// ==UserScript==
// @name 赛尔号启航Pc
// @name:en 赛尔号启航Pc
// @namespace 赛尔号启航Pc
// @version 1.8.9
// @description 赛尔号启航Pc.
// @description:en helpersaiier
// @include http://s.61.com/*
// @require https://greasyfork.org/scripts/372672-everything-hook/code/Everything-Hook.js?version=881251
// @author 2942332601QQ
// @match http://s.61.com/*,https://img.2125.com/*
// @run-at document-start
// @grant none
// @license GPL-3.0-or-later
// ==/UserScript==
(function () {
'use strict';
//去除左侧小贴士
var targetClass = 'age-tip';
var targetClass1 = 'years'
var observer = new MutationObserver(function (mutations) {
mutations.forEach(function (mutation) {
mutation.addedNodes.forEach(function (node) {
if (node.classList && node.classList.contains(targetClass)) {
node.style.display = 'none';
}
if (node.classList && node.classList.contains(targetClass1)) {
node.style.display = 'none';
}
});
});
});
// 监听整个文档的变化
observer.observe(document, { childList: true, subtree: true });
var bossStatus = false
var doneRound = false
var tttt
var SelfUid = ""
var skillID = "" //获取首发精灵skillID
var skillStarId = ""
var myTeam = [] //获取精灵配置信息
var myTeamDone = 0
var StartJson = "" //存储迷航当前进度id
var rewrite = 0
var CmdArr = []
var changePet = ""
var nextRound = false
var 战斗资源加载完毕
var PetMsgDetail = ""
var doneBattleMsg = ""
var 捕捉ok = false
var catchCount = 0
var 捕捉情况 = ""
// fixMsg()
// 创建一个 div
var topWindow = window.top;
//判断顶层body
if (topWindow == window) {
var div = document.createElement("div");
div.id = "cardPage";
div.style.position = "fixed";
div.style.left = "0";
div.style.top = "100px";
div.style.width = "250px";
div.style.height = "300px";
div.style.backgroundColor = "lightblue";
var div1 = document.createElement("div");
div1.style.position = "fixed";
div1.style.left = "0";
div1.style.top = "60px";
// div1.style.width = "px";
div1.style.height = "10%";
// 创建一个按钮
var tosmall = document.createElement("button");
tosmall.innerHTML = "缩小";
tosmall.style.display = "block";
// tosmall.style.margin = "10px auto";
tosmall.style.width = "45px";
tosmall.style.height = "30px";
// 在点击按钮时输出日志到文本框中
tosmall.onclick = function () {
if (tosmall.innerHTML == "缩小") {
tosmall.innerHTML = "展开"
document.getElementById("cardPage").style.display = "none"
} else {
tosmall.innerHTML = "缩小"
document.getElementById("cardPage").style.display = "block"
}
};
div1.appendChild(tosmall)
var button0 = document.createElement("h3");
button0.innerHTML = "⚡启航护肝小助手1.8.9⚡\n ";
button0.style.display = "block";
button0.style.margin = "1px auto";
button0.style.marginTop = "5px"
button0.style.width = "250px";
// button0.style.height = "30px";
button0.style.fontSize = "16px";
button0.style.fontWeight = "bold"
button0.style.textAlign = "center";
div.appendChild(button0);
var supportTxt = document.createElement("p");
supportTxt.innerHTML = "❤群1018932295【永久免费】❤";
supportTxt.style.display = "block";
// supportTxt.style.marginLeft = "10px";
supportTxt.style.width = "250px";
// supportTxt.style.fontSize = "17px";
supportTxt.style.fontWeight = "bold"
supportTxt.style.textAlign = "center";
supportTxt.style.float = "left";
supportTxt.style.margin = "0px"
div.appendChild(supportTxt);
var supportTxt1 = document.createElement("p");
supportTxt1.innerHTML = "支持安卓,ios,平板,win电脑,苹果电脑";
supportTxt1.style.display = "block";
supportTxt1.style.width = "250px";
// supportTxt1.style.height = "15px";
supportTxt1.style.fontSize = "10px";
supportTxt1.style.margin = "0px"
// supportTxt1.style.fontWeight = "bold"
supportTxt1.style.textAlign = "center";
supportTxt1.style.float = "left";
div.appendChild(supportTxt1);
// 创建单选按钮1
var radio1 = document.createElement('input');
radio1.type = 'radio';
radio1.name = 'option';
radio1.value = '4001';
radio1.style.marginLeft = "10px";
// 创建标签1
var label1 = document.createElement('label');
label1.innerHTML = '初级胶囊';
label1.style.fontSize = "10px";
// 创建单选按钮2
var radio2 = document.createElement('input');
radio2.type = 'radio';
radio2.name = 'option';
radio2.value = '4002';
// 创建标签2
var label2 = document.createElement('label');
label2.innerHTML = '中级胶囊';
label2.style.fontSize = "10px";
// 创建单选按钮3
var radio3 = document.createElement('input');
radio3.type = 'radio';
radio3.name = 'option';
radio3.value = '4003';
// 创建标签3
var label3 = document.createElement('label');
label3.innerHTML = '高级胶囊';
label3.style.fontSize = "10px";
// 添加单选按钮和标签到div
div.appendChild(radio1);
div.appendChild(label1);
div.appendChild(radio2);
div.appendChild(label2);
div.appendChild(radio3);
div.appendChild(label3);
// // 设置单选按钮样式
// radio1.style.display = 'block';
// radio2.style.display = 'block';
// radio3.style.display = 'block';
// // 添加其他样式设置...
