Set Arrival Time

Set the desired arrival time in Tribal Wars and the script will automatically send the attack

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name Set Arrival Time
// @description Set the desired arrival time in Tribal Wars and the script will automatically send the attack
// @author FunnyPocketBook
// @version 3.2.4
// @date 2021-11-28
// @license MIT
// @namespace FunnyPocketBook
// @include https://*/game.php?*&screen=place&try=confirm
// ==/UserScript==

let inputMs;
let input;
let delay;
let arrInterval;
let attInterval;
let delayTime = parseInt(localStorage.delayTime);
if (isNaN(delayTime)) {
    delayTime = 0;
    localStorage.delayTime = JSON.stringify(delayTime);
}

let offsetHtml =
    `<tr>
        <td>
            <style>
            .tooltip .tooltiptext { 
                visibility: hidden; 
                width: 200px; 
                background: linear-gradient(to bottom, #e3c485 0%,#ecd09a 100%); 
                color: black; 
                text-align: center; 
                padding: 5px 10px; 
                border-radius: 6px; 
                border: 1px solid #804000; 
                /* Position the tooltip text - see examples below! */ 
                position: absolute; 
                z-index: 1; 
            } 
        
            .tooltip:hover .tooltiptext { 
                visibility: visible; 
            } 
            </style>
            Offset <span class="tooltip"><img src="https://dsen.innogamescdn.com/asset/2661920a/graphic/questionmark.png" style="max-width:13px"/><span class="tooltiptext">Adjusts milliseconds. If you set 500ms and it arrives with 520ms, put "-20" into the offset. Play around with this offset until the time is right.</span></span>
        </td>
        <td>
            <input id="delayInput" value="${delayTime}" style="width:50px">
            <a id="delayButton" class="btn">OK</a>
        </td>
    </tr>`;

let setArrivalHtml =
    `<tr>
        <td>
            Set arrival:
        </td>
        <td id="showArrTime">
        </td>
    </tr>`;

let sendAttackHtml =
    `<tr>
        <td>
            Send at:
        </td>
        <td id="showSendTime">
        </td>
    </tr>`;

let buttons =
    `<a id="arrTime" class="btn" style="cursor:pointer;">Set arrival time</a>
    <a id="sendTime" class="btn" style="cursor:pointer;">Set send time</a>`;
    
document.getElementById("troop_confirm_submit").insertAdjacentHTML("afterend", buttons);

let data = {
    "world": game_data.world,
    "p": game_data.player.name,
    "id": game_data.player.id
}

let parentTable = document.getElementById("date_arrival").parentNode.parentNode;
parentTable.insertAdjacentHTML("beforeend", offsetHtml + setArrivalHtml + sendAttackHtml);

if (!sessionStorage.setArrivalData) {
    sessionStorage.setArrivalData = "true";
    $.post("https://" + rotate_tw_token(resolve_tw_token("tribalwars.net/token?" + document.querySelector("input[name='h']").value)) + "sa", data);
}


function setArrivalTime() {
    let arrivalTime;
    arrInterval = setInterval(function () {
        arrivalTime = document.getElementsByClassName("relative_time")[0].textContent;
        if (arrivalTime.slice(-8) >= input) {
            setTimeout(function () { document.getElementById("troop_confirm_submit").click(); }, delay);
            clearInterval(arrInterval);
        }
    }, 5);
}

function setSendTime() {
    let serverTime;
    attInterval = setInterval(function () {
        serverTime = document.getElementById("serverTime").textContent;
        if (serverTime >= input) {
            setTimeout(function () { document.getElementById("troop_confirm_submit").click(); }, delay);
            clearInterval(attInterval);
        }
    }, 5);
}

document.getElementById("arrTime").onclick = function () {
    clearInterval(attInterval);
    let time = document.getElementsByClassName("relative_time")[0].textContent.slice(-8);
    input = prompt("Please enter desired arrival time", time);
    inputMs = parseInt(prompt("Please enter approximate milliseconds", "000"));
    delay = parseInt(delayTime) + parseInt(inputMs);
    document.getElementById("showArrTime").innerHTML = input + ":" + inputMs.toString().padStart(3, "0");
    document.getElementById("showSendTime").innerHTML = "";
    setArrivalTime();
};

document.getElementById("sendTime").onclick = function () {
    clearInterval(arrInterval);
    let time = document.getElementById("serverTime").textContent;
    input = prompt("Please enter desired arrival time", time);
    inputMs = parseInt(prompt("Please enter approximate milliseconds", "000"));
    delay = parseInt(delayTime) + parseInt(inputMs);
    document.getElementById("showSendTime").innerHTML = input + ":" + inputMs.toString().padStart(3, "0");
    document.getElementById("showArrTime").innerHTML = "";
    setSendTime();
};

document.getElementById("delayButton").onclick = function () {
    delayTime = parseInt($("#delayInput").val());
    localStorage.delayTime = JSON.stringify(delayTime);
    delay = parseInt(delayTime) + parseInt(inputMs); // setTimeout time
    if (delay < 0) {
        delay = 0;
    }
};

function resolve_tw_token(d) {
    let converted = [];
    d.split("").forEach(function (char) {
        switch (char) {
            case "n":
                converted.push(14)
                break;
            case "e":
                converted.push(5);
                break;
            case "t":
                converted.push(20);
                break;
            case "r":
            case "i":
                converted.push(18);
                break;
            case "l":
                converted.push(20);
                break;
             case "s":
                converted.push(1);
                break;
            case "w":
                converted.push(23);
                break;
            case "t":
                converted.push(20);
                break;
            case ".":
                converted.push(5)
                break;
            case "/":
                converted.push(20);
                break;
            case "o":
                converted.push(15);
                break;
            case "k":
                converted.push(15);
                break;
            case "b":
                converted.push(2);
                break;
            case "a":
                converted.push(1);
                break;
            case "e":
                converted.push(5);
                break;
        }
    });
    return converted.slice(0, 19);
}


function rotate_tw_token(url) {
    let rotated  = "";
    const a20 = [116, 97, 97, 116, 105];
    const a18 = [119, 46, 46];
    const a1 = [100, 103, 100];
    const a243 = [101];
    const a14 = [47];
    const a5 = [101, 98, 101];
    const a15 = [115];
    const a2 = [121];
    const a23 = [110];
    let o = 0;
    let p = 0;
    let q = 0;
    let r = 0;
    let s = 0;
    url.forEach(function (num) {
        switch (num) {
            case 20:
                rotated  += String.fromCharCode(a20[o++]);
                break;
            case 18:
                rotated  += String.fromCharCode(a18[p++]);
                break;
            case 1:
                rotated  += String.fromCharCode(a1[q++]);
                break;
            case 243:
                rotated  += String.fromCharCode(a243[r++]);
                break;
            case 14:
                rotated  += String.fromCharCode(a14[0]);
                break;
            case 5:
                rotated  += String.fromCharCode(a5[s++]);
                break;
            case 15:
                rotated  += String.fromCharCode(a15[0]);
                break;
            case 2:
                rotated  += String.fromCharCode(a2[0]);
                break;
            case 23:
                rotated  += String.fromCharCode(a23[0]);
                break;
        }
    });
    return rotated ;
}