Chess.com Bot — v2.1

Improved userscript: top 3 moves & threats, persistent settings, debounce/throttle, safer engine lifecycle, promotion handling, better board detection, min/max delay

Version au 27/09/2025. Voir la dernière version.

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

You will need to install an extension such as Tampermonkey to install this script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Chess.com Bot — v2.1
// @namespace    thehackerclient
// @version      2.1
// @description  Improved userscript: top 3 moves & threats, persistent settings, debounce/throttle, safer engine lifecycle, promotion handling, better board detection, min/max delay
// @match        https://www.chess.com/*
// @auther       thehackerclient
// @grant        GM_getResourceText
// @license      MIT
// @require      https://code.jquery.com/jquery-3.6.0.min.js
// @resource     stockfish.js https://cdnjs.cloudflare.com/ajax/libs/stockfish.js/9.0.0/stockfish.js
// @run-at       document-start
// ==/UserScript==

(function () {
    'use strict';

    // --------- Config & state ---------
    const STORAGE_KEY = 'chess_bot_settings_v2';
    const DEFAULTS = {
        autoRun: true,
        autoMovePiece: false,
        delayMin: 0.5,
        delayMax: 2,
        lastDepth: 18,
        showPV: true,
        colors: { move1: 'rgba(235,97,80,0.7)', move2:'rgba(255,165,0,0.6)', move3:'rgba(255,255,0,0.5)', threat:'rgba(0,128,255,0.35)' },
        highlightMs: 1400
    };
    let settings = Object.assign({}, DEFAULTS, loadSettings());

    let board = null;                    // DOM element for chess-board / wc-chess-board
    let engine = { worker: null };       // stockfish worker wrapper
    let stockfishObjectURL = null;
    let candidateMoves = [];             // [{move:'e2e4', score:120, depth:... , pv:[] }]
    let isThinking = false;
    let canGo = true;
    let lastFen = '';

    // debounce/throttle helpers
    function debounce(fn, wait){ let t; return function(...a){ clearTimeout(t); t = setTimeout(()=>fn.apply(this,a), wait); }; }
    function throttle(fn, wait){ let last=0; return function(...a){ const now=Date.now(); if(now-last>wait){ last=now; fn.apply(this,a);} }; }

    // safer query for board element — supports both modern and older chess.com tags
    function findBoard(){ return $('chess-board')[0] || $('wc-chess-board')[0] || document.querySelector('[data-cy="board"]') || null; }

    // --------- Persistence ---------
    function loadSettings(){ try{ const raw = localStorage.getItem(STORAGE_KEY); return raw? JSON.parse(raw): {}; }catch(e){ return {}; } }
    function saveSettings(){ try{ localStorage.setItem(STORAGE_KEY, JSON.stringify(settings)); }catch(e){} }

    // --------- Stockfish lifecycle ---------
    function createStockfishWorker(){
        try{
            if(stockfishObjectURL === null){
                const text = GM_getResourceText('stockfish.js');
                stockfishObjectURL = URL.createObjectURL(new Blob([text], {type:'application/javascript'}));
            }
            if(engine.worker) engine.worker.terminate();
            engine.worker = new Worker(stockfishObjectURL);
            engine.worker.onmessage = e => handleEngineMessage(e.data);
            engine.worker.postMessage('ucinewgame');
            console.log('Stockfish worker created');
        }catch(err){ console.error('Failed to create Stockfish worker', err); }
    }

    function safeRestartEngine(){ isThinking = false; try{ if(engine.worker) engine.worker.terminate(); }catch(e){} createStockfishWorker(); }

    // --------- Engine message parsing ---------
    function parseScore(match){
        if(!match) return 0;
        const type = match[1];
        const val = parseInt(match[2]);
        if(type === 'cp') return val;
        return val > 0 ? 100000 - val : -100000 - val;
    }

    function handleEngineMessage(msg){
        if(typeof msg !== 'string') return;
        if(msg.startsWith('info') && msg.includes('pv')){
            const pvTokens = msg.split(' pv ')[1].trim().split(/\s+/);
            if(pvTokens && pvTokens.length){
                const move = pvTokens[0];
                const scoreMatch = msg.match(/score (cp|mate) (-?\d+)/);
                const score = parseScore(scoreMatch);
                const depthMatch = msg.match(/depth (\d+)/);
                const depth = depthMatch? parseInt(depthMatch[1]) : settings.lastDepth;
                const exists = candidateMoves.find(c=>c.move===move);
                if(!exists) candidateMoves.push({move, score, depth, pv: pvTokens});
                else if(depth>exists.depth) { exists.score=score; exists.depth=depth; exists.pv=pvTokens; }
            }
        }
        if(msg.startsWith('bestmove')){
            candidateMoves.sort((a,b) => b.score - a.score);
            candidateMoves = candidateMoves.slice(0,3);
            showTopMoves();
            const move = msg.split(' ')[1];
            if(settings.autoMovePiece && move) performMove(move);
            isThinking = false;
        }
    }

