Evowars.io Nixware

Zoom Hack, Speed Hack, Show Enemy Hitbox, Draw Lines To Enemy

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

Autore
Abdullah Sahin
Installazioni giornaliere
3
Installazioni totali
23
Valutazione
0 0 0
Versione
2026-04-08
Creato il
28/05/2026
Aggiornato il
28/05/2026
Dimensione
16,1 KB
Licenza
Non disponibile
Applica a

// ==UserScript== // @name Evowars.io Nixware // @namespace http://tampermonkey.net/ // @version 2026-04-08 // @description Zoom Hack, Speed Hack, Show Enemy Hitbox, Draw Lines To Enemy // @author You // @match https://evowars.io/* // @icon https://www.google.com/s2/favicons?sz=64&domain=evowars.io // @grant none // ==/UserScript==

(function() { 'use strict';

const style = document.createElement('style');

style.innerHTML = `
    @import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600&display=swap');

    #cheat-menu-container {
        position: fixed;
        top: 50px;
        left: 50px;
        width: 780px;
        height: 500px;
        background-color: #121212;
        border-radius: 8px;
        font-family: 'Inter', sans-serif;
        color: #a0a0a0;
        z-index: 999999;
        box-shadow: 0 10px 30px rgba(0,0,0,0.5);
        border: 1px solid #1e1e1e;
        display: flex;
        flex-direction: column;
        overflow: hidden;
        cursor: default;
    }

    #cheat-menu-header {
        height: 60px;
        padding: 0 25px;
        font-size: 16px;
        font-weight: 600;
        color: #ffffff;
        border-bottom: 1px solid #1e1e1e;
        cursor: grab;
        display: flex;
        align-items: center;
        gap: 15px;
        user-select: none;
        background-color: #121212;
    }

    #cheat-menu-header:active {
        cursor: grabbing;
    }

    #cheat-menu-header::before {
        content: '';
        display: inline-block;
        width: 14px;
        height: 14px;
        background-color: #ffffff;
        clip-path: polygon(50% 0%, 0% 100%, 100% 100%);
    }

    .cheat-menu-body {
        display: flex;
        flex: 1;
        background-color: #0f0f0f;
    }

    .cheat-sidebar {
        width: 65px;
        background-color: #151515;
        border-right: 1px solid #1e1e1e;
    }

    .cheat-content {
        display: flex;
        flex: 1;
        padding: 30px;
        gap: 30px;
    }

    .cheat-col {
        flex: 1;
        display: flex;
        flex-direction: column;
        gap: 30px;
    }

    .cheat-section-title {
        font-size: 11px;
        font-weight: 600;
        letter-spacing: 1.5px;
        margin-bottom: 15px;
        text-transform: uppercase;
        color: #777;
        user-select: none;
    }

    .cheat-section {
        background-color: #181818;
        border-radius: 8px;
        padding: 20px;
        display: flex;
        flex-direction: column;
        gap: 20px;
        border: 1px solid #222;
    }

    .cheat-row {
        display: flex;
        justify-content: space-between;
        align-items: center;
        font-size: 13px;
        color: #ccc;
        user-select: none;
    }

    .toggle-switch {
        position: relative;
        width: 36px;
        height: 20px;
    }

    .toggle-switch input {
        opacity: 0;
        width: 0;
        height: 0;
    }

    .slider-round {
        position: absolute;
        cursor: pointer;
        inset: 0;
        background-color: #333;
        transition: .3s;
        border-radius: 20px;
    }

    .slider-round:before {
        position: absolute;
        content: "";
        height: 14px;
        width: 14px;
        left: 3px;
        bottom: 3px;
        background-color: white;
        transition: .3s;
        border-radius: 50%;
    }

    input:checked + .slider-round {
        background-color: #3b82f6;
    }

    input:checked + .slider-round:before {
        transform: translateX(16px);
    }

    .slider-container {
        display: flex;
        align-items: center;
        gap: 15px;
        width: 65%;
    }

    input[type=range] {
        -webkit-appearance: none;
        width: 100%;
        height: 4px;
        background: #333;
        border-radius: 2px;
        outline: none;
    }

    input[type=range]::-webkit-slider-thumb {
        -webkit-appearance: none;
        appearance: none;
        width: 14px;
        height: 14px;
        border-radius: 50%;
        background: #3b82f6;
        cursor: pointer;
    }

    .val-display {
        color: #888;
        font-size: 12px;
        min-width: 35px;
        text-align: right;
        font-variant-numeric: tabular-nums;
    }
`;

document.head.appendChild(style);

const menuHtml = `
    <div id="cheat-menu-container">
        <div id="cheat-menu-header">Nixware</div>

