let dz = -1; dz <= 1; dz++) {
                        windowHooked.gameWorld.server.sendData(packetsOut.PLACE_BLOCKS, [
                            x + dx, y, z + dz, 1, `${x+dx},${y},${z+dz}`, 0
                        ]);
                    }
                }
            });
        } catch (e) {}
    }

    function keybindsLoop() {
        if (allowBinds() && windowHooked) {
            if (pressedKeys['Backquote'] && pressedKeys.allowBackquote) {
                pressedKeys.allowBackquote = false;
                setTimeout(() => unlockKey('Backquote'), 400);
                tpToSelectedBlock();
            }
            if (pressedKeys['Period'] && pressedKeys.allowPeriod) {
                pressedKeys.allowPeriod = false;
                setTimeout(() => unlockKey('Period'), 500);
                toggleHitAll();
            }
            if (pressedKeys['Comma'] && pressedKeys.allowComma) {
                pressedKeys.allowComma = false;
                setTimeout(() => unlockKey('Comma'), 200);
                removeFloor();
            }
            if ((pressedKeys['Equal'] || pressedKeys['NumpadAdd']) && pressedKeys.allowEqual) {
                pressedKeys.allowEqual = false;
                setTimeout(() => unlockKey('Equal'), 1000);
                cheatingIsFun();
            }
        }
        requestAnimationFrame(keybindsLoop);
    }

    // ==================== AUTO ACTIVATION POLLING ====================
    function startAutoActivation() {
        console.log('%c[MineGun] Starting auto-activation polling...', 'color: #ffff00;');

        const pollInterval = setInterval(() => {
            if (windowHooked) {
                clearInterval(pollInterval);
                console.log('%c[MineGun] Game context ready - Activating cheats!', 'color: #00ff00; font-weight: bold;');
                cheatingIsFun();
                keybindsLoop();
                return;
            }

            // Try to find game object
            aggressiveScan();
        }, 500);

        // Safety net
        setTimeout(() => {
            if (!windowHooked) {
                console.log('%c[MineGun] Safety activation triggered', 'color: #ffff00;');
                aggressiveScan();
                if (windowHooked) {
                    cheatingIsFun();
                    keybindsLoop();
                }
            }
        }, 12000);
    }

    // Hook Function.prototype.call for early detection
    const originalCall = Function.prototype.call;
    Function.prototype.call = function(thisArg, ...args) {
        if (thisArg && typeof thisArg === 'object' && thisArg.player && thisArg.gameWorld && !windowHooked) {
            windowHooked = thisArg;
            console.log('%c[MineGun] Game object hooked via Function.call!', 'color: #00ff00; font-weight: bold;');
        }
        return originalCall.apply(this, [thisArg, ...args]);
    };

    // Hook defineProperty
    const originalDefineProperty = Object.defineProperty;
    Object.defineProperty = function(obj, prop, descriptor) {
        const ret = originalDefineProperty.apply(this, arguments);
        if (prop === 'player' || prop === 'gameWorld') {
            try {
                if (obj && obj.player && obj.gameWorld) {
                    windowHooked = obj;
                }
            } catch (e) {}
        }
        return ret;
    };

    // Start everything
    window.addEventListener('keydown', (e) => { pressedKeys[e.code] = true; });
    window.addEventListener('keyup', (e) => { pressedKeys[e.code] = false; });

    // Begin auto activation
    setTimeout(() => {
        startAutoActivation();
    }, 1500);

    console.log('%c[MineGun] Fully initialized - Waiting for game...', 'color: #00ff00;');
})();