Negger Mod v3

L

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name         Negger Mod v3
// @namespace    http://tampermonkey.net/
// @version      v3.1.9
// @description  L
// @author       2k09__
// @match        https://moomoo.io/
// @match        https://dev.moomoo.io/
// @match        https://sandbox.moomoo.io/
// @license      MIT
// @grant        none
// ==/UserScript==
document.title = "Negger Mod";
document.getElementById("gameName").innerHTML = "Negger Mod";
document.getElementById("gameName").style.color = 'blue';
document.getElementById("deadText").innerHTML = "Shhhhh";
document.getElementById("deadText").style.color = 'blue';
document.getElementById("loadingText").innerHTML = "Reload Game...";
document.getElementById("loadingText").style.color = 'black';
document.getElementById("leaderboard").innerHTML = "Negger Mod By 2k09__";
document.getElementById("leaderboard").style.color = 'black';
$("#moomooio_728x90_home").parent().css({display: "none"});

const MooMoo = (function(){})[69];

let ws;
let msgpack5 = window.msgpack;
const emit = (event, a, b, c, m, r) => ws.send(Uint8Array.from([...msgpack5.encode([event, [a, b, c, m, r]])]));
    const place = (event, l) => {
        emit("G", event, false);
        emit("d", 1, l);
        emit("d", 0, l);
        emit("G", myPlayer.weaponIndex, true);
    };
    const hit = function (ang) {
        emit("d", 1, ang);
        emit("d", 0, ang);
        emit("G", myPlayer.weaponIndex, true);
    };

var enemy = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accesory: null,
    isSkull: null,
    sid: null,
    buildIndex: null,
    weaponIndex: null,
    weaponVariant: null,
    team: null,
    skinIndex: null,
    tailIndex: null,
    iconIndex: null
};

var myPlayer = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accesory: null,
    isSkull: null,
    sid: null,
    buildIndex: null,
    weaponIndex: null,
    weaponVariant: null,
    team: null,
    skinIndex: null,
    tailIndex: null,
    iconIndex: null
};

let food = food.myPlayer.inventory.food;
let boostPad = boostPad.myPlayer.inventory.boostPad;
let spike = spike.myPlayer.inventory.spike;
let windmill = spike.myPlayer.inventory.windmill;
let wall = wall.myPlayer.inventory.wall;
let trap = trap.myPlayer.inventory.trap;
let turret = turret.myPlayer.inventory.turret;
let spawnpad = spawnpad.myPlayer.inventory.spawnpad;
let teleporter = teleporter.myPlayer.inventory.teleporter;

var accesory = {
    Unequip: 0,
    Snowball: 12,
    TreeCape: 9,
    StoneCape: 10,
    CookieCape: 3,
    CowCape: 8,
    MonkeyTail: 11,
    AppleBasket: 17,
    WinterCape: 6,
    SkullCape: 4,
    DashCape: 5,
    DragonCape: 2,
    SuperCape: 1,
    TrollCape: 7,
    Thorns: 14,
    Blockades: 15,
    DevilsTail: 20,
    Sawblade: 16,
    AngelWings: 13,
    ShadowWings: 19,
    BloodWings: 18,
    CorruptXWings: 21
};

var hat = {
    Unequip: 0,
    MooCap: 51,
    AppleCap: 50,
    MooHead: 28,
    PigHead: 29,
    FluffHead: 30,
    PandouHead: 36,
    BearHead: 37,
    MonkeyHead: 38,
    PolarHead: 44,
    FezHat: 35,
    EnigmaHat: 42,
    BlitzHat: 43,
    BobXIIIHat: 49,
    Pumpkin: 57,
    BummleHat: 8,
    StrawHat: 2,
    WinterCap: 15,
    CowboyHat: 5,
    RangerHat: 4,
    ExplorerHat: 18,
    FlipperHat: 31,
    MarksmanCap: 1,
    BushGear: 10,
    Halo: 48,
    SoldierHelmet: 6,
    AntiVenomGear: 23,
    MedicGear: 13,
    MinersHelmet: 9,
    MusketeerHat: 32,
    BullHelmet: 7,
    EmpHelmet: 22,
    BoosterHat: 12,
    BarbarianArmor: 26,
    PlagueMask: 21,
    BullMask: 46,
    WindmillHat: 14,
    SpikeGear: 11,
    TurretGear: 53,
    SamuraiArmor: 20,
    DarkKnight: 58,
    ScavengerGear: 27,
    TankGear: 40,
    ThiefGear: 52,
    Bloodthirster: 55,
    AssassinGear: 56
   };
    function buyAndEquipHat(name) {
        var target = hat.name;
        storeBuy(target);
        storeEquip(target);
    };
    function buyAndEquipAccesory(name) {
        var target2 = accesory.name;
        storeBuy(target2);
        storeEquip(target2);
    };