        <div class="cheat-menu-body">

            <div class="cheat-sidebar"></div>

            <div class="cheat-content">

                <div class="cheat-col">

                    <div>
                        <div class="cheat-section-title">VISUALS</div>

                        <div class="cheat-section">

                            <div class="cheat-row">
                                <span>Draw Lines To Enemy</span>

                                <label class="toggle-switch">
                                    <input type="checkbox" id="toggle-lines">
                                    <span class="slider-round"></span>
                                </label>
                            </div>

                            <div class="cheat-row">
                                <span>Show Enemy Hitboxes</span>

                                <label class="toggle-switch">
                                    <input type="checkbox" id="toggle-hitboxes">
                                    <span class="slider-round"></span>
                                </label>
                            </div>

                        </div>
                    </div>
                </div>

                <div class="cheat-col">

                    <div>
                        <div class="cheat-section-title">MODIFIERS</div>

                        <div class="cheat-section">

                            <div class="cheat-row">
                                <span>Speed</span>

                                <div class="slider-container">
                                    <input type="range" id="slider-speed" min="0.10" max="25" step="0.1" value="1">
                                    <div class="val-display" id="val-speed">1.00</div>
                                </div>
                            </div>

                            <div class="cheat-row">
                                <span>Zoom</span>

                                <div class="slider-container">
                                    <input type="range" id="slider-zoom" min="0.05" max="5" step="0.05" value="1">
                                    <div class="val-display" id="val-zoom">1.00</div>
                                </div>
                            </div>

                            <div class="cheat-row">
                                <span>Hitbox Expander</span>

                                <div class="slider-container">
                                    <input type="range" id="slider-hitbox" min="1" max="5" step="0.1" value="1.7">
                                    <div class="val-display" id="val-hitbox">1.70</div>
                                </div>
                            </div>

                        </div>
                    </div>
                </div>

            </div>
        </div>
    </div>
`;

const wrapper = document.createElement('div');
wrapper.innerHTML = menuHtml;
document.body.appendChild(wrapper);

const menu = document.getElementById('cheat-menu-container');
const header = document.getElementById('cheat-menu-header');

let isDragging = false;
let dragStartX, dragStartY;
let menuStartLeft, menuStartTop;

let rt, pType, gameCanvas;

let showLines = false;
let showHitboxes = false;
let hitboxScale = 1.7;
let menuVisible = true;

// O key toggle
document.addEventListener('keydown', (e) => {
    if (e.key.toLowerCase() === 'o') {
        menuVisible = !menuVisible;
        menu.style.display = menuVisible ? 'flex' : 'none';
    }
});

// Dragging
header.addEventListener('mousedown', (e) => {

    isDragging = true;

    dragStartX = e.clientX;
    dragStartY = e.clientY;

    const rect = menu.getBoundingClientRect();

    menuStartLeft = rect.left;
    menuStartTop = rect.top;

    e.preventDefault();
});

document.addEventListener('mousemove', (e) => {

    if (!isDragging) return;

    const dx = e.clientX - dragStartX;
    const dy = e.clientY - dragStartY;

    let newLeft = menuStartLeft + dx;
    let newTop = menuStartTop + dy;

    const maxX = window.innerWidth - menu.offsetWidth;
    const maxY = window.innerHeight - menu.offsetHeight;

    newLeft = Math.max(0, Math.min(newLeft, maxX));
    newTop = Math.max(0, Math.min(newTop, maxY));

    menu.style.left = `${newLeft}px`;
    menu.style.top = `${newTop}px`;
});

document.addEventListener('mouseup', () => {
    isDragging = false;
});

// Overlay canvas
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');

document.body.appendChild(canvas);

canvas.style.cssText = `
    position:fixed;
    top:0;
    left:0;
    width:100%;
    height:100%;
    pointer-events:none;
    z-index:999998;
`;

function resizeCanvas() {
    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;
}

resizeCanvas();

window.addEventListener('resize', resizeCanvas);

// Slider backgrounds
function updateSliderBg(slider, min, max) {

    const val = slider.value;

    const percentage = ((val - min) / (max - min)) * 100;

    slider.style.background =
        `linear-gradient(to right, #3b82f6 ${percentage}%, #333 ${percentage}%)`;
}