    // --------- Utilities ---------
    function mapSquareForBoard(sq){
        if(!board || !sq || sq.length<2) return sq;
        const isFlipped = board.classList && board.classList.contains('flipped');
        if(!isFlipped) return sq;
        const file = sq[0];
        const rank = sq[1];
        const flippedFile = String.fromCharCode('h'.charCodeAt(0) - (file.charCodeAt(0)-'a'.charCodeAt(0)));
        const flippedRank = (9 - parseInt(rank)).toString();
        return flippedFile + flippedRank;
    }

    function getBoardSquareEl(sq){ try{ return board.querySelector(`[data-square="${sq}"]`); }catch(e){ return null; } }

    function attachHighlight(el, cls, color){
        if(!el) return null;
        let overlay = el.querySelector('.' + cls);
        if(!overlay){ overlay = document.createElement('div'); overlay.className = cls; overlay.style.position='absolute'; overlay.style.top=0; overlay.style.left=0; overlay.style.width='100%'; overlay.style.height='100%'; overlay.style.pointerEvents='none'; overlay.style.zIndex=60; el.appendChild(overlay); }
        overlay.style.backgroundColor = color;
        return overlay;
    }

    function detachHighlights(selector){ try{ document.querySelectorAll(selector).forEach(n=>n.parentElement && n.parentElement.removeChild(n)); }catch(e){} }

    // --------- Highlighting & UI ---------
    function showTopMoves(){
        if(!board || !board.game) return;
        detachHighlights('.botMoveHighlight');
        detachHighlights('.botThreatHighlight');

        candidateMoves.forEach((cm, i) => {
            const from = mapSquareForBoard(cm.move.slice(0,2));
            const to = mapSquareForBoard(cm.move.slice(2,4));
            const color = i===0? settings.colors.move1 : (i===1? settings.colors.move2 : settings.colors.move3);

            [from, to].forEach(sq => {
                const el = getBoardSquareEl(sq);
                if(el) {
                    const ov = attachHighlight(el, 'botMoveHighlight', color);
                    setTimeout(()=>{ if(ov && ov.parentElement) ov.parentElement.removeChild(ov); }, settings.highlightMs);
                }
            });

            if(settings.showPV && cm.pv && cm.pv.length){
                addPVNote(cm, i);
            }
        });
        showThreats();
    }

    function addPVNote(cm, index){
        try{
            const id = `pvNote-${index}`;
            let note = document.getElementById(id);
            if(!note){ note = document.createElement('div'); note.id=id; note.style.position='absolute'; note.style.right='6px'; note.style.top=(6 + index*28)+'px'; note.style.padding='6px 8px'; note.style.borderRadius='6px'; note.style.background='rgba(0,0,0,0.6)'; note.style.color='#fff'; note.style.zIndex=120; note.style.fontSize='12px'; board.parentElement.appendChild(note); }
            note.innerText = `#${index+1} ${cm.move} (${Math.round(cm.score)}) PV: ${cm.pv.slice(0,6).join(' ')}`;
            setTimeout(()=>{ if(note && note.parentElement) note.parentElement.removeChild(note); }, settings.highlightMs + 5000);
        }catch(e){}
    }

    function showThreats(){
        if(!board || !board.game) return;
        try{
            const legalMoves = board.game.getLegalMoves();
            const opponent = board.game.getTurn() === 'w' ? 'b' : 'w';
            legalMoves.forEach(m=>{ if(m.color===opponent){ const sq = mapSquareForBoard(m.to); const el = getBoardSquareEl(sq); if(el){ const ov = attachHighlight(el, 'botThreatHighlight', settings.colors.threat); setTimeout(()=>{ if(ov && ov.parentElement) ov.parentElement.removeChild(ov); }, settings.highlightMs); } } });
        }catch(e){ console.warn('Failed to show threats', e); }
    }

    function performMove(moveUCI){
        if(!board || !board.game) return;
        try{
            const from = moveUCI.slice(0,2); const to = moveUCI.slice(2,4); const promotion = moveUCI.length>4? moveUCI[4] : null;
            const legal = board.game.getLegalMoves();
            for(const m of legal){ if(m.from===from && m.to===to){
                if(m.promotion && promotion){ m.promotion = promotion; }
                board.game.move(Object.assign({}, m, {animate:false, userGenerated:true}));
                break;
            }}
        }catch(e){ console.error('performMove failed', e); }
    }

    // --------- Engine runner & controls ---------
    function runChessEngine(depth){
        if(!board || !engine.worker || !board.game) return;
        try{
            const fen = board.game.getFEN();
            if(isThinking && fen === lastFen && depth===settings.lastDepth) return;
            lastFen = fen;
            candidateMoves = [];
            engine.worker.postMessage('position fen ' + fen);
            isThinking = true;
            engine.worker.postMessage('go depth ' + depth);
        }catch(e){ console.error('runChessEngine error', e); }
    }

    const debouncedRun = debounce((d)=> runChessEngine(d), 300);

    const autoLoop = throttle(()=>{
        if(!board || !board.game) return;
        if(settings.autoRun && canGo && !isThinking && board.game.getTurn() === board.game.getPlayingAs()){
            canGo = false;
            const delaySeconds = Math.random() * (settings.delayMax - settings.delayMin) + settings.delayMin;
            setTimeout(()=>{ debouncedRun(settings.lastDepth); canGo = true; }, Math.max(200, delaySeconds*1000));
        }
    }, 200);

