checkReady

draw a ring around planets and ships that are not marked ready

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name          checkReady
// @description   draw a ring around planets and ships that are not marked ready 
// 				  can't move ships marked ready
//
// @include       http://play.planets.nu/*
// @include 	  http://test.planets.nu/*
// @include 	  http://planets.nu/*
// @version       3.0.0
// @homepage      https://greasyfork.org/en/users/32642-stephen-piper
// @namespace https://greasyfork.org/en/users/32642-stephen-piper
// ==/UserScript==

function wrapper() {
  var showReady = false;
  var showBldg = false;
  var showHull = false;
  var selectedShip = null;
  var showShips = false;
  var showNatives = false;
  var showProduction = false;
  var displayLine = 0;

  function checkReady() {
  }
  checkReady.prototype = {
    loadControls : function() {

      this.clearData();

      //      if (vgapMap.prototype.spMenuItem != undefined) {
      vgaPlanets.prototype.spMenuItem("Check Ready", "checkReady", function() {
        state = !showReady;
        checkReady.prototype.clearShow();
        showReady = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("Show Buildings", "checkReady", function() {
        state = !showBldg;
        checkReady.prototype.clearShow();
        showBldg = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("SB Production", "checkReady", function() {
        state = !showProduction;
        checkReady.prototype.clearShow();
        showProduction = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("Show Natives", "checkReady", function() {
        state = !showNatives;
        checkReady.prototype.clearShow();
        showNatives = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("All Ships", "checkReady", function() {
        state = !showShips;
        checkReady.prototype.clearShow();
        showShips = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("Clear", "_massClear", function() {
        checkReady.prototype.clearData();
      });
    //      }
    },

    clearShow : function() {
      showReady = false;
      showBldg = false;
      showHull = false;
      showShips = false;
      showNatives = false;
      showProduction = false;
    },

    clearData : function() {
      this.clearShow();
      selectedShip = null;
      displayLine = 0;
    },

    nativeTaxAmount : function(c, ntr) {
      var nt = 0;
      if (c.nativeclans > 0) {
        if (c.race == 6 && ntr > 20) { // borg == 6
          ntr = 20;
        }

        var nt = (c.nativeclans / 100) * (ntr / 10) * (c.nativegovernment / 5);

        nt = c.nativetype == 5 ? 0 : nt; // amorphous == 5
        nt = c.nativetype == 6 ? 2 * nt : nt; // insect == 6
        nt = c.race == 1 ? 2 * nt : nt; // feds == 1

        nt = Math.round(nt);
      }
      return nt;
    },

    nativetaxsupport : function(c) {
      ns = c.clans;
      ns *= c.race == 1 ? 2 : 1; // feds == 1
      ns *= c.nativetype == 6 ? 2 : 1; // insect == 6
      return ns;
    },
  };


  var oldDraw = vgapMap.prototype.draw;
  vgapMap.prototype.draw = function(fast, ctx, skipUserContent, secondCanvas) {
    oldDraw.apply(this, arguments);
    if (!ctx)
      ctx = this.ctx;

    // have to redraw ships because normal draw
    // copies the planets over the ships
    // draw ships not ready
    displayLine = -1;

    for (var k = 0; k < vgap.ships.length; ++k) {
      var ship = vgap.ships[k];
      this.drawShip(ship, ctx)
    }

  };

  var oldDrawPlanet = vgapMap.prototype.drawPlanet;
  vgapMap.prototype.drawPlanet = function(planet, ctx, fullrender) {
    oldDrawPlanet.apply(this, arguments);

    var x = this.screenX(planet.x);
    var y = this.screenY(planet.y);
    x2 = this.screenX(planet.x + 7.5 * 1.5);
    y2 = this.screenY(planet.y - (-1) * 6 * 1.5);


    // draw planets not ready
    if (planet.infoturn > 0) {
      if (vgap.player.id == planet.ownerid) {
        if (showBldg) {
          ctx.fillStyle = "lightgreen";
          ctx.fillText("m:" + planet.mines + " f:" + planet.factories + " d:" + planet.defense, x2, y2);
        }
        if (showReady) {
          if (planet.readystatus == 0) {

            this.drawCircle(ctx, x, y, 13 * this.zoom, "orange", 2);
          }

          var n = vgap.getStarbase(planet.id);
          if (n != null && n.readystatus == 0) {

            this.drawCircle(ctx, x, y, 11 * this.zoom, "red", 2);
          }
        }
        if (showProduction) {
          if (planet.buildingstarbase) {
            ctx.fillStyle = "lightgreen";
            ctx.fillText("building starbase", x2, y2);
          }
          else if (planet.isbase) {
            var n = vgap.getStarbase(planet.id);
            if (n != null && n.isbuilding) {

              ctx.fillStyle = "lightgreen";
              ctx.fillText(vgap.getHull(n.buildhullid).name, x2, y2);
            }
          }
        }
        if (showNatives && planet.nativeclans > 0) {
          if (planet.nativehappypoints < 30)
            ctx.fillStyle = "red";
          else if (planet.nativehappypoints < 70)
            ctx.fillStyle = "orange";
          else
            ctx.fillStyle = "lightgreen";

          nt = checkReady.prototype.nativeTaxAmount(planet, planet.nativetaxrate);
          ns = checkReady.prototype.nativetaxsupport(planet);
          t = Math.min(nt, ns);

          ctx.fillText(planet.nativeracename + " $" + t, x2, y2);
        }
      }
      if (showNatives && planet.nativeclans > 0) {
        ctx.fillStyle = "orange";
        ctx.fillText(planet.nativeracename, x2, y2);
      }
    }
  };

  var oldDrawShip = vgapMap.prototype.drawShip;
  vgapMap.prototype.drawShip = function(ship, ctx) {
    oldDrawShip.apply(this, arguments);

    // draw ships not ready had to redraw in draw()
    // because drawplanet() wrote over them
    if (showReady && ship.readystatus == 0 && vgap.player.id == ship.ownerid) {
      this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 16 * this.zoom, "yellow", 2);
    }

    //    if(showSelected) {
    //      var use = vgap.shipScreen.ship;
    //      if (use.ownerid != vgap.player.id) {
    //      }

    if (showHull && selectedShip != null && selectedShip.hullid == ship.hullid)
      this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 13 * this.zoom, "lightgreen", 2);
 
    if (showShips) {
      if (vgap.player.id == ship.ownerid)
        ctx.fillStyle = "lightgreen";
      else
        ctx.fillStyle = "red";
      x2 = this.screenX(ship.x + 7.5 * 1.5);
      y2 = this.screenY(ship.y - displayLine++ * 6 * 1.5);
      ctx.fillText(ship.id + ":" + vgap.getHull(ship.hullid).name, x2, y2);
    }
  };

  var oldShipSelectorClick = vgapMap.prototype.shipSelectorClick;
  vgapMap.prototype.shipSelectorClick = function(event) {

    var e = this.activeShip;
    if (e.readystatus > 0) // can't move ships marked ready
      return;

    oldShipSelectorClick.apply(this, arguments);
  };

  var oldLoadControls = vgapMap.prototype.loadControls;
  vgapMap.prototype.loadControls = function() {
    oldLoadControls.apply(this, arguments);

    checkReady.prototype.loadControls();
  };
}

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);