// Game modifiers
function setGameSpeed(speed) {

    if (rt && rt.timescale !== undefined) {
        rt.timescale = parseFloat(speed);
    }
}

function setZoom(scale) {

    if (rt && rt.running_layout && rt.running_layout.layers) {

        for (let i = 0; i < rt.running_layout.layers.length; i++) {

            const layer = rt.running_layout.layers[i];

            if (layer && layer.scale !== undefined) {

                layer.scale = parseFloat(scale);

                if (layer.setZIndicesStaleFrom) {
                    layer.setZIndicesStaleFrom(0);
                }
            }
        }

        rt.redraw = true;
    }
}

// Toggles
document.getElementById('toggle-lines').addEventListener('change', (e) => {
    showLines = e.target.checked;
});

document.getElementById('toggle-hitboxes').addEventListener('change', (e) => {
    showHitboxes = e.target.checked;
});

// Speed slider
const sliderSpeed = document.getElementById('slider-speed');
const valSpeed = document.getElementById('val-speed');

updateSliderBg(sliderSpeed, 0.10, 25);

sliderSpeed.addEventListener('input', (e) => {

    const val = parseFloat(e.target.value).toFixed(2);

    valSpeed.textContent = val;

    updateSliderBg(e.target, 0.10, 25);

    setGameSpeed(val);
});

// Zoom slider
const sliderZoom = document.getElementById('slider-zoom');
const valZoom = document.getElementById('val-zoom');

updateSliderBg(sliderZoom, 0.05, 5);

sliderZoom.addEventListener('input', (e) => {

    const val = parseFloat(e.target.value).toFixed(2);

    valZoom.textContent = val;

    updateSliderBg(e.target, 0.05, 5);

    setZoom(val);
});

// Hitbox slider
const sliderHitbox = document.getElementById('slider-hitbox');
const valHitbox = document.getElementById('val-hitbox');

updateSliderBg(sliderHitbox, 1, 5);

sliderHitbox.addEventListener('input', (e) => {

    hitboxScale = parseFloat(e.target.value);

    valHitbox.textContent = hitboxScale.toFixed(2);

    updateSliderBg(e.target, 1, 5);
});

// Drawing
function draw() {

    if (!rt || !rt.running_layout || !pType || !gameCanvas) {
        requestAnimationFrame(draw);
        return;
    }

    let self = null;
    let min_d = Infinity;

    for (const p of pType.instances) {

        const d = Math.hypot(
            p.x - rt.running_layout.scrollX,
            p.y - rt.running_layout.scrollY
        );

        if (d < min_d) {
            min_d = d;
            self = p;
        }
    }

    ctx.clearRect(0, 0, canvas.width, canvas.height);

    if (!self) {
        requestAnimationFrame(draw);
        return;
    }

    const rect = gameCanvas.getBoundingClientRect();

    const viewX = rect.left + rect.width / 2;
    const viewY = rect.top + rect.height / 2;

    const scale = self.layer.getScale();

    for (const p of pType.instances) {

        if (p.uid === self.uid) continue;

        const pX = viewX + (p.x - self.x) * scale;
        const pY = viewY + (p.y - self.y) * scale;

        // Hitboxes
        if (showHitboxes) {

            const radius =
                (p.width / 2) * scale * hitboxScale;

            ctx.beginPath();

            ctx.arc(
                pX,
                pY,
                radius,
                0,
                2 * Math.PI
            );

            ctx.fillStyle = 'rgba(255,255,0,0.3)';
            ctx.fill();

            ctx.strokeStyle = '#ffff00';
            ctx.lineWidth = 1;

            ctx.stroke();
        }

        // Lines
        if (showLines) {

            ctx.beginPath();

            ctx.moveTo(viewX, viewY);
            ctx.lineTo(pX, pY);

            ctx.strokeStyle = '#ffffff';
            ctx.lineWidth = 2;

            ctx.stroke();
        }
    }

    requestAnimationFrame(draw);
}

// Runtime hook
const waitForGame = setInterval(() => {

    const canvases = document.querySelectorAll('canvas');

    if (!canvases.length) return;

    gameCanvas = canvases[0];

    for (const key in window) {

        try {

            const obj = window[key];

            if (
                obj &&
                obj.running_layout &&
                obj.types_by_index
            ) {

                rt = obj;

                for (const type of rt.types_by_index) {

                    if (
                        type &&
                        type.instances &&
                        type.instances.length
                    ) {

                        const inst = type.instances[0];

                        if (
                            inst &&
                            typeof inst.x === 'number' &&
                            typeof inst.y === 'number'
                        ) {

                            pType = type;

                            clearInterval(waitForGame);

                            requestAnimationFrame(draw);

                            console.log('Nixware loaded');

                            return;
                        }
                    }
                }
            }

        } catch(err) {}
    }

}, 1000);

})();