Kongregate Flash games fixer add-on - default swf player setting

Sets the Kongregate Flash games fixer's default swf player to whatever you prefer.

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name         Kongregate Flash games fixer add-on - default swf player setting
// @version      6
// @author       Matrix4348
// @namespace    https://greasyfork.org/users/4818
// @description  Sets the Kongregate Flash games fixer's default swf player to whatever you prefer.
// @license      MIT
// @match        *://www.kongregate.com/games/*/*
// @match        *://www.kongregate.com/*/games/*/*
// @run-at       document-end
// @grant        GM_setValue
// @grant        GM_getValue
// ==/UserScript==

var current_player;

function FlashSupport(){
    var np=navigator.plugins, npl=np.length;
    for(var k=0;k<npl;k++){ if((np[k].name=="Shockwave Flash")&(np[k].filename!="ruffle.js")){return true;} }
    return false;
}

function return_default_behaviour(){
    if(FlashSupport()==true){ return "Flash"; }
    else if(navigator.userAgent.search("Windows")>-1){ return "SuperNova"; } // At least while Ruffle is not finished.
    else if(navigator.userAgent.search("Windows")==-1){ return "Ruffle"; } // Because SuperNova only works on Windows.
    else { return "Flash"; }
}

function open_settings(){
    var default_player=prompt("Which swf player must be used by default (when a page loads, not when buttons are clicked on): Flash, SuperNova, Ruffle or AwayFL?\n\n Note: Typing anything else will be treated like "+return_default_behaviour()+".");
    switch((default_player||"null").toLowerCase()) {
        case "null":
            break;
        case "flash":
            GM_setValue("default_swf_player","Flash");
            break;
        case "supernova":
            GM_setValue("default_swf_player","SuperNova");
            break;
        case "ruffle":
            GM_setValue("default_swf_player","Ruffle");
            break;
        case "awayfl":
            GM_setValue("default_swf_player","AwayFL");
            break;
        default:
            GM_setValue("default_swf_player",return_default_behaviour());
    }
    document.getElementById("default swf player setting button").innerHTML="Set default swf player <br> <i>Currently: "+GM_getValue( "default_swf_player", return_default_behaviour() )+"</i>";
}

function create_settings_button(){
    var b=document.createElement("button");
    b.id="default swf player setting button";
    b.innerHTML="Set default swf player <br> <i>Currently: "+GM_getValue( "default_swf_player", return_default_behaviour() )+"</i>";
    b.onclick=open_settings;
    b.style.borderWidth="1px";
    b.style.backgroundColor="grey";
    if(document.getElementById("fullscreen_button")){
        let h=50,w=150;
        b.style.height=h+"px";
        b.style.width=w+"px";
        b.style.fontSize="14px";
        document.getElementById("fullscreen_button").parentElement.insertBefore(b,document.getElementById("fullscreen_button"));
    }
    else{
        let h=50,w=150;
        b.style.height=h+"px";
        b.style.width=w+"px";
        b.style.position="relative";
        b.style.top=document.getElementById("maingame").clientHeight*(-1)+"px";
        b.style.left=document.getElementById("maingame").clientWidth*(-1/2)+"px";
        document.getElementById("floating_game_holder").appendChild(b);
    }
}

function create_second_button(){
    var b=document.createElement("button");
    b.id="default swf player setting button 2";
    b.innerHTML="Set default swf player to the currently used one ("+return_current_player()+")";
    b.onclick = function(){
        GM_setValue("default_swf_player",return_current_player());
        document.getElementById("default swf player setting button").innerHTML="Set default swf player <br> <i>Currently: "+return_current_player()+"</i>";
    };
    b.style.borderWidth="1px";
    b.style.backgroundColor="grey";
    if(document.getElementById("fullscreen_button")){
        let h=50,w=150;
        b.style.height=h+"px";
        b.style.width=w+"px";
        b.style.fontSize="11px";
        document.getElementById("fullscreen_button").parentElement.insertBefore(b,document.getElementById("fullscreen_button").parentElement.lastElementChild);
    }
    else{
        var h=50,w=150;
        b.style.height=h+"px";
        b.style.width=w+"px";
        b.style.position="relative";
        b.style.top=document.getElementById("maingame").clientHeight*(-1)+document.getElementById("default swf player setting button").clientHeight+13+"px";
        b.style.left=document.getElementById("maingame").clientWidth*(-1/2)-w+"px";
        document.getElementById("floating_game_holder").appendChild(b);
    }
}

