Mineshooter

FAST SHOOTING + Auto Activation

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Mineshooter
// @namespace    http://tampermonkey.net/
// @version      7.8
// @description  FAST SHOOTING + Auto Activation
// @author       Qwerty Matthew (Updated)
// @match        https://minefun.io/*
// @match        https://*.minefun.io/*
// @match        http://minefun.io/*
// @match        http://*.minefun.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=minefun.io
// @grant        none
// @run-at       document-idle
// @license      ISC
// ==/UserScript==
 
(function() {
   'use strict';
 
   console.log('%c[MinewarreGun] Script loaded - Auto activation enabled', 'color: #ff00ff; font-size: 14px; font-weight: bold;');
 
   function updateStatus(status, color = '#00ff00') {
       console.log(`%c[MineGun Status] ${status}`, `color: ${color}; font-family: monospace;`);
   }
 
   // Dummy functions (no UI)
   function updateHitAllIndicator() {}
   function updateInfectionWinIndicator() {}
   function showInfectionDebug() {}
   function clearInfectionDebug() {}
   function hideInfectionDebug() {}
 
   let windowHooked = null;
   let cheatInterval = null;
   let hitAllActive = false;
   let hitAllInterval = null;
 
   const packetsOut = {
       TIME_STEP_INFO: 1, TIME_STEP: 2, DEATH: 3, REQUEST_RESPAWN: 4, PLAY_EMOTION: 5, PING: 7,
       PLACE_BLOCKS: 8, CHAT: 9, GET_PLAYERS: 10, CONVERT_MINEBUCKS: 11, FREE_AD: 12, HIT: 13,
       PASTE_CHUNK_BLOCKS: 22, FILL_AREA_WITH_BLOCKS: 23, PICKUP_DROP_ITEM: 24, SKIN_CHANGED: 25,
       USE_FOOD: 26, GOT_DAMAGE: 27, THROW_DYNAMITE: 28, THROW_PROJECTILE: 29, UPDATE_SIGN_TEXT: 30,
       SIGN_INPUT_REQUEST: 31, MODIFIERS_AMOUNT_TO_REQUEST: 500, GET_CHUNKS_MODIFIERS: 501,
       GET_ITEM_WITH_CREATE: 502, SHOOTER_CHANGE_WEAPON: 516, OPEN_LOOTBOX: 517, TRY_TO_USE_TNT: 520,
       USE_HAND_ITEM: 521, SET_CURRENT_ACTIVE_SLOT: 504, REPLACE_ITEMS_IN_BLOCK: 505,
       REPLACE_ITEMS: 506, MOVE_ITEMS_IN_BLOCK: 507, MOVE_ITEMS: 508, THROW_OUT_ITEM: 509,
       GET_BLOCK_VIA_WHEEL: 510, CHANGE_BLOCK_OPEN_STATE: 511, EXIT_FROM_STORAGE_BLOCK: 518,
       INST_DRAG_ITEM_TO_ARMOR: 519, OPEN_ITEM: 220, CRAFT: 221, START_TICKER: 222,
       ADD_PLAYER_TO_PRIVATE: 512, REMOVE_PLAYER_FROM_PRIVATE: 513, GET_PLAYER_PRIVATE_MEMBERS: 514,
       CREATE_PREFAB: 1101, DELETE_PREFAB: 1102, GET_PREFAB: 1103, GET_PREFABS: 1104,
       INSERT_PREFAB: 1105, ERASE_AREA: 1106, PUBLISH_PREFAB: 1107, HNS_ATTACK_BLOCK: 1200,
       HNS_PLAYER_LEFT_HIDED_STATE: 1201, CHOOSED_BLOCK: 1202, HNS_CHANGE_DOOR_STATE: 1203,
       HNS_GET_FREE_KIT: 1204, INFECTION_GET_WEAPON: 1300, INFECTION_SELECT_ZOMBIE: 1301,
       WAR_GET_WEAPON: 1400, SKY_WARS_SET_KIT: 1500, SKY_WARS_GET_FREE_KIT: 1501,
       ONE_BLOCK_PORTAL_REQUEST: 1550, ONE_BLOCK_GO_HOME: 1551
   };
 
   const _assign = Object.assign;
   const _defineProperty = Object.defineProperty;
 
   // ==================== AGGRESSIVE GAME OBJECT SCAN ====================
   function aggressiveScan() {
       if (windowHooked) return true;
 
       console.log('%c[MineGun] Running aggressive scan...', 'color: #ffff00;');
 
       // Deep window scan
       for (let key in window) {
           try {
               const obj = window[key];
               if (obj && typeof obj === 'object' && obj.player && obj.gameWorld) {
                   windowHooked = obj;
                   console.log('%c[MineGun] ✅ Game object found via window scan!', 'color: #00ff00; font-weight: bold;');
                   return true;
               }
           } catch (e) {}
       }
 
