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Work in progress
// ==UserScript==
// @name Krew.IO CHEAT
// @version 0.1
// @description Work in progress
// @author ɹaɹoldxa ʇauɹaʇu!#2036
// @match ://krew.io/
// @require https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.7/dat.gui.min.js
// @namespace https://greasyfork.org/users/673829
// ==/UserScript==
(function() {
'use strict';
const gui = new dat.GUI();
var settings = {};
// settings['Tracers'] = false; (WIP)
settings['ESP'] = false;
settings['No Fog'] = false;
gui.addFolder('Krew.io Mod');
gui.add(settings, 'ESP', true);
// gui.add(settings, 'Tracers', true); (WIP)
gui.add(settings, 'No Fog', true);
var css = document.createElement('style');
var styles = '.dg.ac { z-index:9999; }';
css.appendChild(document.createTextNode(styles));
document.head.appendChild(css);
function tick() {
try {
var scene = water.parent;
scene.fog.density = (settings['No Fog'] ? 0 : scene.fog.density = .007);
var players = scene.children.filter(c => c.children[0] && c.children[0].name == "body");
players.forEach(player => {
player.traverse(child => {
if (child.type == "Mesh" && child.material.color) {
if (!child.defaultColor) child.defaultColor = child.material.color;
child.material.depthTest = (settings['ESP'] ? false : true);
child.material.color = (settings['ESP'] ? {
r: 0,
g: 1,
b: 0
} : child.defaultColor);
}
})
});
} catch (e) {}
requestAnimationFrame(tick);
}
requestAnimationFrame(tick);
})();