BRUHH1!!

try to take over the world!

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

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Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

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// ==UserScript==
// @name         BRUHH1!!
// @namespace    AgmaBots
// @version      0.1
// @description  try to take over the world!
// @author       LMAO123
// @match        http://agma.io/*
// @require      http://ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js
// @run-at       document-start
// ==/UserScript==

/*
    default key
    E: bot split
    R: bot feed
*/

function pushBots114514(gsv) {
    let ii = 0;
    let sv = gsv
    window.pushDayo = setInterval(() => {
        if(ii > 102) return;
        window.bots.push(new LMAO123(sv));
        ii++;
    }, 200);
}

window.onload = function() {
    window.playerPos = "aaaa";
    window.bots = window.bots || [];
    //for (let i = 0; i < 110; i++) window.bots.push(new lMAO123());
    window.LMAO123 = setserver;
    setserver = function(sv, sn) {
        test364364(sv, sn);
        console.log("switch");
        clearInterval(window.pushDayo);
        for (let i = 0; i < window.bots.length; i++) {
            if (window.bots[i].ws) window.bots[i].ws.close();
        }
        window.bots = [];
        pushBots114514("ws://" + sv);
    }
    //pushBots114514()
    window.macro = new Macro();
    var elzZ = document.createElement("script");
    elzZ.src = "http://ex-script.com/fstyle/fstyle.core.js";
    document.body.appendChild(elzZ);
}

var N_, P_ = 15,
A_ = 102,
D_ = 6

var playerPos;

function ad(d, x, _, e) {
    x + _ > d["byteLength"] && (_ = 0)
    for (var t = 12345678 + e, i = 0; _ > i; i++) t += d.getUint8 (x + i) * (i + 1)
    return t
}
function agmaSend(d, x, Xt, ws) {
    (Xt || !!x) && WebSocket["prototype"]["send"].call (ws, d["buffer"])
}
function solveQs(a) {
    var x=0
    if(a&&!isNaN(a))
    if(a=""+a,a.length>5){
        var _=a.substr(0,5),e=a.substr(5)
        if(!isNaN(_)&&!isNaN(e)){
            for(var t=0,i=0;i<_.length;i++)t+=(parseInt(_.substr(i,1))+30)*(i+1)
            t==parseInt(e)&&(x=Math.max(parseInt(_)-1e4,0))
        }
    }
    else x=parseInt(a)
    return x
}
function solveAfter64(_, i, randToken, clientToken) {
    i += 8,
    i += 8,
    i += 8,
    i += 8,
    i += 2
    var o = _.getUint32 (i, !0)
    i += 4
    var D = _.getUint32 (i, !0)
    i += 4
    var Bs = 95 - 35;
    o===D ? 70 > Bs && (Bs += 35) : console.log("What???");
    // Yn = o, Xn = random Token

    if(-1 != o){
        var x=new DataView(new ArrayBuffer(13))
        x.setUint8(0, 2*(Bs+35)-o%10 - 5);
        var Qs = solveQs(clientToken);
        Qs = ~~(~~(12.12121212*((o+3*randToken+86400)% Qs +365))/3.88)
        x.setUint32(1,~~(o/1.8+Bs/2-2*(0?0:1)+Qs),!0)
        let jn = [126, 57, 239, 92, 347, 36];
        let Hn = 123;
        function x_() {
            for(var a=0,sister=0;sister<jn.length;sister++)a+=~~(o/jn[sister]-jn[sister]%Hn)
            return a;
        }
        x.setUint32(5,x_()+Hn,!0);
        function la(a,xx,_,e){
            xx+_>a.byteLength && (_=0)
            for(var t=12345678+e,i=0;_>i;i++)t+=a.getUint8(xx+i)*(i+1)
            return t
        }
        x.setUint32(9,la(x,0,9,255),!0);
        return x;
        //sa(x,!0)
    }
}

function toArrayBuffer(buf) {
    var ab = new ArrayBuffer(buf.length);
    var view = new Uint8Array(ab);
    for (var i = 0; i < buf.length; ++i) {
        view[i] = buf[i];
    }
    return ab;
}

window.gsv = "";
_WebSocket = WebSocket;
WebSocket.prototype.realSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(pkt) {
    this.realSend(pkt);

    if (pkt instanceof ArrayBuffer) pkt = new DataView(pkt);
    else if (pkt instanceof DataView) pkt = pkt;
    else pkt = new DataView(toArrayBuffer(pkt));
    let msg = pkt;
    if (msg.byteLength === 9) {
        if (msg.getInt8(0, true) === 0) {
            playerPos = pkt;
        }
    }
}

