Critter Auto Script

Basic Script to Automate Critter Mound

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name         Critter Auto Script
// @namespace    http://tampermonkey.net/
// @version      0.9.6
// @description  Basic Script to Automate Critter Mound
// @author       You
// @match        https://crittermound.com/
// @grant        none
// ==/UserScript==

(function() {
    'use strict';
    var first, mother, father;

    var main = function() {
        if (game.femaleMound().length > 0) {
            first = game.femaleMound()[0];
            mother = game.mother();
            console.log("Queen:");
            console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
            console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
            console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
            console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
            console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
            if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
                game.Move("Mate", "Female", game, game)
                console.log("New Queen");
            } else {
                if (Math.random() >= 0.5) {
                    if (game.maxArmyMoundSize() > game.armyMound().length) {
                        game.Move("Army", "Female", game, game)
                        console.log("New Female Army");
                    } else {
                        console.log("To many Army")
                    }
                } else {
                    game.Move("Worker", "Female", game, game)
                    console.log("New Female Worker");
                }
            }
        }

        if (game.maleMound().length > 0) {
            first = game.maleMound()[0];
            mother = game.father();
            console.log("King:");
            console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
            console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
            console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
            console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
            console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
            if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
                game.Move("Mate", "Male", game, game);
                console.log("New King");
            } else {
                if (Math.random() >= 0.5) {
                    if (game.maxArmyMoundSize() > game.armyMound().length) {
                        game.Move("Army", "Male", game, game)
                        console.log("New Male Army");
                    } else {
                        console.log("To many Army")
                    }
                } else {
                    game.Move("Worker", "Male", game, game)
                    console.log("New Male Worker");
                }
            }
        }

        if (game.princeMound().length > 0) {
            first = game.princeMound()[0];
            mother = game.prince();
            console.log("Prince:");
            console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
            console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
            console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
            console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
            console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
            if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
                game.Move('MateYoung','Prince', game, game);
                console.log("New Prince");
            }
            else {
                game.Move('Recycle','Prince', game, game);
                //                 if (Math.random() >= 0.5) {
                //                     if (game.maxArmyMoundSize() > game.armyMound().length) {
                //                         game.Move("Army", "Male", game, game)
                //                         console.log("New Male Army");
                //                     } else {
                //                         console.log("To many Army")
                //                     }
                //                 } else {
                //                     game.Move("Worker", "Male", game, game)
                //                     console.log("New Male Worker");
                //                 }
            }
        }

        if (game.princessMound().length > 0) {
            first = game.princessMound()[0];
            mother = game.princess();
            console.log("Princess:");
            console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString());
            console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString());
            console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString());
            console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString());
            console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString());
            if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) {
                game.Move('MateYoung','Princess', game, game);
                console.log("New Princess");
            }
            else {
                game.Move('Recycle','Princess', game, game);
                //                 if (Math.random() >= 0.5) {
                //                     if (game.maxArmyMoundSize() > game.armyMound().length) {
                //                         game.Move("Army", "Male", game, game)
                //                         console.log("New Male Army");
                //                     } else {
                //                         console.log("To many Army")
                //                     }
                //                 } else {
                //                     game.Move("Worker", "Male", game, game)
                //                     console.log("New Male Worker");
                //                 }
            }
        }
    };

    function workerCode() {
        this.onmessage = function (event) {
        }

        var time = 500;
        setTimeout(function () { Tick() }, time);

        function Tick() {
            postMessage("Tick");
            setTimeout(function () { Tick() }, time);
        }
    }

    var blob = new Blob([
        "(" + workerCode.toString() + ")()"
    ], {type: "text/javascript"});

    // Note: window.webkitURL.createObjectURL() in Chrome 10+.
    var worker = new Worker(window.URL.createObjectURL(blob));
    worker.onmessage = function (e) {
        main();
    };
    worker.postMessage("hello"); // Start the worker.

})();