// // 设置标签样式
// label1.style.display = 'block';
// label2.style.display = 'block';
// label3.style.display = 'block';
// 添加其他样式设置...
var produceLogPanel = 0
var tttt
// 创建一个按钮
var button1 = document.createElement("button");
button1.innerHTML = "开启";
button1.style.margin = "4px";
button1.style.width = "45px";
button1.style.height = "30px";
// 在点击按钮时输出日志到文本框中
button1.onclick = function () {
if (rewrite == 0) {
try {
var userI = document.querySelector("iframe").contentWindow.UserManager.getInstance()
} catch (e) {
var userI = UserManager.getInstance()
}
if (userI.userInfo == undefined) {
showToast("请先登入游戏再点击开启监听!!")
return
}
rewrite = 1
fixMsg()
showToast("顺利开启监听,宝贝")
showNotice("您的赞助和支持是我最大的动力\n(*^_^*),可加交流粉丝群1018932295。\n近期频频有人贩卖软件,如您遇到贩卖的情况,请及时联系开发者\nV1.8.9更新内容:\n1.ui界面得到更好的美化\n2.新增一键捕捉地图野怪的功能")
if (produceLogPanel == 0) {
produceLogPanel = 1
produceLog()
}
button1.innerHTML = "关闭";
} else if (rewrite == 1) {
rewrite = 0
backMSg()
showToast("顺利关闭,内存得到部分释放")
button1.innerHTML = "开启";
}
};
div.appendChild(button1);
var button5 = document.createElement("button");
button5.innerHTML = "迷航";
button5.style.margin = "4px";
button5.style.width = "45px";
button5.style.height = "30px";
button5.style.marginLeft = "10px"
// 在点击按钮时输出日志到文本框中
button5.onclick = async function () {
await starTrek()
};
div.appendChild(button5);
// 创建一个按钮
var button = document.createElement("button");
button.innerHTML = "资源";
button.style.margin = "4px";
button.style.width = "45px";
button.style.height = "30px";
// 在点击按钮时输出日志到文本框中
button.onclick = async function () {
if (rewrite == 0) {
showToast("请先开启监听!宝贝");
return
}
if (skillID == "") {
showToast("请调换首发精灵技能!");
return
}
writeLog("皮皮星第一层")
while (true) {
//查询轮盘
await sendMsg(1176, { planetId: 1 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["1"] == undefined) {
writeLog("皮皮星①第1次奖励!")
}
else if (reward["1"] < 10) {
writeLog("皮皮星①第" + reward["1"] + "次奖励!")
} else {
writeLog("皮皮星①完成!")
CmdArr = []
break
}
await getObjs(20001, 109, 1)
await wait(200)
CmdArr = []
}
await wait(200)
writeLog("皮皮第二层")
while (true) {
//查询轮盘
await sendMsg(1176, { planetId: 1 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["2"] == undefined) {
writeLog("皮皮星②第1次奖励!")
}
else if (reward["2"] < 10) {
writeLog("皮皮星②第" + reward["2"] + "次奖励!")
} else {
writeLog("皮皮星②完成!")
CmdArr = []
break
}
await wait(200)
await getObjs(20002, 87, 2)
CmdArr = []
}
await wait(200)
writeLog("皮皮第三层")
while (true) {
//查询轮盘
await sendMsg(1176, { planetId: 1 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["3"] < 5) {
let oneC = isNaN(parseInt(reward["3"])) ? 0 : parseInt(reward["3"])
let twoC = isNaN(parseInt(reward["4"])) ? 0 : parseInt(reward["4"])
writeLog("皮皮星③第" + (oneC + twoC) + "次奖励!")
await getObjs(20003, 29, 3)
} else if (reward["4"] < 5) {
let oneC = isNaN(parseInt(reward["3"])) ? 0 : parseInt(reward["3"])
let twoC = isNaN(parseInt(reward["4"])) ? 0 : parseInt(reward["4"])
writeLog("皮皮星③第" + (oneC + twoC) + "次奖励!")
await getObjs(20003, 29, 4)
} else if (reward["3"] == undefined) {
await getObjs(20003, 29, 3)
} else if (reward["4"] == undefined) {
await getObjs(20003, 29, 4)
} else {
writeLog("皮皮星③完成!")
CmdArr = []
await wait(200)
break
}
CmdArr = []
}
await wait(200)
writeLog("水星第一层")
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 2 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["9"] == undefined) {
writeLog("水星①第1次奖励!")
} else if (reward["9"] < 20) {
writeLog("水星①第" + reward["9"] + "次奖励!")
} else {
writeLog("水星①完成!")
CmdArr = []
break
}
await wait(200)
await getObjs(20004, 31, 9)
CmdArr = []
}
await wait(200)
writeLog("水星第二层")
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 2 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["10"] == undefined) {
writeLog("水星②第1次奖励!")
} else if (reward["10"] < 10) {
writeLog("水星②第" + reward["10"] + "次奖励!")
} else {
writeLog("水星②完成!")
CmdArr = []
break
}
await wait(200)
await getObjs(20005, 31, 10)
CmdArr = []
}
await wait(200)
writeLog("水星第三层")
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 2 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["11"] == undefined) {
writeLog("水星③第1次奖励!")
}
else if (reward["11"] < 3) {
writeLog("水星③第" + reward["11"] + "次奖励!")
} else {
writeLog("水星③完成!")
CmdArr = []
break
}
await getObjs(20006, 31, 11)
CmdArr = []
await wait(200)
}
await wait(200)
writeLog("火星第一层")
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 3 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["12"] == undefined) {
writeLog("火星①第1次奖励!")
} else if (reward["12"] < 10) {
writeLog("火星①第" + reward["12"] + "次奖励!")
} else {
writeLog("火星①完成!")
CmdArr = []
break
}
await wait(200)
await getObjs(20007, 9, 12)
CmdArr = []
}
await wait(200)
writeLog("火星第二层")
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 3 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["13"] == undefined) {
writeLog("火星②第1次奖励!")
} else if (reward["13"] < 20) {
writeLog("火星②第" + reward["13"] + "次奖励!")
} else {
writeLog("火星②完成!")
CmdArr = []
break
}
await wait(200)
await getObjs(20008, 9, 13)
CmdArr = []
}
await wait(200)
writeLog("火星第三层")
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 3 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["14"] == undefined) {
writeLog("火星③第1次奖励!")
