blackhack

Cheat for brofist.io

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name           blackhack
// @version        20.9
// @description    Cheat for brofist.io
// @author         CiNoP
// @match          *://*.brofist.io/*

// @require        https://update.greasyfork.org/scripts/571913/1787411/blackhack-utils.js
// @require        https://update.greasyfork.org/scripts/571914/1789017/blackhack-map.js
// @require        https://update.greasyfork.org/scripts/571915/1796552/blackhack-ui.js
// @require        https://update.greasyfork.org/scripts/573606/1796986/blackhack-logic.js

// @icon           https://www.google.com/s2/favicons?sz=64&domain=brofist.io
// @grant          none
// @license        GPL-3.0-only
// @namespace      brofist.io 1st-cheat (FOR ALL MODES)
// ==/UserScript==
/* jshint esversion: 11 */
/* jshint asi: true */

(() => {
	'use strict';
	const BH = window.BH;

	console.log(`utilsVer: ${BH.utilsVer}, uiVer: ${BH.uiVer}, mapVer: ${BH.mapVer}, logicVer: ${BH.logicVer}`);

	const pathname = location.pathname.toLowerCase();
	const isTwoPlayer = pathname.includes("twoplayer");

	window.hack = {
		mode: null, modeController: null, gp: null, networkHandler: null, client: null,
		originalMakeMeGhost: null, originalSocketEmit: null,
		_isMapReloading: false, _mapSocket: null
	};

	const hackReady = new Promise(resolve => {
		if (isTwoPlayer) {
			const c = () => { if (window.hack.mode) resolve(window.hack); else requestAnimationFrame(c); };
			requestAnimationFrame(c);
		} else {
			const traps = { pingCheckCount: ['networkHandler'], othersPlayerNetworkData: ['mode', 'modeController'] };
			let cap = 0; const tot = Object.keys(traps).length;
			for (const[p, tgts] of Object.entries(traps))
				Object.defineProperty(Object.prototype, p, {
					set(v) {
						delete Object.prototype[p]; this[p] = v;
						for (const t of tgts) window.hack[t] = this;
						if (++cap >= tot) { window.hack.gp = window.gp; window.hack.client = window.client; resolve(window.hack); }
					}, configurable: true
				});
		}
	});

	Promise.all([hackReady, BH.lzmaReady]).then(() => main(isTwoPlayer));

	function main(is2pa) {
		const hack = window.hack;
		Object.defineProperty(hack.client, 'runPhysics', { get: () => true, set: () => {} });
		const st = document.createElement('style'); st.textContent = '#startTime{display:none!important}'; document.head.appendChild(st);

		hack.getLP = () => is2pa ? hack.modeController.localPlayer : hack.modeController.player?.gpData ?? null;
		hack.getGPD = () => is2pa ? hack.mode.player?.gpData ?? null : hack.getLP();

		BH.Logic.initHooks(hack, is2pa);

		function patchSocket(sock) {
			if (!sock || sock.__patched) return; sock.__patched = true;
			hack.originalSocketEmit = sock.emit;
			sock.emit = function (ev, ...a) { if (ev === "rGho" && hack.vars.imm) return; return hack.originalSocketEmit.apply(this, [ev, ...a]); };
			const oo = sock.onevent;
			sock.onevent = function (pkt) {
				if (pkt?.data?.[0] === 'changeMap') {
					const raw = pkt.data[1];
					if (!hack._isMapReloading) hack.vars.mapDataBackup = Array.isArray(raw) ? raw.slice() : raw;
					if (hack.vars.xrayGates) {
						hack.vars.xrayGates.forEach(item => {
							if (item.gfx && item.gfx.parent) item.gfx.parent.removeChild(item.gfx);
							if (item.gfx && typeof item.gfx.destroy === 'function') item.gfx.destroy();
						});
						hack.vars.xrayGates =[];
					}
					try {
						let d = raw;
						if (typeof d === 'string') d = JSON.parse(d);
						if (Array.isArray(d) && typeof d[0] === 'number' && window.LZMA) d = JSON.parse(window.LZMA.decompress(d));
						window.mapData = d;
					} catch (_) { window.mapData = raw; }
					if (hack.vars.layoutMode) {
						try {
							const cl = Array.isArray(raw) ? raw.slice() : raw;
							const clean = BH.parseMapToLayout(cl);
							const j = JSON.stringify(clean);
							pkt.data[1] = window.LZMA?.compress ? LZMA.compress(j, 1) : j;
						} catch (_) {}
					}
				}
				return oo.call(this, pkt);
			};
			hack._mapSocket = sock;
		}

