Chat Scroll - Alert - Instafind

chat

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name         Chat Scroll - Alert - Instafind
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  chat
// @author       Neutrox
// @match        http://bloble.io/*
// @grant        none
// ==/UserScript==

//instafind//
window.chatListWrapper.style.pointerEvents = 'auto';
window.leaderboardList.style.pointerEvents = 'auto';

window.goToBase = function(id) {
    let xX = [];
    let yY = [];
    for(let i = 0; i < users.length; i++){
        if(users[i].sid == id){
            xX.push(users[i].x)
            yY.push(users[i].y)
        }
    }
    if (xX.length > 0 && yY.length > 0) {
        camX = xX[0] - player.x;
        camY = yY[0] - player.y;
    }
}

window.addChatLine = (a, d, c) => {
    if (player) {
        var b = getUserBySID(a);
        if (c || 0 <= b) {
            var g = c ? "SERVER" : users[b].name;
            c = c ? "#fff" : playerColors[users[b].color] ? playerColors[users[b].color] : playerColors[0];
            player.sid == a && (c = "#fff");
            b = document.createElement("li");
            b.className = player.sid == a ? "chatme" : "chatother";
            b.innerHTML = '<span style="color:' + c + '" onclick=goToBase(' + a + ');>[' + g + ']</span> <span class="chatText">' + d + "</span>";
            25 < chatList.childNodes.length && chatList.removeChild(chatList.childNodes[0]);
            chatList.appendChild(b)
        }
    }
}

window.addChat = (msg, cor) => {
    var b = document.createElement("li");
    b.innerHTML = '<span class="chatText" style="color: ' + cor + ';">' + msg + "</span>";
    chatList.appendChild(b)
}

//scroll chat//
const chatElement = document.getElementById('chatList');

chatElement.addEventListener('wheel', (event) => {
  event.stopPropagation();
});

var css2 = document.createElement("style")
css2.innerText = `
#chatListWrapper {
	background-color: rgba(60, 60, 60, 0.6);
	border-radius: 4px 4px 0px 0px;
	height: 215px;
	overflow: visible;
}
#chatList{
	width: 100%;
    font-family: "regularF";
    padding: 8px;
    margin: 0;
    list-style: none;
    box-sizing: border-box;
    color: #fff;
    overflow: hidden;
    word-wrap: break-word;
    position: absolute;
    bottom: 30px;
    font-size: 16px;
    line-height: 23px;
    overflow-x: hidden;
    overflow-y: scroll;
    height: 88%;\n\
}
::-webkit-scrollbar {
  width: 10px;
  background-color: #00000000;
}

::-webkit-scrollbar-thumb {
  background-color: #00000080;
}
`
document.head.appendChild(css2)

var chatList = document.querySelector('#chatList');

var observer = new MutationObserver(function(mutations) {
    var newElementsAdded = false;
    mutations.forEach(function(mutation) {
        if (mutation.addedNodes.length > 0) {
            newElementsAdded = true;
        }
    });

    if (newElementsAdded) {
        chatrolagem();
    }
});

var observerConfig = { childList: true };
observer.observe(chatList, observerConfig);

function chatrolagem() {
    var chatList = document.querySelector('#chatList');
    var isNearBottom = chatList.scrollHeight - chatList.clientHeight - chatList.scrollTop <= 150;
    if (isNearBottom) {
        chatList.scrollTop = chatList.scrollHeight - chatList.clientHeight;
    }
}