} else if (reward["14"] < 3) {
writeLog("火星③第" + reward["14"] + "次奖励!")
} else {
writeLog("火星③第1次奖励!")
CmdArr = []
break
}
await wait(200)
await getObjs(20009, 9, 14)
CmdArr = []
}
await wait(200)
writeLog("云霄星第一层")
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 5 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["33"] == undefined) {
writeLog("云霄星①第1次奖励!")
} else if (reward["33"] < 20) {
writeLog("云霄星①第" + reward["33"] + "次奖励!")
} else {
writeLog("云霄星完成!")
CmdArr = []
break
}
await wait(200)
await getObjs(20015, 10, 33)
CmdArr = []
}
await wait(200)
writeLog("云霄星第二层")
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 5 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["34"] == undefined) {
writeLog("云霄星②第1次奖励!")
} else if (reward["34"] < 10) {
writeLog("云霄星②第" + reward["34"] + "次奖励!")
} else {
writeLog("云霄星②完成!")
CmdArr = []
break
}
await wait(200)
await getObjs(20016, 9, 34)
CmdArr = []
}
await wait(200)
writeLog("云霄星第三层")
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 5 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["35"] == undefined) {
writeLog("云霄星③第1次奖励!")
} else if (reward["35"] < 5) {
writeLog("云霄星③第" + reward["35"] + "次奖励!")
} else {
writeLog("云霄星③完成!")
CmdArr = []
break
}
await wait(200)
await getObjs(20017, 10, 35)
CmdArr = []
}
await wait(200)
writeLog("喷泉星第一层")
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 6 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["179"] == undefined) {
writeLog("喷泉星①第1次奖励!")
} else if (reward["179"] < 10) {
writeLog("喷泉星①第" + reward["179"] + "次奖励!")
} else {
writeLog("喷泉星①完成!")
CmdArr = []
break
}
await getObjs(20018, 9, 179)
await wait(200)
CmdArr = []
}
await wait(200)
writeLog("喷泉星第二层")
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 6 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["60"] == undefined) {
writeLog("喷泉星②第1次奖励!")
} else if (reward["60"] < 10) {
writeLog("喷泉星②第" + reward["60"] + "次奖励!")
} else {
writeLog("喷泉星②完成!")
CmdArr = []
break
}
await getObjs(20020, 9, 60)
CmdArr = []
await wait(200)
}
await wait(200)
writeLog("暗影星第一层")
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 8 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["66"] == undefined) {
writeLog("暗影星①第一次奖励!")
} else if (reward["66"] < 20) {
writeLog("暗影星①第" + reward["66"] + "次奖励!")
} else {
writeLog("暗影星①完成!")
CmdArr = []
break
}
await getObjs(20026, 43, 66)
await wait(200)
CmdArr = []
}
console.log("刷资源")
};
div.appendChild(button);
var button3 = document.createElement("button");
button3.innerHTML = "打怪";
button3.style.margin = "4px";
button3.style.width = "45px";
button3.style.height = "30px";
// 在点击按钮时输出日志到文本框中
button3.onclick = async function () {
if (rewrite == 0) {
showToast("请先开启监听!宝贝")
return
}
await fightQiu()
};
div.appendChild(button3);
// 创建一个按钮
var button2 = document.createElement("button");
button2.innerHTML = "雇佣";
button2.style.margin = "4px";
button2.style.width = "45px";
button2.style.height = "30px";
// 在点击按钮时输出日志到文本框中
button2.onclick = async function () {
if (rewrite == 0) {
showToast("请先开启监听!宝贝")
return
}
SelfUid = 雇佣Uid.value
console.log(SelfUid)
let nowSkillId = skillID
while (1) {
CmdArr = []
await sendMsg(10042, {
"friendPageNo": 1,
"friendPageSize": 1000,
"teamPageNo": 1,
"teamPageSize": 1000
})
let HireArr = []
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 10042) {
let teamHireList = JSON.parse(item["10042"]).teamHireList
teamHireList.forEach(item0 => {
if (item0.userId == parseInt(SelfUid)) {
console.log(item0)
HireArr.push(item0)
}
})
}
})
let doneGet = 0
for (let index = 0; index < HireArr.length; index++) {
if (HireArr[index].petHireTimes < 10) {
doneGet = 1
writeLog("" + HireArr[index].roleNick + "的第" + (index + 1) + "只精灵,雇佣次数:" + HireArr[index].petHireTimes)
let newTeamList = []
for (let index = 0; index < myTeam.length; index++) {
if (myTeam[index].indexOf("_") != -1) {
break
} else {
newTeamList.push(myTeam[index])
}
}
newTeamList.push(SelfUid + "_" + HireArr[index].type + "_" + HireArr[index].pos)
CmdArr = []
await sendMsg(10043, {
"type": HireArr[index].type,
"pos": HireArr[index].pos,
"targetUid": parseInt(SelfUid)
})
let goalPet
//取出雇佣目标精灵信息
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 10043) {
goalPet = JSON.parse(item["10043"]).pet
}
})
console.log({
"levelId": 36,
"hirePetList": newTeamList,
"attachBattleSkill": [
{
"petId": goalPet.petId,
"level": goalPet.level,
"skillList": goalPet.skills,
"getTime": HireArr[index].getTime,
"otherUid": parseInt(SelfUid),
"type": HireArr[index].type
}
]
})
//开始进入草系关卡
await sendMsg(4881, {
"levelId": 1,
"hirePetList": newTeamList,
"attachBattleSkill": [
{
"petId": goalPet.petId,
"level": goalPet.level,
"skillList": goalPet.skills,
"getTime": HireArr[index].getTime,
"otherUid": parseInt(SelfUid),
"type": HireArr[index].type
}
]
})
await sendMsg(1042, {
"groupId": "",
"battleType": 0
})
await sendMsg(1045, {
"data": null,
"groupId": "",
"opType": 5
});
CmdArr = []
await sendMsg(1057, {
"groupId": "",
});
CmdArr = []
await sendMsg(1045, {
opType: 1,
data: {
skillID: nowSkillId,
},
groupId: "",
});
CmdArr = []
writeLog("本次雇佣完毕")
console.log("打完了!")
