Alguien Client - Surve.io Client

A client to enhance the survev.io in-game experience with many features, as well as future features.

Version au 06/12/2024. Voir la dernière version.

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

You will need to install an extension such as Tampermonkey to install this script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Alguien Client - Surve.io Client
// @namespace    https://github.com/SoyAlguien0/AlguienClient
// @version      0.0.1
// @description  A client to enhance the survev.io in-game experience with many features, as well as future features.
// @author       SoyAlguien
// @license      AGPL-3.0
// @require      https://update.greasyfork.org/scripts/391611/743919/WSHook.js
// @run-at       document-end
// @match        *://survev.io/*
// @match        *://66.179.254.36/*
// @match        *://expandedwater.online/*
// @grant        none
// ==/UserScript==
class GameMod {
  constructor() {
    this.lastFrameTime = performance.now();
    this.frameCount = 0;
    this.fps = 0;
    this.isFpsUncapped = false;
    this.isFpsVisible = true;
    this.isMenuVisible = true;

    this.animationFrameCallback = window.requestAnimationFrame.bind(window);

    this.initFpsCounter();
    this.initMenu();
    this.startUpdateLoop();
    this.setupWeaponBorderHandler();
    this.setupKeyListeners();
  }

  initFpsCounter() {
    this.fpsCounter = document.createElement("div");
    this.fpsCounter.id = "fpsCounter";
    Object.assign(this.fpsCounter.style, {
      position: "fixed",
      top: "10px",
      left: "10px",
      color: "white",
      backgroundColor: "rgba(0, 0, 0, 0.2)",
      padding: "5px 10px",
      borderRadius: "5px",
      fontFamily: "Arial, sans-serif",
      fontSize: "14px",
      zIndex: "10000",
      pointerEvents: "none",
    });

    document.body.appendChild(this.fpsCounter);
    this.updateFpsVisibility();
  }

  updateFpsVisibility() {
    this.fpsCounter.style.display = this.isFpsVisible ? "block" : "none";
  }

  toggleFpsDisplay() {
    this.isFpsVisible = !this.isFpsVisible;
    this.updateFpsVisibility();
  }

  toggleFpsUncap() {
    this.isFpsUncapped = !this.isFpsUncapped;
    this.animationFrameCallback = this.isFpsUncapped
      ? (callback) => setTimeout(callback, 1)
      : window.requestAnimationFrame.bind(window);
  }

  updateHealthBars() {
    const healthBars = document.querySelectorAll("#ui-health-container");
    healthBars.forEach((container) => {
      const bar = container.querySelector("#ui-health-actual");
      if (bar) {
        const width = Math.round(parseFloat(bar.style.width));
        let percentageText = container.querySelector(".health-text");

        if (!percentageText) {
          percentageText = document.createElement("span");
          percentageText.classList.add("health-text");
          Object.assign(percentageText.style, {
            width: "100%",
            textAlign: "center",
            marginTop: "5px",
            color: "#333",
            fontSize: "20px",
            fontWeight: "bold",
            position: "absolute",
            zIndex: "10",
          });
          container.appendChild(percentageText);
        }

        percentageText.textContent = `${width}%`;
      }
    });
  }

  updateBoostBars() {
    const boostCounter = document.querySelector("#ui-boost-counter");
    if (boostCounter) {
      const boostBars = boostCounter.querySelectorAll(
        ".ui-boost-base .ui-bar-inner",
      );

      let totalBoost = 0;
      const weights = [25, 25, 40, 10];

      boostBars.forEach((bar, index) => {
        const width = parseFloat(bar.style.width);
        if (!isNaN(width)) {
          totalBoost += width * (weights[index] / 100);
        }
      });

      const averageBoost = Math.round(totalBoost);
      let boostDisplay = boostCounter.querySelector(".boost-display");

      if (!boostDisplay) {
        boostDisplay = document.createElement("div");
        boostDisplay.classList.add("boost-display");
        Object.assign(boostDisplay.style, {
          position: "absolute",
          bottom: "75px",
          right: "335px",
          color: "#FF901A",
          backgroundColor: "rgba(0, 0, 0, 0.4)",
          padding: "5px 10px",
          borderRadius: "5px",
          fontFamily: "Arial, sans-serif",
          fontSize: "14px",
          zIndex: "10",
          textAlign: "center",
        });

        boostCounter.appendChild(boostDisplay);
      }

      boostDisplay.textContent = `AD: ${averageBoost}%`;
    }
  }

  setupWeaponBorderHandler() {
    const weaponContainers = Array.from(
      document.getElementsByClassName("ui-weapon-switch"),
    );
    weaponContainers.forEach((container) => {
      if (container.id === "ui-weapon-id-4") {
        container.style.border = "3px solid #2f4032";
      } else {
        container.style.border = "3px solid #FFFFFF";
      }
    });

    const weaponNames = Array.from(
      document.getElementsByClassName("ui-weapon-name"),
    );
    weaponNames.forEach((weaponNameElement) => {
      const weaponContainer = weaponNameElement.closest(".ui-weapon-switch");
      const observer = new MutationObserver(() => {
        const weaponName = weaponNameElement.textContent.trim();
        let border = "#FFFFFF";

        switch (weaponName.toUpperCase()) {
          case "CZ-3A1":
          case "G18C":
          case "M9":
          case "M93R":
          case "MAC-10":
          case "MP5":
          case "P30L":
          case "DUAL P30L":
          case "UMP9":
          case "VECTOR (9MM)":
          case "VSS":
          case "FLAMETHROWER":
            border = "#FFAE00";
            break;

