Discussioni » Sviluppo
If we will write this:
unsafeWindow.Function = new Proxy(unsafeWindow.Function, {});
the game will not let you in.
There is the empty handler, it can not effect somehow, but the game is not working after that!
We can't check if class/object/function is a proxy, by JavaScript, but krunker do it somehow.
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If we will write this:
the game will not let you in.
There is the empty handler, it can not effect somehow, but the game is not working after that!
We can't check if class/object/function is a proxy, by JavaScript, but krunker do it somehow.