window.setupSocket = () => {
    socket.on("connect_error", function() {lobbyURLIP ? kickPlayer("Connection failed. Please check your lobby ID") : kickPlayer("Connection failed. Check your internet and firewall settings")});
    socket.on("disconnect", function(a) {kickPlayer("Disconnected.")});
    socket.on("error", function(a) {kickPlayer("Disconnected. The server may have updated.")});
    socket.on("kick", function(a) {kickPlayer(a)});
    socket.on("lk", function(a) {partyKey = a});
    socket.on("spawn", function() { gameState = 1; unitList = share.getUnitList(); resetCamera(); toggleMenuUI(!1); toggleGameUI(!0); updateUnitList(); player.upgrades = share.getBaseUpgrades();mainCanvas.focus()});
    socket.on("gd", function(a) {gameData = a});
    socket.on("mpd", function(a) {mapBounds = a});
    socket.on("ch", function(a, d, c) {addChatLine(a, d, c)});
    socket.on("setUser", function(a, d) { if (a && a[0]) { var c = getUserBySID(a[0]), b = { sid: a[0], name: a[1], iName: "Headquarters", dead: !1, color: a[2], size: a[3], startSize: a[4], x: a[5], y: a[6], buildRange: a[7], gridIndex: a[8], spawnProt: a[9], skin: a[10], desc: "Base of operations of " + a[1], kills: 0, typeName: "Base" }; null != c ? (users[c] = b, d && (player = users[c])) : (users.push(b), d && (player = users[users.length - 1]));}});
    socket.on("klUser", function(a) {var d = getUserBySID(a);null != d && (users[d].dead = !0);player && player.sid == a && (hideMainMenuText(), leaveGame())});
    socket.on("delUser", function(a) {a = getUserBySID(a);null != a && users.splice(a, 1)});
    socket.on("au", function(a) { a && (units.push({ id: a[0], owner: a[1], uPath: a[2] || 0, type: a[3] || 0, color: a[4] || 0, paths: a[5], x: a[6] || 0, sX: a[6] || 0, y: a[7] || 0, sY: a[7] || 0, dir: a[8] || 0, dst: UTILS.roundToTwo(UTILS.getDistance(player.x, player.y, a[6], a[7])), turRot: a[8] || 0, speed: a[9] || 0, renderIndex: a[10] || 0, turretIndex: a[11] || 0, range: a[12] || 0, cloak: a[13] || 0 }), units[units.length - 1].speed && (units[units.length - 1].startTime = window.performance.now()), a = getUnitFromPath(units[units.length - 1].uPath)) && (units[units.length - 1].size = a.size, units[units.length - 1].shape = a.shape, units[units.length - 1].layer = a.layer, units[units.length - 1].renderIndex || (units[units.length - 1].renderIndex = a.renderIndex), units[units.length - 1].range || (units[units.length - 1].range = a.range), units[units.length - 1].turretIndex || (units[units.length - 1].turretIndex = a.turretIndex), units[units.length - 1].iSize = a.iSize) });
    socket.on("spa", function(a, d, c, b) { a = getUnitById(a); if (null != a) { var g = UTILS.getDistance(d, c, units[a].x || d, units[a].y || c); 300 > g && g ? (units[a].interpDst = g, units[a].interpDstS = g, units[a].interpDir = UTILS.getDirection(d, c, units[a].x || d, units[a].y || c)) : (units[a].interpDst = 0, units[a].interpDstS = 0, units[a].interpDir = 0, units[a].x = d, units[a].y = c); units[a].interX = 0; units[a].interY = 0; units[a].sX = units[a].x || d; units[a].sY = units[a].y || c; b[0] && (units[a].dir = b[0], units[a].turRot = b[0]); units[a].paths = b; units[a].startTime = window.performance.now()}});
    socket.on("uc", function(a, d) {unitList && (unitList[a].count = d);forceUnitInfoUpdate = !0});
    socket.on("uul", function(a, d) {unitList && (unitList[a].limit += d)});
    socket.on("rpu", function(a, d) {var c = getUnitFromPath(a);c && (c.dontShow = d, forceUnitInfoUpdate = !0)});
    socket.on("sp", function(a, d) { var c = getUserBySID(a); if (null != c) { users[c].spawnProt = d; var playerName = users[c].name; var playerSid = users[c].sid; var message = '<a href="#" onclick="goToBase(\'' + playerSid + '\')" style="color: ' + playerColors[users[c].color] + ';">' + playerName + '</a> left the base.'; addChat(message, playerColors[users[c].color]); } });
    socket.on("ab", function(a) { a && bullets.push({ x: a[0], sX: a[0], y: a[1], sY: a[1], dir: a[2], speed: a[3], size: a[4], range: a[5] }) });
    socket.on("uu", function(a, d) {if (void 0 != a && d) {var c = getUnitById(a);if (null != c)for (var b = 0; b < d.length;) units[c][d[b]] = d[b + 1], "dir" == d[b] && (units[c].turRot = d[b + 1]), b += 2}});
    socket.on("du", function(a) {a = getUnitById(a);null != a && units.splice(a, 1)});
    socket.on("sz", function(a, d) {var c = getUserBySID(a);null != c && (users[c].size = d)});
    socket.on("pt", function(a) {scoreContainer.innerHTML = "Power <span class='greyMenuText'>" + a +"/6000</span>"; player.power = a});
    socket.on("l", function(a) {for (var d = "", c = 1, b = 0; b < a.length;) d += "<div class='leaderboardItem' onclick=goToBase(" + a[b] + ");><div style='display:inline-block;float:left;' class='whiteText'>" + c + ".</div> <div class='" + (player && a[b] == player.sid ? "leaderYou" : "leader") + "'>" + a[b + 1] + "</div><div class='scoreText'>" + a[b + 2] + "</div></div>", c++, b += 3;leaderboardList.innerHTML = d})
}