		function reloadMap() {
			if (!hack.vars.mapDataBackup || !hack._mapSocket?.onevent) return false;
			hack._isMapReloading = true;
			const bk = Array.isArray(hack.vars.mapDataBackup) ? hack.vars.mapDataBackup.slice() : hack.vars.mapDataBackup;
			hack._mapSocket.onevent({ type: 2, data: ['changeMap', bk] });
			hack._isMapReloading = false; return true;
		}

		function applyNoclipState(en) {
			const lp = hack.getLP();
			if (lp?.p) { lp.p.collisionResponse = !en; lp.p.massMultiplier[1] = en ? 0 : hack.vars.playerMass; }
		}
		function applyGravNoclipState(en) {
			const g = hack.getGPD(), lp = hack.getLP();
			if (lp?.p) { lp.p.collisionResponse = !en; lp.p.gravityScale = en ? 0 : 1; if (!en) lp.p.massMultiplier[1] = hack.vars.playerMass; }
			if (g?.p) g.p.gravityScale = en ? 0 : 1;
			if (!en) { g?.setAngle(0); if (lp && lp !== g) lp.setAngle(0); }
		}

		if (hack.networkHandler) {
			patchSocket(hack.networkHandler.gsSocket);
			const oc = hack.networkHandler.connectToGs;
			if (oc) hack.networkHandler.connectToGs = function (...a) { oc.apply(this, a); patchSocket(this.gsSocket); };
		}

		const cfg = BH.loadSettings();
		hack.vars = {
			imm: false, noclip: false, gravNoclip: false,
			mult: { enabled: false, value: 1, uiValue: cfg.mult },
			gravNoclipGravScale: cfg.gravScale, jumpHeight: cfg.jumpHeight,
			playerMass: cfg.mass, playerDamping: cfg.damping,
			blacklisted: { names: [], data:[] },
			shiftUsedForBlacklist: false, arrowFirstPressed: null,
			layoutMode: false, mapDataBackup: null, layoutSavedPos: null,
			layoutAlpha: { collision: cfg.alphaCollision, poison: cfg.alphaPoison, functional: cfg.alphaFunctional, background: 0xCCCCCC },
			numpadMode: false,
			xrayGates:[],
			tpTargetIndex: null,
			tpToPlayerEnabled: false,
			tpTargetName: "Никто",
			lastDoorSavedPos: null,
			homeCycleIndex: 0,
			// Кеш игрового чекпоинта (массив [x, y] из логики игры)
			lastCheckpointPos: null
		};

		hack.keyBinds = { F1:false,F2:false,F3:false,F5:false,SHIFT:false,HOME:false,END:false,ARROW_UP:false,ARROW_DOWN:false,NUMPAD_MINUS:false,DIGIT_1:false,DIGIT_2:false,DIGIT_3:false,DIGIT_5:false };
		hack.prevKeys = {};
		const keyMap = { F1:'F1',F2:'F2',F3:'F3',F5:'F5',Shift:'SHIFT',Home:'HOME',End:'END',ArrowUp:'ARROW_UP',ArrowDown:'ARROW_DOWN' };
		const codeMap = { NumpadSubtract:'NUMPAD_MINUS',Digit1:'DIGIT_1',Numpad1:'DIGIT_1',Digit2:'DIGIT_2',Numpad2:'DIGIT_2',Digit3:'DIGIT_3',Numpad3:'DIGIT_3',Digit5:'DIGIT_5',Numpad5:'DIGIT_5' };