function update_current_player(p){
    current_player = p;
}

function return_current_player(){
    return current_player;
}

function add_event_listeners(){
    var players = ["Flash","Ruffle","SuperNova","AwayFL"];
    for(let p of players){
        document.getElementById("Button to (re)load with "+p).addEventListener("click",function(){
            update_current_player(p);
            document.getElementById("default swf player setting button 2").innerHTML="Set default swf player to the currently used one ("+return_current_player()+")";
        });
    }
}

function main_function_embed(){
    if(document.URL.search("www.kongregate.com(.*?)/games/(.*?)/embed")>-1){
        let is_Flash_game, everything_ready;
        if( document.readyState=="complete" && typeof(active_user)!="undefined" && typeof(activateGame)!="undefined" && typeof(holodeck)!="undefined" ){
            if(typeof(active_user.gameType)!="undefined"){
                if(active_user.gameType()=="flash"){ is_Flash_game=true; } else{ is_Flash_game=false; }
            }
            else{ is_Flash_game=-1; }
            if(typeof(LoadFrame4348)!="undefined"){ everything_ready=true; }
            else{ everything_ready=false; }
        }

        if(is_Flash_game==true&&everything_ready){
            let swf_player=GM_getValue( "default_swf_player", return_default_behaviour() );
            update_current_player(swf_player);
            LoadFrame4348(swf_player);
        }
        else if(is_Flash_game!=false){ setTimeout(function(){ main_function_embed(); },1000); }
    }
    else{
        var ql=document.getElementById("quicklinks");
        let is_Flash_game, everything_ready;
        if( document.readyState=="complete" && typeof(active_user)!="undefined" && typeof(activateGame)!="undefined" && typeof(holodeck)!="undefined" && ql!==null ){
            if(typeof(active_user.gameType)!="undefined"){
                if(active_user.gameType()=="flash"){ is_Flash_game=true; } else{ is_Flash_game=false; }
            }
            else{ is_Flash_game=-1; }
            if(typeof(LoadFrame4348)!="undefined" && document.getElementById("Button to (re)load with AwayFL")!=undefined ){ everything_ready=true; }
            else{ everything_ready=false; }
        }

        if(is_Flash_game==true&&everything_ready){
            let swf_player=GM_getValue( "default_swf_player", return_default_behaviour() );
            update_current_player(swf_player);
            LoadFrame4348(swf_player);
        }
        else if(is_Flash_game!=false){ setTimeout(function(){ main_function_embed(); },1000); }
    }
}

function main_function_top_level(){
    var is_Flash_game, everything_ready;
    if(document.readyState=="complete" && window[0]?.active_user?.gameType){
        is_Flash_game = window[0].active_user.gameType()=="flash";
    }
    else{ is_Flash_game = -1; }
    if( document.getElementById("Button to (re)load with AwayFL")!=undefined ){ everything_ready=true; }
    else{ everything_ready=false; }

    if(is_Flash_game==true&&everything_ready){
        var swf_player=GM_getValue( "default_swf_player", return_default_behaviour() );
        update_current_player(swf_player);
        create_settings_button();
        add_event_listeners();
        //create_second_button(); // Does not update when pressing the "play now" button. Was it that useful, anyway?
    }
    else if(is_Flash_game!=false){ setTimeout(function(){ main_function_top_level(); },1000); }
}

main_function_embed();
main_function_top_level();