await wait(100)
break
}
}
if (doneGet == 0) {
writeLog("雇佣完毕!!")
return
}
}
};
div.appendChild(button2);
var button3 = document.createElement("button");
button3.innerHTML = "采集";
button3.style.margin = "4px";
button3.style.width = "45px";
button3.style.height = "30px";
button3.style.marginLeft = "10px"
// 在点击按钮时输出日志到文本框中
button3.onclick = async function () {
await getResource()
};
div.appendChild(button3);
var button4 = document.createElement("button");
button4.innerHTML = "轮盘";
button4.style.margin = "4px";
button4.style.width = "45px";
button4.style.height = "30px";
// 在点击按钮时输出日志到文本框中
button4.onclick = async function () {
await goPrize()
};
div.appendChild(button4);
var button9 = document.createElement("button");
button9.innerHTML = "捕捉";
button9.style.margin = "4px";
button9.style.width = "45px";
button9.style.height = "30px";
// 在点击按钮时输出日志到文本框中
button9.onclick = async function () {
if (rewrite == 0) {
showToast("请先开启监听!宝贝")
return
}
catchCount = 0
let opt = getSelectedOptions()
if (opt.length == 0) {
showToast("请先选择使用胶囊种类!!")
return
}
if (isNaN(catchC.value)) {
showToast("请输入捕捉次数!!")
return
}
while (1) {
await catchPet()
if (catchCount >= catchC.value) {
writeLog("捕捉结束")
break
}
}
};
div.appendChild(button9);
div.appendChild(document.createElement("br"));
var 雇佣Uid = document.createElement("input");
雇佣Uid.style.marginLeft = "10px"
雇佣Uid.id = '雇佣Uid';
雇佣Uid.placeholder = "输入雇佣uid"
雇佣Uid.style.width = "100px"
div.appendChild(雇佣Uid);
var catchC = document.createElement("input");
catchC.style.marginLeft = "10px"
catchC.id = 'catchC';
catchC.placeholder = "输入捕捉次数"
catchC.style.width = "100px"
div.appendChild(catchC);
// 创建一个文本框用于输出日志
var logTextArea = document.createElement("textarea");
logTextArea.id = 'logId';
logTextArea.style.resize = 'none';
logTextArea.readOnly = 'readOnly';
logTextArea.style.display = "block";
logTextArea.style.width = "90%";
logTextArea.style.height = "70px";
logTextArea.style.margin = "10px auto";
logTextArea.scrollTop = logTextArea.scrollHeight;
logTextArea.placeholder = "禁止贩卖!如果被欺诈,请在群里联系开发者!"
div.appendChild(logTextArea);
setTimeout(() => {
// 将 div 添加到页面中
let bdTag = document.getElementsByTagName("html")[0]
bdTag.appendChild(div1);
bdTag.appendChild(div);
}, 5000)
}
// 创建 MutationObserver 实例
const observer1 = new MutationObserver((mutationsList) => {
// 监听到内容变化时的回调函数
logTextArea.scrollTop = logTextArea.scrollHeight;
});
// 配置 MutationObserver 监听的内容变化类型
const config = { childList: true, subtree: true };
// 开始监听 logTextArea 内容的变化
if (logTextArea) {
observer1.observe(logTextArea, config);
} else {
console.error("yhyh未监听到内容");
}
async function sendSkillAndCatch(nowSkillId) {
await sendMsg(1042, {
"groupId": "",
"battleType": 0
})
await wait(100)
await sendMsg(1045, {
"opType": 5,
"data": null,
"groupId": ""
})
await wait(100)
await sendMsg(1057, {
"groupId": ""
})
await sendMsg(1045, {
"opType": 1,
"data": {
"skillID": nowSkillId
},
"groupId": ""
})
while (1) {
if (nextRound == true) {
console.log("$$$$$$$$$$$$$$本回合结束$$$$$$$$$$$$$$")
nextRound = false
break
} else {
await wait(50)
}
}
await sendMsg(1057, {
"groupId": ""
})
await sendMsg(1045, {
"opType": 3,
"data": {
"itemID": 4001
},
"groupId": ""
})
await wait(300)
}
function produceLog() {
try {
tttt = new WatchChatList;
tttt.skinName = "WatchChatListSkin";
tttt.strMsg = ""
tttt.y = 100;
RES.loadConfig("resource/ui/battle.json", "resource/ui/").then(() => {
MFC.rootLayer.addChild(tttt)
tttt.$doRemoveChild(0)
tttt.$doRemoveChild(3)
tttt.$doRemoveChild(2)
tttt.$doRemoveChild(0)
tttt.$doRemoveChild(1)
tttt.$doRemoveChild(2)
})
} catch (e) {
let WatchChatList = document.querySelector("iframe").contentWindow.WatchChatList
tttt = new WatchChatList;
tttt.skinName = "WatchChatListSkin";
tttt.strMsg = ""
tttt.y = 100;
document.querySelector("iframe").contentWindow.RES.loadConfig("resource/ui/battle.json", "resource/ui/").then(() => {
document.querySelector("iframe").contentWindow.MFC.rootLayer.addChild(tttt)
tttt.$doRemoveChild(0)
tttt.$doRemoveChild(3)
tttt.$doRemoveChild(2)
tttt.$doRemoveChild(0)
tttt.$doRemoveChild(1)
tttt.$doRemoveChild(2)
})
}
}
function newLogOutput() {
logTextArea.scrollTop = logTextArea.scrollHeight;
}
function writeLog(logStr) {
logTextArea.value += logStr + "\n";
newLogOutput();
//第二代版本
// try {
// tttt.strMsg = "<font color='#bbff00'>[护肝助手]</font><font color='#FFFFFF'>" + logStr + "</font>\n" + tttt.strMsg
// tttt.txtMsg.textFlow = (new egret.HtmlTextParser).parser(tttt.strMsg)
// } catch (e) {
// tttt.strMsg = "<font color='#bbff00'>[护肝助手]</font><font color='#FFFFFF'>" + logStr + "</font>\n" + tttt.strMsg
// let TextParser = document.querySelector("iframe").contentWindow.egret.HtmlTextParser
// tttt.txtMsg.textFlow = (new TextParser).parser(tttt.strMsg)
// }
}
async function fightQiu() {
for (let index = 1; index <= 120; index++) {
var FirgetTime
var Pet
try {
FirgetTime = document.querySelector("iframe").contentWindow.UserManager.getInstance().userInfo.defaultTeam[0]
Pet = document.querySelector("iframe").contentWindow.PetManager.getInstance().getPetInfoByGetTime(FirgetTime)
} catch (e) {
FirgetTime = UserManager.getInstance().userInfo.defaultTeam[0]
Pet = PetManager.getInstance().getPetInfoByGetTime(FirgetTime)
}
writeLog(Pet.nick + "进入战斗")
//17 进入战斗
await sendMsg(1172, {
"levelId": 2,
"battleType": 3
})
while (1) {
if (bossStatus == true) {
bossStatus = false
break
}
await wait(100)
}
await sendSkillToSuccess(Pet.skills[0])
writeLog("第" + index + "战斗顺利!")