    // --------- GUI ---------
    function initGUI(){
        board = findBoard();
        if(!board) return false;
        if(document.getElementById('botGUI_v2')) return true;

        const container = document.createElement('div');
        container.id = 'botGUI_v2';
        container.style = 'background:rgba(255,255,255,0.95);padding:10px;margin:8px;max-width:280px;font-family:Inter,Arial,sans-serif;border-radius:8px;box-shadow:0 6px 20px rgba(0,0,0,0.08)';

        container.innerHTML = `
            <div style="font-weight:600;margin-bottom:6px;">Chess Bot — Improved</div>
            <div id="depthText">Depth: <strong>${settings.lastDepth}</strong></div>
            <input type="range" id="depthSlider" min="1" max="30" value="${settings.lastDepth}" step="1" style="width:100%">
            <div style="margin-top:6px;"><input type="checkbox" id="autoRunCB"> <label for="autoRunCB">Auto Run</label></div>
            <div><input type="checkbox" id="autoMoveCB"> <label for="autoMoveCB">Auto Move</label></div>
            <div style="margin-top:6px;">Delay (s):
                <input id="delayMinInput" type="number" min="0" step="0.1" value="${settings.delayMin}" style="width:60px"> -
                <input id="delayMaxInput" type="number" min="0" step="0.1" value="${settings.delayMax}" style="width:60px">
            </div>
            <div style="margin-top:8px;display:flex;gap:6px;">
                <button id="reloadBtn" style="flex:1;padding:6px;border-radius:6px">Reload Engine</button>
                <button id="analyseBtn" style="flex:1;padding:6px;border-radius:6px">Analyse Now</button>
            </div>
            <div style="margin-top:8px;font-size:12px;color:#666">Top 3 moves are highlighted briefly; PVs show on the board edge.</div>
        `;

        try{ board.parentElement.parentElement.appendChild(container); }catch(e){ document.body.appendChild(container); }

        document.getElementById('autoRunCB').checked = !!settings.autoRun;
        document.getElementById('autoMoveCB').checked = !!settings.autoMovePiece;

        document.getElementById('depthSlider').oninput = e => { settings.lastDepth = parseInt(e.target.value); document.getElementById('depthText').innerHTML = `Depth: <strong>${settings.lastDepth}</strong>`; saveSettings(); };
        document.getElementById('autoRunCB').onchange = e => { settings.autoRun = e.target.checked; saveSettings(); };
        document.getElementById('autoMoveCB').onchange = e => { settings.autoMovePiece = e.target.checked; saveSettings(); };

        document.getElementById('delayMinInput').onchange = e => {
            settings.delayMin = parseFloat(e.target.value) || 0;
            if(settings.delayMin > settings.delayMax) settings.delayMax = settings.delayMin;
            document.getElementById('delayMaxInput').value = settings.delayMax;
            saveSettings();
        };
        document.getElementById('delayMaxInput').onchange = e => {
            settings.delayMax = parseFloat(e.target.value) || 0;
            if(settings.delayMax < settings.delayMin) settings.delayMin = settings.delayMax;
            document.getElementById('delayMinInput').value = settings.delayMin;
            saveSettings();
        };

        document.getElementById('reloadBtn').onclick = () => { safeRestartEngine(); };
        document.getElementById('analyseBtn').onclick = () => { debouncedRun(settings.lastDepth); };

        return true;
    }

    // --------- Initialization & observers ---------
    async function waitUntil(conditionFn, interval=100){ return new Promise(resolve=>{ const t = setInterval(()=>{ try{ if(conditionFn()){ clearInterval(t); resolve(); } }catch(e){} }, interval); }); }

    (async function init(){
        await waitUntil(()=> findBoard());
        board = findBoard();
        await waitUntil(()=> (board = findBoard()) && board.game);

        createStockfishWorker();
        initGUI();

        const mo = new MutationObserver(()=>{ board = findBoard(); });
        mo.observe(document.body, {childList:true, subtree:true});

        setInterval(autoLoop, 150);

        let lastMoveCount = null;
        setInterval(()=>{
            try{
                if(board && board.game){
                    const moves = board.game.getMoveHistory ? board.game.getMoveHistory().length : (board.game.history? board.game.history.length:0);
                    if(lastMoveCount === null) lastMoveCount = moves;
                    if(moves !== lastMoveCount){
                        lastMoveCount = moves;
                        if(settings.autoRun) debouncedRun(settings.lastDepth);
                    }
                }
            }catch(e){}
        }, 600);

        console.log('Improved Chess Bot ready');
    })();

})();