Autofarm V2

Farmgod and send attack automatically at Loot Assistant at random intervals

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name         Autofarm V2
// @version      3
// @include      https://*/game.php*screen=am_farm*
// @namespace https://greasyfork.org/users/1388863
// @description Farmgod and send attack automatically at Loot Assistant at random intervals
// ==/UserScript==

(function () {
    'use strict';

    // Get the domain name to uniquely identify the state
    const domain = window.location.hostname.split('.')[0]; // e.g., "en145" from "en145.tribalwars.net"

    // Retrieve the state from localStorage, defaulting to false (not running)
    let isRunning = JSON.parse(localStorage.getItem(domain + '_isRunning')) || false;
    let intervalId;
    let countdownInterval;

    function randomDelay(min, max) {
        return Math.floor(Math.random() * (max - min + 1)) + min;
    }

    function pressEnterRandomly() {
        const delay = randomDelay(200, 250);
        document.dispatchEvent(new KeyboardEvent('keydown', {
            key: 'Enter',
            code: 'Enter',
            which: 13,
            keyCode: 13,
            bubbles: true
        }));
        intervalId = setTimeout(pressEnterRandomly, delay);
    }

    function loadFarmGodScript() {
        $.getScript('https://higamy.github.io/TW/Scripts/Approved/FarmGodCopy.js')
            .done(function (script, textStatus) {
                console.log('Script loaded successfully:', textStatus);
            })
            .fail(function (jqxhr, settings, exception) {
                console.error('Error loading script:', exception);
            });
    }

    function clickOptionButton(retries = 3) {
        let button = document.querySelector('input.btn.optionButton[value="Plan farms"]');
        if (button) {
            button.click();
            console.log("Button 'Plan farms' clicked");
        } else {
            console.log("Button 'Plan farms' not found");
            if (retries > 0) {
                console.log("Retrying...");
                setTimeout(function () {
                    clickOptionButton(retries - 1);
                }, randomDelay(2000, 4000));
            }
        }
    }

    function startProcess() {
        console.log('Starting process...');
        setTimeout(() => {
            loadFarmGodScript();
            setTimeout(() => {
                clickOptionButton();
                setTimeout(() => {
                    pressEnterRandomly();
                    startCountdown();
                }, randomDelay(3000, 5000));
            }, randomDelay(3000, 5000));
        }, randomDelay(4000, 7000));
    }

    function stopProcess() {
        clearTimeout(intervalId);
        clearInterval(countdownInterval);
        isRunning = false;
        localStorage.setItem(domain + '_isRunning', false);  // Save the state with domain as key
        updateButtonState();
        console.log("Process stopped.");
    }

    function toggleProcess() {
        if (isRunning) {
            stopProcess();
        } else {
            startProcess();
            isRunning = true;
            localStorage.setItem(domain + '_isRunning', true);  // Save the state with domain as key
            updateButtonState();
        }
    }

    function startCountdown() {
        let countdownElement = document.getElementById('countdown-timer');
        let timeLeft = randomDelay(600, 900);
        countdownElement.style.display = "block";

        countdownInterval = setInterval(() => {
            if (timeLeft <= 0) {
                clearInterval(countdownInterval);
                countdownElement.style.display = "none";
                location.reload();
            } else {
                countdownElement.innerText = `Next loop in: ${Math.floor(timeLeft / 60)}m ${timeLeft % 60}s`;
                timeLeft--;
            }
        }, 1000);
    }

    function initializeUI() {
        const container = document.createElement('div');
        container.style.position = 'fixed';
        container.style.bottom = '20px';
        container.style.left = '20px';
        container.style.backgroundColor = '#333';
        container.style.color = '#fff';
        container.style.padding = '10px';
        container.style.borderRadius = '5px';
        container.style.zIndex = 10000;

        const countdownElement = document.createElement('div');
        countdownElement.id = 'countdown-timer';
        countdownElement.style.marginBottom = '10px';
        container.appendChild(countdownElement);

        const controlButton = document.createElement('button');
        controlButton.textContent = isRunning ? 'Stop Looting' : 'Start Looting';
        controlButton.style.padding = '5px 10px';
        controlButton.style.marginRight = '5px';
        controlButton.style.border = 'none';
        controlButton.style.borderRadius = '3px';
        controlButton.style.cursor = 'pointer';
        controlButton.style.backgroundColor = isRunning ? 'red' : 'green';
        controlButton.style.color = '#fff';

        controlButton.addEventListener('click', () => {
            toggleProcess();
            controlButton.textContent = isRunning ? 'Stop Looting' : 'Start Looting';
            controlButton.style.backgroundColor = isRunning ? 'red' : 'green';
        });

        container.appendChild(controlButton);
        document.body.appendChild(container);
    }

    // Initialize UI
    initializeUI();

    // Set button state according to the last saved state
    function updateButtonState() {
        const controlButton = document.querySelector('button');
        controlButton.textContent = isRunning ? 'Stop Looting' : 'Start Looting';
        controlButton.style.backgroundColor = isRunning ? 'red' : 'green';
        console.log(`Button state updated: ${isRunning ? 'Stop Looting' : 'Start Looting'}`);
    }

    // Check if the process is running and handle starting/stopping correctly
    if (isRunning) {
        console.log("Process is running...");
        startProcess();
    } else {
        console.log("Process is not running.");
    }

    updateButtonState();
})();