      let {
         secondary: o,
      } = MooMoo.myPlayer.inventory,
      h = MooMoo.ActivePlayerManage.getClosestTrapAngle(), {
          hammer: p,
      } = MooMoo.myPlayer.inventory,
          j = MooMoo.ActivePlayerManager.getClosestRunAnge(), {
              hammer: s,
          } = MooMoo.myPlayer.inventory,
         t = MooMoo.ActivePlayerManager.getClosestEnemyAngle(), {
            primary: a,
             repeatcrossbow: l,
             } = MooMoo.myPlayer.inventory,
             k = MooMoo.ActivePlayerManager.getClosestRiverAngle(), {
                 hammer: n,
             } = MooMoo.myPlayer.inventory
function Insta() {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(12);
    Insta.myPlayer.equipHat(12);
    Insta.myPlayer.buyAccesory(11);
    Insta.myPlayer.equipAccesory(11);
    Insta.sendPacket("5", a, true);
    setTimeout(() => {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(7);
    Insta.myPlayer.equipHat(7);
    Insta.myPlayer.buyAccesory(13);
    Insta.myPlayer.equipAccesory(13);
    Insta.sendPacket("5", a, true);
    }, 100);
    setTimeout(() => {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(53);
    Insta.myPlayer.equipHat(53);
    Insta.myPlayer.buyAccesory(21);
    Insta.myPlayer.equipAccesory(21);
    Insta.sendPacket("5", o, true);
    }, 200);
    Insta.addEventListener('keydown', function(event) {
        if (event.keyCode === 82) {
            Insta
        };
    });
};