		document.addEventListener('keydown', e => {
			const cm = codeMap[e.code];
			if (cm) { if (cm.startsWith('DIGIT_') && hack.vars.numpadMode) { const t = (e.target.tagName || '').toLowerCase(); if (t !== 'input' && t !== 'textarea' && !e.target.isContentEditable) e.preventDefault(); } if (cm === 'NUMPAD_MINUS') e.preventDefault(); hack.keyBinds[cm] = true; }
			const m = keyMap[e.key]; if (!m) return; e.preventDefault();
			if (m === 'ARROW_UP' && !hack.keyBinds.ARROW_UP) hack.vars.arrowFirstPressed = 'up';
			if (m === 'ARROW_DOWN' && !hack.keyBinds.ARROW_DOWN) hack.vars.arrowFirstPressed = 'down';
			hack.keyBinds[m] = true;
		});
		document.addEventListener('keyup', e => {
			const cm = codeMap[e.code]; if (cm) hack.keyBinds[cm] = false;
			const m = keyMap[e.key]; if (!m) return; hack.keyBinds[m] = false;
			if (m === 'ARROW_UP' || m === 'ARROW_DOWN') {
				if (!hack.keyBinds.ARROW_UP && !hack.keyBinds.ARROW_DOWN) hack.vars.arrowFirstPressed = null;
				else hack.vars.arrowFirstPressed = hack.keyBinds.ARROW_UP ? 'up' : 'down';
			}
		});
		window.addEventListener('blur', () => { for (const k in hack.keyBinds) hack.keyBinds[k] = false; hack.vars.arrowFirstPressed = null; });

		function isPlayerOnline(n) { const o = hack.mode.otherPlayers; if (!o) return false; for (let i = 0; i < o.length; i++) if (o[i]?.myName === n) return true; return false; }

		if (hack.mode.createKickGui) {
			const _o = hack.mode.createKickGui;
			hack.mode.createKickGui = function (e) {
				const _on = e.on.bind(e);
				e.on = function (ev, fn) {
					return _on(ev, function (...a) {
						if (hack.keyBinds.SHIFT) {
							const nm = this.ref.refP.name.getText();
							if (!hack.vars.blacklisted.names.includes(nm)) {
								hack.vars.blacklisted.names.push(nm);
								hack.vars.blacklisted.data.push([this.ref.refP.g.myIndex, nm]);
								this.ref.refP.g.visible = false;
								if (this.ref.refP.p) this.ref.refP.p.collisionResponse = false;
							}
							hack.vars.shiftUsedForBlacklist = true;
							if (hack._refreshBL) hack._refreshBL();
							return;
						}
						if (this.ref && this.ref.refP && this.ref.refP.g) {
							hack.vars.tpTargetIndex = this.ref.refP.g.myIndex;
							hack.vars.tpTargetName = this.ref.refP.name.getText();
						}
						return fn.apply(this, a);
					});
				};
				_o.call(this, e);
				e.on = _on;
			};
		}

		function restoreAfterReload() {
			let f = 0;
			const r = () => {
				if (++f < 8) { requestAnimationFrame(r); return; } // Увеличиваем задержку для гарантии инициализации объекта lp игрой
				const lp = hack.getLP();
				if (!lp) return;

				// 1. Принудительно восстанавливаем IMM, если он был включен
				if (hack.vars.imm) {
					const g = hack.getGPD();
					if (g) g.me = void 0;
					if (is2pa && hack.mode) hack.mode.makeMeGhost = function() {};
				}

				// 2. Восстанавливаем физические состояния
				if (hack.vars.noclip) applyNoclipState(true);
				if (hack.vars.gravNoclip) applyGravNoclipState(true);

				// 3. Сначала телепортируем игрока в точку, где он стоял до перезагрузки
				const pos = hack.vars.layoutSavedPos;
				if (pos) {
					lp.setX(pos.x);
					lp.setY(pos.y);
					if (lp.p) { lp.p.velocity[0] = 0; lp.p.velocity[1] = 0; }
				}