}
}
async function sendSkillToSuccess(nowSkillId) {
await sendMsg(1042, {
"groupId": "",
"battleType": 0
})
await wait(100)
await sendMsg(1045, {
"opType": 5,
"data": null,
"groupId": ""
})
doneRound = false
let CountBattle = 0
while (1) {
await wait(100)
await sendMsg(1057, {
"groupId": ""
})
CountBattle++
writeLog("释放第" + CountBattle + "次技能")
await sendMsg(1045, {
"opType": 1,
"data": {
"skillID": nowSkillId
},
"groupId": ""
})
let oldTime = new Date().getTime()
while (1) {
if ((new Date().getTime() - oldTime) / 1000 < 2) {
if (doneRound == true) {
doneRound = false
await wait(50)
return
} else {
await wait(50)
}
} else {
break
}
}
await wait(50)
}
}
function showToast(txtMsg) {
try {
document.querySelector("iframe").contentWindow.MFC.bubbleAlert.showAlert(txtMsg)
} catch (e) {
MFC.bubbleAlert.showAlert(txtMsg)
}
}
function showNotice(txtMsg) {
try {
document.querySelector("iframe").contentWindow.MFC.alert.showSimpleTxt(txtMsg) //普通提示
} catch (e) {
MFC.alert.showSimpleTxt(txtMsg) //普通提示
}
}
async function getObjs(mapId, viewId, levelId) {
await sendMsg(279, {})
CmdArr = []
await sendMsg(4354, { mapId: mapId, viewId: viewId })
CmdArr = []
await sendMsg(1172, {
"levelId": levelId,
"battleType": 3
});
CmdArr = []
await sendMsg(1045, {
"data": "",
"groupId": "",
"battleType": 5
});
CmdArr = []
await sendMsg(1057, {
"groupId": "",
});
CmdArr = []
await sendMsg(1045, {
opType: 1,
data: {
skillID: skillID,
},
groupId: "",
});
CmdArr = []
console.log("打完了!")
}
function sendMsg(nowCmd, nowBody) {
return new Promise((resolve) => {
if (document.querySelector("iframe").contentWindow.GlobalSocket == undefined) {
GlobalSocket.PROTOCOL_SOCKET.send(
nowCmd,
nowBody
);
} else {
document.querySelector("iframe").contentWindow.GlobalSocket.PROTOCOL_SOCKET.send(
nowCmd,
nowBody
);
}
console.log({ "指令": nowCmd, "发送体": nowBody });
async function checkCmd() {
while (true) {
await new Promise((resolve) => setTimeout(resolve, 1));
let keysArr = []
CmdArr.forEach(item => {
keysArr.push(parseInt(Object.keys(item)[0]))
})
if (keysArr.indexOf(nowCmd) != -1) {
console.info("接收到了信息!" + nowCmd)
resolve();
break;
}
}
}
checkCmd().then(resolve);
});
}
function getSelectedOptions() {
var radios = document.getElementsByName('option');
var selectedOptions = [];
for (var i = 0; i < radios.length; i++) {
if (radios[i].checked) {
selectedOptions.push(radios[i].value);
}
}
return selectedOptions;
}
function getRandomIndex(array) {
var randomIndex = Math.floor(Math.random() * array.length);
return randomIndex;
}
async function catchPet() {
let opt = getSelectedOptions()[0]
try {
var cap = document.querySelector("iframe").contentWindow.ItemManager.getInstance().getItemNumById(opt)
} catch (e) {
var cap = ItemManager.getInstance().getItemNumById(opt)
}
let nowStr = opt == "4001" ? "普通" : opt == "4002" ? "中级" : opt == "4003" ? "高级" : "";
writeLog(`目前${nowStr}胶囊剩余数量:` + cap);
try {
let randomIndex = getRandomIndex(document.querySelector("iframe").contentWindow.MFC.mapManager._bossManager.bossDataList)
var levelId = document.querySelector("iframe").contentWindow.MFC.mapManager._bossManager.bossDataList[randomIndex].id
} catch (e) {
let randomIndex = getRandomIndex(MFC.mapManager._bossManager.bossDataList)
var levelId = MFC.mapManager._bossManager.bossDataList[randomIndex].id
}
await sendMsg(1172, {
"levelId": levelId,
"battleType": 3
})
while (1) {
if (bossStatus == true) {
bossStatus = false
break
}
await wait(100)
}
//首发技能
var Pet
var FirgetTime
try {
FirgetTime = document.querySelector("iframe").contentWindow.UserManager.getInstance().userInfo.defaultTeam[0]
Pet = document.querySelector("iframe").contentWindow.PetManager.getInstance().getPetInfoByGetTime(FirgetTime)
} catch (e) {
FirgetTime = UserManager.getInstance().userInfo.defaultTeam[0]
Pet = PetManager.getInstance().getPetInfoByGetTime(FirgetTime)
}
await sendSkillAndCatch(Pet.skills[0], parseInt(opt))
}
async function sendSkillAndCatch(nowSkillId, capID) {
await sendMsg(1042, {
"groupId": "",
"battleType": 0
})
await wait(100)
await sendMsg(1045, {
"opType": 5,
"data": null,
"groupId": ""
})
await wait(100)
while (1) {
if (nextRound == true) {
console.log("$$$$$$$$$$$$$$本回合结束$$$$$$$$$$$$$$")
writeLog("顺利进入对局!")