          case "AK-47":
          case "OT-38":
          case "OTS-38":
          case "M39 EMR":
          case "DP-28":
          case "MOSIN-NAGANT":
          case "SCAR-H":
          case "SV-98":
          case "M1 GARAND":
          case "PKP PECHENEG":
          case "AN-94":
          case "BAR M1918":
          case "BLR 81":
          case "SVD-63":
          case "M134":
          case "WATER GUN":
            border = "#007FFF";
            break;

          case "FAMAS":
          case "M416":
          case "M249":
          case "QBB-97":
          case "MK 12 SPR":
          case "M4A1-S":
          case "SCOUT ELITE":
          case "L86A2":
            border = "#0f690d";
            break;

          case "M870":
          case "MP220":
          case "SAIGA-12":
          case "SPAS-12":
          case "USAS-12":
          case "SUPER 90":
          case "LASR GUN":
          case "M1100":
            border = "#FF0000";
            break;

          case "DEAGLE 50":
          case "RAINBOW BLASTER":
            border = "#000000";
            break;

          case "AWM-S":
          case "MK 20 SSR":
            border = "#808000";
            break;

          case "FLARE GUN":
            border = "#FF4500";
            break;

          case "MODEL 94":
          case "PEACEMAKER":
          case "VECTOR (.45 ACP)":
          case "M1911":
          case "M1A1":
            border = "#800080";
            break;

          case "M79":
            border = "#008080";
            break;

          case "POTATO CANNON":
          case "SPUD GUN":
            border = "#A52A2A";
            break;

          case "HEART CANNON":
            border = "#FFC0CB";
            break;

          default:
            border = "#FFFFFF";
            break;
        }

        if (weaponContainer.id !== "ui-weapon-id-4") {
          weaponContainer.style.border = `3px solid ${border}`;
        }
      });

      observer.observe(weaponNameElement, {
        childList: true,
        characterData: true,
        subtree: true,
      });
    });
  }

  updateMenuButtonText() {
    const hideButton = document.getElementById("hideMenuButton");
    hideButton.textContent = this.isMenuVisible
      ? "Hide Menu [P]"
      : "Show Menu [P]";
  }

  setupKeyListeners() {
    document.addEventListener("keydown", (event) => {
      if (event.key.toLowerCase() === "p") {
        this.toggleMenuVisibility();
      }
    });
  }

  initMenu() {
    const menu = document.createElement("div");
    menu.id = "soyAlguienMenu";
    Object.assign(menu.style, {
      position: "fixed",
      top: "50px",
      left: "10px",
      backgroundColor: "rgba(0, 0, 0, 0.8)",
      padding: "15px",
      borderRadius: "10px",
      boxShadow: "0 4px 10px rgba(0, 0, 0, 0.6)",
      zIndex: "10001",
      width: "250px",
      fontFamily: "Arial, sans-serif",
      color: "#fff",
    });

    const title = document.createElement("h2");
    title.textContent = "SoyAlguien Mod Menu";
    title.style.margin = "0 0 10px";
    title.style.textAlign = "center";
    title.style.fontSize = "18px";
    title.style.color = "#FFAE00";
    menu.appendChild(title);

    const fpsToggle = document.createElement("button");
    fpsToggle.textContent = "Show FPS";
    Object.assign(fpsToggle.style, {
      backgroundColor: "#FFAE00",
      border: "none",
      color: "#fff",
      padding: "10px",
      borderRadius: "5px",
      width: "100%",
      marginBottom: "10px",
      fontSize: "14px",
      cursor: "pointer",
    });
    fpsToggle.onclick = () => this.toggleFpsDisplay();
    menu.appendChild(fpsToggle);

    const uncapFpsToggle = document.createElement("button");
    uncapFpsToggle.textContent = "Uncap FPS";
    Object.assign(uncapFpsToggle.style, {
      backgroundColor: "#FF4500",
      border: "none",
      color: "#fff",
      padding: "10px",
      borderRadius: "5px",
      width: "100%",
      marginBottom: "10px",
      fontSize: "14px",
      cursor: "pointer",
    });
    uncapFpsToggle.onclick = () => this.toggleFpsUncap();
    menu.appendChild(uncapFpsToggle);

    const hideShowToggle = document.createElement("button");
    hideShowToggle.textContent = "Hide/Show Menu [P]";
    Object.assign(hideShowToggle.style, {
      backgroundColor: "#808080",
      border: "none",
      color: "#fff",
      padding: "10px",
      borderRadius: "5px",
      width: "100%",
      marginBottom: "10px",
      fontSize: "14px",
      cursor: "pointer",
    });
    hideShowToggle.onclick = () => this.toggleMenuVisibility();
    menu.appendChild(hideShowToggle);

    document.body.appendChild(menu);

    this.menu = menu;
  }

  toggleMenuVisibility() {
    const isVisible = this.menu.style.display !== "none";
    this.menu.style.display = isVisible ? "none" : "block";
  }

  startUpdateLoop() {
    const now = performance.now();
    const delta = now - this.lastFrameTime;

    this.frameCount++;

    if (delta >= 1000) {
      this.fps = Math.round((this.frameCount * 1000) / delta);
      this.frameCount = 0;
      this.lastFrameTime = now;

      if (this.isFpsVisible) {
        this.fpsCounter.textContent = `FPS: ${this.fps}`;
      }
    }

    this.updateHealthBars();
    this.updateBoostBars();
    this.animationFrameCallback(() => this.startUpdateLoop());
  }
}

const gameMod = new GameMod();