				// 4. Восстанавливаем игровой чекпоинт ПОСЛЕ телепортации
				// Это предотвращает перезапись чекпоинта координатами спавна
				if (hack.vars.lastCheckpointPos) {
					lp.lastCheckPoint = [...hack.vars.lastCheckpointPos];
				}
			};
			requestAnimationFrame(r);
		}

		hack.funcs = { handlers: {
			toggleImm: en => {
				hack.vars.imm = en; const g = hack.getGPD(); if (g) g.me = en ? void 0 : true;
				if (en) { if (hack.mode.makeMeGhost && !hack.originalMakeMeGhost) hack.originalMakeMeGhost = hack.mode.makeMeGhost; if (hack.mode.makeMeGhost) hack.mode.makeMeGhost = function () {}; }
				else if (hack.originalMakeMeGhost) hack.mode.makeMeGhost = hack.originalMakeMeGhost;
			},
			toggleNoclip: en => {
				hack.vars.noclip = en; applyNoclipState(en);
				if (hack.vars.mult.enabled) hack.vars.mult.value = en ? hack.vars.mult.uiValue : 1;
				if (en && hack.vars.gravNoclip) { hack.vars.gravNoclip = false; applyGravNoclipState(false); }
			},
			toggleGravNoclip: en => {
				if (en && hack.vars.noclip) hack.funcs.handlers.toggleNoclip(false);
				hack.vars.gravNoclip = en; applyGravNoclipState(en);
				if (hack.vars.mult.enabled) hack.vars.mult.value = en ? hack.vars.mult.uiValue : 1;
			},
			toggleMult: en => {
				if (!hack.vars.noclip && !hack.vars.gravNoclip) return;
				hack.vars.mult.enabled = en; hack.vars.mult.value = en ? hack.vars.mult.uiValue : 1;
			},
			toggleLayout: en => {
				// Включаем IMM принудительно на время перезагрузки
				const wasImm = hack.vars.imm;
				hack.funcs.handlers.toggleImm(true);

				hack.vars.layoutMode = en;
				const lp = hack.getLP();
				if (lp) {
					hack.vars.layoutSavedPos = { x: lp.getX(), y: lp.getY() };
					// Перед перезагрузкой сохраняем текущий реальный чекпоинт
					if (lp.lastCheckPoint) hack.vars.lastCheckpointPos = [...lp.lastCheckPoint];
				}

				if (reloadMap()) {
					restoreAfterReload();
				}

				try {
					const r = hack.gp.renderer || hack.gp.app?.renderer;
					if (r) { if (en) { if (hack._origBg === undefined) hack._origBg = r.backgroundColor; r.backgroundColor = hack.vars.layoutAlpha.background; } else if (hack._origBg !== undefined) r.backgroundColor = hack._origBg; }
				} catch (_) {}

				// Возвращаем IMM в пользовательское состояние (restoreAfterReload применит его)
				hack.vars.imm = wasImm;
			},
			tpPlayer: (x, y) => { const lp = hack.getLP(); if (lp) { lp.setX(x); lp.setY(y); } },
			toggleNumpadMode: en => { hack.vars.numpadMode = en; },
			blacklistAdd: n => {
				n = (n || '').trim(); if (!n || hack.vars.blacklisted.names.includes(n)) return;
				hack.vars.blacklisted.names.push(n);
				for (const i of BH.Logic.getIdxByName(hack, n)) { hack.vars.blacklisted.data.push([i, n]); const p = hack.mode.otherPlayers[i]; if (p?.gpData) { p.gpData.g.visible = false; if (p.gpData.p) p.gpData.p.collisionResponse = false; } }
				if (hack._refreshBL) hack._refreshBL();
			},
			blacklistRemove: n => {
				const ni = hack.vars.blacklisted.names.indexOf(n); if (ni === -1) return;
				hack.vars.blacklisted.names.splice(ni, 1);
				for (const [i] of hack.vars.blacklisted.data.filter(e => e?.[1] === n)) { const p = hack.mode.otherPlayers[i]; if (p?.gpData) { p.gpData.g.visible = true; if (p.gpData.p) p.gpData.p.collisionResponse = true; } }
				hack.vars.blacklisted.data = hack.vars.blacklisted.data.filter(e => e[1] !== n);
				if (hack._refreshBL) hack._refreshBL();
			}
		}};
		window.hackFunctions = hack.funcs.handlers;

		hack.reloadMap = reloadMap;
		hack.restoreAfterReload = restoreAfterReload;
		hack.isPlayerOnline = isPlayerOnline;

		function updateLoop() {
			const binds = hack.keyBinds, prev = hack.prevKeys, fn = hack.funcs.handlers, v = hack.vars;
			const lp = hack.getLP();
			const jp = k => binds[k] && !prev[k], jr = k => !binds[k] && prev[k];