nextRound = false
break
} else {
await wait(50)
}
}
await wait(100)
while (1) {
await sendMsg(1057, {
"groupId": ""
})
await sendMsg(1045, {
"opType": 1,
"data": {
"skillID": nowSkillId
},
"groupId": ""
})
while (1) {
if (nextRound == true) {
console.log("$$$$$$$$$$$$$$本回合结束$$$$$$$$$$$$$$")
writeLog("继续释放技能!")
nextRound = false
break
} else {
await wait(50)
}
}
//等待1s 等待288结算的出现
let oldTime = new Date().getTime()
while (1) {
if ((new Date().getTime() - oldTime) / 1000 < 2) {
if (doneRound == true) {
console.log("##############战斗结束##############")
doneRound = false
await wait(50)
return
} else {
await wait(50)
}
} else {
break
}
}
var haveHp = PetMsgDetail.result.playerInfos[1].petInfos[0].crtHp
writeLog("野怪还剩余hp:" + haveHp)
if (haveHp <= 1) {
writeLog("开始捕捉!")
await wait(1000)
await sendMsg(1057, {
"groupId": ""
})
await wait(1000)
break
}
}
// doneRound = false;
let useC = 0
// nextRound = false
changePet = ""
while (1) {
useC++
writeLog("丢出第" + useC + "次胶囊捕捉~")
await sendMsg(1045, {
"opType": 3,
"data": {
"itemID": capID
},
"groupId": ""
})
if (useC >= 5) {
writeLog("5次还没捕捉到,跑路了")
await sendMsg(8201, {})
await sendMsg(8209, {})
//逃跑
await sendMsg(303, {})
return
}
// while (1) {
// if (changePet != "") {
// if (JSON.stringify(changePet).indexOf("getTime") != -1) {
// writeLog("捕捉成功:" + changePet.changePetList[0].nick + " 天赋: " + changePet.changePetList[0].talent)
// await wait(2000)
// return
// } else {
// writeLog("捕捉失败")
// await wait(1000)
// break
// }
// } else {
// await wait(1000)
// }
// }
// changePet = ""
await wait(200)
while (1) {
if (nextRound == true) {
console.log("$$$$$$$$$$$$$$捕捉,本回合结束$$$$$$$$$$$$$$")
nextRound = false
break
} else {
await wait(100)
console.log("等待捕捉回合结束")
}
}
while (1) {
if (捕捉情况 != "") {
if (JSON.stringify(捕捉情况).indexOf("getTime") != -1) {
writeLog("捕捉成功:" + 捕捉情况.pet.nick + " 天赋: " + 捕捉情况.pet.talent)
catchCount++
await wait(2000)
return
} else {
writeLog("捕捉失败")
await wait(1000)
break
}
} else {
await wait(1000)
}
}
捕捉情况 = ""
//等待1s 等待288结算的出现
let oldTime = new Date().getTime()
while (1) {
if ((new Date().getTime() - oldTime) / 1000 < 2) {
if (doneRound == true) {
console.log("##############战斗结束##############")
doneRound = false
await wait(50)
return
} else {
await wait(50)
}
} else {
break
}
}
await wait(200)
await sendMsg(1057, {
"groupId": ""
})
await wait(200)
// await sendMsg(1057, {
// "groupId": ""
// })
}
}
function fixMsg() {
// 保存原函数
var originalCreateMsg;
try {
var socketPrototype = document.querySelector("iframe").contentWindow.SocketSeqMsgs.prototype;
if (socketPrototype.createMsg === undefined) {
originalCreateMsg = SocketSeqMsgs.prototype.createMsg;
socketPrototype = SocketSeqMsgs.prototype;
} else {
originalCreateMsg = socketPrototype.createMsg;
}
} catch (e) {
originalCreateMsg = SocketSeqMsgs.prototype.createMsg;
socketPrototype = SocketSeqMsgs.prototype;
}
socketPrototype.createMsg = function (t, e) {
originalCreateMsg.call(this, t, e);
var s = this._tmpBytesArray[this._tmpBytesArray.length - 1];
var raw = s.raw;
var cmd = s.header.cmd;
CmdArr.push({ [cmd]: raw });
// console.log("=======");
// console.log('接收cmd:', cmd);
// console.log('raw:', raw);
try {
if ((raw.indexOf("skills") != -1) && (raw.indexOf("subCmd") != -1) && (raw.indexOf("pet") != -1)) {
skillID = JSON.parse(raw).pet.skills[0];
// writeLog("技能刷新完毕:" + JSON.parse(raw).pet.nick)
}
if (raw.indexOf("defaultTeam") != -1) {
myTeam = JSON.parse(raw).value;
console.log(myTeam);
writeLog("顺利获取精灵配置信息!")