       // Canvas scan
       const canvases = document.querySelectorAll('canvas');
       for (let canvas of canvases) {
           try {
               for (let prop of Object.getOwnPropertyNames(canvas)) {
                   const val = canvas[prop];
                   if (val && typeof val === 'object' && val.player && val.gameWorld) {
                       windowHooked = val;
                       console.log('%c[MineGun] ✅ Game object found via canvas!', 'color: #00ff00; font-weight: bold;');
                       return true;
                   }
               }
           } catch (e) {}
       }
 
       return false;
   }
 
   // ==================== CHEATS CORE ====================
   function cheatingIsFun() {
       if (cheatInterval) {
           clearInterval(cheatInterval);
           cheatInterval = null;
           updateStatus('Cheats OFF', '#ff0000');
           return;
       }
 
       updateStatus('ACTIVE! 🔥', '#00ff00');
       console.log('%c[MineGun] Cheats enabled - Rapid fire + ESP + more', 'color: #00ff00; font-weight: bold;');
 
       cheatInterval = setInterval(() => {
           if (!windowHooked?.gameWorld) return;
 
           // ESP
           try {
               windowHooked.gameWorld.server.players.forEach((plr) => {
                   if (plr.playerMaterial) plr.playerMaterial.depthTest = false;
                   if (plr.isHided && plr.model) plr.model.visible = true;
               });
           } catch (e) {}
 
           // No Fog
           try {
               const fog = windowHooked.gameWorld.threeScene?.scene?.fog;
               if (fog) _assign(fog, { near: 9999, far: 10000 });
           } catch (e) {}
 
           // Weapon mods (FAST SHOOTING)
           try {
               const weaponMod = {
                   isAuto: true,
                   firerateMs: 15,
                   lastShootFirerateMs: 15,
                   timeToScopeSec: 0.01,
                   reloadTimeMs: 1,
                   currAmmo: 30,
                   distance: 9999,
                   recoilDecayRatio: 999,
                   recoilMax: 0.000001,
                   maxCrouchSpread: 0.000001,
                   maxStandSpread: 0.000001,
                   maxJumpInaccuracy: 0.000001,
                   maxMoveInaccuracy: 0.000001,
                   knifeLongAttackDelayMs: 10,
                   knifeLongAttackFirerateMs: 15,
                   recoilAttackX: 0.0001,
                   recoilAttackY: 0.0001,
                   secondAttackDistance: 9999,
                   swapTimeMs: 1
               };
 
               windowHooked.gameWorld.systemsManager.activeSystems.forEach((system) => {
                   if (system?.far) system.far = 9999;
 
                   if (system?.playerShooter?.currPlayerWeapon) {
                       _assign(system.playerShooter.currPlayerWeapon, weaponMod);
                   }
                   if (system?.playerShooter?.currPlayerWeaponSpec) {
                       _assign(system.playerShooter.currPlayerWeaponSpec, weaponMod);
                   }
                   if (system?.playerShooter) {
                       _defineProperty(system, 'cooldownRemainderMs', { get() { return 10; }, set() {} });
                       _defineProperty(system, 'shootPressedDelayer', { get() { return 1; }, set() {} });
                   }
               });
           } catch (e) {}
 
           // Hit amplification
           try {
               const msgs = windowHooked.gameWorld.server.msgsToSend;
               if (msgs && typeof msgs.push === 'function' && !msgs._push) {
                   msgs._push = msgs.push;
                   msgs.push = function(...args) {
                       if (args[0] === packetsOut.HIT) {
                           for (let i = 0; i < 12; i++) msgs._push.apply(this, args);
                           return;
                       }
                       return msgs._push.apply(this, args);
                   };
               }
           } catch (e) {}
 
           // Instant block breaking
           try {
               const system = windowHooked.gameWorld.systemsManager.activeSystems.find(x => x?.infinityBlocks !== undefined);
               if (system) {
                   _defineProperty(system, 'instantBlockBreaking', { get() { return true; }, set() {} });
               }
           } catch (e) {}
       }, 100);
   }
 
   // ==================== KEYBINDS ====================
   const pressedKeys = {
       allowBackquote: true,
       allowPeriod: true,
       allowComma: true,
       allowEqual: true
   };
 
   function unlockKey(code) {
       pressedKeys[`allow${code}`] = true;
   }
 
   function allowBinds() {
       return document?.pointerLockElement && document?.activeElement?.tagName !== 'INPUT';
   }
 
   function tp(x = 0, y = 0, z = 0, relative = true) {
       try {
           const pos = windowHooked.player.position;
           if (relative) {
               pos.x += x; pos.y += y; pos.z += z;
           } else {
               _assign(pos, { x, y, z });
           }
           windowHooked.player.physicsPosComp.copyPos(pos);
       } catch (e) {}
   }
 
   function tpToSelectedBlock() {
       try {
           const outline = windowHooked.gameWorld.systemsManager.activeSystems.find(s => s.currBlockPos);
           if (outline?.currBlockPos) {
               const { x, y, z } = outline.currBlockPos;
               tp(x, y + 1, z, false);
           }
       } catch (e) {}
   }
 