function OneTick() {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(12);
    OneTick.myPlayer.equipHat(12);
    OneTick.myPlayer.buyAccesory(11);
    OneTick.myPlayer.equipAccesory(11);
    OneTick.sendPacket("5", o, l, true);
    setTimeout(() => {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(53);
    OneTick.myPlayer.equipHat(53);
    OneTick.myPlayer.buyAccesory(21);
    OneTick.myPlayer.equipAccesory(21);
    OneTick.myPlayer.place(boostPad.hit in enemy);
    OneTick.sendPacket("5", o, l, true);
    }, 100);
    setTimeout(() => {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(7);
    OneTick.myPlayer.equipHat(7);
    OneTick.myPlayer.buyAccesory(18);
    OneTick.myPlayer.equipAccesory(18);
    OneTick.sendPacket("5", a, true);
    }, 200);
    OneTick.addEventListener('keydown', function(event) {
        if (event.keyCode === 190) {
            OneTick
        };
    });
};
function ReverseInsta() {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(12);
    ReverseInsta.myPlayer.equipHat(12);
    ReverseInsta.myPlayer.buyAccesory(11);
    ReverseInsta.myPlayer.EquipAccesory(11);
    ReverseInsta.sendPacket("5", a, true);
    setTimeout(() => {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(53);
    ReverseInsta.myPlayer.equipHat(53);
    ReverseInsta.myPlayer.buyAccesory(21);
    ReverseInsta.myPlayer.EquipAccesory(21);
    ReverseInsta.sendPacket("5", o, true);
    }, 100);
    setTimeout(() => {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(7);
    ReverseInsta.myPlayer.equipHat(7);
    ReverseInsta.myPlayer.buyAccesory(13);
    ReverseInsta.myPlayer.equipAccesory(13);
    ReverseInsta.sendPacket("5", a, true);
    }, 200);
    ReverseInsta.addEventListener('keydown', function(event) {
        if (event.keyCode === 71) {
            ReverseInsta
        };
    });
};
function Insta2Spike() {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(6);
    Insta2Spike.myPlayer.equipHat(6);
    Insta2Spike.myPlayer.buyAccesory(21);
    Insta2Spike.myPlayer.EquipAccesory(21);
    Insta2Spike.sendPacket("5", a, true);
    setTimeout(() => {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(7);
    Insta2Spike.myPlayer.equipHat(7);
    Insta2Spike.myPlayer.buyAccesory(18);
    Insta2Spike.myPlayer.EquipAccesory(18);
    Insta2Spike.myPlayer.place(spike.hit + spike.hit in enemy);
    Insta2Spike.sendPacket("5", a, true);
    }, 100);
    setTimeout(() => {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(53);
    Insta2Spike.myPlayer.equipHat(53);
    Insta2Spike.myPlayer.buyAccesory(21);
    Insta2Spike.myPlayer.EquipAccesory(21);
    Insta2Spike.sendPacket("5", a, true);
    }, 200);
    Insta2Spike.addEventListener('keydown', function(event) {
        if (event.keyCode === 89) {
            Insta2Spike
        };
    });
};
function Speed() {
    Speed.myPlayer.buyHat(7);
    Speed.myPlayer.equipHat(7);
    Speed.myPlayer.buyAccesory(13);
    Speed.myPlayer.equipAccesory(13);
    Speed.sendPacket("5", a, true);
    setTimeout(() => {
    Speed.myPlayer.buyHat(12);
    Speed.myPlayer.equipHat(12);
    Speed.myPlayer.buyAccesory(11);
    Speed.myPlayer.equipAccesory(11);
    Speed.sendPacket("5", a, l, true);
    }, 100);
    Speed.addEventListener('keydown', function(event) {
        if (event.keyCode === 16) {
            Speed
        };
    });
};
function Break() {
    Break.myPlayer.hit(h);
    Break.myPlayer.equipHat(50);
    Break.myPlayer.buyAccesory(11);
    Break.myPlayer.equipAccesory(11);
    Break.myPlayer.place.hit(trap + trap in hit.trapEnemy);
    Break.sendPacket("5", a, l, true);
    setTimeout(() => {
    Break.myPlayer.hit(h);
    Break.myPlayer.buyHat(53)
    Break.myPlayer.equipHat(53);
    Break.myPlayer.buyAccesory(14);
    Break.myPlayer.equipAccesory(14);
    Break.sendPacket("5", a, l, true);
    }, 100);
    Break.addEventListener('keydown', function(event) {
        if (event.keyCode === 92) {
            Break
        };
    });
};
function Atack() {
    Atack.myPlayer.hit(t)
    Atack.myPlayer.buyHat(6);
    Atack.myPlayer.equipHat(6);
    Atack.myPlayer.buyAccesory(21);
    Atack.myPlayer.equipAccesory(21);
    Atack.sendPacket("5", a, true);
    setTimeout(() => {
    Atack.myPlayer.hit(t)
    Atack.myPlayer.buyHat(7);
    Atack.myPlayer.equipHat(7);
    Atack.myPlayer.buyAccesory(13);
    Atack.myPlayer.equipAccesory(13);
    Atack.sendPacket("5", a, true);
    }, 100);
    Atack.addEventListener('keydown', function(event) {
        if (Atack.keyCode === 91) {
            Atack
        };
    });
};
function FlipperMode() {
    FlipperMode.myPlayer.hit(k);
    FlipperMode.myPlayer.buyHat(12);
    FlipperMode.myPlayer.equipHat(12);
    FlipperMode.myPlayer.buyAccesory(11);
    FlipperMode.myPlayer.equipAccesory(11);
    FlipperMode.sendPacket("5", a, l, true);
    setTimeout(() => {
    FlipperMode.myPlayer.hit(k);
    FlipperMode.myPlayer.buyHat(31);
    FlipperMode.myPlayer.equipHat(31);
    FlipperMode.myPlayer.buyAccesory(11);
    FlipperMode.myPlayer.equipAccesory(11);
    FlipperMode.sendPacket("5", a, n, true);
    }, 100);
    FlipperMode.addEventListener('keydown', function(event) {
        if (event.keyCode === 189 || event.keyCode === 191 || event.keyCode === 220) {
            FlipperMode
        };
    });
};

var AutoHeal = true;
AutoHeal.addEventListener("updatehealth", (data) => {
    let sid = data[0]
    let health = data[1]

    if (AutoHeal.myPlayer.sid === sid && health < 100) {

        if(health < 100 && health > 79) {
        setTimeout(() => {
        AutoHeal.myPlayer.place(food);
        AutoHeal.myPlayer.place(food);
        }, 90);
        } else if(health < 80 && health > 59) {
            buyAndEquipHat(6);
            buyAndEquipAccesory(21);
            setTimeout(() => {
                AutoHeal.myPlayer.place(food);
                AutoHeal.myPlayer.place(food);
                AutoHeal.myPlayer.place(food);
            }, 90);
        } else if(health < 60 && health > 39) {
            buyAndEquipHat(7);
            buyAndEquipAccesory(13);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
        } else if(health < 40 && health > 0) {
            buyAndEquipHat(7);
            buyAndEquipAccesory(13);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
        };
    };
});
if (document.activeElement.id !== 'chatBox'){
        document.addEventListener('keydown', function(e) {
            switch (e.keyCode) {
                case 78: place('windmill'); break;
                case 86: place('spike'); break;
                case 70: place('trap'); break;
                case 70: place('boostPad'); break;
                case 72: place('turret'); break;
                case 72: place('teleporter'); break;
                case 85: place('spawnpad'); break;
                case 79: place('wall'); break;
            }
        });
};