}
if ((cmd == "1120") && (raw.indexOf("starMedal") != -1)) {
StartJson = JSON.parse(raw);
}
if (cmd == "1049") {
bossStatus = true;
}
if (cmd == "1044") {
捕捉ok = true;
}
if (cmd == "288") {
changePet = JSON.parse(raw);
}
if (cmd == "1056") {
console.log("本回合结束")
nextRound = true;
PetMsgDetail = JSON.parse(raw);
}
if (cmd == "769" || cmd == "513") {
捕捉情况 = JSON.parse(raw);
}
if (cmd == "1109") {
console.log("战斗结束")
doneRound = true;
doneBattleMsg = JSON.parse(raw);
}
} catch (e) { }
// console.log("=======");
};
// //重写图鉴监听方法
// var PetView
// if (document.querySelector("iframe").contentWindow.SocketSeqMsgs == undefined) {
// PetView = petIllustrated.PetIllustrated.prototype.updatePetAttrView;
// // 重写updatePetAttrView方法
// petIllustrated.PetIllustrated.prototype.updatePetAttrView = function (e) {
// console.log(e)
// // 执行原有的createMsg方法e
// PetView.call(this, e);
// }
// } else {
// PetView = document.querySelector("iframe").contentWindow.petIllustrated.PetIllustrated.prototype.updatePetAttrView;
// // 重写updatePetAttrView方法
// document.querySelector("iframe").contentWindow.petIllustrated.PetIllustrated.prototype.updatePetAttrView = function (e) {
// console.log(e)
// // 执行原有的createMsg方法e
// PetView.call(this, e);
// }
// }
}
function backMSg() {
// 保存原函数
if (document.querySelector("iframe").contentWindow.SocketSeqMsgs == undefined) {
var originalCreateMsg = SocketSeqMsgs.prototype.createMsg;
SocketSeqMsgs.prototype.createMsg = function (t, e) {
// 执行原有的createMsg方法
originalCreateMsg.call(this, t, e);
}
} else {
var originalCreateMsg = document.querySelector("iframe").contentWindow.SocketSeqMsgs.prototype.createMsg;
document.querySelector("iframe").contentWindow.SocketSeqMsgs.prototype.createMsg = function (t, e) {
// 执行原有的createMsg方法
originalCreateMsg.call(this, t, e);
}
}
}
function wait(ms) {
return new Promise(resolve => setTimeout(() => resolve(), ms));
};
function getCountByItemId(itemID) {
let count
try {
count = ItemManager.getInstance().getItemNumById(itemID);
} catch (e) {
count = document.querySelector("iframe").contentWindow.ItemManager.getInstance().getItemNumById(itemID);
}
return count
}
function checkPet(skillList) {
for (let index = 0; index < skillList.length; index++) {
if (skillList[index].id == 100023) {
skillStarId = "100023"
return
}
if (skillList[index].id == 11022) {
return
}
}
skillStarId = skillList[0].id
}
//迷航
async function starTrek() {
if (rewrite == 0) {
showToast("请先开启监听!宝贝")
return
}
showNotice("如有不能正常运行。\n1.请确保魔焰和蒙多放到一号二号位置喔~~\n2.请确定魔焰猩猩是否带了绝命,蒙多是否带了光闪击\n3.请确保蒙多具有瞬杀特性\n4.只需要带这两只精灵即可")
//首次读取技能
await sendMsg(1120, {
"type": 0
})
checkPet(StartJson.petList[0].useSkills)
checkPet(StartJson.petList[1].useSkills)
while (1) {
await wait(100)
await sendMsg(1120, {
"type": 0
})
writeLog(`迷航进度: 第${parseInt(StartJson.levelId) + 1}关卡`)
if (parseInt(StartJson.levelId) >= 15) {
writeLog(`完成迷航,进行领取`)
await wait(200)
await sendMsg(1223, {})
break
}
if ((parseInt(StartJson.levelId) + 1) > 8) {
let skillList = StartJson.petList[0].useSkills
for (let index = 0; index < skillList.length; index++) {
if (skillList[index].id == 11022) {
writeLog(`首发为蒙多,继续!`)
await sendMsg(1122, {
"petList": [
StartJson.petList[1].getTime,
StartJson.petList[0].getTime,
0,
0,
0,
0
],
"attachBattleSkill": []
})
await sendMsg(1120, {
"type": 0
})
}
}
}
//前8关卡
if ((parseInt(StartJson.levelId) + 1) <= 8) {
let skillList = StartJson.petList[0].useSkills
for (let index = 0; index < skillList.length; index++) {
if (skillList[index].id == skillStarId) {
writeLog(`首发为魔焰,继续!`)
await sendMsg(1122, {
"petList": [
StartJson.petList[1].getTime,
StartJson.petList[0].getTime,
0,
0,
0,
0
],
"attachBattleSkill": []
})
await sendMsg(1120, {
"type": 0
})
}
}
}
//2.进入迷航关卡
await sendMsg(1121, {
"getTimeList": [
StartJson.petList[0].getTime,
StartJson.petList[1].getTime,
0,
0,
0,
0
]
})
while (1) {
if (bossStatus == true) {
console.log("顺利加载战斗资源")
bossStatus = false
break
} else {
await wait(50)
}
}
await sendMsg(1042, {
"groupId": "",
"battleType": 0
})
await sendMsg(1045, {
"opType": 5,
"data": null,
"groupId": ""
})
await sendMsg(1057, {
"groupId": "",
});
if (parseInt(StartJson.levelId) + 1 <= 8) {
writeLog(`释放绝命火焰`)
await sendMsg(1045, {
"opType": 1,
"data": {
"skillID": 11022
},
"groupId": ""
})
} else {
writeLog(`释放蒙多光闪击`)
await sendMsg(1045, {
"opType": 1,
"data": {
"skillID": skillStarId
},
"groupId": ""
})
}
await wait(100)
await sendMsg(8201, {})
await sendMsg(8209, {})
//逃跑
await sendMsg(303, {})
await wait(50)
//顺利释放一次
console.log("顺利释放一次")
}
}
//轮盘
async function goPrize() {
if (rewrite == 0) {
showToast("请先开启监听!宝贝")
return
}
//皮皮星轮盘 每次消耗5个
let CountC = 0
while (1) {
var count = getCountByItemId(100014) //获取物品id对应数量 光合能量
if (count >= 5) {
CountC++
writeLog("皮皮星轮盘第" + CountC + "次")
await wait(200)
await sendMsg(8997, {
"levelId": 1,
"prizePool": 1
})
} else {
writeLog("皮皮星轮盘清空!")