			// Постоянно кешируем актуальный чекпоинт из свойств игрока
			// Важно: если lp.lastCheckPoint содержит [null, null], значит чекпоинт не взят
			if (lp?.lastCheckPoint && lp.lastCheckPoint[0] !== null) {
				v.lastCheckpointPos = [...lp.lastCheckPoint];
			}

			if (jp('NUMPAD_MINUS')) fn.toggleNumpadMode(!v.numpadMode);
			if (is2pa) {
				if (jp('HOME')) {
					const spawn = hack.gp.list.find(i => i?.id?.includes('spawn'));
					if (v.lastDoorSavedPos && v.homeCycleIndex === 0) {
						fn.tpPlayer(v.lastDoorSavedPos.x, v.lastDoorSavedPos.y);
						v.homeCycleIndex = 1;
					} else if (spawn) {
						fn.tpPlayer(spawn.getX(), spawn.getY());
						v.homeCycleIndex = 0;
					}
				}
				if (jp('END')) {
					const door = hack.gp.list.find(i => i?.id?.includes('door'));
					if (door && lp) {
						v.lastDoorSavedPos = { x: lp.getX(), y: lp.getY() };
						v.homeCycleIndex = 0;
						fn.tpPlayer(door.getX(), door.getY());
					}
				}
			}
			if (jp('F1') || (v.numpadMode && jp('DIGIT_1'))) fn.toggleNoclip(!v.noclip);
			if (jp('F2') || (v.numpadMode && jp('DIGIT_2'))) fn.toggleImm(!v.imm);
			if (jp('F3') || (v.numpadMode && jp('DIGIT_3'))) fn.toggleGravNoclip(!v.gravNoclip);
			if (jp('F5') || (v.numpadMode && jp('DIGIT_5'))) fn.toggleLayout(!v.layoutMode);
			if (jr('SHIFT')) { if (v.shiftUsedForBlacklist) v.shiftUsedForBlacklist = false; else fn.toggleMult(!v.mult.enabled); }

			if (v.noclip) applyNoclipState(true);
			if (v.gravNoclip) { if (lp?.p) lp.p.collisionResponse = false; }
			if (is2pa && v.imm) { const g = hack.getGPD(); if (g?.me !== undefined) g.me = void 0; }
			if (!v.noclip && !v.gravNoclip) { if (lp?.p) { lp.p.massMultiplier[1] = v.playerMass; lp.p.damping = v.playerDamping; } }

			try {
				BH.Logic.enforceBL(hack);
				BH.Logic.updateTP(hack);
				BH.Logic.updateXray(hack);
			} catch (e) { console.error("[BH] Loop Logic Error: ", e); }

			const dNc = document.getElementById('hk-d-nc'), dIm = document.getElementById('hk-d-im');
			const dGn = document.getElementById('hk-d-gn'), dLm = document.getElementById('hk-d-lm');
			if (dNc) dNc.style.background = v.noclip ? '#0f0' : '#f44';
			if (dIm) dIm.style.background = v.imm ? '#0f0' : '#f44';
			if (dGn) dGn.style.background = v.gravNoclip ? '#0f0' : '#f44';
			if (dLm) dLm.style.background = v.layoutMode ? '#0f0' : '#f44';

			for (const k in binds) prev[k] = binds[k];
			requestAnimationFrame(updateLoop);
		}
		requestAnimationFrame(updateLoop);

		const cSS = () => { const lf = hack.client.loopFunctions; for (let i = 0; i < lf.length; i++) if (lf[i] && (lf[i].timeOut === 200 || lf[i].timeOut === 150)) { lf[i].timeOut = 10; return; } requestAnimationFrame(cSS); };
		cSS();

		BH.createZoom();
		BH.createUI();
		console.log("blackhack v20.9 loaded");
	}
})();