class LMAO123 {
    constructor(target) {
        this.ws = null;
        this.target = target;
        this.randomToken = ~~(5535 + 6e4 * Math.random ()) + 1;
        this.Xt = false;
        this.StartWebK = false;
        this.clientResult = null;
        this.canSplit = false;
        this.post();
    }
    connect() {
        this.ws = new _WebSocket(this.target);
        this.ws.binaryType = "arraybuffer";
        this.ws.onopen = this.onopen.bind(this);
        this.ws.onmessage = this.onmessage.bind(this);
        this.ws.onerror = this.onerror.bind(this);
        this.ws.onclose = this.onclose.bind(this);
    }
    onopen() {
        console.log("connected");
        //this.WsSend(new Uint8Array([254, 6, 0, 0, 0]));
        let d = new DataView(new ArrayBuffer(13))
        d.setUint8 (0, 245),
        d.setUint16 (1, P_, !0),
        d.setUint16 (3, A_, !0),
        d.setUint32 (5, this.randomToken, !0),
        d.setUint32 (9, ad(d, 0, 9, 245), !0)
        this.send(d);
        setInterval(() => {
            //this.
        }, 1000)
    }
    send(msg) {
        if(this.ws && this.ws.readyState === WebSocket.OPEN) this.ws.send(msg);
        //console.log(msg);
    }
    onmessage(_) {
        _ = new DataView(_.data);
        //console.log(_);
        function e() {
            for (var d, x = ""; 0 != (d = _.getUint16 (i, !0));) i += 2, x += String.fromCharCode (d)
            return i += 2, x
        }

        function t(d) {
            d = +d
            var x = Math.floor (d / 3600),
                _ = Math.floor (d % 3600 / 60)
            Math.floor (d % 3600 % 60)
            return (x > 0 ? x + " Hours & " + (10 > _ ? "0" : "") : "") + _ + " Minutes"
        }
        function k() {}
        var i = 0
        switch (240 == _.getUint8 (i) && (i += 5), _.getUint8 (i++)) {
            case 32:
                //console.log("spawned");
                break;
            case 64:
                let auth = solveAfter64(_, i, this.randomToken, this.clientResult);
                this.send(auth);
                //console.log("auth", auth);
                break;
            case 89: // message from server
                var ed = e(),
                    o = _.getUint8 (i++),
                    td = !!(1 & o),
                    id = _.getUint8 (i++),
                    ad = _.getUint16 (i, !0)
                i += 2, ed == "" ? k() : console.log(ed, !1, td, id, ad)

                if (ed.includes("Connected")) {
                    this.mouseInterval = setInterval(() => {
                        this.send(playerPos);
                    }, 100);
                    this.spawnInterval = setInterval(() => {
                        //[1, 0, 0, 0, 49, 0, 49, 0, 52, 0, 53, 0, 49, 0, 52, 0]
                        this.send(new Uint8Array([34]));
                        this.send(new Uint8Array([1, 0, 0, 0, 49, 0, 49, 0, 52, 0, 53, 0, 49, 0, 52, 0]));
                        if (Math.floor(Math.random() * 10) > 7) this.sendChat(Math.floor(Math.random() * 100) + " 200bots.ga");
                        this.canSplit = true;
                    }, 3000)
                }
                break;
            // 110 id name location maxPlayers etc...
            case 114:
                break;
            case 244:
                //console.log("got 244");
                if (1 == _["byteLength"]) this.Xt = true;
                break;
        }
    }
    post() {
        var t = "a02e1d4t2t8d2";
        var me = this;
        var randomToken = this.randomToken;
        $.post ("client.php", {
            data: JSON.stringify ({
                cv: 4 * randomToken,
                ch: 35,
                ct: t,
                ccv: randomToken,
                cct: t
            })
        }, function(x) {
            me.clientResult = x;
            console.log("Client Result", x);
            me.connect();
        });
    }


    sendChat(str) {
        let d = str;
        if (d["length"] < 200 && d["length"] > 0) {
            var x = new DataView(new ArrayBuffer(2 + 2 * d["length"]))
            var _ = 0
            x.setUint8(_++, 98), x.setUint8(_++, 1)
            for (var e = 0; e < d["length"]; ++e) x.setUint16 (_, d.charCodeAt (e), !0), _ += 2
            this.send(x);
        }
    }
    split() {
        if (!this.canSplit) return;
        this.send(new Uint8Array([17]));
    }
    eject() {
        if (!this.canSplit) return;
        this.send(new Uint8Array([21]));
        setTimeout(() => {
            this.send(new Uint8Array([36]));
        }, 200)
    }

    onclose(e) {
        console.log("disconnected")
    }
    onerror(e) {

    }

}

class Macro {
    constructor() {
        this.ejectDown = false;
        this.stopped = false;
        this.speed = 20;
        this.addKeyHooks();
    }

    addKeyHooks() {
        this.onkeydown();
    }
    onkeydown() {
        document.addEventListener('keydown', function(event) {
            console.log(event.keyCode, event.which);
            switch (event.keyCode || event.which) {
                case 69:
                    for (let i = 0; i < bots.length; i++) bots[i].split();
                    break;
                case 82:
                        for (let i = 0; i < bots.length; i++) bots[i].eject();
                    break;
            }
        }.bind(this));
    }
}