break
}
}
CountC = 0
//海洋星2级轮盘 每次消耗2个 和 1个 1个
while (1) {
var count0 = getCountByItemId(100015); //甲烷
var count1 = getCountByItemId(100016);; //青晶石
var count2 = getCountByItemId(100017); //黑曜石
if (count0 >= 2 && count1 >= 1 && count2 >= 1) {
CountC++
writeLog("海洋星2级轮盘第" + CountC + "次")
await wait(200)
await sendMsg(8997, {
"levelId": 2,
"prizePool": 2
})
} else {
writeLog("海洋星2级轮盘清空!")
break
}
}
CountC = 0
//海洋星1级轮盘 每次消耗2个 和 1个
while (1) {
var count0 = getCountByItemId(100015); //甲烷
var count1 = getCountByItemId(100016); //青晶石
if (count0 >= 2 && count1 >= 1) {
CountC++
writeLog("海洋星1级轮盘第" + CountC + "次")
await wait(200)
await sendMsg(8997, {
"levelId": 2,
"prizePool": 1
})
} else {
writeLog("海洋星1级轮盘清空!")
break
}
}
CountC = 0
//火山星1轮盘 每次消耗1个 和 2个
while (1) {
var count0 = getCountByItemId(100029); //甲烷
var count1 = getCountByItemId(100030); //青晶石
if (count0 >= 1 && count1 >= 2) {
CountC++
writeLog("火山星1级轮盘第" + CountC + "次")
await wait(200)
await sendMsg(8997, {
"levelId": 3,
"prizePool": 1
})
} else {
writeLog("火山星1级轮盘清空!")
break
}
}
CountC = 0
//火山星2轮盘 每次消耗 1个
while (1) {
var count = getCountByItemId(100031);
if (count >= 1) {
CountC++
writeLog("火山星2级轮盘第" + CountC + "次")
await wait(200)
await sendMsg(8997, {
"levelId": 3,
"prizePool": 2
})
} else {
writeLog("火山星2级轮盘清空!")
break
}
}
CountC = 0
//云霄1轮盘 每次消耗2个
while (1) {
var count = getCountByItemId(100076); //空气结晶
if (count >= 2) {
CountC++
writeLog("云霄星1级轮盘第" + CountC + "次")
await wait(200)
await sendMsg(8997, {
"levelId": 5,
"prizePool": 1
})
} else {
writeLog("云霄星1级轮盘清空!")
break
}
}
CountC = 0
//云霄2轮盘 每次消耗2个 1个
while (1) {
var count0 = getCountByItemId(100077); //不息云壤
var count1 = getCountByItemId(100078); //幻影之羽
if (count0 >= 2 && count1 >= 1) {
CountC++
writeLog("云霄星2级轮盘第" + CountC + "次")
await wait(200)
await sendMsg(8997, {
"levelId": 5,
"prizePool": 2
})
} else {
writeLog("云霄星2级轮盘清空!")
break
}
}
CountC = 0
//双子阿尔法星 每次消耗1个 1个
while (1) {
var count0 = getCountByItemId(100191);
var count1 = getCountByItemId(100193);
if (count0 >= 1 && count1 >= 1) {
CountC++
writeLog("双子阿尔法星轮盘第" + CountC + "次")
await wait(200)
await sendMsg(8997, {
"levelId": 6,
"prizePool": 1
})
} else {
writeLog("双子阿尔法星轮盘清空!")
break
}
}
CountC = 0
//暗影星轮盘 每次消耗 2个
while (1) {
var count = getCountByItemId(100313);
if (count >= 2) {
CountC++
writeLog("暗影星轮盘第" + CountC + "次")
await wait(200)
await sendMsg(8997, {
"levelId": 8,
"prizePool": 1
})
} else {
writeLog("暗影星轮盘清空!")
break
}
}
}
async function getResource() {
if (rewrite == 0) {
showToast("请先开启监听!宝贝")
return
}
for (let index = 0; index < 4; index++) {
await wait(200)
//皮皮星第一层
await sendMsg(9147, { id: 1 }) //矿石
await sendMsg(279, {})
}
writeLog("皮皮星第一层采集完成!!")
for (let index = 0; index < 4; index++) {
await wait(200)
//海星第一层
await sendMsg(9147, { id: 5 }) //甲烷
await sendMsg(279, {})
}
writeLog("海星第一层甲烷采集完成!!")
for (let index = 0; index < 4; index++) {
await wait(200)
//海星第一层
await sendMsg(9147, { id: 34 }) //金石
await sendMsg(279, {})
}
writeLog("海星第一层金石采集完成!!")
for (let index = 0; index < 4; index++) {
await wait(200)
//海星第二层
await sendMsg(9147, { id: 3 })
await sendMsg(279, {})
}
writeLog("海星第一层矿石采集完成!!")
for (let index = 0; index < 4; index++) {
await wait(200)
//火星第一层
await sendMsg(9147, { id: 2 })
await sendMsg(279, {})
}
writeLog("火星第一层矿石采集完成!!")
for (let index = 0; index < 4; index++) {
await wait(200)
//火星第二层
await sendMsg(9147, { id: 6 })
await sendMsg(279, {})
}
writeLog("火星第一层甲烷采集完成!!")
for (let index = 0; index < 4; index++) {
await wait(200)
//喷泉星第二层
await sendMsg(9147, { id: 7 })
await sendMsg(279, {})
}
writeLog("喷泉星第二层采集完成!!")
for (let index = 0; index < 4; index++) {
await wait(200)
//喷泉星第二层
await sendMsg(9147, { id: 8 })
await sendMsg(279, {})
}
writeLog("喷泉星第二层采集完成!!")
for (let index = 0; index < 4; index++) {
await wait(200)
//机械星
await sendMsg(9147, { id: 10 })
await sendMsg(279, {})
}
writeLog("机械星采集完成!!")
}
// Your code here...
})();