Nexus Clash Character List Sort

Sorts the list of people by allegiance, then by hp, more severely wounded first.

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

You will need to install an extension such as Tampermonkey to install this script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name           Nexus Clash Character List Sort
// @namespace      http://userscripts.org/users/435889
// @description    Sorts the list of people by allegiance, then by hp, more severely wounded first. 
// @include        http://nexusclash.com/modules.php?name=Game*
// @include        http://www.nexusclash.com/modules.php?name=Game*
// @exclude        http://nexusclash.com/modules.php?name=Game&op=disconnect
// @exclude        http://www.nexusclash.com/modules.php?name=Game&op=disconnect
// @version 0.0.1.20141011170741
// ==/UserScript==


(function() {
    var match = /There (is|are) ([0-9]{1,3}) other (person|people) here, ([\s\S]*?>)\./.exec(document.documentElement.innerHTML); // gets the whole list of people
    if (match[2] == 0) {
        //there are no present, so exit
        console.log('nobody here, exiting');
        return;
    };
    
    var ppl = match[4].substring(1, match[4].length - 1).split('>, <');
    if (ppl.length != parseInt(match[2])) {
        return;
    };
    var people = [[],[]];
    var i = 0;
    for (i = 0; i < ppl.length; i++) {
        var p = /a class="(faction|ally|friendly|neutral|enemy|hostile|friendly)" href="javascript:SelectItem\('target_id','([0-9]+)'\)">([\s\S]+?) <\/a> \(<a href="modules.php\?name=Game&amp;op=character&amp;id=[0-9]+">([0-9]*)<\/a>\)(<img width="12" height="12" src="images\/g\/status\/Hiding.png" title="Hidden">)?<img( title="([0-9]{1,3})\/([0-9]{1,3}) hit points")?[\s\S]+?src="images\/g\/HealthBar_([1-4]).gif"/.exec(ppl[i]);
        var type;
        if (p[1] == 'enemy' || p[1] == 'hostile' || p[1] == 'neutral') {
            p_type = 0;
        } else {
            p_type = 1
        };
        var person = {};
        person['html'] = ppl[i]
        person['id'] = p[2]
        if (p[6]) {
            person['sort_hp'] = (parseInt(p[7])/parseInt(p[8])) * 100;
        } else {
            person['sort_hp'] = 4 - parseInt(p[9]); // makes less hp mean lower value.
        };
        if (!people.hasOwnProperty(p_type)) { // if there is not already an entry for this alignment
            people[p_type] = []; // create an empty array for the key.
            people[p_type].push(person);
        } else {
            var added = false;
            for (x in people[p_type]) { // sort through the current list of people with that allegiance
                if (people[p_type][x]['sort_hp'] > person['sort_hp']) { // until it finds a person with more or equal hp
                    people[p_type].splice(x, 0, person)// then insert the new person before the current one.
                    added = true; // record that the person has been added
                    break; // and finish the for loop since we have added the person.
                };
            };
            if (!added) { // if the loop completed without adding the person
                people[p_type].push(person); // add them to the end of the list.
            };
        };
    };
    var h;
    var count = (people[0].length + people[1].length);
    if (count != parseInt(match[2])) {
        return;
    };
    if (count == 1) {
        h = '<p id="chars_desc">There is 1 other person here.</p>\n';
    } else {
        h = '<p id="chars_desc">There are ' + count + ' other people here.</p>\n';
    };
    if (people[0].length >= 1) {
        h += '<p id="victims">';
        for (index in people[0]) {
            h += '<span class="char" id="char_' + people[0][index]['id'] + '"><' + people[0][index]['html'] +'></span>, ';
        };
        h = h.substring(0, h.length - 2) + '.</p>';
    };
    if (people[1].length >= 1) {
        h += '<p id="friends">'
        for (index in people[1]) {
            h += '<span class="char" id="char_' + people[1][index]['id'] + '"><' + people[1][index]['html'] +'></span>, ';
        };
        h = h.substring(0, h.length - 2) + '.</p>';
    };
    h = '<div id="other_chars">' + h + '</div>';
    document.documentElement.innerHTML = document.documentElement.innerHTML.replace(match[0], h);
})();