   function hitAll() {
       try {
           const myId = windowHooked?.player?.sessionId;
           windowHooked.gameWorld.server.players.forEach(plr => {
               if (plr.sessionId === myId || !plr.model?.position) return;
               const { x, y, z } = plr.model.position;
               windowHooked.gameWorld.server.sendData(packetsOut.HIT, [
                   windowHooked.gameWorld.time.localServerTimeMs,
                   x, y + 0.1, z,
                   0.00000001, -0.9999999, 0.00000001,
                   2, plr.sessionId
               ]);
           });
       } catch (e) {}
   }
 
   function toggleHitAll() {
       hitAllActive = !hitAllActive;
       if (hitAllActive) {
           hitAll();
           hitAllInterval = setInterval(hitAll, 450);
           console.log('%c[MineGun] Hit All ENABLED', 'color: #00ff00;');
       } else {
           if (hitAllInterval) clearInterval(hitAllInterval);
           console.log('%c[MineGun] Hit All DISABLED', 'color: #ffff00;');
       }
   }
 
   function removeFloor() {
       try {
           windowHooked.gameWorld.server.players.forEach(plr => {
               if (!plr.isAlive || !plr.model?.position) return;
               let { x, y, z } = plr.model.position;
               x = Math.round(x); y = Math.round(y - 1); z = Math.round(z);
               for (let dx = -1; dx <= 1; dx++) {
                   for (let dz = -1; dz <= 1; dz++) {
                       windowHooked.gameWorld.server.sendData(packetsOut.PLACE_BLOCKS, [
                           x + dx, y, z + dz, 1, `${x+dx},${y},${z+dz}`, 0
                       ]);
                   }
               }
           });
       } catch (e) {}
   }
 
   function keybindsLoop() {
       if (allowBinds() && windowHooked) {
           if (pressedKeys['Backquote'] && pressedKeys.allowBackquote) {
               pressedKeys.allowBackquote = false;
               setTimeout(() => unlockKey('Backquote'), 400);
               tpToSelectedBlock();
           }
           if (pressedKeys['Period'] && pressedKeys.allowPeriod) {
               pressedKeys.allowPeriod = false;
               setTimeout(() => unlockKey('Period'), 500);
               toggleHitAll();
           }
           if (pressedKeys['Comma'] && pressedKeys.allowComma) {
               pressedKeys.allowComma = false;
               setTimeout(() => unlockKey('Comma'), 200);
               removeFloor();
           }
           if ((pressedKeys['Equal'] || pressedKeys['NumpadAdd']) && pressedKeys.allowEqual) {
               pressedKeys.allowEqual = false;
               setTimeout(() => unlockKey('Equal'), 1000);
               cheatingIsFun();
           }
       }
       requestAnimationFrame(keybindsLoop);
   }
 
   // ==================== AUTO ACTIVATION POLLING ====================
   function startAutoActivation() {
       console.log('%c[MineGun] Starting auto-activation polling...', 'color: #ffff00;');
 
       const pollInterval = setInterval(() => {
           if (windowHooked) {
               clearInterval(pollInterval);
               console.log('%c[MineGun] Game context ready - Activating cheats!', 'color: #00ff00; font-weight: bold;');
               cheatingIsFun();
               keybindsLoop();
               return;
           }
 
           // Try to find game object
           aggressiveScan();
       }, 500);
 
       // Safety net
       setTimeout(() => {
           if (!windowHooked) {
               console.log('%c[MineGun] Safety activation triggered', 'color: #ffff00;');
               aggressiveScan();
               if (windowHooked) {
                   cheatingIsFun();
                   keybindsLoop();
               }
           }
       }, 12000);
   }
 
   // Hook Function.prototype.call for early detection
   const originalCall = Function.prototype.call;
   Function.prototype.call = function(thisArg, ...args) {
       if (thisArg && typeof thisArg === 'object' && thisArg.player && thisArg.gameWorld && !windowHooked) {
           windowHooked = thisArg;
           console.log('%c[MineGun] Game object hooked via Function.call!', 'color: #00ff00; font-weight: bold;');
       }
       return originalCall.apply(this, [thisArg, ...args]);
   };
 
   // Hook defineProperty
   const originalDefineProperty = Object.defineProperty;
   Object.defineProperty = function(obj, prop, descriptor) {
       const ret = originalDefineProperty.apply(this, arguments);
       if (prop === 'player' || prop === 'gameWorld') {
           try {
               if (obj && obj.player && obj.gameWorld) {
                   windowHooked = obj;
               }
           } catch (e) {}
       }
       return ret;
   };
 
   // Start everything
   window.addEventListener('keydown', (e) => { pressedKeys[e.code] = true; });
   window.addEventListener('keyup', (e) => { pressedKeys[e.code] = false; });
 
   // Begin auto activation
   setTimeout(() => {
       startAutoActivation();
   }, 1500);
 
   console.log('%c[MineGun] Fully initialized - Waiting for game...', 'color: #00ff00;');
})();